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Submitted by System on 13/03/2006, 06:02. Print file.
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Soulblazer walkthrough version 0.001a

First of all, im not going to cover the first area of this game,
as someone already did and they did an excellent job of covering it.
Second, all the items and stuff were in with the first area
walkthrough, so those will also not be covered. Third, this is my first
official walkthrough on something so be patient and email me with
suggestions, questions, etc. yadda yadda, i may not have time to answer
your question, etc...
This walkthrough is available in DOC or TXT format,
let me know.

I am assuming you know what to do after killing all the monsters in a
lair. If you dont, i cant help you, leave me alone.
now, starting where the first walkthrough left off...

AREA 2 - GREENWOOD

The first thing you will notice when you get to this area is another
shrine much like the first, with all the usual options like save and
travel to other areas. Step on the tile on the left and you find
yourself in Greenwood (interesting side note: there is a japanese anime
named koko wa greenwood, anyone know if this is a reference to it?).
Look around if you want before proceeding to the right and the first
shrine (yes i said shrine, pay attention). To be technical, the area to
the right of Greenwood is called Lostside, and its a marsh...eh..

Water Shrine
This is the first shrine you encounter. Kill all the monsters you
can, then go to the left and down the stairs. You can get the treasure
chest that you see behind the waterfall by going to the far right and up
where you will find a monster lair. Before going down the stairs at the
bottom left, talk to the jewel and go back to Greenwood. Find the mole
you just released and talk to him. He will join you, and now you are
able to see in the dark somewhat. Go back to the water shrine and down
to the 3rd level (for purposes of non confusion i will refer to the
first level as first level, the one below the first as second level,
etc.) When you first get to the third level, go down and kill the
monsters from the lair. Open the chest and take the delicious seeds back
to the squirrel in Greenwood, who gives you the Psycho Sword. Don't get
all excited, this wont kill metal monsters, it just freezes them. The
strange bottle is useless really, all it does is save your gems when you
die so you dont lose them. I never used it. Continue going up until you
can go right, where you will see some statues. One of the statues is odd
colored, go up to it and touch it to make it come alive. Kill it, touch
the lair, continue. Go up the stairs, kill all the monsters and
continue. The chest on the far left of the first level contains 50
GEMs, get it and exit the shrine through the top. One down, two to go.

Fire Shrine
If you go to the right and down after exiting the water shrine,
you will find a monster lair. Kill the monsters to find a warp tile that
takes you back to the master's shrine. At any rate, continue on to the
fire shrine. Don't try to kill the scorpion-like creatures you see in
the fire shrine, they are invincible until you have a certain sword.
Remeber the locations of invincible monsters because you will need to
come back and kill them later. Kill all the monsters you can, then go
down to the second level. Wander around in the maze killing monsters
until only the metal scorpions are left, then go down the stairs to the
third level. When you come to some tiles on the ground that glow red
hot on and off, dont step on them when they are glowing, only walk when
they are grey. Continue on killing monsters until you find this really
long walkway made out of those glowing tiles. Walk when its grey and
when it starts to get hot walk to one of the platforms on the side.
Kill the monsters and free the jewel. Talk to the jewel and she will
give you the Light Arrow Magic, which is kinda handy but I didn't use it
all that much. Go to the right and up where you find more glowing
paths. The first path leads to a monster lair, kill all the monsters
and you can continue on the second path. The third path is a dead end
for now. Kill the monsters at the end of the second path so you can
continue on the third path. As soon as you get off the glowing path, go
to the left to find a chest with 100 GEMs in it. Continue up and to the
left, killing all monsters you find. Pay attention when you release a
bird and its sleeping, you will need to find that bird in Greenwood
later. Go all the way to the left and up the stairs, ignore the lair
for now because thats for the invincible scorpions. When you get to the
first level, go to the far right and down the stairs. Kill the lair,
free the soul, continue, go back up and exit thr fire shrine out the
back.

Light Shrine
When you exit the fire shrine you will see some rafts. Try to get
on one and they won't let you, so it's back to Greenwood you must go.
The rafts want you to prove you are from Greenwood, what better way than
with leaves? Anyways, find the sleeping bird in the graveyard, which is
located at the bottom of Greenwood. Touch the dream rod to the bird and
enter his dream. In his dream, activate the tile and then talk to the
bird. Talk to the ghost of Turbo, then to Tiki, who is the bird right
in front of you. When you exit his dream, talk to Tiki again and learn
more about the rafts of Greenwood. Enter the first mole hole from the
right and find the skeleton of Turbo, which is just a skull from the
look of it. Search the bones to find the Leaves of Greenwood (wow) and
go back to the rafts. The rafts will see the leaves (dont ask me how)
and agree to take you to the light shrine. Ride rafts until you get to
the light shrine. When you get to the entrance of the light shrine, get
off the raft but dont go in. Get back on the raft and it will take you
to the far left where you will find a jewel that gives you EXP. Enter
the 3rd and final shrine, the light shrine. On the first level, kill all
the monsters and open up all the paths you can, until you find the
stairs down to the second level. Don't worry about the big floating
globs for now, just keep in mind they WILL hurt you if you touch them.
Remember them though, because you will find a sword later that can kill
them. On the second level kill all the monsters as usual and proceed
down to the third level. One of the lairs will release a mole, go back
to Greenwood and talk to him. You find out he is really a she and she
wants to get back to her mole hole. It is VERY VERY important that you
take her back to her hole, because without the object she gives you you
wont have a chance in hell of beating the main boss of Greenwood. Her
mole hole is the 3rd from the right. Ignore her when she says "wait
here" and enter her hole. Open the chest and get the Mole Ribbon. Go up
and exit that hole, then enter the second hole from the right. Equip
the Mole Ribbon and talk to the mole you find there. He will move out of
your way. The second mole will give you the shield bracelet, the
crucial item i was referring to when defeating the main boss. Now, go
back to the light shrine via the master's shrine, I would reccomend
saving your game at this point because the boss is coming up soon, then
warp to the light shrine and go up and to the left.

Boss of Greenwood
The main boss of Greenwood consists of three heads, each one
representing the three shrines. Make sure you have the Shield Bracelet
equipped and go up to the head on the left first, touch it, and it
comes alive. This head represents the light shrine and shoots lightning
in four directions when it stops moving. Get at a diagonal when it stops
moving and keep hitting it, try to avoid contact with the lightning
because you will need your HPs. The next head represents the water
shrine and shoots water (duh) which will cause damage if you touch the
puddles on the ground. Avoid this head while you keep hitting it, and if
you are very low on HPs at this point switch to the medical herb and let
the boss hit you, then switch back to the Shield Bracelet with full HPs.
The third and final head represents the fire shrine (dont ask me why
they had the heads come to life in this order, it makes no sense to me
either) and shoots, yeah thats right, fire. Avoid the fire of course
while pounding on the head until you have won. Touch the tile in the
upper left corner to release the Guardian of Greenwood, and go back to
Greenwood via the master's shrine.

Back in Greenwood
Talk to the guardian first and get the Green Stone from him, then
explore the village you have created. Talk to the deer in the lower
left island to have him bash a tree until a jewel falls down. Talk to
the jewel and learn about the Master's Emblems. Keep exploring
Greenwood until you find a sleeping tree, touch the Dream Rod to it and
enter its' dream. The tree is on one of the islands accessible by mole
hole. When you enter its' dream, walk to the right beyond the big tree
and activate the tile before you talk to the bird. When you wake up, go
to the chest you might have seen before in the upper part of Greenwood,
it contains the Ice Armor, which wouldve allowed you to cross the
glowing tiles in the fire shrine while they were glowing. No big deal
though. Say your goodbyes and continue on to the third area, The Seabed
Sanctuary.


AREA 3 - ST. ELLES

Upon arriving at St. Elles you will notice that its pretty much
empty like the first two areas were when you first arrived. Go all the
way up and find the mermaid statue. Talk to the statue and follow its'
instructions, it tells you to go to Southerta from the master's shrine.

Southerta
Basically just walk around killing monsters and freeing every soul
you can. Remember the location of the mermaid that says something about
the Bubble Armor, you WILL need it later.Watch out for the birds, they
can summon up a mean tornado that really hurts. Luckily there is no
more than 2 birds per lair usually. Watch out for blackish colored
rocks, they come to life and can do some damage. Remember to explore
everywhere otherwise you wont find all the lairs. Go back to the main
area, which i will refer to as "the palace" from now on because "the
seabed sanctuary" is too damn long to type out every time. Find the
mermaid that talked about the bubble armor and talk to her to get the
bubble armor. Equip the Bubble Armor and go south out of her house to
the seabed.

The Seabed
Basically this area is what links every other area in St. Elles,
so i will only mention it once. When you first set foot in the seabed,
if you dont have the Bubble Armor equipped, you WILL die. Anyways, go
south from the start and then go west and up the stairs. You will arrive
in Southerta again, next to an enemy lair you couldn't reach before.
Kill it and free a mermaid statue. Go back to the palace and talk to the
statue, it will open up a path for you. Pay attention to what statue it
makes disappear, because that's where you are headed next, which is
Rockbird.

Rockbird
When you go to the place where the statue used to be, go RIGHT,
ignore left for the moment. This will take you to Rockbird. While in
Rockbird the same basic strategy applies, kill everything you can find
and free all the souls. Remember that some of the rocks are alive and
must be killed. Watch out in the southeast corner of Rockbird because
one of the lairs produces two of those dangerous birds instead of just
one, so dont let your guard down. If you release everything you will
release another mermaid statue, so head back to the palace for your next
set of instructions. You will also release an angelfish which will join
you, it is crucial that you talk to him before attempting to tackle the
next mini-quest. You also release a mermaid that will give you the Flair
magic, its the mermaid on the left side of the big house leading to the
seabed. On the right side of the big house there is a treasure chest
with the mermaid's tears in it, make sure you have these before going to
the next island, Durean.

Durean
This island is actually a volcano, you can reach it by going left
instead of right when you go south on the seabed. Just follow the path,
it isnt really hard to find it. Watch out for the stingrays, they give
off a nasty electric shock if you let them. Before you attempt to set
foot on Durean, make SURE you have the mermaid's tears and Soul of
Shield, otherwise you will get killed by the magma rain. You will run
into some metallic versions of those creatures that look like gorillas,
they cant be killed with your current sword. Same basic rules, go along
and kill anything that moves. When you actually start climbing to the
summit of the volcano, dont touch the glowing areas, it will hurt a lot
even with the Ice Armor equipped. Find a way to the top that doesnt
require you to touch the glowing areas. When you get to the very top,
equip the mermaid's tears and use them by just walking up to the rock in
the center of the glowing area. It will harden all the lava, which will
allow you to access areas you couldnt before. Explore Durean thoroughly,
you should end up with the Critical Sword and another mermaid statue at
the palace. There is nothing else to do on Durean for now, so head back
to the palace and talk to the mermaid statue for another task to
complete.

Blester
To get to Blester head east along the seabed, if you saw where the
statue disappeared you should have no problem finding it. On your way
to Blester explore the seabed thoroughly and kill everything you can
find, as usual. If no monsters seem to be coming out of a lair, move
close to it and see what happens. When you release a jewel, head back
to the palace because you need to get the Thunder Ring. Go west until
you see a mermaid guarding what appears to be nothing in the middle of 4
columns. Talk to the mermaid, answer yes when she asks you about the
queen, and she will tell you to save Lue. Walk into the middle of the 4
columns and you will be transported to where Lue is being held. Talk to
Lue and ignore the sleeping dolphin for now, ill get to that later. You
will recieve the Thunder Ring from Lue. Head back to Blester now and
equip the Thunder Ring when you get there. Remember those metallic
gorillas that you couldnt kill? Well now you can. Lure them close to a
lightning pyramid (those orange blocks on the ground) and touch the
pyramid. ZAP! Instantly fries them. Unfortunately the lightning ring
ONLY works on Blester, so dont get any stupid ideas. You need to kill
the metallic gorillas on Blester before you can move on, so do like I
told you and zap them with lightning. The metallic gorilla lair
releases a mermaid statue, thats why. So go back to the palace and talk
to the statue to get your next task.

Ghost Ship
To reach the ghost ship go northwest along the seabed, you will
run into it eventually. Travel through the maze and watch out for the
stingrays, they hit hard. If you search the east side of the maze you
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