Jump to page:
Sponsors:
- outside the entrance to the Eastern Palace complex
- in the area
- the house to the right of the Brothers' house (where you go to get into the
fence maze challenge in ALttP)
- more go here
== The Thief's Slot Machine == SLOTS
During Week 4 you can play a Slot Machine game with the friendly thief; he's in
the house to the right of the Fortune Teller's hut (north of Kakiriko).
You'll have to wait until 18:35 before you can play.
For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather
than vertically. You use the Boomerang for this game, regardless of what item
you have equipped. Throw your Boomerang at whichever column you like to stop it
and then hit another to hopefully match them. The Octorok is a wildcard, so if
you hit it and then two other matching things you still get a reward.
Remember that you can throw your Boomerang diagonally for those tricky shots.
Also remember there are no barriers so you can hit at point-blank range.
Sometimes your Boomerang will collect a Rupee after hitting a column, I don't
know if this is a deliberate reward or an emulation flaw.
- match 3x 50 Rupees for (duh) 150 Rupees!
- match 2x Octoroks and 1x Red Rupee for...
- 2 Red Rupees
- Red Rupee and Blue Rupee
- Red Rupee and 50 Rupees
- Red Rupee and 100 Rupees
- Blue Rupee and 300 Rupees
- match 2x Octoroks and 1x 50 Rupees for...
- 1 Blue Rupee and 50 Rupees
- 2 Red Rupees
- 2 Blue Rupees
- 50 Rupees and 100 Rupees
- 2x 100 Rupees
- match 2x Octoroks and 1x 50 Rupees for
- 1 Blue Rupee and 50 Rupees
- others (not fully mapped)
- match 3x Octoroks for NINE HUNDRED RUPEES!
It seems you can only ever play the game once as after that attempts to talk to
the thief result in attacking instead, but this may be an emulation flaw...
== The Mole == MOLE
The Mole is a strange character. He tunnels up all over the place, and always
leads you to great treasures that he has found--if you can work out where he
went that is! In many ways he is the spiritual forerunner of the Gorons.
Strangely enough, you can talk to him through his hole after he's gone down it.
== "unlocking" story characters == UNLOCK
All special character events (rescue Zelda, rescue Priest, talk to Mole)
You actually "unlock" special character events and prevent them from recurring.
So if you've talked to the Mole or saved the Priest or Zelda and you then reset
at some point after that, they will not do those same actions all over again!
They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle,
Mole at either of his diggings) regardless of what time is on the reset clock.
Remember, they is unlocked FOREVER unless you delete the S-RAM file.
The mole's treasure chests, just like any other chests in the game, will not
refill if you reset.
Similarly weather events can only happen once, so if you use cheats to repeat
a particular time you won't see its usual weather effects again.
So even though the clock resets, the world doesn't.
== Bugs and Glitches == GLITCH
There are MANY problems in the game, but these are being patched, don't worry!
- no floors or walls (I'm sure you noticed this one if nothing else!)
- where the fence maze was in ALttP there is now a fortune-teller's house.
Unfortunately the stairs are missing so you cannot talk to him, or find out
what he was there for.
- there is a heart container on a bookshelf in the library. Unfortunately until
the bookshelf code is restored you can't ram it down from there! :(
- interior barriers and mezzanine floors don't display so don't stop you at all
== Fixed bugs and glitches == FIXED
Here I have archived those known bugs and glitches that have since been fixed!
This gives you an idea of the progress that has been made, as well as those
things yet to be fixed.
No sound or music -- this has now been remedied!
No sound for when the ALttP menu closes. -- a bug in the emulator, now fixed.
Fairies and hearts heal you back to 0 HP if you pick them up after dying and
getting 4 hearts -- this problem is gone too
== Translation == TRANS
The full English translation is now complete. The latest "Player's Choice" ROMs
now come with this applied. Enjoy!
== Still To Come == FINISH
I have to find more digging locations and test various other things.
Also I need to test if things like the Chris Houlihan Room remain in the game
--I assume so, as the game has the entirety of the ALttP overworld code hidden
in its depths.
I also need to tidy up Dungeon 2's walkthrough arrangement.
...and the arrangement of Dungeon 5 (? or 6) is also awful.
Some timer events still vague.
Must get around to finishing up the separate Heart Container list.
Can you get the Magic Cape and Cane of Byrna legally? Well, my gut feeling is
that one of these resides in the otherwise pointless sewer passage.
Do you get score bonuses for talking to rupee-giving thieves?
Have to mention the mysterious lone hiding crab in the log in the woods.
== Closing comments == CLOSE
Well, I hope you enjoyed reading this FAQ at least half as much as I enjoyed
writing it, and I hope that through it you get just as much fun out of this
long-lost game as I have (and still do).
Ancient Stone Tablets is an amazing Zelda game and introduced features to the
Zelda concept that even the 3D games haven't featured (except Majora's Mask to
a point), and I think the fact that few Zelda fans have even *heard* of it is
absolutely inexcusable! Shame on you, Nintendo! You've got a jewel hidden away!
== Thanks to... == THANKS
This FAQ couldn't have existed without the help and support of the members of
the BS Zelda Forum. Indeed without them I would never have known this game even
existed, and without their patching efforts the game would be completely
unplayable. And so many thanks go to (in no particular order)...:
Duke Serkol (webmaster@bszelda.zeldalegends.net) for his boss-finding tricks.
cent208, for his many and varied tips and finding most of the Pieces of Heart!
Real Hotdog, for finding the rest of the "missing" Pieces of Heart! WOW!
...oh, and he found the magic meter ½ upgrade, too! What a great guy!
...oh, and he found the Whack-a-Smith secret, too! :)
The Yak, for his Dungeon 4 boss strategy.
Fyxe, for his overview of Week 1, which became the basis of this walkthrough.
...and you, for reading this FAQ. :)
Also a big thanks to all the patchers...
...Roto, for fixing the game so you can leave the first room!!! AWESOME!!!
...David, for his floor patch (it isn't perfect so isn't in the current build)
...Dreamer Nom, for his Map, Sound/Music, and Restore patches!!! AWESOME!!!
--oh, and the Developer Debug. Yeah, that's cool too.
...Okibi, for his neat Hero's Hat Patch (for those who prefer to play as Link)
...Euclid, for his tireless efforts to patch in the translation (coming soon!)
...d4s, for his incredible work adding the title screen and music into the game
as well as other various fixes and tweaks. What a great guy! :)
...and anyone else, I'm sure I've forgotten someone... sorry if it's you ;)
Also a big thanks to anyone who emails me with questions and suggestions. :)
If you can think of anything, anything at all that you think should be featured
here, do not hesitate to email me about it! I love getting emails from fans...
anything's better than the spam I've gotten of late... :(
Even if you just want to say "hey cool FAQ, awesome game!" I'd like to read it.
== Version History == VERSHS
0.1, 4 March 2005
date I began writing an internal version of the FAQ
1.0, 18 March 2005
The first version seen on GameFAQs.
1.1, 31 March 2005
many improvements and rearranged Timer.
Don't recall if I sent this one to GameFAQs or not...(?)
Week 1 notably missing except for complete Overworld part 1 section.
2.0, 1 April 2005
An almost-complete edition, pulled from the queue in favour of 2.5, written the
same day (but finalised and tidied up on the next day)
Week 1 still hugely incomplete.
Sections hugely rearranged and organised, TOC written.
2.5, 2 April 2005 (yeah, I know, I'm obsessed... :)
Week 1 completed, TOC partially fixed, added search keys
Centered and standardised section headings, shortened parts, misc. rewordings.
Added HUGELY important Emulation and Changing Weeks sections
2.6, 2 April 2005 (somebody call me a doctor... :)
Internal version. Added this Version History section!
Discovered score bonuses for talking to/saving Zelda, the Priest, and the Mole!
Added "unlocking" story characters section after another discovery(!)
Removed capitalisation of many many section headings.
Changed emulation section ROMs link from the homepage to the files page itself.
Tested and added cheat codes (some yet to do)
Began hacking Bottle Cheats. Some interesting stuff there...
Discovered bee/fairy-summoning cheat codes!!! WOW!!! :D
2.7, 3 April 2005 (okay, nurse, gimme one of those biiig blue pills, and... :)
Finished testing some cheat codes, rearranged and altered some more stuff.
3.0, 3 April 2005 (uh, I think just *one* more pill should do the trick... :)
Thanks to Real Hotdog I've got the rest of the Heart Piece locations!
Added the (incomplete) Heart Pieces Guide.
Added in some more Mole locations.
3.2, 4 April 2005
Solved the problem with the timer adjustment codes!!!
Rewrote much of the cheats section (lost the master unlock code! Arrgh!)
Added Magic Meter ½ upgrade thanks to Real Hotdog.
Fixed LOTS of problems. My most complete edition yet.
3.3, 9 April 2005 -- extended 5 May 2005
added full writeups for Bomb-Throwing and Archery minigames.
added Whack-a-Smith easter egg.
added The Yak's Dungeon 4 boss strategy.
added HEAPS more clock and score values thanks to...
4.0 FINAL, 29 September 2005
Wiki conversion virtually finished. This text version is now final. Please see
the wiki version for an updated, editable-by-all, fully illustrated version...:
http://gameinfo.wikicities.com/wiki/Guide:BS_Zelda:_Kodai_no_Sekiban
4.0 Final, 25 April 2006
Slight updates and typo correction. I'm updating this version mostly because
I've moved the guide to a new host. The guide will remain at the old host for
a time, but it won't be updated there any further (at least not by me, anyway).
http://strategywiki.net/wiki/BS_Zelda:_Kodai_no_Sekiban
== COPYRIGHT, AND OTHER MUMBO-JUMBO YOU DON'T REALLY WANNA READ BUT SHOULD ==
Now here's where things get gnarly. THIS version of the guide, and all previous
editions, are "time-locked" and thus I hold their copyright. The wiki versions,
and all versions derived thereof, are released under the GNU Free Documentation
License. See the wiki site for more about what this license allows you to do.
http://strategywiki.net/wiki/BS_Zelda:_Kodai_no_Sekiban
--Garrett out, for the last time in this tired, limited medium. Happy editing!
--End of Document
- in the area
- the house to the right of the Brothers' house (where you go to get into the
fence maze challenge in ALttP)
- more go here
== The Thief's Slot Machine == SLOTS
During Week 4 you can play a Slot Machine game with the friendly thief; he's in
the house to the right of the Fortune Teller's hut (north of Kakiriko).
You'll have to wait until 18:35 before you can play.
For 20 Rupees he'll start the wheels rolling, but they roll horizontally rather
than vertically. You use the Boomerang for this game, regardless of what item
you have equipped. Throw your Boomerang at whichever column you like to stop it
and then hit another to hopefully match them. The Octorok is a wildcard, so if
you hit it and then two other matching things you still get a reward.
Remember that you can throw your Boomerang diagonally for those tricky shots.
Also remember there are no barriers so you can hit at point-blank range.
Sometimes your Boomerang will collect a Rupee after hitting a column, I don't
know if this is a deliberate reward or an emulation flaw.
- match 3x 50 Rupees for (duh) 150 Rupees!
- match 2x Octoroks and 1x Red Rupee for...
- 2 Red Rupees
- Red Rupee and Blue Rupee
- Red Rupee and 50 Rupees
- Red Rupee and 100 Rupees
- Blue Rupee and 300 Rupees
- match 2x Octoroks and 1x 50 Rupees for...
- 1 Blue Rupee and 50 Rupees
- 2 Red Rupees
- 2 Blue Rupees
- 50 Rupees and 100 Rupees
- 2x 100 Rupees
- match 2x Octoroks and 1x 50 Rupees for
- 1 Blue Rupee and 50 Rupees
- others (not fully mapped)
- match 3x Octoroks for NINE HUNDRED RUPEES!
It seems you can only ever play the game once as after that attempts to talk to
the thief result in attacking instead, but this may be an emulation flaw...
== The Mole == MOLE
The Mole is a strange character. He tunnels up all over the place, and always
leads you to great treasures that he has found--if you can work out where he
went that is! In many ways he is the spiritual forerunner of the Gorons.
Strangely enough, you can talk to him through his hole after he's gone down it.
== "unlocking" story characters == UNLOCK
All special character events (rescue Zelda, rescue Priest, talk to Mole)
You actually "unlock" special character events and prevent them from recurring.
So if you've talked to the Mole or saved the Priest or Zelda and you then reset
at some point after that, they will not do those same actions all over again!
They will still be wherever you left them (i.e., Zelda/Priest in Hyrule Castle,
Mole at either of his diggings) regardless of what time is on the reset clock.
Remember, they is unlocked FOREVER unless you delete the S-RAM file.
The mole's treasure chests, just like any other chests in the game, will not
refill if you reset.
Similarly weather events can only happen once, so if you use cheats to repeat
a particular time you won't see its usual weather effects again.
So even though the clock resets, the world doesn't.
== Bugs and Glitches == GLITCH
There are MANY problems in the game, but these are being patched, don't worry!
- no floors or walls (I'm sure you noticed this one if nothing else!)
- where the fence maze was in ALttP there is now a fortune-teller's house.
Unfortunately the stairs are missing so you cannot talk to him, or find out
what he was there for.
- there is a heart container on a bookshelf in the library. Unfortunately until
the bookshelf code is restored you can't ram it down from there! :(
- interior barriers and mezzanine floors don't display so don't stop you at all
== Fixed bugs and glitches == FIXED
Here I have archived those known bugs and glitches that have since been fixed!
This gives you an idea of the progress that has been made, as well as those
things yet to be fixed.
No sound or music -- this has now been remedied!
No sound for when the ALttP menu closes. -- a bug in the emulator, now fixed.
Fairies and hearts heal you back to 0 HP if you pick them up after dying and
getting 4 hearts -- this problem is gone too
== Translation == TRANS
The full English translation is now complete. The latest "Player's Choice" ROMs
now come with this applied. Enjoy!
== Still To Come == FINISH
I have to find more digging locations and test various other things.
Also I need to test if things like the Chris Houlihan Room remain in the game
--I assume so, as the game has the entirety of the ALttP overworld code hidden
in its depths.
I also need to tidy up Dungeon 2's walkthrough arrangement.
...and the arrangement of Dungeon 5 (? or 6) is also awful.
Some timer events still vague.
Must get around to finishing up the separate Heart Container list.
Can you get the Magic Cape and Cane of Byrna legally? Well, my gut feeling is
that one of these resides in the otherwise pointless sewer passage.
Do you get score bonuses for talking to rupee-giving thieves?
Have to mention the mysterious lone hiding crab in the log in the woods.
== Closing comments == CLOSE
Well, I hope you enjoyed reading this FAQ at least half as much as I enjoyed
writing it, and I hope that through it you get just as much fun out of this
long-lost game as I have (and still do).
Ancient Stone Tablets is an amazing Zelda game and introduced features to the
Zelda concept that even the 3D games haven't featured (except Majora's Mask to
a point), and I think the fact that few Zelda fans have even *heard* of it is
absolutely inexcusable! Shame on you, Nintendo! You've got a jewel hidden away!
== Thanks to... == THANKS
This FAQ couldn't have existed without the help and support of the members of
the BS Zelda Forum. Indeed without them I would never have known this game even
existed, and without their patching efforts the game would be completely
unplayable. And so many thanks go to (in no particular order)...:
Duke Serkol (webmaster@bszelda.zeldalegends.net) for his boss-finding tricks.
cent208, for his many and varied tips and finding most of the Pieces of Heart!
Real Hotdog, for finding the rest of the "missing" Pieces of Heart! WOW!
...oh, and he found the magic meter ½ upgrade, too! What a great guy!
...oh, and he found the Whack-a-Smith secret, too! :)
The Yak, for his Dungeon 4 boss strategy.
Fyxe, for his overview of Week 1, which became the basis of this walkthrough.
...and you, for reading this FAQ. :)
Also a big thanks to all the patchers...
...Roto, for fixing the game so you can leave the first room!!! AWESOME!!!
...David, for his floor patch (it isn't perfect so isn't in the current build)
...Dreamer Nom, for his Map, Sound/Music, and Restore patches!!! AWESOME!!!
--oh, and the Developer Debug. Yeah, that's cool too.
...Okibi, for his neat Hero's Hat Patch (for those who prefer to play as Link)
...Euclid, for his tireless efforts to patch in the translation (coming soon!)
...d4s, for his incredible work adding the title screen and music into the game
as well as other various fixes and tweaks. What a great guy! :)
...and anyone else, I'm sure I've forgotten someone... sorry if it's you ;)
Also a big thanks to anyone who emails me with questions and suggestions. :)
If you can think of anything, anything at all that you think should be featured
here, do not hesitate to email me about it! I love getting emails from fans...
anything's better than the spam I've gotten of late... :(
Even if you just want to say "hey cool FAQ, awesome game!" I'd like to read it.
== Version History == VERSHS
0.1, 4 March 2005
date I began writing an internal version of the FAQ
1.0, 18 March 2005
The first version seen on GameFAQs.
1.1, 31 March 2005
many improvements and rearranged Timer.
Don't recall if I sent this one to GameFAQs or not...(?)
Week 1 notably missing except for complete Overworld part 1 section.
2.0, 1 April 2005
An almost-complete edition, pulled from the queue in favour of 2.5, written the
same day (but finalised and tidied up on the next day)
Week 1 still hugely incomplete.
Sections hugely rearranged and organised, TOC written.
2.5, 2 April 2005 (yeah, I know, I'm obsessed... :)
Week 1 completed, TOC partially fixed, added search keys
Centered and standardised section headings, shortened parts, misc. rewordings.
Added HUGELY important Emulation and Changing Weeks sections
2.6, 2 April 2005 (somebody call me a doctor... :)
Internal version. Added this Version History section!
Discovered score bonuses for talking to/saving Zelda, the Priest, and the Mole!
Added "unlocking" story characters section after another discovery(!)
Removed capitalisation of many many section headings.
Changed emulation section ROMs link from the homepage to the files page itself.
Tested and added cheat codes (some yet to do)
Began hacking Bottle Cheats. Some interesting stuff there...
Discovered bee/fairy-summoning cheat codes!!! WOW!!! :D
2.7, 3 April 2005 (okay, nurse, gimme one of those biiig blue pills, and... :)
Finished testing some cheat codes, rearranged and altered some more stuff.
3.0, 3 April 2005 (uh, I think just *one* more pill should do the trick... :)
Thanks to Real Hotdog I've got the rest of the Heart Piece locations!
Added the (incomplete) Heart Pieces Guide.
Added in some more Mole locations.
3.2, 4 April 2005
Solved the problem with the timer adjustment codes!!!
Rewrote much of the cheats section (lost the master unlock code! Arrgh!)
Added Magic Meter ½ upgrade thanks to Real Hotdog.
Fixed LOTS of problems. My most complete edition yet.
3.3, 9 April 2005 -- extended 5 May 2005
added full writeups for Bomb-Throwing and Archery minigames.
added Whack-a-Smith easter egg.
added The Yak's Dungeon 4 boss strategy.
added HEAPS more clock and score values thanks to...
4.0 FINAL, 29 September 2005
Wiki conversion virtually finished. This text version is now final. Please see
the wiki version for an updated, editable-by-all, fully illustrated version...:
http://gameinfo.wikicities.com/wiki/Guide:BS_Zelda:_Kodai_no_Sekiban
4.0 Final, 25 April 2006
Slight updates and typo correction. I'm updating this version mostly because
I've moved the guide to a new host. The guide will remain at the old host for
a time, but it won't be updated there any further (at least not by me, anyway).
http://strategywiki.net/wiki/BS_Zelda:_Kodai_no_Sekiban
== COPYRIGHT, AND OTHER MUMBO-JUMBO YOU DON'T REALLY WANNA READ BUT SHOULD ==
Now here's where things get gnarly. THIS version of the guide, and all previous
editions, are "time-locked" and thus I hold their copyright. The wiki versions,
and all versions derived thereof, are released under the GNU Free Documentation
License. See the wiki site for more about what this license allows you to do.
http://strategywiki.net/wiki/BS_Zelda:_Kodai_no_Sekiban
--Garrett out, for the last time in this tired, limited medium. Happy editing!
--End of Document
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