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Submitted by System on 02/05/2006, 01:27. Print file.
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(Horrible ASCII art by me. Big appologies to Austin Callison who made me
an awesome ASCII but I for the life of me couldn't get it formatted to fit
this FAQ. I deleted your email from last week but if you email me again we
can talk about getting it reformatted to fit.)
===============================================================================


Dead or Alive 4 FAQ/Help Guide
By Arc Harry (cloud_strife333@hotmail.com)
Copyrighted January 3rd 2006 by Cody Moulton
Dead or Alive and all affiliated characters etc. are copyright Tecmo
and Team Ninja.
Version .6


This FAQ may only be reproduced upon express written consent by the author.
Please E-mail me with any questions or if you wish to host this on your site.
It must remain in it's unaltered form and its original condition
===============================================================================

Version History
---------------

Version .6
----------

In-depth usage covered for Spartan


Version .55
-----------

In-depth usage covered for Eliot

Version .5
----------

In-depth usage covered for Ryu Hayabusa
Added info on tech-rolling
Added info on Holds (Not Counter Holds)

Version .31
-----------

Updated the revised tag guide by hitomi ownz me.

Haven't had much time to work on it, but I thought i'd get his revised version
up since it's very well done.


Version .3
----------

Fixed a few spelling mistakes.
Fixed a few mistakes such as how to unlock Tengu and Lei Fang items.
Added tag section
Added tag throws (Courtesy of hitomi ownz me)
Added Kasumi's Obero throw to hard to do moves list.
Added a bit more on the Raijin

Next update I'll start doing in-depth character strategies. I'll probably also
reorganize the tag throw guide to make it a bit easier to read.


Version .2
----------


Second Version has corrected numerous spelling and grammatical errors. Also
added sections on stages and unlockables.

Anyway I hope this helps someone out there, and I'm contantly on the message
boards if anyone needs to ask me anything.



Table of Contents
-----------------

1) Some Helpful Basics
A.) Controls
B.) Setting Your Controls
C.) Button Mashing
D.) Selecting Your Character
2) Some Advanced Basics
A.) What to do and When (And some serious countering help)
B.) Baiting and the Offensive Position
C.) A Few Helpful Hints Againt the Computer and Some New Gameplay Notes
D.) Tech-rolling
E.) Holds (Not Counters)
3) Specific Character Strategies (For and against)
Kasumi
Kokoro
Brad Wong
Bass
Jann Lee
Tina
Bayman
Ayane
Hayabusa
Hitomi
Eliot
Zack
Lei Fang
La Mariposa
Christie
Hayate
Helena
Ein
Gen Fu
Leon
Tengu
Spartan-458
4) Vs. Alpha-152
A.) Understanding how Alpha Works
B.) When and How to Attack
C.) Guidelines to Remember
5) Difficult Throws/Moves
A.) Raijin
B.) Izuna-Otoshi
C.) Obero (Hoshimpo)
6) Tag Mode
A.) Tag Basics & Tips
B.) Tag throw list
7) Stages
Biolab Core
Waterfall Valley
Gambler's Paradise
Experimental Playground
Tritower Heliport
Kyoto in Bloom
Kyoto in Bloom (Night)
Nassau Station
Tatami
Seaside Market
Ninja Hideout
The D.W.A. Coliseum
The Crash Club
Savannah Safari
DOATEC Great Hall
Temple on the Mountain
8) Unlockables
9) FAQ, Contacting Me, and Disclaimers/Legal Junk







==================
1 - Helpful Basics
==================

If you're new to DOA than this is the spot for you, if not then you might want
to skip this part.

A.) Controls
------------

First let's familiarize ourselves with the controls. I will put the
abbreviation for each type of control after it in ( ) so when I talk of moves
later you can refer here to see what they stand for.


-Punch (p)

Your standard attack. If used multiple times or in conjunction with other
buttons will create various types of attacks.

-Kick (k)

Your standard kick attack. If used multiple times or in conjunction with other
buttons will create various types of attacks.

-Free (f)

Your guard button. If held down will block incoming attacks. If tapped in
conjunction with specific directions will perform counter holds.

-Throw (t) (This is also performed by pressing f+p)

Will perform a grapple on the enemy, used mainly for opponents who block or
contantly try to counter.

-Fierce kick/Secondary kick (f+k) (This is also performed by pressing f+k)

Will usually perform a slower more powerful type of kick for your character.

-Fierce punch/Secondary punch (p+k)

Will usually perform a slower more powerful type of punch for your character.
This is also often times used to change character stances.

-Tag (T) (This is also performed by pressing f+p+k)

In tag mode will switch your characters.

-Appeal (A)

Taunts the opponent.

-Directional movement (As denoted below)

Forward (Fwd)
Back (Bk)
Up (Up)
Down (Dwn)
Diagonal Up-Foward (duf)
Diagonal Up-Back (dub)
Diagonal Down-Forward (ddf)
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