Dare to Dream

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Solution


                         Dare to Dream 1 - Solution

   * Take underwears.
   * Take ballon.
   * Go up.
   * Go left.
   * Go up-left.
   * Go up-left.
   * Examine boat (under window).
   * Take fish.
   * Go down-left.
   * Go down-right.
   * Go down-right.
   * Go up.
   * Click fish on door.
   * Go up.
   * Take box.
   * Talk man: 1,2,3,4.
   * Go down.
   * Go down.
   * Click box on sower's grate.
   * Go in sower.
   * Click box on sower's grate.
   * Go in sower.
   * Talk to creature: 1,2,3,4.
   * Go up-right.
   * Go up.
   * Go in wind-mill.
   * Take skull.
   * Go right.
   * Go down.
   * Go down-left.
   * Go down-left.
   * Go up-right.
   * Click underwears on poison.
   * Examine barel.
   * Take shotgun.
   * Go down-left.
   * Go to light.
   * Click skull on window.
   * Take broken piece of glass.
   * Go left.
   * Go left.
   * Go up-right.
   * Go up-right.
   * Click shotgun on window.
   * Try taking object from water.
   * Go down-left.
   * Go down-right.
   * Go down-right.
   * Go up.
   * Go up.
   * Talk man: 3,4.
   * Click shotgun on man.
   * Go down.
   * Go down.
   * Go left.
   * Go up-right.
   * Go up-right.
   * Click fishing pole on object in water.
   * Go down-left.
   * Go down-right.
   * Go down-right.
   * Go right.
   * Go in sower.
   * Go in sower.
   * Go up-right.
   * Go up.
   * Go up-right.
   * Go up-right.
   * Click oxigen tank on pool.
   * Go in pool.
   * Go up.
   * Talk shark: 1,2,3,4.
   * Click fish on shark.
   * Go down.
   * Go down.
   * Go down.
   * Go down-left.
   * Go down.
   * Go down-left.
   * Go down-left.
   * Go to light.
   * Go left.
   * Go up.
   * Click ballon on gas tank.
   * Go down.
   * Click ballon on top of wall.
   * Go up (to the roof).
   * Go right.
   * Open door.
   * Go to room.
   * Examine clock.
   * Examine cup.
   * Take book.
   * Examine pages.
   * Take cross.
   * Go up.
   * Go left.
   * Go down.
   * Go right.
   * Go in sower.
   * Go in sower.
   * go up-right.
   * Go up.
   * Click broken glass on flower.
   * Go in wind-mill.
   * Click flower on owl.
   * Click cross on light.
   * Go to light.
   * Go left.
   * Talk boy: 1,2,3,4.
   * Click Key on opening.

                                  The End
===============================================================================
               This File have been written by Avi Machness.
          for corrections / additions / comments please contact
                    me at: Machness@surfree.net.il
             Note: if you have points lists for any quest,
               or can give me more points for this one,
                    please contact me ASAP.
                        Thanks, Avi

Dare to Dream

The following is a complete solution to "Dare to Dream" by Epic MegaGames.
This solution is being compiled from memory, so room names listed below
probably do not correspond to the actual names.


                                    Boat
     W                               /
     |                          Pier 69
  S-- --N                       /                     Penthouse
     |                   West Corner                      |
     E                         |    /--- West Roof -- East Roof
                  Alley --- Sidewalk
                 (Start)       |    \--- Bouf's Bar -- Second Floor
---------------          East Corner
(Map not      |              |
 to scale:    |            Sewer --- Toxic Dump
 There may be ------         |
 some inaccuracies)|     Croc Room
--------------------         |
                           Tunnel
                             |
                      Broken Windmill ---_Windmill Interior
                             |         _/        |
                         Chasm Side---/        Field
                             |                   |
                            Pool            Dark Meadow
                             |
                          Sea Cave
                             |
                       Cave Interior



=========================================================================

SOLUTION:

(Don't read this unless you want all the fun taken away.  If you REALLY
need help, just play the easy version; it might give you some ideas.)

1. In the Alley, take the balloon and the underwear.
2. Go to the Boat.  Examining the splotch will reveal a fish.  Take it.
3. Go into Bouf's Bar.  Open the Second Floor door with the fish. (Don't ask)
4. Go to the Second Floor.  Talk to Bouf.  Take the petroleum jelly.
5. Go to the East Corner.  Use the jelly on the grate.
6. Go to the Sewer.  Use the jelly on the grate.
7. Go to the Toxic Dump.  Put the underwear on the slime.
   Examine the barrel, and take the shotgun that is revealed.
8. Go to the Windmill Interior.  Take the skull in the bottom-right corner.
9. Go to the East Corner.  Throw the skull at the window and take the glass.
10. Go to the Boat.  Fire the shotgun at the window.
11. Go to the Second Floor.  Talk to Bouf again, and shoot him.  Get the rod.
12. Go to Bouf's Bar.  Use balloon on the helium tank.
13. Go to the Sidewalk.  Use balloon on the sky.
14. Go to the East Roof.  Open the door.
15. Go to the Penthouse.  Examine the paper, and take the cross.
16. Go to the Boat.  Use the rod to get the oxygen tank.
17. Go to the Broken Windmill.  Use the glass to get the flower.
18. Go to the Pool.  Use the oxygen tank on the water.
19. Go to the Cave Interior.  Talk to the shark and give him the fish.
20. Go to the Windmill Interior.  Use the flower on the bat.
21. Use the cross on the sunshine.  Go to the Dark Meadow and talk to Terry.
22. Use the unicorn key on the doorway, and then sit back and watch the end!

Files

  1. File:Dare to Dream solution 1.txt
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