7th Legion

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 To give yourself an extra boost in 7th Legion, look at the file called
 missions.ini in your .\data directory. At the bottom of each mission
 profile you see a header called 'PVSTART'. That's your starting
 vehicles. Each number there represents how many of a certain unit you
 will start with. Be careful when editing this - sometimes (Usually with
 machine gunners, as far as I can tell), your map will load and a fair
 chunk of your force will blow up.

 Here are a few of the unit places:
 (Each number I list represents which number 0 on the list, from left to
 right. You should have something like 44 numbers there, but don't quote
 me on that)

 1st zero - Ore Carrier
 2 - Ore Truck
 3 - Crusader
 4 - Oppressor
 5 - Crucifier
 6 - APC
 7 - Faith Hammer
 8 - Annihilator
 9 - Purifier

 17 - Mortar Unit
 18 - Priest
 19 - Medic
 20 - Slaven Rider

 34 - Inquisitor AC
 35 - Revelator AC
 37 - Nova AC
 39 - Redeemer AC

 Last one is your mobile construction vehicle.

 As for the others... Just experiment. You can have any unit you like
 by doing this, nomatter what team you are sided with.

 An example for any who don't follow:

 The original looks like this:

 You'd begin the mission with a Crusader tank and an MCV.

 Let's spike it..

 Now when you begin, you'll have two MCVs (Just in case), the wimpy
 Crusader is gone, and you have 7 Purifiers, 4 Redeemers (For that
 long range fun) and 8 Revelators (Because they just look so cool).
 Naturally, you want to send small attack packs with these guys,
 since they are pretty well irreplaceble, and you gotta love those

 You can also change your mission goals, the briefing and some other stuff
 in that file, though I'd stick to the safe side and just mess with your

 ***Remember that if you are reloading a saved game after you've edited
 the file, you MUST hit escape and go to 'Restart Level' in order for
 it to work!!***


  1. File:Legion-trainer.rar