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Author: Immortals
Contact: immortals_jsrf@hotmail.com
Version: 0.7
Date: 3rd February 2003(Project started late August 2002)
Next Update: Depends on response and what new info becomes available
Please Contact me if you have info for the following:
* Lyrics to songs not already there
* Any other titbits about the game
* Any factual mistakes about the game please point out
* Any points that could be made clearer or were omitted please point out.
* Better Test Run times.
* You want to write/improve a section
Don't Contact me if:
* You are having trouble finishing the game and haven't read both the relevant
section of the FAQ AND section 9 (FAQ about finishing the game). If you still
have problems I will be happy to answer your inquiries. Please put a subject on
your email. It will reduce the chances that I will think it is spam, which I
normally delete without reading.
The COMPLETE JSRF FAQ and WALKTHROUGH
DO NOT REPRODUCE WITHOUT THE EXPRESSED PERMISSION OF THE AUTHOR.
Contents:
1. Intro
2. Review
3. General questions about game
4. Controls
5. Walkthrough
5.1 Zero Beat Graffiti Challenge
5.2 Story of JSRF (Transcript of DJ Professor K)
6. Street Challenges (Thank you Josh Lesnick)
6.1 What are Street Challenges?
6.2 First Things First (the cassettes)
6.3 Grind Combos
6.4 Air Combos
6.5 Tricks
6.6 Points
6.7 Special Challenges
7. Graffiti Souls
8. Characters and how to unlock
9. FAQ about finishing the game
10. Test Runs
11. Vs Mode
12. Secrets/Glitches/Things to Notice
13. Music
13.1 What songs are played when
13.2 Lyrics to selected songs
14. Sites that have permission to use this FAQ
15. Thanks
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1. INTRODUCTION
================
This is my first (and probably last) FAQ so please forgive any formatting
problems I may have (I used Word 2000). Firstly I'd like to thank Josh Lesnick
for allowing me to incorporate his faqs into this one. He has saved me a lot of
time. My main motivation in writing this FAQ was to provide a complete guide to
everything JSRF. At the time of writing there was no such thing. Anyone with
any useful information on this game can email me at the above address (you will
of course get full credit if included). Anybody wanting to write a section for
this FAQ can contact me also. Any suggestions about how I can improve this FAQ
are also welcomed. Anyone wanting to post this FAQ on a website must ASK ME
FIRST (and besides, if I agree you'll always receive the latest version). I
regard the theft of intellectual property a major crime and will take action
against anyone who chooses to infringe these laws.
The latest copy of this FAQ can always be found at www.gamefaqs.com
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2. REVIEW
===========
It's an awesome game :)
Graphics - 9/10
It compares extremely favourably with the Dreamcast Version. (In fact it
probably isn't fair to compare the two) A constant 60 fps. Virtually no
slowdown. (Slowdown occurs when you have many characters in the garage - but if
you're spending too much time in the garage you're not playing the game
properly!!). No noticeable popup (draw - in) except in the Skyscraper district.
Excellent sharp colourful texturing. Have a look at 99th St and the moving
advertisements. Puuuurdy..... Blurring effects when boost dashing. Overall
extremely well done. I cringe when I think what this game would have looked
like if it were put on the PS2. I think even a GameCube version would have
suffered slightly.
I have to take a point off because of the minor slowdown in garage. Also the
lighting sometimes goes through buildings. Lacks true reflections (when looking
at mirrors you don't see yourself). Sometimes you can stand on platforms which
don't appear to be there. All comparatively minor complaints.
Sound - 8/10
Supports Dolby Digital 5.1 but I don't have the setup. Good soundtrack taken by
itself but not quite as good as the original. Nice mixing of tunes. Would have
given this a 9.5 if they had allowed you insert your own songs.
Gameplay/Control - 9/10
Minor control issues such as getting off rails. Also since controls are camera
sensitive the switching camera can cause unexpected results. After graffiti
-ing you tend to head in a straight line (I don't know whether this is
intentional or not) This can be annoying when trying to shave seconds of your
best Test run times.
Lastability/Replayability - 9/10
It will take you about 50 hrs to finish (including obtaining all the characters
etc.) the first time you play it. Once you finish the game Test runs provide a
lot of the depth to the game which most people don't appreciate. It is NOT too
easy as many people have said. It is very easy to pass the game but difficult
to master. I'm still constantly playing the Test Runs and if you can beat most
(or some) of my times and still find it too easy then I take your point. I have
to take a mark off because there is almost no point playing the very easy story
mode again (Multiple difficulty levels next time Sega) and also the Jet Tech is
severely flawed and boring.
My Tilt 10/10
Truly original game. Incredibly under appreciated which is why it deserves it's
own complete FAQ. A better one player experience than Halo (yes I've finished
it on legendary) IMHO. There's something indescribably soothing about holding
down the R trigger button and spray painting :)
OVERALL 9.5
EASILY ONE OF THE BEST GAMES ON THE XBOX. I've played a lot of games on
practically every platform and it angers me when I see the most popular games
are unoriginal, shallow "me-too" games.
Minor things keep it from being perfect. (see below)
Things I would like to have seen improved
* include CUSTOM SOUNDTRACK
*Allow you to pick and choose the songs you wish to play. (In test run for
example you can only pick ONE song - your garage music)
* Instead of Jet Tech replace it with either Jet Graffiti 2 (the skyscraper
district could have had a doozy) or one where you graffiti while the cops are
shooting at you. (Like in Chapter 7 - Shibuya terminal but harder)
* A higher difficulty level for the story mode. It's ridiculously easy. Or
maybe a second difficulty setting
* Decreasing the times for JET in the test runs would have meant that people
would have appreciated the depth and quality of level design.
* Differing characters - There are 24 but there are only about 12 with
different stats and even then they all feel pretty similar
* On the menu screen allow us to go back to the main menu or quit the current
task (especially annoying in test runs)
* Some way to insert your own graffiti (Not make your own)
None of these (except maybe the last) would have been hard to implement
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3. GENERAL QUESTIONS ABOUT GAME
=================================
What is JSRF?
It is a Xbox only game made by Smilebit. It is the sequel (some say remake
depending on whether you follow the story or not) to the Dreamcast only game
Jet Set Radio (Jet Grind Radio in Western countries). It's gameplay deviates
quite a bit from the original (more than let's say Tomb Raider 1 -> Tomb Raider
2)
Does the PAL version of the game support PAL60 mode?
Yes
A dog ate my manual/I have the pack in version. Where can I download the full
manual?
Try http://www.xbox.com/au/support/gamemanuals.htm
It's the Pal version but I doubt there's any significant difference. I take no
responsibility however for following directions for manuals not design for your
particular system. There may or may not be a similar manual on the US site.
Does this game support Dolby Digital 5.1?
Yes (but how extensively it is used I don't know since I don't have speakers)
Does this game support Progressive Scan?
Don't know (someone tell me)
Does this game support a Custom CD track?
No
Is this game in production anymore?
No. From anecdotal evidence I suggest that it is quite hard to find in shops
http://xbox.ign.com/articles/363/363327p1.html. Of course this refers to the
standalone version of the game.
Is this game rare/common?
Being a pack-in has effectively increased the supply of this game so it is now
quite easy to find.
http://cube.ign.com/articles/373/373041p1.html
Can I get this game as a pack in?
Apparently, in the US they have a Sega Pack with JSRF and SEGAGT 2002 on the
one disc. JSRF is identical to the stand alone version including the Clutch
Glitch. Also available in Europe and Australia (together with Halo/DVD Dongle
for RRP A$460 ~ $US 250.
What age group is this game aimed at?
I think the European rating of 11+ is about right. There are some mild cases of
violence (extremely mild - this is a cartoon remember). I think at 11 they know
that they shouldn't graffiti in real life. Also some of the lyrics to the songs
are questionable (but for the most part they are incoherent so ....)
Has this game made an appearance on TV?
It's on the video clip for No Doubts "HellaGood". From memory it shows beat and
gum on Dogenzaka Hill. They are using an Xbox controller but the gaudy green X
has been removed. (perhaps a third party controller)
Will there be another Jet Set Radio game? Will Jet Set Radio Future be put on
another console?
IMHO the answer to first question is maybe and the second question no. Even
though both games were critical successes neither sold particularly well
(Although the chances have improved with the release of the game as a pack in
giving the game wider exposure). A version will also be on GameBoy Advance.
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4. CONTROLS
============
They're there. (In the manual and in the game).
analogue control (left) - movement
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