Infinite Lasers: 8006EBDC 2C2B Infinite Missiles: 8006E7DC 000F 8006EBE0 000F Infinite Fuel: 8006B550 017B 8006B554 002B 8006EBDC 2B2B
Codes: To activate the codes, pause the game type the password and then QUIT (the select button) Do this separately for each password. (), , >< Allows you to enter the following codes: , ><, /\ Gives you ??? (), (), ><, (), /\,  Special laser (), ><,  Refuels you once Submission: Damian Gick ( firstname.lastname@example.org) Rolls: It's not in the book, but you can hold Ls and press L or R to roll. Submission: Damian Gick ( email@example.com) Milk Run: For a hilarious diversion, load a saved game that has beaten mission 10. You'll notice the mission is #11, Milk Run. ICE is now a few beans short of a burrito, if you'll pardon the expression! Submission: Damian Gick ( firstname.lastname@example.org) Explanation of the funny lights in the cockpit: By Philippe Tarbouriech <email@example.com> from Electronic Arts, one of the Shockwave designers of the 3DO version: The green light going up and down on the left of the cockpit represents the number of pieces being loaded from the CD-ROM. - The little colored dot on the lower right that changes color is an indication of memory fragmentation. - The graph on the left is the frame rate : number of VBL per frame. - The graph on the right is the number of actors in the simulation/8, every 8 frames. Elvis is in Shockwave: Info from Oliver Wade <firstname.lastname@example.org> : You have to blow up the octagonal shaped moon base at the beginning of level 10. If you fly back over it you'll see a very small Elvis jumping up and down, trying to get rescued (you can't rescue him). This was my only (very small) contribution to Shockwave and I just wondered if anyone had seen it.
Create a new player with any of the following names (or, rename a saved player file) : THINKBLUE - Super strong shields and lasers PLAYLEVEL + # - Skip to the chosen level (# = level number (00-11))