Jump to page:
Sponsors:
== WEEK 4 == WEEK4
When you begin, you will be in the Sanctuary with the Priest. Zelda will then
come in and talk to both of you, and then latch onto you. She will follow you
for the ENTIRE Week, but you aren't restricted like you are with other
following characters, so you can go into caves etc. as if she wasn't there!
== Overworld part 1 == OVR4-1
The moment you go outside, your character sprite will have an incorrect
palette. There's nothing that can be done about this, and unfortunately you're
stuck looking like this for the rest of Week 4. I assume it has something to do
with the Red Tunic in the previous Week not carrying over correctly, so brave
or foolish players could try skipping that to see if it fixes the problem! :)
-- UPDATE: I've tried introducing the Green Tunic instead and it merely gives
a different flavour of corruption. :(
Still, the Blue Tunic might do the trick... maybe...
In this final Week you will be able to explore the whole of Hyrule, except for
the Dark World and part of Death Mountain.
First of all go to the left, up, and right and ram into the rock-pile for a
Great Fairy and, you guessed it, a Piece of Heart. Now go left and up and into
the cave behind the Lumberjacks' house for another Piece of Heart.
Now go back to the graveyard and push open the top-left grave. Go up through
the door and up the stairs and then over to the side. Get the 100 rupees and
Bottle from the chests, then go down and exit. Fall off the cliff and make your
way to the top-right grave. Ram it open and go inside.
== Dungeon 7 == DNG4-7
First of all, light the torches (the top-left pot has a Full Refill) and go
through the door. Grab the key and open the chest for the Map.
Go back, head to the left. Open the chest for the Compass. Go through the door.
Go up and open the chest for 100 rupees--and look, some holes appeared...!
Go down, pull the tongue, and go through the door. Bomb the wall, and go thru.
Open the chests (100 rupees), pull the tongue, and go through the door. For a
massive 400 rupees the upgrade thief will give you more bombs. Go back and down
the stairs to B3. Go down the right-hand stairs.
Kill all the enemies here and go through the left-hand door.
Go up and through the right-hand door. Open the chest for the Big Key and go
back left. Open the chest for a small key, open the door, and go up the stairs.
Open the Big Chest (if you wish; the game is broken, this item's not necessary)
for the Cane of Somaria. Open the small chest to get the Glove, and go through
the top-right Boss door. Bottle the Fairies and collect the goodies if needed.
Healed up and topped up? Good. Walk to the left until the screen scrolls, and
you will find yourself in the Boss Room. :)
Again, you can scroll surprisingly far vertically, but not much horizontally.
Again, this boss can run out of the reachable area, forcing you to leave the
room and start over :( ...therefore when fighting him (or it?) try to hit the
bits from directions such as they'll recoil back into the centre of the room,
even if it means taking additional damage.
Collect the Heart Container and Tablet and head out!
== Overworld part 2 == OVR4-2
This section is entirely OPTIONAL, but very advisable! Believe me, you need it!
Now warp to the Forest (#4) and go to the Master Sword grotto. Draw the sacred
blade from its resting place. You can now use sword magic when at full health,
rather than at points decided by the timer.
Anyway, leave the grotto, and take the path to the right out of the Forest.
Then go to the Death Mountain Path tunnel, also known as...
== Dungeon 8 == DNG4-8
Bomb the right-hand wall and give the thief 400 rupees for +10 max arrows.
Light the torches, go down the stairs, and get the key! Pull the tongue to open
the door and go through it. Go through the door to the right and up the stairs
and through the middle (already open) door. Now unlock the door to the right
and go through, then through the door to the right. Go down, open the door,
open the chest, and finally get the Map! Go up the stairs to 2F.
If you can't see anything, press 9 to turn transparency effects off. Lift the
right-hand pot, open the door, and go through. Open the chest (100 rupees) and
go through the door. Go to the far right and open the chest to get the Compass,
and then go through the top-left door. Open the chests for the Mirror Shield
and 100 rupees. Go through any of the doors and open the chests (200 rupees).
Go through the middle-right door, light the torches, get the key, and open the
door. Go up, and up the staircase.
Open the chest (100 rupees), go through the top-left door, bomb the wall, go
in, grab the loot (100 rupees), and bomb the top wall (300 rupees).
Back in the hallway, watch out that the centre has fallen out (you may have
watched it do this). Therefore, walk along the side and go upstairs to 4F. Go
to the very bottom and open the chest (100 rupees). Right now the layers break
so you have to warp back to the start of the dungeon. Go do that. I can wait...
Anyway, now go right, open the little chest for the Big Key and open the Big
Chest for the Ice Rod! Bomb the right wall for 200 rupees. Go back and down and
bomb the wall for 200 rupees. Lift the top-left pot and press the button.
Through this door? 200 rupees. Notice a pattern here, do we? Anyway go back to
the room with the jellyfish and the torches. Light them and go up (you could go
around but that may induce the layering glitch again!)
Unlock the Big Key door and run across. Bomb the left wall (100 rupees), pull
the tongue, go through and open the chests (600 rupees). Now go back up, right,
right, up, and fight Trinexx. Each head takes 1 hit, and the body only takes 3.
Now go up the new path that just opened. Go up the stairs to 5F. Press 9 to
turn transparency effects back on. Go down and out the door.
== Overworld part 3 == OVR4-3
Take Zelda right, up, left, and drop her in front of the slab. Now go back
right and down the steps for fairies (all-you-can-catch!) and a Piece of Heart!
Normally this would be the last one and you'd have a complete set, but someone
pieces are undiscovered and/or missing. Don't worry, I'm looking for them!!!
Now you will have to wait until Zelda calls you telepathically (or maybe by
cellphone--it's Kanji, how would I know?) at 18:48 so fly back to the overworld
and finish anything you didn't do before.
Now would also be a good time to dig for that last Piece of Heart, found in...
1,2,3,4 – see Week 3 locations.
Go meet the Mole; he's on the left side of the Archers' Bridge (18:34).
He tunnels out in the bottom-right of the Death Mountain summit.
When Zelda calls you, fly up to the mountain (that triangle thing is a
selectable ducky destination). After a cute animation you get the Silver
Arrows, so now go through the teleporter.
Ram the rock-pile to the left of Ganon's fortress to find a Great Fairy and...
an empty room?!? I'm afraid a Piece of Heart was once here but is now lost :(
Go out and up to the very far right of the fortress and what's that? Yes... yet
another Piece of Heart. Ganon left it out especially for you I guess. Now slash
the evil, evil magic bat thing and go into the fortress.
== The Final Battle == DNG4-9
There's no map in this place (Ganon wasn't *that* kind) so go up, up, up, until
you see a half-pot (no, not a half-*pint*, a half-*pot*). This is where Ganon
is so go up and fight him. After a bit he will say something (probably much
like what he said in ALttP) and he blows the torches out.
You have unlimited magic, so go wild with the Fire Rod! After a couple of hits
he goes blue so stick him with an arrow. Then slash and stick. And so on. When
he's dead, go back outside, through the teleporter, and go down to the centre
area where Zelda and (if you talked to him) the Mole now are.
If you talked to the Mole, he dug up the greatest cache of all--1400 rupees!
Go over to the cliff to talk to Zelda then just Turbo-key and enjoy the ending!
OK, so it's a silent movie, that's not *our* fault!
== T H E G O O D E N D I N G == END-G
You solemnly put the Master Sword in its pedestal to rest once more, and... you
vanish! You have gone back into your own world from whence you came. You saved
all of Hyrule, and they did not even know your name. Sasharhala Zelda takes one
last look back, and then she too departs. *sniffs*
== T H E B A D E N D I N G == END-B
It seems Gangsta Mario was right... there *were* multiple endings! After seeing
the good ending, I thought "What if...?"--and in fact there IS a bad ending!
Simply run out of time in Week 4 and you see your fainted body outside the
witch's hut and some sort of "you suck at Zelda!!!" defeat message. :)
--UPDATE: Duke says this message is not really an ending, but just something
like "What happened? You ran out of time! I guess you gave it your best shot."
== S C O R I N G == SCORE
The scoring system in Kodai no Sekiban is VERY complicated. Fyxe's info follows
I may rewrite it at some point, but for now his findings are fine by me!
UPDATE: I've slightly reworded it. Nothing major, just formatting and such.
The score is shown on the Item Screen. While you will be attempting to gain as
many items and Rupees as possible during your adventure and explore as much of
Hyrule as you can, your score will give you an idea of how well you are doing.
It increases with every item you collect, and every chest you open. And even if
you manage to collect everything, the score will be different depending on how
fast you collected each Tablet.
Not every item gives you 5000 points, merely the special items collected in the
dungeons, such as the Sword or the Boomerang. Every chest opened (including
the Big Chest) counts as 500 points, even if they contain Heart Pieces or other
items that have points of their own.
Treasure Chest - 500 points
Small Key - 1000 points
Piece of Heart - 1000 points
Dungeon Item - 1000 points
Heart Container - 5000 points
Special Item - 5000 points
Talking to Mole – 10000 points
Saving Zelda - 10000 points (Week 1 only)
Saving the Smith- 10000 points (Week 2 only)
Saving the Priest 10000 points (Week 3 only)
Master Sword - 5000 points (Week 4 only)
Tablet - 40000 points, minus 500 points for every minute that passes
(including the six minutes before play starts)
Killing Ganon - 30000 points
My score after writing this FAQ (on a single playthru) was 175,000 with 9486
Rupees! If I hadn't tested the Shovel mechanics so frequently it'd be higher.
I'd be interested in hearing your final scores, both for each week and for the
whole game in general. Maybe I'll draw up a "high scores chart"... who knows?
== T I M E D E V E N T S == TIMER
You can't have missed the offensively gigantic onscreen clock, can you? Well,
anyway, dozens of subtle but amazing details occur at particular times on the
clock. And, what's more, they change from Week to Week!
This section is mostly a complete dump of Fyxe's, but I have fixed spelling and
reworded some of the parts both to be clearer and to fit GameFAQs' width rules.
You can also change the timer to display a value of your choice (Action Replay)
== WEEK 1 == TIMEW1
18:06 – opening cutscene ends and gameplay begins
these 6 minutes of voice acting and sprite movement has been cut via
patches because the data was lost and it was just a blank screen. :(
(you can see a video clip of this cutscene on the BS Zelda Homepage)
(http://bszelda.zeldalegends.net/sekibanfiles.shtml)
18:08 – Fortune Teller appears at Sahasrahla's Hideout
His purpose is unclear; seems to give advice (?)
18:10 – Two Fairies appear in centre of screen, one after the other
18:15 – Defeated enemies leave Rupees instead of Items
Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts.
Enemies that never leave items are exempt as are bosses
18:16 - Unlimited arrows
Arrow counter changes to infinity symbol (looks like an 8 on its side)
You now have infinite arrows, so go wild!
18:18 - Gold Potion available at the Magic Shop
The Witch drops the Gold Potion down inside the Magic Shop and puts it
on sale for the low low price of 50 Rupees.
When you begin, you will be in the Sanctuary with the Priest. Zelda will then
come in and talk to both of you, and then latch onto you. She will follow you
for the ENTIRE Week, but you aren't restricted like you are with other
following characters, so you can go into caves etc. as if she wasn't there!
== Overworld part 1 == OVR4-1
The moment you go outside, your character sprite will have an incorrect
palette. There's nothing that can be done about this, and unfortunately you're
stuck looking like this for the rest of Week 4. I assume it has something to do
with the Red Tunic in the previous Week not carrying over correctly, so brave
or foolish players could try skipping that to see if it fixes the problem! :)
-- UPDATE: I've tried introducing the Green Tunic instead and it merely gives
a different flavour of corruption. :(
Still, the Blue Tunic might do the trick... maybe...
In this final Week you will be able to explore the whole of Hyrule, except for
the Dark World and part of Death Mountain.
First of all go to the left, up, and right and ram into the rock-pile for a
Great Fairy and, you guessed it, a Piece of Heart. Now go left and up and into
the cave behind the Lumberjacks' house for another Piece of Heart.
Now go back to the graveyard and push open the top-left grave. Go up through
the door and up the stairs and then over to the side. Get the 100 rupees and
Bottle from the chests, then go down and exit. Fall off the cliff and make your
way to the top-right grave. Ram it open and go inside.
== Dungeon 7 == DNG4-7
First of all, light the torches (the top-left pot has a Full Refill) and go
through the door. Grab the key and open the chest for the Map.
Go back, head to the left. Open the chest for the Compass. Go through the door.
Go up and open the chest for 100 rupees--and look, some holes appeared...!
Go down, pull the tongue, and go through the door. Bomb the wall, and go thru.
Open the chests (100 rupees), pull the tongue, and go through the door. For a
massive 400 rupees the upgrade thief will give you more bombs. Go back and down
the stairs to B3. Go down the right-hand stairs.
Kill all the enemies here and go through the left-hand door.
Go up and through the right-hand door. Open the chest for the Big Key and go
back left. Open the chest for a small key, open the door, and go up the stairs.
Open the Big Chest (if you wish; the game is broken, this item's not necessary)
for the Cane of Somaria. Open the small chest to get the Glove, and go through
the top-right Boss door. Bottle the Fairies and collect the goodies if needed.
Healed up and topped up? Good. Walk to the left until the screen scrolls, and
you will find yourself in the Boss Room. :)
Again, you can scroll surprisingly far vertically, but not much horizontally.
Again, this boss can run out of the reachable area, forcing you to leave the
room and start over :( ...therefore when fighting him (or it?) try to hit the
bits from directions such as they'll recoil back into the centre of the room,
even if it means taking additional damage.
Collect the Heart Container and Tablet and head out!
== Overworld part 2 == OVR4-2
This section is entirely OPTIONAL, but very advisable! Believe me, you need it!
Now warp to the Forest (#4) and go to the Master Sword grotto. Draw the sacred
blade from its resting place. You can now use sword magic when at full health,
rather than at points decided by the timer.
Anyway, leave the grotto, and take the path to the right out of the Forest.
Then go to the Death Mountain Path tunnel, also known as...
== Dungeon 8 == DNG4-8
Bomb the right-hand wall and give the thief 400 rupees for +10 max arrows.
Light the torches, go down the stairs, and get the key! Pull the tongue to open
the door and go through it. Go through the door to the right and up the stairs
and through the middle (already open) door. Now unlock the door to the right
and go through, then through the door to the right. Go down, open the door,
open the chest, and finally get the Map! Go up the stairs to 2F.
If you can't see anything, press 9 to turn transparency effects off. Lift the
right-hand pot, open the door, and go through. Open the chest (100 rupees) and
go through the door. Go to the far right and open the chest to get the Compass,
and then go through the top-left door. Open the chests for the Mirror Shield
and 100 rupees. Go through any of the doors and open the chests (200 rupees).
Go through the middle-right door, light the torches, get the key, and open the
door. Go up, and up the staircase.
Open the chest (100 rupees), go through the top-left door, bomb the wall, go
in, grab the loot (100 rupees), and bomb the top wall (300 rupees).
Back in the hallway, watch out that the centre has fallen out (you may have
watched it do this). Therefore, walk along the side and go upstairs to 4F. Go
to the very bottom and open the chest (100 rupees). Right now the layers break
so you have to warp back to the start of the dungeon. Go do that. I can wait...
Anyway, now go right, open the little chest for the Big Key and open the Big
Chest for the Ice Rod! Bomb the right wall for 200 rupees. Go back and down and
bomb the wall for 200 rupees. Lift the top-left pot and press the button.
Through this door? 200 rupees. Notice a pattern here, do we? Anyway go back to
the room with the jellyfish and the torches. Light them and go up (you could go
around but that may induce the layering glitch again!)
Unlock the Big Key door and run across. Bomb the left wall (100 rupees), pull
the tongue, go through and open the chests (600 rupees). Now go back up, right,
right, up, and fight Trinexx. Each head takes 1 hit, and the body only takes 3.
Now go up the new path that just opened. Go up the stairs to 5F. Press 9 to
turn transparency effects back on. Go down and out the door.
== Overworld part 3 == OVR4-3
Take Zelda right, up, left, and drop her in front of the slab. Now go back
right and down the steps for fairies (all-you-can-catch!) and a Piece of Heart!
Normally this would be the last one and you'd have a complete set, but someone
pieces are undiscovered and/or missing. Don't worry, I'm looking for them!!!
Now you will have to wait until Zelda calls you telepathically (or maybe by
cellphone--it's Kanji, how would I know?) at 18:48 so fly back to the overworld
and finish anything you didn't do before.
Now would also be a good time to dig for that last Piece of Heart, found in...
1,2,3,4 – see Week 3 locations.
Go meet the Mole; he's on the left side of the Archers' Bridge (18:34).
He tunnels out in the bottom-right of the Death Mountain summit.
When Zelda calls you, fly up to the mountain (that triangle thing is a
selectable ducky destination). After a cute animation you get the Silver
Arrows, so now go through the teleporter.
Ram the rock-pile to the left of Ganon's fortress to find a Great Fairy and...
an empty room?!? I'm afraid a Piece of Heart was once here but is now lost :(
Go out and up to the very far right of the fortress and what's that? Yes... yet
another Piece of Heart. Ganon left it out especially for you I guess. Now slash
the evil, evil magic bat thing and go into the fortress.
== The Final Battle == DNG4-9
There's no map in this place (Ganon wasn't *that* kind) so go up, up, up, until
you see a half-pot (no, not a half-*pint*, a half-*pot*). This is where Ganon
is so go up and fight him. After a bit he will say something (probably much
like what he said in ALttP) and he blows the torches out.
You have unlimited magic, so go wild with the Fire Rod! After a couple of hits
he goes blue so stick him with an arrow. Then slash and stick. And so on. When
he's dead, go back outside, through the teleporter, and go down to the centre
area where Zelda and (if you talked to him) the Mole now are.
If you talked to the Mole, he dug up the greatest cache of all--1400 rupees!
Go over to the cliff to talk to Zelda then just Turbo-key and enjoy the ending!
OK, so it's a silent movie, that's not *our* fault!
== T H E G O O D E N D I N G == END-G
You solemnly put the Master Sword in its pedestal to rest once more, and... you
vanish! You have gone back into your own world from whence you came. You saved
all of Hyrule, and they did not even know your name. Sasharhala Zelda takes one
last look back, and then she too departs. *sniffs*
== T H E B A D E N D I N G == END-B
It seems Gangsta Mario was right... there *were* multiple endings! After seeing
the good ending, I thought "What if...?"--and in fact there IS a bad ending!
Simply run out of time in Week 4 and you see your fainted body outside the
witch's hut and some sort of "you suck at Zelda!!!" defeat message. :)
--UPDATE: Duke says this message is not really an ending, but just something
like "What happened? You ran out of time! I guess you gave it your best shot."
== S C O R I N G == SCORE
The scoring system in Kodai no Sekiban is VERY complicated. Fyxe's info follows
I may rewrite it at some point, but for now his findings are fine by me!
UPDATE: I've slightly reworded it. Nothing major, just formatting and such.
The score is shown on the Item Screen. While you will be attempting to gain as
many items and Rupees as possible during your adventure and explore as much of
Hyrule as you can, your score will give you an idea of how well you are doing.
It increases with every item you collect, and every chest you open. And even if
you manage to collect everything, the score will be different depending on how
fast you collected each Tablet.
Not every item gives you 5000 points, merely the special items collected in the
dungeons, such as the Sword or the Boomerang. Every chest opened (including
the Big Chest) counts as 500 points, even if they contain Heart Pieces or other
items that have points of their own.
Treasure Chest - 500 points
Small Key - 1000 points
Piece of Heart - 1000 points
Dungeon Item - 1000 points
Heart Container - 5000 points
Special Item - 5000 points
Talking to Mole – 10000 points
Saving Zelda - 10000 points (Week 1 only)
Saving the Smith- 10000 points (Week 2 only)
Saving the Priest 10000 points (Week 3 only)
Master Sword - 5000 points (Week 4 only)
Tablet - 40000 points, minus 500 points for every minute that passes
(including the six minutes before play starts)
Killing Ganon - 30000 points
My score after writing this FAQ (on a single playthru) was 175,000 with 9486
Rupees! If I hadn't tested the Shovel mechanics so frequently it'd be higher.
I'd be interested in hearing your final scores, both for each week and for the
whole game in general. Maybe I'll draw up a "high scores chart"... who knows?
== T I M E D E V E N T S == TIMER
You can't have missed the offensively gigantic onscreen clock, can you? Well,
anyway, dozens of subtle but amazing details occur at particular times on the
clock. And, what's more, they change from Week to Week!
This section is mostly a complete dump of Fyxe's, but I have fixed spelling and
reworded some of the parts both to be clearer and to fit GameFAQs' width rules.
You can also change the timer to display a value of your choice (Action Replay)
== WEEK 1 == TIMEW1
18:06 – opening cutscene ends and gameplay begins
these 6 minutes of voice acting and sprite movement has been cut via
patches because the data was lost and it was just a blank screen. :(
(you can see a video clip of this cutscene on the BS Zelda Homepage)
(http://bszelda.zeldalegends.net/sekibanfiles.shtml)
18:08 – Fortune Teller appears at Sahasrahla's Hideout
His purpose is unclear; seems to give advice (?)
18:10 – Two Fairies appear in centre of screen, one after the other
18:15 – Defeated enemies leave Rupees instead of Items
Enemies leave Green, Blue, or Red Rupees. NO enemies leave hearts.
Enemies that never leave items are exempt as are bosses
18:16 - Unlimited arrows
Arrow counter changes to infinity symbol (looks like an 8 on its side)
You now have infinite arrows, so go wild!
18:18 - Gold Potion available at the Magic Shop
The Witch drops the Gold Potion down inside the Magic Shop and puts it
on sale for the low low price of 50 Rupees.
Jump to page:
Sponsors:
Other files from this game:
- BS Zelda: Kodai no Sekiban walkthrough by System on 02/05/2006, 01:51






