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Turok: Evolution (X-box)
By Tye 'Tyrlan' Arnett
Version: 1.0
Latest revision: November 25, 2002
This document Copyright 2002 by Tye Arnett.
Contents:
1) Introduction
2) Version History
3) Setup
4.1) Weapons
4.2) Good Guys
4.3) Bad Guys
4.4) Guys that Just get in the way
5) Single Player Walkthrough
6) Multiplayer Tips
7) Links
1) Introduction:
This is a guild for the game Turok: Evolution for the X-box. Now
I even rented the Gamecube version and there is NOTHING different other
then the controls and a slightly better loading time on the X-box
version. As for people playing the game, it isn't a FPS that will have
you gasping at how great the puzzles are and the gameplay that is just
out of this world. But what it is is good old fashion Turok fun with
updated graphics. Also do NOT judge this game based on the first 2
levels. They look okay, but there are a few big graphical parts that I
would love to kick the dev's for putting into the game. After these
few parts the rest of the game is a great old fashion Turok romp. So
go out and enjoy. Any further questions that are not answered in this
guild, or if you have anything you feel I should add please e-mail me
at tyrlan@pacbell.net.
2) Version History:
1.0: Walkthrough finished, and checked on both X-box and GC systems.
Next update (Sometime in the next 2 weeks) will include Multiplayer
tips, where to find the nuke, Cheat codes, and an extended bad guy
section, and setup.
0.5: Not released to public. Had guild done through chapter 9 a long
time ago, and then I went on a business trip. After my nice flight I
tried firing up my laptop only to find that the entire HD was now
blank, and thus we learned about always backing up work RIGHT after we
finish it.
3) Setup:
For now, just look in the Manual. It's the same style as Halo.
4) To be added next week. I will have detailed descriptions of all
weapons, single and multi player in here. Along with descriptions and
tactics on enemies. Also you can find a listing of most weapons in the
manual.
5) Single Player Walkthrough:
Now before we start you have to understand how the level system
works. There are 15 levels total, but each of these are separated into
smaller levels. Each of these smaller levels will be in a different
paragraph's in the walkthrough and weapons found in each section will
be listed before it. Also sometimes starting out levels you will not
have EVERY weapons you had the last level. This is something they did.
Don't ask me why, but it's in there and you have to deal with it.
Chapter 1:
Into the Jungle:
Weapons: Pistol
Welcome to the wonderful world of Turok. This is the forth game
in the Turok series and by far the best looking one, you will have to
decide which one you like better for story line yourself. To start off
you only have a club and a bow. Get used to the controls and then head
up the dirt path. As you go along the path you will be attacked by
some little compies (see Jurassic park movie ^_^), so after dispatching
them keep along the path. After the path takes a 180 degree turn, you
will run into a Sleg soldier. Take him out and go into the clearing
for a great little site up ahead. Walk up to the big rock ahead and
look to the right to see another soldier standing on a rock by the
pool. Grab the arrows from behind the rock and then go over and kill
the soldier. There is a pathway (large health at the start) leading up
to the top of the rocks circling the huge rock to your right. Now go
up the pathway until you reach the top to get a pistol, and then jump
across to the rock where you kill the soldier and get the Tarkeen key.
See where the door opened? Now you want to head to it. Fall down off
the rock and follow the path to the left of the pool again. Kill the 3
soldier that appear and grab the loot before exiting.
Jungle Hunter:
Weapons: Pistol, Tek Bow
Head through the cave and exit out into the jungle again. Beware the
raptors that are around here. Head along the path killing the 4
raptors and then go along into the water. Now proceed forwards and up
to the left side at the branching path. Go until the end and grab the
pistol. Now head back to the branch in the water and go to the right
and pick up the Tek Bow at the end. Head all the way back to the start
of the water and then use the raised ledge on the left to jump across
onto the fallen log. Go to the land mass that meets the end of the log
to get the poison arrows and then use the log to jump across the way
onto the next raised part of land. Kill the 3 guards that are along
this pathway and then CROUCH to get through the log and exit the level.
Hunters Peril:
Weapons: Pistol, Tek Bow
Head along the path to the river and if you need it grab the health
behind the waterfall, otherwise head to the right along the river.
Kill the 5 alligators that try to take you out and then head around the
bank to the left. Kill the 3 guards waiting there (practice your
sniping with the tek bow if you want), and grab the tek bow from behind
the third rock. Now proceed down the pathway following the river.
Jump into the water and swim to the other side of the Brachiosaurus and
climb up the vines on the wall. (There are 4 health kits along the
vines so you can see them easier. Head along the path and ready your
club again. Jump onto the platforms and once you hit the second one a
bunch of baboons will attack. After they are dead, head up the
platforms again and at the top one jump up to grab the second key.
This also opens a new pathway in the water pool you just came from, so
head back there. Go underwater and follow the passageway until you
reach the next pool. Snipe the 2 guards on the shore and then head up
that way. Kill the snipers up top and across the pool and then climb
up to the first ledge, head over to the right (kill the sniper) and
then climb up to the next ledge. Now go forward through the pathway
and check out the view at the end and then head up the next set of
vines to the left. Take out all the soldiers at the top here, and
across the way, and then use the vines to get across the gap. (You
look up and jump up to grab them, then press forwards to go across)
Now head to the left and up the walkway there. Head across the water
and kill all the guys in the distance (watch out behind you) and then
proceed forwards, jumping over the pit and going across the bridge. If
you need another tek bow and pistol you can do a little platform
jumping to the right, if you don't want to, head forwards and go around
the left side of the rock to meet up with Glenn.
Chapter 2:
Airborne:
Now we come to the big hate/love section of this Turok game, the
flying section. People either love or hate it... hopefully you are one
of the love people, because you will have to do a bit to get through
this chapter and latter on you will revisit your aerial skills. The
first few parts are where Glenn explains how to fly and fight, so just
go along. There aren't too many flying levels, since your just going
along a pathway for the most part. If you run into something hard... you
will die. Head along the canyon, and just stay out in the open, shoot
down any enemies that you can. Watch out for the cannons on the ruins
and try to take them out as soon as you see them. Hanging to the right
side of the canyon is the best way to go for the most part, and soon
you will be done with the level.
Stretching Your Wings:
Head along the cave and out into the open again. Hang around to the
left side of the canyon and then head out over the small pond. There
is a big floating sphere in the center of the air, so hit it and refill
your health. Now keep going and it's time to play around in the trees.
When prompted there is a shortcut to the left. Basically just head in
low and pull up to the left, after the small tunnel do a sharp turn to
the left and exit the level. There's also a rocket pack in the cave.
Dam the Defenses:
Now grab the rockets and health if you need it and head up the
canyon. Stay to the right side and go very slow until after the rocks
fall, then proceed through the cave. Now you have to take out a ship
that is circling the area. First take out the flyers that are shooting
at you, and then head to the other side of the arch to take out the
transport ship. After that's done, go to the far side of the canyon
and take out the 2 turrets and their bases to open up the dam. Now
drab what health you need and have fun with the speed diving section.
Watch out for all the hazards and at the bottom you are done.
Ground Assault:
Head straight ahead and kill what guys you can, if you can't just
worry about dodging the overhangs and cliffs. At the very narrow
section of the cliff you will need to turn sideways (X or B) to get
through. Head over the bridge and grab the health/rockets right before
you get into the big open area. Head in low and take out all the
ground tanks and the 5 command tents. After they are all gone, fly
into the large pipe at the end to finish the level. Note that there is
an overdrive in the middle of the area, that makes your guns a lot
better.
Mine Fields:
This level adds more fun to flying. You have to avoid and shoot out
the balloons with mines on them. So follow the path slowly and take
out everything you can, while avoiding the rest. If you want, try and
grab the health and rockets near the end, but remember to stay low when
you're told too. Flying up to the vines at the end of the level with
beat it.
Ancient Runes:
Now you get a kind of boss fight. Go around the area and note where
the health and rocket pick ups are, also take out any turrets you want
to since it makes life a little easier. Soon enough a drop ship will
appear for you to destroy. Staying behind it out of the way and just
unloading with everything you've got seems to work the best. Try to
take out the turrets on its bottom to make life a little easier. Go
down below for health and rocket ammo if you want, they regenerate.
After the Airship is destroyed, you will get a nice little cut scene,
and that's the end of flying for a while.
Chapter 3:
Mountain Ascent:
Weapons: Pistol, Sniper Scope.
Mountain Ascent:
After a small cut scene, you will start your climb. Head forwards
and go up on the right side where there is a rock with bushes around
it. On top is a sniper score for your pistol. Now head forwards to
the open area and take out the compies (Note: you don't have to kill
them, but once you kill one, they will attack you). Get the pistol and
any ammo you need before continuing down the pathway to the left.
Anyway, keep following the pathway as it bends around to the right and
then jump over the small gap and keep going forwards to hit the first
switch. Drop down off the ledge your on and hit the switch on the left
side of the big open area to open the doorway. Head through the open
doorway (head), and grab the pistol/scope if you need it, then slowly
go forwards picking off the Sleg soldier that inhabit the Cliffside.
Basically all you can do is follow this pathway. As you head up use
the shield for cover and kill anything that shoots at you. Using your
tek bow to snipe guys before they see you can help a lot. Once you
reach a dead stegosaurus you will almost be at the end of the level, so
head up a little further and the end will come as your walking along a
narrow section of the pathway.
Summit Battle:
Weapons: Shotgun, Rocket Launcher.
Now switch to your tek bow and pull out those explosive arrows. Go
around the corner and shoot the T-rex as fast as you can with them. It
took me 8 arrows average hitting him in the chest/legs area. I hear
you can do it with only 5 if you hit him in the head. Once you fire
the first arrow the rex will charge you, so keep firing as you strafe
out of his way. After killing him, grab both the large health kits if
you need them and then proceed past the dead dino. Now snipe the Sleg
troops across the river from you and head to the waterfall to get more
health/ammo. Now head down to where the dam is slowly to watch the
slegs blow it up and charge you. After you have killed these guys off,
follow the river down and once you see a bridge try and snipe any guys
that are running across it. Once they are gone, head through the cave
on the left and down the narrow pathway there. Snipe any guys you come
across and once you come to a sharp right hand turn wait for the drop
ship. Fire some explosive arrows into it (3-4) and then take out the
snipers across the way. Now continue down the pathway and around
behind the waterfall. After the waterfall take out the guys and then
head into the cave on the right. At the end to left and jump across
onto the ledge to get the shotgun. Now look out into the canyon, and
down is a ledge with a large health on it. Run out and land on the
large health (you will take damage from the fall but this health will
heal it right afterwards. Now head down the pathway on the side of the
hill and get some more explosive arrow and end up in the water. Now
head downstream (follow the current of the water) until you come to a
dead Brontosaurus that has things feeding on it. Kill them off and
then head up the ladder at the other side of the room. Now snipe what
guys you can on the other side of the room at the top and then head up
the pathway. Jump across to the other side and then watch out for
By Tye 'Tyrlan' Arnett
Version: 1.0
Latest revision: November 25, 2002
This document Copyright 2002 by Tye Arnett.
Contents:
1) Introduction
2) Version History
3) Setup
4.1) Weapons
4.2) Good Guys
4.3) Bad Guys
4.4) Guys that Just get in the way
5) Single Player Walkthrough
6) Multiplayer Tips
7) Links
1) Introduction:
This is a guild for the game Turok: Evolution for the X-box. Now
I even rented the Gamecube version and there is NOTHING different other
then the controls and a slightly better loading time on the X-box
version. As for people playing the game, it isn't a FPS that will have
you gasping at how great the puzzles are and the gameplay that is just
out of this world. But what it is is good old fashion Turok fun with
updated graphics. Also do NOT judge this game based on the first 2
levels. They look okay, but there are a few big graphical parts that I
would love to kick the dev's for putting into the game. After these
few parts the rest of the game is a great old fashion Turok romp. So
go out and enjoy. Any further questions that are not answered in this
guild, or if you have anything you feel I should add please e-mail me
at tyrlan@pacbell.net.
2) Version History:
1.0: Walkthrough finished, and checked on both X-box and GC systems.
Next update (Sometime in the next 2 weeks) will include Multiplayer
tips, where to find the nuke, Cheat codes, and an extended bad guy
section, and setup.
0.5: Not released to public. Had guild done through chapter 9 a long
time ago, and then I went on a business trip. After my nice flight I
tried firing up my laptop only to find that the entire HD was now
blank, and thus we learned about always backing up work RIGHT after we
finish it.
3) Setup:
For now, just look in the Manual. It's the same style as Halo.
4) To be added next week. I will have detailed descriptions of all
weapons, single and multi player in here. Along with descriptions and
tactics on enemies. Also you can find a listing of most weapons in the
manual.
5) Single Player Walkthrough:
Now before we start you have to understand how the level system
works. There are 15 levels total, but each of these are separated into
smaller levels. Each of these smaller levels will be in a different
paragraph's in the walkthrough and weapons found in each section will
be listed before it. Also sometimes starting out levels you will not
have EVERY weapons you had the last level. This is something they did.
Don't ask me why, but it's in there and you have to deal with it.
Chapter 1:
Into the Jungle:
Weapons: Pistol
Welcome to the wonderful world of Turok. This is the forth game
in the Turok series and by far the best looking one, you will have to
decide which one you like better for story line yourself. To start off
you only have a club and a bow. Get used to the controls and then head
up the dirt path. As you go along the path you will be attacked by
some little compies (see Jurassic park movie ^_^), so after dispatching
them keep along the path. After the path takes a 180 degree turn, you
will run into a Sleg soldier. Take him out and go into the clearing
for a great little site up ahead. Walk up to the big rock ahead and
look to the right to see another soldier standing on a rock by the
pool. Grab the arrows from behind the rock and then go over and kill
the soldier. There is a pathway (large health at the start) leading up
to the top of the rocks circling the huge rock to your right. Now go
up the pathway until you reach the top to get a pistol, and then jump
across to the rock where you kill the soldier and get the Tarkeen key.
See where the door opened? Now you want to head to it. Fall down off
the rock and follow the path to the left of the pool again. Kill the 3
soldier that appear and grab the loot before exiting.
Jungle Hunter:
Weapons: Pistol, Tek Bow
Head through the cave and exit out into the jungle again. Beware the
raptors that are around here. Head along the path killing the 4
raptors and then go along into the water. Now proceed forwards and up
to the left side at the branching path. Go until the end and grab the
pistol. Now head back to the branch in the water and go to the right
and pick up the Tek Bow at the end. Head all the way back to the start
of the water and then use the raised ledge on the left to jump across
onto the fallen log. Go to the land mass that meets the end of the log
to get the poison arrows and then use the log to jump across the way
onto the next raised part of land. Kill the 3 guards that are along
this pathway and then CROUCH to get through the log and exit the level.
Hunters Peril:
Weapons: Pistol, Tek Bow
Head along the path to the river and if you need it grab the health
behind the waterfall, otherwise head to the right along the river.
Kill the 5 alligators that try to take you out and then head around the
bank to the left. Kill the 3 guards waiting there (practice your
sniping with the tek bow if you want), and grab the tek bow from behind
the third rock. Now proceed down the pathway following the river.
Jump into the water and swim to the other side of the Brachiosaurus and
climb up the vines on the wall. (There are 4 health kits along the
vines so you can see them easier. Head along the path and ready your
club again. Jump onto the platforms and once you hit the second one a
bunch of baboons will attack. After they are dead, head up the
platforms again and at the top one jump up to grab the second key.
This also opens a new pathway in the water pool you just came from, so
head back there. Go underwater and follow the passageway until you
reach the next pool. Snipe the 2 guards on the shore and then head up
that way. Kill the snipers up top and across the pool and then climb
up to the first ledge, head over to the right (kill the sniper) and
then climb up to the next ledge. Now go forward through the pathway
and check out the view at the end and then head up the next set of
vines to the left. Take out all the soldiers at the top here, and
across the way, and then use the vines to get across the gap. (You
look up and jump up to grab them, then press forwards to go across)
Now head to the left and up the walkway there. Head across the water
and kill all the guys in the distance (watch out behind you) and then
proceed forwards, jumping over the pit and going across the bridge. If
you need another tek bow and pistol you can do a little platform
jumping to the right, if you don't want to, head forwards and go around
the left side of the rock to meet up with Glenn.
Chapter 2:
Airborne:
Now we come to the big hate/love section of this Turok game, the
flying section. People either love or hate it... hopefully you are one
of the love people, because you will have to do a bit to get through
this chapter and latter on you will revisit your aerial skills. The
first few parts are where Glenn explains how to fly and fight, so just
go along. There aren't too many flying levels, since your just going
along a pathway for the most part. If you run into something hard... you
will die. Head along the canyon, and just stay out in the open, shoot
down any enemies that you can. Watch out for the cannons on the ruins
and try to take them out as soon as you see them. Hanging to the right
side of the canyon is the best way to go for the most part, and soon
you will be done with the level.
Stretching Your Wings:
Head along the cave and out into the open again. Hang around to the
left side of the canyon and then head out over the small pond. There
is a big floating sphere in the center of the air, so hit it and refill
your health. Now keep going and it's time to play around in the trees.
When prompted there is a shortcut to the left. Basically just head in
low and pull up to the left, after the small tunnel do a sharp turn to
the left and exit the level. There's also a rocket pack in the cave.
Dam the Defenses:
Now grab the rockets and health if you need it and head up the
canyon. Stay to the right side and go very slow until after the rocks
fall, then proceed through the cave. Now you have to take out a ship
that is circling the area. First take out the flyers that are shooting
at you, and then head to the other side of the arch to take out the
transport ship. After that's done, go to the far side of the canyon
and take out the 2 turrets and their bases to open up the dam. Now
drab what health you need and have fun with the speed diving section.
Watch out for all the hazards and at the bottom you are done.
Ground Assault:
Head straight ahead and kill what guys you can, if you can't just
worry about dodging the overhangs and cliffs. At the very narrow
section of the cliff you will need to turn sideways (X or B) to get
through. Head over the bridge and grab the health/rockets right before
you get into the big open area. Head in low and take out all the
ground tanks and the 5 command tents. After they are all gone, fly
into the large pipe at the end to finish the level. Note that there is
an overdrive in the middle of the area, that makes your guns a lot
better.
Mine Fields:
This level adds more fun to flying. You have to avoid and shoot out
the balloons with mines on them. So follow the path slowly and take
out everything you can, while avoiding the rest. If you want, try and
grab the health and rockets near the end, but remember to stay low when
you're told too. Flying up to the vines at the end of the level with
beat it.
Ancient Runes:
Now you get a kind of boss fight. Go around the area and note where
the health and rocket pick ups are, also take out any turrets you want
to since it makes life a little easier. Soon enough a drop ship will
appear for you to destroy. Staying behind it out of the way and just
unloading with everything you've got seems to work the best. Try to
take out the turrets on its bottom to make life a little easier. Go
down below for health and rocket ammo if you want, they regenerate.
After the Airship is destroyed, you will get a nice little cut scene,
and that's the end of flying for a while.
Chapter 3:
Mountain Ascent:
Weapons: Pistol, Sniper Scope.
Mountain Ascent:
After a small cut scene, you will start your climb. Head forwards
and go up on the right side where there is a rock with bushes around
it. On top is a sniper score for your pistol. Now head forwards to
the open area and take out the compies (Note: you don't have to kill
them, but once you kill one, they will attack you). Get the pistol and
any ammo you need before continuing down the pathway to the left.
Anyway, keep following the pathway as it bends around to the right and
then jump over the small gap and keep going forwards to hit the first
switch. Drop down off the ledge your on and hit the switch on the left
side of the big open area to open the doorway. Head through the open
doorway (head), and grab the pistol/scope if you need it, then slowly
go forwards picking off the Sleg soldier that inhabit the Cliffside.
Basically all you can do is follow this pathway. As you head up use
the shield for cover and kill anything that shoots at you. Using your
tek bow to snipe guys before they see you can help a lot. Once you
reach a dead stegosaurus you will almost be at the end of the level, so
head up a little further and the end will come as your walking along a
narrow section of the pathway.
Summit Battle:
Weapons: Shotgun, Rocket Launcher.
Now switch to your tek bow and pull out those explosive arrows. Go
around the corner and shoot the T-rex as fast as you can with them. It
took me 8 arrows average hitting him in the chest/legs area. I hear
you can do it with only 5 if you hit him in the head. Once you fire
the first arrow the rex will charge you, so keep firing as you strafe
out of his way. After killing him, grab both the large health kits if
you need them and then proceed past the dead dino. Now snipe the Sleg
troops across the river from you and head to the waterfall to get more
health/ammo. Now head down to where the dam is slowly to watch the
slegs blow it up and charge you. After you have killed these guys off,
follow the river down and once you see a bridge try and snipe any guys
that are running across it. Once they are gone, head through the cave
on the left and down the narrow pathway there. Snipe any guys you come
across and once you come to a sharp right hand turn wait for the drop
ship. Fire some explosive arrows into it (3-4) and then take out the
snipers across the way. Now continue down the pathway and around
behind the waterfall. After the waterfall take out the guys and then
head into the cave on the right. At the end to left and jump across
onto the ledge to get the shotgun. Now look out into the canyon, and
down is a ledge with a large health on it. Run out and land on the
large health (you will take damage from the fall but this health will
heal it right afterwards. Now head down the pathway on the side of the
hill and get some more explosive arrow and end up in the water. Now
head downstream (follow the current of the water) until you come to a
dead Brontosaurus that has things feeding on it. Kill them off and
then head up the ladder at the other side of the room. Now snipe what
guys you can on the other side of the room at the top and then head up
the pathway. Jump across to the other side and then watch out for
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- Turok: Evolution FAQ by System on 13/03/2006, 06:02
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