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Home » Super Nintendo » BS Zelda: Kodai no Sekiban » BS Zelda: Kodai no Sekiban walkthrough
Submitted by System on 02/05/2006, 01:51. Print file.
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B S T H E L E G E N D O F Z E L D A
K O D A I N O S E K I B A N
(A N C I E N T S T O N E T A B L E T S)
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Complete FAQ/Walkthrough written by Garrett (masterthiefster@gmail.com)

version 4.0 FINAL, updated 29 September 2005

Visit The BS Zelda Homepage (http://bszelda.zeldalegends.net) for more info.
Please visit our forum (http://s9.invisionfree.com/bszelda/) to ask questions.
Please do not use the old forum. While still open, it is probably not being
monitored by any of us any more, so if you want your post to be seen you should
use the new forum. We have guest posting enabled, so you can just jump in and
ask something without worrying about sign-ups and verification emails and such.
If you have a question, please check the forum first to see if your question
has already been answered there but simply hasn't been added into the FAQ yet.

Visit the wiki version of this guide for the latest updates...:
http://strategywiki.net/wiki/BS_Zelda:_Kodai_no_Sekiban

Note that I have used "search keys". In a web browser or text editor you can
hit F3, Ctrl-F or whatever combo it is, and type in the code to jump there.

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IMPORTANT ANNOUNCEMENT: this text-only version of the guide is now officially
discontinued. There will be NO more updates to this edition, ever. That would
be like going back to tired Windows 95 after I've tried the awesome Windows XP!

Please visit the new wiki-based guide instead...:
http://strategywiki.net/wiki/BS_Zelda:_Kodai_no_Sekiban

The guide there is a wiki, feel free to make changes and add strategies and
otherwise improve it. It will continue to be updated all the time by me and no
doubt others, but THIS one that you are reading right now will never be updated
with this new content.

This text guide is already hugely out of date due to all the improvements made
during the wiki conversion, but it still serves its purpose here on GameFAQs.
I am re-uploading this mainly to inform readers about its new, editable home.
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== T A B L E O F C O N T E N T S ==

What IS Kodai no Sekiban?................................................WHATIS
A Brief History of Kodai no Sekiban, or How It Came To Us ORIGIN
Changes since ALttP......................................................VSLTTP

Walkthrough..............................................................WALK

Week 1...............................................................WEEK1
- Overworld part 1 OVR1-1
- Dungeon 1..............................................................DNG1-1
- Overworld part 2 OVR1-2
- Dungeon 2..............................................................DNG1-2
- Overworld part 3 OVR1-3

Week 2...............................................................WEEK2
- Overworld part 1 OVR2-1
- Dungeon 3..............................................................DNG2-3
- Overworld part 2 OVR2-2
- Dungeon 4..............................................................DNG2-4
- Overworld part 3 OVR2-3

Week 3...............................................................WEEK3
- Overworld part 1 OVR3-1
- Dungeon 5..............................................................DNG3-5
- Overworld part 2 OVR3-2
- Dungeon 6..............................................................DNG3-6
- Overworld part 3 OVR3-3

Week 4...............................................................WEEK4
- Overworld part 1 OVR4-1
- Dungeon 7..............................................................DNG4-7
- Overworld part 2 OVR4-2
- Dungeon 8..............................................................DNG4-8
- Overworld part 3 OVR4-3
- The Final Battle.......................................................DNG4-9

Endings and Scoring
- The Good Ending........................................................END-G
- The Bad Ending END-B
- Scoring................................................................SCORE

Timed Events.............................................................TIMER
- Week 1 TIMEW1
- Week 2.................................................................TIMEW2
- Week 3 TIMEW3
- Week 4.................................................................TIMEW4

Heart Pieces Guide.......................................................HEART
- Week 1 HPWK1
- Week 2.................................................................HPWK2
- Week 3 HPWK3
- Week 4.................................................................HPWK4

Emulation................................................................EMULAT
- The legality of emulation EMULEG
- Where to get the ROMs..................................................EMURLS
- Which emulator to use EMUS9X
- Changing Weeks.........................................................CHANGE

Addendum.................................................................ADDEND
- The new digging engine DIGGIN

Cheat Codes..............................................................CHEATS
- item codes CCITEM
- clock adjustment codes.................................................CCTIME


Tricks, Secrets, and Oddities............................................TRICKS
- Magic Meter ½ upgrade MAGIC
- Ram those trees!.......................................................TREES
- The Running Man! RUNMAN
- Whack-a-Smith!.........................................................WHACK
- Rental Shops RENTAL
- The Thief's Slot Machine...............................................SLOTS
- The Mole MOLE
- "unlocking" characters.................................................UNLOCK

Bugs and Glitches........................................................GLITCH
- Fixed Bugs and Glitches FIXED
- Translation Progress...................................................TRANS

Still to come, unfinished................................................FINISH
Closing Comments CLOSE
Thanks To................................................................THANKS
Version History VERSHS
Copyright, and other mumbo-jumbo you don't really wanna read but should..COPYRT

== What IS Kodai no Sekiban? == WHATIS

Well, I assume you suddenly found a "new" Zelda game listed, and are now very
keen to know what it's all about. Did someone add a hoax or beta? Well, no!

Kodai no Sekiban is like a "second quest" (remember Zelda 1?) for Nintendo's
famous Zelda: Link To The Past, which I shall refer to throughout as "ALttP".
It has the same basic overworld of ALttP, but it is far more than simply a
Master Quest, as they have added the rental shops and the timer events, as well
as changing the contents of all the caves and houses and various other things.

This walkthrough anticipates that you have already played through at least a
little of ALttP in order to have a general understanding of gameplay mechanics.

== A Brief History of Kodai no Sekiban, or How It Came To Us == ORIGIN

It may surprise you to learn that the game was not for the SNES at all! It was
in fact a game for the BS-X (which stands for Broadcast Satellite, and X means
"unknown"). The BS-X was a Super Famicom (Japanese SNES) base unit that sat
underneath the SNES, not unlike the proposed CD drive. The games were sent via
a satellite and stored on flash-RAM in the base unit. The player could also buy
additional storage carts that sat atop it in a Super GameBoy-like adapter.

The game was broadcast live (one episode per week), and the majority of
cutscenes etc. in the game actually had live voice actors for the story-driven
parts. This is why when you are playing you will find several points where the
characters move around but don't say anything through text.

== Changes since ALttP == VSLTTP

Since this is basically like a mod for ALttP, I will discuss what has been
changed since that game. First, a quick rundown of the controls. The game
controls the same as ALttP, except that you begin Week 1 with no sword
(therefore A serves no purpose until you get the sword) and R now displays a
help box; you can move the cursor around to find out what all the buttons and
items do (in kanji). This is because the game had no manual at all; people just
downloaded and played right away so each BS-X game had some sort of explanatory
feature built in.

Also you can change direction when running with the Pegasus Boots, an addition
that only found its way into Link's Awakening (it's not in any of the others).

The Flute (or "Ocarina" for all your 3D-age Zelda fans) now acts like the Magic
Mirror, and will warp you back to the beginning of the dungeon.

The game is divided into Weeks, see the Emulation section

== W A L K T H R O U G H == WALK

== WEEK 1 == WEEK1

My Week 1 walkthrough is based off the excellent overview by Fyxe, found here:
http://bszelda.zeldalegends.net/stuff/guideweek1.txt

After the old man finishes yapping he gives you the Large Bag, containing all
the items you need in each week of your quest. Now you have the Bag open your
inventory (you *did* play ALttP first, didn't you?) and let the Gold Bee out of
its bottle. This is a special bee and it will remain with you forever until you
get your sword--that's right, you are currently defenseless except for the bee.

== Overworld part 1 == OVR1-1

Now on to Dungeon 1, and the sword! Go to where the Eastern Palace dungeon was,
and that's Dungeon 1. That's where the similarities end, however, as only a
couple of the dungeons appear in the same places as their ALttP counterparts.

== Dungeon 1 == DNG1-1

Go through the left-hand door. Let the bee kill the tentacles while you lift
the top-left pot to get a Small Key. The bottom-right pot hides a door-release
button. The other two hold arrows so you might as well grab them while you're
here. Go back down through the door you came in by.

Now go through the right-hand door. Once the tentacle monsters are destroyed,
unlock the door and go through.

Here at last is your sword! Switch to the Bug-Catching Net and bottle your Gold
Bee, otherwise you'll lose it FOREVER after opening the sword chest. Go through
the door to the right.

Open the chest for 10 Bombs. Bomb the wall above you for 60 rupees. Lift the
top-left pot for a Key and the bottom-left one for a Bomb. Go to the right and
open the chest for the Map. The pots contain Bombs so fill up and bomb the top
wall for 40 rupees. Go south, west, west, and bomb the wall to continue.

Open the chest for your Shield then go through the locked door. Open the chest
for the Compass and bomb the western wall (40 rupees). Now go east, north, and
bomb the left wall (40 rupees). Killing the Stalfos opens the door so go on in.

Go down the stairs to B1. Go through the top-right door and kill the tentacles
to proceed. Lift the right-hand pot for a Key. Go down the stairs and through
the door.

Go west, up the stairs, lift the pot, hit the button and get the Big Key!

Go to the left, up the stairs, and open the Big Chest for the Bow! Now go down
the stairs and bomb the top-left wall (40 rupees). Go back and unlock the door
and lift the central pots to restock your arrows (you'll need them!)

In the next room use arrows or pots to kill the Eyegore for a Key.
Open the topmost door, fight *two* Eyegores and again collect the arrows.
By now you should have 30, so unlock the Boss Door and go in. Bomb the right
wall (40 rupees) and shoot the red cyclops (you can throw pots at the other).

In the next room lift the top-left pot for a Key. Open the chest to get the
Pegasus Boots.

OPTIONAL: go through the door to the right and talk to the thief to trade 50
rupees for +10 max arrows.

HINT: if the clock's reached or passed 18:16 you'll notice an infinity symbol
beneath the arrow icon. You have UNLIMITED so you don't have any boss worries!

Now unlock the door and fight the Armos Knights. They take 2 hits each instead
of 3 (as in AlttP), but the final red one still takes 3.
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