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OddWorld : Munch's Oddysee F.A.Q. v2.0 December 15, 2001
by: Jeremy Guthrie (fourstringmofo@hotmail.com)
For : Microsoft XBOX's OddWorld: Munch's Oddysee
English Version Copyright 2001
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TABLE OF CONTENTS
1. Introduction
2. Game Mechanics
3. Walkthrough
4. Quarma
5. Appendices
6. Version History
7. Credits
8. Disclaimer
1. Introduction
Welcome to my OddWorld: Munch's Oddysee F.A.Q. Although this is rather small at
this point, I'll try to stuff it to the brink as I get more info. Munch's
Oddysee is one of the biggest games of the xbox's launch. Although the learning
curve of it is pretty small some of the puzzles can have you scratching your
head for awhile, especially in the search for perfect quarma. Yes, Quarma. More
on that later. I haven't played the previous oddworld games, or written an
f.a.q. for anything before, but I loved this game and I felt it needed to be
done. So what the hell, sure why not. This F.A.Q. is still in the early stages
so feel free to email me if you have any tips or extra info on things. Note:
This F.A.Q. contains mega-spoilers. If you dont want spoilers, figure out the
game on your own,
its a blast :)
And now, a little info on the history and setting of this great game :
We first met Abe, hapless floor-waxer-become-hero, in Oddworld: Abe's Oddysee,
where he rescued his fellow Mudokons from RuptureFarms ans struck a major blow
to the Glukkons of the evel Magog Cartel. When, ancestral spirits showed him
there was more to the slaughter of his fellow Mudokons than met the sutured
eye. Because of this, in Oddworld: Abe's Exoddus, Abe had to save the remaining
living Mudokons as well as save the spirits of his dead Mudokon ancestors,
sabotaging the SoulStorm Brewery boilers in the process. It was a lot of work
for a simple Mudokon like Abe, but in the end he was Succesful.
In Oddworld: Munch's Oddysee, our new hero Munch is the last surviving Gabbit
on Oddworld. Gabbits were an amphibious species that were hunted to the verge
of extinction for their lungs and their eggs. Munch finds out that one can of
Gabbiar (egad, them's Gabbit eggs!) remains, and that the Vykkers and Glukkons
have it in their possession. In much the same predicament, Abe needs to find
the eggs containing his unborn Mudokon brothers, which just happen to be
warehoused in Vykkers Labs. But Abe can't break out of his shell-shackled
family without help from Munch, and vice versa. Together our heroes must find
the eggs in order to save their respective species from total extermination.
2. Game Mechanics
The Controls :
Left-Trigger = Chant(Abe)/Sonar(Munch)
Left-Analog-Stick = Sneak>Walk>Run Depending on pressure applied
Left-Analog-Stick Pressed inwards = Faster Sneak
Directional-Pad = Moves the Camera
Pause = Pauses(Duh!)
Right-Trigger = Check Health+Quarma Status
White = Centers the Camera
Black = Switch Characters
A = Performs various actions
Right-Analog-Stick = Aims Weapons
Right-Analog-Stick Pressed Inwards = Fires Weapons
GameSpeak : A very cool feature used to speak to the Oddworld universe...
Y Tapped = Greet an Individual
Y Held down = Greet Crowd
X Tapped = Command an Individual to wait there
X held down = Makes Abe or Munch disperse gas one way or another LOL
B Tapped = Makes the group work for you (Abe only)
B Held Down = Makes the group attack
3. Walkthrough - WARNING: Contains Spoilers!!!!!
Level 1 - Raisin's Cave
Walk over to the green-light switch and use it to open the door. Go through it
and explore the room to get hints on how to control Abe. When you get the hang
of things, collect all the little spooce shrubs and regrow two of them with the
left trigger to get the 50 spooce to open the next door. Walk outside to start
the next lvl.
Level 2 - Spooce-Shrub Forest
Grab the spooceballs and walk over to the right corner and tap Y while facing
the mudo to get his attention. Walk over to the big reddish circle by the door
and tap B to get the mudo to chant the door open. Follow the spooce down the
hill to the left then take a left and open the spoocelock. Get them to follow
you and then go down the trail of spooce untill you get to the mine-field. Tap
X to have the mudos wait there for you and carefully go through the mines and
unlock the well. Jump in and follow the spooce down to find 2 more mudos. Hold
down Y to get both of them to follow you. Use B to make them open the door just
like the first mudo did. Walk through the door and get the 1st group to follow
ya again. Follow the signs to go to the big well untill you get to the
resurrect totem where you can res dead mudos. Use it to get another mudo so you
have 6. Get all of their attention and go back to the 6 circles and make them
chant. Go through onto the bridge and then tap X to get them all to stand
still. Move behind them one by one and press x to pick them up and then x again
to toss them over the rocks. If you miss and kill any of them go back to the
res totem and try again. Get all of their attention and make them chant to open
the door. Follow the spooce through it and open the spooce-lock. (theres more
spooce to the left if ya need it) Head to the right untill you get to the
trapped mudo. Get the group to stand still then hope over the mines and grab
him, toss him over to the rest of the group, then jump back yourself. Run
around to the left side of this area to find the other trapped mudo and get him
to follow you. Make sure you have 65 spooce then head over to the zap henge
sign and go up the ramp to the top of the hill. Open the spoocelock and toss
the mudos into the wells to open the big door and enter the next area with the
leftover 3 mudos plus the 5 by the door. Tap b to open the gate then hold b to
get the gang of mudos to protect you. Make the mudos stay there, then drink the
bounce and hop over the wall. Drink the expresso and keep running back and
forth avoiding the muts untill ya get 85 spooce then head on past the
spoocelock and run into the tunnel.
Level 3 - Fuzzle Testing
After the funny little movie they hand over the controls to Munch and you're in
the Vykkers Lab. Go up the ramp then head left and press a in front of the
cages to free the fuzzles. Free them all then go to the other side of the room
and free them then press b to sick them on the intern. flip the red switch and
head down to the exit and press a while you're facing the circle of flying
birds to make the fuzzles escape. Open the spoocelock then go through and drink
the zap. hop down the ramp then push in the right control stick to zap the
intern to death, free the fuzzles then repeat this on the next section., and
the next after that. You can let the fuzzles help but if you want perfect
quarma have them wait or take them up to the birds to escape. Take the
remaining fuzzles down through the next door and sick them on the interns. zap
them as fast as you can to keep them down so they dont kill the fuzzles. when
theyre dead, free the rest and let them escape. pull the switch, hop down, get
the spooce, and go out the exit.
Level 4 - Hydroponic Vats
This level is extremely simple. Gather up all the spooce and make sure to get
the ones up high against the wall by getting shot up there in the cannon thing.
Swim around past the dogs following the spooce balls untill you get 99, then
swim to the spoocelock and then go through the tunnel.
Level 5 - Fluoride Tanks
Dont touch the water mines or munch will go ka-blooey. swim forward following
the spooce shrubs. *sigh* get MORE spooce in the next room of mines then jump
up on the platform, drink the zap, free the fuzzlets, turn them in at the
birds, and unlock the spoocelock. Jump in the cannon it opened, and repeat:
zigzag through mines, get spooce, drink the zap, shock the interns, free the
fuzzles, turn em in, and open the next cannon. Quickly jump off the dock before
they chew you up, and hop into the next pool. this next part gets a bit tricky.
jump carefully over the water-mine lines getting all the spooce untill you
reach the next dock. Drink the zap and kill the interns. use the fuzzles if you
want but they die easy and one dead fuzzle means non-perfect quarma! :P Turn in
the fuzzles and open the next cannon. jump through and follow the spooce to the
end (make sure you have 99) and beware the stoopid sea-muts. one you get to the
platforms with the mines, hop over both and swim forward to the spoocelock.
after its open drink the expresso and flip the switch. race through this part
avoiding the mines and interns untill you get to the portal platform. jump in
the final cannon, kick back, n read the newspaper.
Level 6 - Snoozie Lab.
Swim through the tunnel and grab the spooce in the water and on the ceiling
then jump over the mines to the first remote control. these are really fun
bwahahahaha. no. really. use the remote control to control the snoozer. walk
into the next 2 rooms and blow the intern bastards to hell with the machine gun
the same way you use zap. once theyre asleep, quickly free the lil fuzzles and
flip the switch, turn em in, and fly down the poop chute!
Level 7 - Mudokon Pens
You start out with munch and abe in the forest. Grab the 4 spooce and regrow
one to open the spoocelock of 5 spooce. Run out and grab the spooce by the
shaman, then throw munch onto the platform, and use abe's possesion orb and
make the slig hop in the water and drown HAHAHA. Switch to munch, hop in the
water, and swim over to the right. Follow the right wall and quickly zap open
all 4 fuzzle cages so they eat the slig guard. and follow around the right wall
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Other files from this game:
- Munch's Oddysee FAQ by System on 13/03/2006, 06:02
FAQ / Walkthrough Ver 2.0






