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Home » Super Nintendo » Tiny Toon Adventures: Buster Busts Loose » Tiny Toon Adventures: Buster Busts Loose walkthrough
Submitted by System on 02/05/2006, 01:45. Print file.
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find a Buster doll 1-up.

When you climb up the ladders to the next room, you'll face a different kind of
catapult. Here, just wait for the large hammers to activate it. After the first
one, you'll face a Dracula clone. Let yourself be launched into the air by the
hammers and drop-kick him on the way down. Repeat this until he's dead, then
move to the next hammer area. Make your way up and left until you reach a small
platform containing a column with a ball on it. Kick the ball to make it bounce
down and left (it doesn't matter which side you kick it from, it will always
bounce left).

Do the same for the second one, but follow the ball down to find a catapult
that will allow you access to a blue carrot as well as an orange one. Go down
and left from that ledge to find a 1-up Buster doll, then return to where you
found that ball and dash-jump to the left. You'll find Babs, who was playing
with her friend in here because she thought no one lived in the mansion. She
thought wrong though, so it's up to you to rescue the friend.


****BOSS: DR. GENE SPLICER****

As Babs will tell you, the key to defeating the boss here is to destroy his
machine. To do this, you'll have to provoke the monster somehow. When you kick
him, he will throw screws and light bulbs at you. The light bulbs are fragile
and will shatter, but the screws can be kicked at the machine, and also at the
monster in order to temporarily incapacitate him. The main focus should of
course be on the machine. When the doctor's monster starts to corner you,
retreat to the platforms above, then come back down and repeat the process
until the machine has crashed and Babs is happy.


--- | -------------
6.4 | Football Game
--- | -------------

Mixing it up a little bit! This stage is different from the platforming
exercises you've endured so far, and it's a fun change of pace. Here, your goal
is to run the ball 100 yards for the game-winning touchdown. Hamton is the
center, Plucky is the quarterback, Furrball's on defense, and you, as Buster
Bunny, are the star receiver.

For anyone outside the United States who is unfamiliar with American football,
here are the basic parameters you need to know:

You get four downs in which to take the ball ten yards. If you make it ten
yards by the time four downs have passed, you go back to first down. If not,
the ball gets turned over to the other team (or in this case, the screen fades
to black and you lose a life and have to try again).

That said, you have seven minutes (four in Challenge mode) to run the ball 100
yards to your end zone. The timer starts when Buster catches the ball. After
you get tackled, you'll be asked to make a play. Don't expect a complicated
playbook; your only options are RUN and PASS.

ALWAYS PASS! It's pretty easy to catch the ball. When Plucky throws it, a pink
box will pop up on the left side of the screen charting the ball's trajectory.
Run full speed ahead until you see an X on the football field. As soon as you
see it, turn around and jump up and left into the air. Done correctly, you
should catch the ball just about every time unless someone blocks it or you run
too far and it falls dead, neither of which happens very often. The ball even
remains in play if you catch it after someone deflects it, so catch it on the
rebound if the opportunity arises.

Catching a pass and avoiding at least two opponents practically guarantees you
a first down. For every yard you run past the first down mark, you'll get a
star, so if your star count is fairly high, you might score an extra life after
a few good runs.

Repeat the passing game until you score the winning touchdown.


--- | -------
6.5 | The Sky
--- | -------

Press the red button at the beginning to ride Calamity Coyote's balloon up into
the sky. On the first screen you'll have to hop to the psychedelic bubbles
Hamton releases from his plane to make your way to the top. Don't worry about
getting the stars in the bubbles, they're way too far out of your way. When you
reach the blue-and-gold-checkered sphere, walk right to reach the next screen.

The first row of balloons will pop before you can jump to them. Wait for the
next set to materialize and use them as stepping stones to get to the next
sphere. At that sphere, go up and left to find a 1-up, then go right until you
reach the next screen. You'll then be on a Buster-and-Babs blimp having to
avoid oncoming birds. Kick any that come your way and make sure to stay on the
blimp at all times. Occasionally it will move to the far right; at this time
it's best to avoid the birds entirely.

Soon the blimp will deflate and Concord Condor will take you to a pinball table
where you'll have to meet certain criteria to move on. For the first one, pop
bubbles with balls in them until a small moving ledge appears. Jump on that and
then onto the next set of flippers. Collect all the balls above the bumper to
make the next set of flippers appear, and use those to launch yourself through
the trapdoor in the ceiling.

All you have to do in the next room is hit the giant ball in the middle once to
make it explode and gush stars. In the treasure chest is the script for the
next episode (bit of cute metahumor there). Make sure you are planted firmly on
the ledge while Buster is talking; if he isn't, he'll fall and you'll have to
do it over again even though he gave the little spiel. Once you do make it, the
building begins to collapse. You'll have to use your dashing powers to make it
out alive.

You can do the whole thing in a single dash. You won't lose lives if you get
left behind in this area, so you can do trial and error as much as you want.
When you start running against a ceiling, jump to carom off it and start moving
in the right direction. If you want to do the whole thing in one dash, you'll
have to jump at the appropriate times, but luckily, this isn't very difficult
at all.


--- | -----------
6.6 | Space Opera
--- | -----------

You shouldn't waste too much time fighting the stormtrooper ducks here, as they
can overwhelm you fairly easily, emerging from the chute above at a pretty fast
clip. In order to easily avoid them and most of the obstacles in this part,
dash up the wall, then stop at the very top. Jump down and to the left, and
before you hit the ground, break into your dash. At the top of the second
column, jump and hold left. You should jump past the chute dropping garbage
blocks and land on the ledge to the left of it. Dash up that wall, then put on
the brakes once you're over it and jump to the ladder.

Move to the right. There are several stormtrooper ducks and rogue robots here.
You'll see a ladder that you have to dash-jump to reach, and that's where you
need to go, but first, go a little farther right to find a blue carrot. Once up
the ladder, dash-jump twice to the right to find a carrot to fill the new heart
as well as a Buster doll 1-up at the top of the wall.

Head back left until you can't go any farther in that direction. You will find
a key past a flock of stormtroopers. With that key, go back to the first ladder
you climbed. You will find a keyhole. When you stand on, the hatch just below
will open and drop you inside. Walk all the way to the right. The bay will open
up slowly and a beam of light will shoot out that you can use as a walkway,
allowing you to reach the next screen, which is a scroller.

On the scrolling screen, you will periodically be rocked by an explosion. You
will sustain damage if you're out in the open when these explosions happen. To
shield yourself, stand in front of one of the gray background structures. When
the screen lights up white, you'll be okay and the stormtroopers will have been
vaporized into collectible stars. The explosions will cease when the screen
stops scrolling. Go to the top to refill one heart with a carrot, then back to
the bottom through the door with the arrow pointing into it.

The button in front of you will reverse the gravity and also cause the giant
black ball to shoot up in the air as well. The idea is to keep causing gravity
to work in the other direction so that eventually you'll smash the floor and be
able to access the area below where you started. Once the entire floor is
cleared out, you can go down and through the passage in the wall to fight a
mini-boss. He's easy; just kick him a few times while he's bouncing around the
room to do him in.

The next room is a bit tougher. You're presented with an "easy course" on the
right and a "hard course" on the left. On the wall are two different kinds of
buttons. One is a picture of a ray gun; when you run over it, it will refill
your dash meter. The other says OUT, and if you touch that one, an oil drum
will fall on top of you and catch you inside it. When it hits the ground, a
pair of stormtroopers will come up and beat on it until you pop out, and you'll
lose a heart.

For the easy course:

1. Start off going up the left wall.
2. As soon as you hit the first dash refill, jump right, then left again.
3. Look at the right wall as you dash up. Jump over to the dash refill when
you see it.
***MIDDLE POINT***
4. Go up the left wall and immediately jump right and left.
5. After the first refill, jump up to the right, above the next OUT sign.
6. After that refill, alternate bouncing left and right to reach the NEXT
ZONE marker.

For the hard course:

1. Start up the right wall.
2. Jump left, then right.
3. At the second dash, go up a little to hit a star panel. This will drop
three giant stars that are worth ten apiece.
4. Hop across to the left wall. As soon as you touch the second star panel,
jump right to hit the next dash pad, then left again.
5. At the third star panel, jump right to reach another dash pad.
6. Jump left and right instantly.
7. Jump left, then right as soon as you touch the dash pad.
8. Leap left. At the star panel, jump right and left to get to the next
zone.

Regardless of which path you take, you'll end up in the same area, so it's best
to take the easy course. When you climb the ladder to the next screen, head
immediately to the right and jump up to the bronze platforms. When a big-headed
alien duck pops up behind you, turn around and kick him in the face. Make your
way up via the holes in the floors. You'll collect a key along the way. Once at
the top, walk right. Kick the stormtrooper you see and keep right to find a
blue Gogo.

From the blue Gogo, go down to the very bottom level to find a blue door. When
it opens, grab the silver carrot and then walk into the rope tied to the wall.
When you release, you'll be shot across the large chasm to another ledge. Here
you'll have to watch out for orange balls that shoot back and forth between the
established ropes as well as the stormtroopers. If you're savvy, you can kick
the balls in midflight and use them to take out the stormtroopers in a single
hit (they'll hurt the stormtroopers when they're blue). Make your way up.


****BOSS: DARTH PLUCKY****

Plucky will return Princess Babs if you're able to dismantle his paralyzing
ray. There's a lot of spinning in this level, but you can pretty much stay
damage-free if you keep on kicking. The key here is to get the ray gun to shoot
Plucky's ship. Any time the beam approaches you, kick so it will pass you by
without hurting you. After approximately ten hits, Plucky will go down like a
rock.


After beating Plucky, the characters strike the set, the credits roll, and the
game ends. You are urged to play the game on Challenge mode, where you start
with only one heart at the beginning of each stage (everything else is other-
wise the same). You'll get a more animated ending when you beat Challenge mode.


Way to beat the game!

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= | ====================
7 | CREDITS & COPYRIGHTS
= | ====================

Thanks to my current motivating peers, whom I often wonder about while writing:

Brian Sulpher
ZoopSoul (Dave McCutcheon)


Thanks also to all sites that originally host this FAQ:

GameFAQs (http://www.gamefaqs.com)
Honest Gamers (http://www.honestgamers.com)
Neoseeker (http://www.neoseeker.com)


This version of this FAQ (1.0) is © April 25, 2006 by Snow Dragon, all rights
reserved. The latest updates can be found first at GameFAQs and Honest Gamers.

You are allowed to use this FAQ on your website as long as you keep the text as
is and give me due credit for its authorship. You may make cosmetic changes if
you wish to HTML-ify the document, such as a font change or the addition of
screenshots. If you have any questions regarding permission, e-mail them, as
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