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TINY TOON ADVENTURES: BUSTER BUSTS LOOSE
FAQ/Walkthrough v1.0
Written by Snow Dragon © 2006.
All rights reserved.
Contact at: [sdfaqs@gmail.com]
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NOTE: This document makes use of the overscore ( ¯ ), a non-standard ASCII
character, in some places. Please ensure that you are able to view
the document under the proper encoding so that this character does not
show up as gibberish.
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= | TABLE OF CONTENTS
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1 Intro
2 Menus
2.1 Password
2.2 Options
3 Controls
4 Items
4.1 Collectibles
4.2 Carrots
4.3 Gogo Statues
5 Bonus Games
6 Walkthrough
6.1 Acme Looniversity
6.2 Western Movie
6.3 Spook Mansion
6.4 Football Game
6.5 The Sky
6.6 Space Opera
7 Credits & Copyrights
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1 | INTRO
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Hello, and welcome to this FAQ for Tiny Toon Adventures: Buster Busts Loose for
the SNES, released in 1993 by Konami. Hopefully this walkthrough will help you
in whatever regard you need it to.
If you have any questions, suggestions, complaints, or otherwise pertinent
pieces of information regarding the FAQ, please direct them to my email at
[sdfaqs@gmail.com]. Please be sure to put something reminiscent of the title in
the subject line of the message (e.g. "Tiny Toons", "Buster Busts Loose",
"TTA:BBL") so that I don't mistakenly delete it.
Let's get started!
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2 | MENUS
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The very first thing you see in the game are the menus. You can either start
the game, enter a password, or change the options.
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2.1 | Password
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On this screen you can enter a password to get to any stage in the game using a
combination of three character faces. Passwords consist of a combination of the
following character faces:
> Babs
> Little Beeper
> Calamity Coyote
> Bookworm
> Gogo Dodo
> Sweetie Pie
> Shirley the Loon
> Elmyra
> Montana Max
> Plucky
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2.2 | Options
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You can change a number of game options from this menu.
Level: Change the difficulty level. You can choose from Children, Normal, or
Challenge. There are minor differences between each mode, most notably
the number of energy hearts you start each stage with and the parameters
of some of the bonus games.
Control: Change the control scheme to your liking. What you see when you first
open this screen are the default settings.
Sound Test: Listen to the sound and music in the game.
Sound Mode: Choose between stereo and monaural sound.
Exit: Return to the title screen.
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3 | CONTROLS
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These are based on the default settings for the controls as seen when you first
open up the Options menu.
D-pad: Walk left and right (or up and down in isometric 3/4-view bonus games
like Babs's or Hamton's).
Climb up and down ladders.
Press Down to duck.
Cycle through menu choices.
Start: Pause the game.
A: No use (by default).
B: Jump.
X/Y: Drop-kick enemies.
L/R: Break out in a dash.
Press again to stop.
You can also do a couple of neat things in conjunction with the dash:
B (while dashing): Execute a dashing jump that allows you to jump farther than
a regular jump.
Down (while dashing): Execute a slide move that can plow through enemies in a
single powerful hit and allow you access through certain
narrow passages.
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4 | ITEMS
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Buster can collect a number of items to aid him in his quest.
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4.1 | Collectibles
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STARS: These can be found lying around the levels singly or in groups, and they
can be obtained by killing enemies or in bonus games. If you collect 100
you'll get an extra life. In some cases you can even get large stars
which are worth ten small ones.
BUSTER DOLL: Find one of these to earn an instant 1-up.
KEY: Occasionally you will have to find a key in order to open a locked door.
They are usually found in the open, but on occasion you will have to kill
a certain enemy in order to get it.
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4.2 | Carrots
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SILVER: A normal carrot. Restores one vitality heart.
ORANGE: Restores all vitality hearts.
BLUE: Adds one to the maximum total of your vitality hearts. However, it does
not fill the new heart; you must find a carrot to do that yourself.
Luckily, there is usually one nearby.
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4.3 | Gogo Statues
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SILVER: Refills your dash meter to maximum. Often, several of them will be
lined up in a fashion so as to promote extended dashing through a
quickly scrolling screen.
GOLD: Gives you temporary invincibility. Doesn't appear often.
BLUE: Eliminates all enemies currently on the screen in one fell swoop, turning
them into stars that you can collect.
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5 | BONUS GAMES
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After you complete a level, you will get to play a bonus game wherein you can
earn extra lives. The game you play is determined by spinning a wheel with one
of five games on it, listed below in alphabetical order.
Press B to stop the wheel, although if you don't, it will eventually stop on
its own.
Babs, Find Your Friends
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Sort of a Pacman-esque minigame in which you get one extra life for everyone
you release. The object is to rescue your friends from a randomly generated
maze and not get caught by Arnold the pit bull or Elmyra (and also Dizzy Devil,
but they don't tell you about him). Babs never stops moving, and if she hits a
wall, she'll automatically move in another direction; for this reason, this is
probably the most difficult of the five minigames.
Furrball's Championship Squash
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You play as Furrball, who is equipped with a squash racket. Press B to bring
out a ball and B again to hit it against the wall once it bounces back to you.
If you hit the ball 15 times in a row, you'll earn an extra life.
Occasionally certain characters will move in front of you while you hit the
ball, and if you hit them, it will have a different effect depending on who you
hit.
Calamity Coyote - timer stops temporarily
Concord Condor - ball speeds down
Little Beeper - instant extra life
Not the best minigame, but far from the worst.
Hungry Boy Hamton
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- Tiny Toon Adventures: Buster Busts Loose walkthrough by System on 02/05/2006, 01:45






