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Home » Super Nintendo » BS Zelda: Kodai no Sekiban » BS Zelda: Kodai no Sekiban walkthrough
Submitted by System on 02/05/2006, 01:51. Print file.
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Collect the Heart Container and Tablet and you can leave the dungeon.

== Overworld part 2 == OVR1-2

Now you've got the Bombs you can explore! Go back to Sasharlha's hut and bomb
the back wall for 60 rupees and a Piece of Heart! Go back outside.

Leave the complex and head towards the bottom-right corner.

Over to the right is a Piece of Heart surrounded by holes. How do you get it?
Stand above it and face the wall and then use the Pegasus Boots to ram the
wall, propelling yourself backwards and onto the island--who needs that silly
Roc's Feather anyway? Now fall down any of the holes. Go out and up the stairs.

From here go east and down one screen. Both the caves here hold 80 rupees, the
right-hand one also has fairies. Go out, up, left, down, and into the left-hand
cave mouth. Bomb the right-hand wall (120 rupees), then go out either door.

Go a screen to the left and ram the rock-pile for a Piece of Heart.
Go up a screen and bomb the wall for another Piece of Heart.

Go to the Witch's Hut and purchase the Gold Potion which should be available
by now. While this means saying goodbye to your precious Bee, the potion is
likely more useful anyway. Ram the rock-pile to the right and go up a screen.

Bomb the wall to the left for a Piece of Heart, then go right and up a screen.
Ram the rock-pile for fairies and a thief who gives you 300 rupees!

OPTIONAL: if you need the cash you can rob the Mole's diggings before he's even
dug them! Walk down to the door out of this room and walk around it and down a
screen. Open the chests and go out through the door. Watch out, as the camera
tracking may stuff up if you walk too far to the left.

Either way, leave through the door. Go up and to the right into Zora's Domain.

Looks like Zora decided to redecorate, this place is a LOT smaller than it was
in ALttP! Anyway buy the flippers, you should have plenty of cash to spare!
Now you can swim! Go down a screen. Swim over to the left into the waterfall.

== Dungeon 2 == DNG1-2

First of all go straight up and light the torches with the Lamp and go through
the shutter-door that just opened. Go down the stairs, up, and open the chest
to get the Compass. Now go back down and right, then right again. Lift the pots
for a Key, kill the water bugs, use the Flute to warp back to the first room.

Unlock the top-left door and go through it. Kill the Stalfos and claim the Map.

In the next room kill the Eyegores and head through the far, far right door.

Again, kill the Eyegores and Stalfos and then bomb the wall to the right.

WARNING: you MUST push the block, or you will CRASH THE GAME. Get 100 rupees.

Go west, south, south, and into the room with the stairs and bombable wall.

Bomb the wall for 40 rupees, but watch out for the invisible spitting statue.

Go down and then up the stairs; the bottom-left pot hides a door button.

In this room the centre pot hides the door-release button, while the Chest
holds the Big Key.

Open the chest for the Boss Key, lift the pot beside it for the door button.

OPTIONAL: return to the entrance room, open the chest, and claim the Boomerang.
Because of the game's broken-ness, this is no longer a necessary item...

Go down a stairwell and into the first room (unless you did already) and go in
the far far left door.

Enter the bottom-left door for 20 Rupees. Bomb the top-right wall (another 20).

Go through the Boss Door. Walk way, way up, get the Key, go through the door.

OPTIONAL: bomb the bottom wall for an Upgrade Thief, 50 rupees for +10 bombs.

Go up the stairs, press 9 (to fix the transparency glitch) and bomb the wall.
Open the chest (20 rupees), kill the Stalfos (blue one has a Key), and go down.

Open the chest (20 rupees), go right (70 rupees), bomb the right wall, go up.

Pull the tongue (100 rupees), go down and left, bomb the north wall, go up,
unlock the door, and fight Moldorm. Hit his tail three times to defeat him.
Collect your Heart Container and Tablet, press 9 again, and you're outta there!

== Overworld part 3 == OVR1-3

By now there should be a Piece of Heart in the water right in front of you.

Warp to the Witch's Hut, go a screen to the left, fall in the water, and swim
up into the waterfall for lots of fairies and a Piece of Heart.

Warp to ducky drop-off #2 and talk to the Mole. Warp back to the Witch's Hut
and go a screen to the left. There are 6 chests in his new cave (600 rupees)!

Now let's play the digging game! Go to the nearest Rental Shop, get a shovel,
and look at the map. You'll see an X, one of these two locations...

1. dig in the little circle of trees to the upper left of the witch's hut.
2. dig in the bottom-left of the Eastern Palace land-mass (between the bridges)
3. dig in the center of the outcrop west of the witch's hut.

Dig in any of these for the final Piece of Heart.

Now go to the area with the Rental Shop south of the Eastern Palace complex.
When the timer hits 18:43, Zelda will come running and (in the original format)
calling for help from the north. Kill the Octoroks to save her.

HINT: walking into Zelda will stop both her and the Octoroks, so you can keep
on walking into her if you want a breather to plan your strategy.

She will then follow you, so go to Hyrule Castle and she'll detach, and the old
woman there gives you 300 rupees for saving her. You also get 10,000 points!

That's all for this Week, so you can go rent another shovel or whatever. When
the timer reaches 18:56 wait for the end of the cutscene and until the game
crashes (makes funny noises). Then quit the emulator, rename the .srm file and
go on to play the next Week of exploration and fun!

== WEEK 2 == WEEK2

When you first begin, you get the bag of goodies back (but NOT the Golden Bee).
Go out the door and into the grass-roofed hut to the left.

== Overworld part 1 == OVR2-1

There are 4 chests downstairs, each with a red rupee inside. The bombable wall
leads to 6 pots with arrows, bombs, and hearts inside.

--Note that the Bottle Man doesn't appear (literally) to open shop until 18:28,
so save up your rupees and go see him when the time comes.

The Smith's brother is missing *again* (sheesh, they should have on a leash or
something!) so don't even bother visiting. You can rescue him later though.

Now go fall down the well to find a Piece of Heart. Walk over to the right and
exit--do NOT use the stairs, as this will put you on the wrong plane.

As always, bomb open the doorless hut in the bottom left corner to get goodies
--in this case, a Piece of Heart and a red rupee! As in ALttP, the pots contain
bomb/arrow refills.

The chicken coop now has a man selling bombs, arrows, and Red Potion, so buy
something if you wish, or if you don't still have a Gold Potion from Week 1.

Go into the house with the old lady sweeping out front. Blow down the wall to
get a chest containing a sweet 100 rupees!

Right about now the rain comes down to hamper your progress. It will extinguish
any and all bombs, so don't even bother trying to blow open anything outside.

Worse than that, ALL overworld enemies are replaced with Zoras. To make it even
worse, the Boomerang only hurts them instead of stunning them, and they have a
lot more health than their ALttP counterparts. So beware!

Anyway, go through the back door of the pub to get... a Piece of Heart! Yay!

Take the upper-right path out of the village. Ram the rock pile to the bottom
left and go down the stairs for 4 fairies 100 rupees!

Ram the rock pile to the top right and enter the dungeon!

== Dungeon 3 == DNG2-3

Go through the right-hand door first. Notice the chests and pots form a smiley
face :) Anyway, the chests contain 20 rupees and a map! Blow down the wall for
two more 20-rupee chests.

Now go through the upper left door. Because the key was on a rammable object
that is lost to us at present you will have to cheat and walk around the door.
In the next room are loads of those jellyfish things. Be careful or you can get
pushed back beyond the room limits. Walk around the blocks and through the door
to the right. Grab the key and open the chest--you got the Blue Tunic! Use the
key and go through the bottom door.

The chest contains a compass! Go through the door to the right.

Pick up the top-right pot and use the key on the door. Go up.

Kill the enemies (try running back and forth) and light the torches to make a
chest appear. It's the Boss Key! Go down the stairs.

Go through the door to the right.

Open the chest! Yay! Magic Hammer!

Now walk down to the right and stand EXACTLY beside the wall. You are on the
wrong plane, and the stairs are broken, so you need to fix this by exercising a
glitch. Walk down through the black nothingness until it takes you to the next
room, and then go up again. Now you can bomb the walls to left and right. The
left one leads to a total of 150 rupees, and the right one leads to 300 rupees!

Now go through the open door to the top right. Lift the top-left pot for a key.
Bomb the wall for a Beamos and 100 rupees. Go back to the stairs; go up them.

Bomb the wall, collect 100 rupees, bomb the wall, collect 100 rupees, bomb the
wall and trade those rupees to the thief for 10 extra bombs. He also refills
your bombs. How cool is that?!?

Go back down the stairs, to the right, use the key, and go down the stairs. Go
through the door and through the door and fight the Helmasaur King. Fight him
exactly the same way as you did in ALttP. Remember, you can use the hammer OR
bombs to break his mask. Once his mask is gone, only the hammer will kill him.

Collect the Heart Container and Tablet, and you're done!

== Overworld part 2 == OVR2-2

Now that the rain has cleared, you can explore again.

First of all warp back to town and go through the far-left Lost Woods entrance.
Why, it's a Mushroom! Yum! Yes you'll do something with this in a minute. Hit
the pegs and go up to the left. There's that useless Smith! Now warp to the
witch's hut and give her the mushroom (she moves inside if it's raining). Equip
it and press the item button (NOT the talk button) to give it to her. In return
you get a bag of Magic Powder! Sweet!

Now warp back to the village and take the Smith home. Talk to them and get your
L-2 Sword! Yes, they create the Master Sword for you, strangely enough! However
you can get the Tempered Sword from the Master Sword shrine during Week 4... so
it all evens out I guess.

OPTIONAL: now that the useless dwarf is out of the way, go outside, hit the peg
with the Magic Hammer, and fall down the well for a Magic Meter upgrade.
See the "½ magic meter upgrade" (keyword: MAGIC) section for details.

Anyway, go back to the village, go down a screen and immediately to your right
is a bombable wall! Two red rupees and a Piece of Heart await!

Now go a screen to the left and in the very far left corner is a bombable wall.
Bomb open the rock, bomb open the next bit of rock (the peg heads and something
else originally stopped you doing this) and get your Piece of Heart, baby!

Warp back to the village and go into the forest and to the right. Go down into
the stump for 40 rupees! Take note of that suspicious square of bushes above it
--we'll return here later for a bomb-throwing game with the friendly thief. :)

Go up to the right and down the stairs for 4 fairies and 100 rupees!

Go to the very top right of the forest and go through the trunk.

== Dungeon 4 == DNG2-4

Go through the door straight ahead. Then go through the door to the top-right.
Go through the leftmost door and get the map from the chest, then go up and
open chests etc. as you go. You'll find 100 rupees in the middle chest and 300
in the top chest.
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