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Submitted by System on 13/03/2006, 06:02. Print file.
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_________The Legend of Zelda: A Link to the Past (SNES) FAQ_________
compiled by: Michael J. Evans, evansmj@nextwork.rose-hulman.edu
renewed by: Gabreil Theodorescu, gabiteo@fx.ro

Version 1.1


What does this FAQ contain?

A. The Legend: The Story of A Link to the Past
B. The Light World
C. The Dark World
D. Waterways
E. Tricks of the Trade
F. Link's Arsenal
G. Defeating Boss Characters
H. Heart Container Locations
I. Faerie Fountains

A. The Legend

Back in the mists of time, before the era of The Legend of Zelda and The
Adventure of Link, Hyrule was a land of fabulous palaces and magic. It
was also a troubled land, and the divisions of Light and Dark were tearing
it apart. The origins of the conflict lay even deeper in the shadows of
time, with the coming of the Triforce and the greed of Ganondorf, Kind of
Thieves.

To comprehend Hyrule and Link's desperate quest, one must first know the
ancient legend of the Triforce. In the Golden Land, where it was placed
by the creators of the world, the Triforce beckoned to people. Ganon and
his band of thieves long searched for the secret entrance to the Golden
Land, eventually stumbling upon it. Then Ganon defeated his fellows for
possession of the Triforce.

In a period known as the Imprisoning War, the Kind of Hyrule brought seven
wise men together to seal the door to the Golden Land, for Ganon's evil
power had been spilling forth, causing a corruption and darkness. The
once peaceful land became a place of dreadful rumors of the coming of a
magical enemy. At this time the Master Sword was forged, but there was no
hero valiant enough to wield it.

Before the wise men could seal off the Golden Land and the Triforce,
Ganon's army surged into Hyrule and besieged the castle. The Knights of
Hyrule fought heroically, but the power of the Triforce controlled their
enemies, giving them inhuman strength. The battle raged back and forth
through the gate. Many foes fell in the tide of battle, but too many
Knights also were lost. It seemed that they were beyond hope.

Then, at the end of the day, the wise men finally succeeded in blocking
the door to Ganon's Realm. With the power of their master removed, the
enemies fled or threw themselves into the moat. Hyrule was saved and over
the years the Golden Land, which then became known as the Dark World,
faded from the memory of people.

The people of Hyrule may have forgotten about the Dark World, but the
master of that evil land had not forgotten about Hyrule. Ganon brooded in
his prison, surrounded by reminders of his fall. He grew ever more bitter
as the dark years passed like the wailing of cold winds on a winter's
night. Ambition burned in his eyes. He would find a way to wreak
vengeance and claim total power.

Many centuries passed with Ganon and the Triforce safely locked away.
Then the disasters began: plague, drought, quakes, and fire. The Kind
sought sage advice and a wizard named Agahnim stepped forth and ended the
strange disasters. He became a powerful advisor to the King, but he kept
his true plans to himself. It seemed like a Golden Age, but it wouldn't
last.

Once Agahnim had consolidated his power, he began to abuse it. First to
fall victim were the ancestors of the seven wise men. The wizard
imprisoned six maidens in crystal cocoons and they were never seen again.
Then Princess Zelda herself was taken as she sent a telepathic plea into
the night. The Hylian gift that enabled Zelda to send her message also
allowed Link to hear.

Having received Zelda's message, Link felt compelled to save her, but his
uncle forbade him to leave the house. Link's uncle thought that the lad's
courage outweighed his common sense, yet he knew something had to be done
to save Zelda. Turning away from Link, he gripped his sword. He knew a
secret entrance into the castle, although he didn't know the way out.

Link couldn't tell how much time had passed since his Uncle had left - a
minute? an hour? The only thing he knew was that Zelda had spoken to him.
He had to help her! Taking a lamp to light his way, Link stepped into the
lashing rain and headed toward the castle.

As Link floundered about in the storm, he heard a second telepathic
message from Zelda telling of a secret route into the castle. When he
found the entrance, he also found his uncle inside, wounded and unable to
carry on. Link took his Uncle's sword and promised to return. Then the
great quest began...


B. The Light World

This section of the FAQ tells a bit about each region of the Light World.
The regions are:

a) Hyrule Castle Area
b) The Lost Woods Area
c) Kakariko Village
d) The Eastern Palace Area
e) The Great Swamp Area
f) The Desert of Mystery
g) Lake Hylia Area
h) Death Mountain



a) Hyrule Castle Area

Artifacts found in and around Hyrule Castle:

A Lamp, A Sword, A Shield, A Boomerang, Magic Cape, Two (2) Pieces of
Heart

Lamp - Link's Cottage (or in Hyrule Castle if you don't get it in the
cottage)
Sword - Link's Uncle (just inside Hyrule Castle)
Shield - Link's Uncle (just inside Hyrule Castle)
Boomerang - Hyrule Castle, First Basement, Room near center of floor.
Magic Cape - The Cemetery

Inside the Castle Walls:

This is the area you will first go through in the game. You get in by
lifting up a bush on the right side outside Hyrule Castle. Fall in the
pit and you will land in a short secret passage which leads to the Castle.
Work your way down to the third basement, being sure to pick up the
boomerang on the first basement floor (location is above). On the third
floor, you will encounter a Ball and Chain Trooper. Defeat him to rescue
Zelda.

How to Defeat the Ball and Chain Trooper:

The easiest way to defeat this guy is to pick up some pots in the first
cell and throw them at him. If you run out of pots, use the boomerang to
stun him, and hit him while he is stunned.

A Secret Escape Route:

After rescuing Zelda, bring her up to the second floor in the throne room.
With her help, you can move a large object blocking the door out. You
will then be scrounging around in the sewers. Be careful! Many of the
sewers are dark. Find a grey box (torch) and light it with your lamp.
You will be able to see better. Light a second one for full vision. When
you come to a room with 2 switches in it, pull the one on the right. This
will open the door. If you pull the one on the left, it will bring down a
bunch of enemies which you don't want. After exiting through this door
you will reach Sanctuary.

The Castle Tower:

NOTE: This part of your adventure does not happen until after you have all
3 pendants. However, since it is in Hyrule Castle it is listed here.
To get in to this part of the tower you must have the Master Sword.
Immediately after acquiring the Master Sword, you receive a telepathic
message from Zelda who claims to be held here. This tower climb will
bring you face to face with one of your worst enemies.
Proceed up the tower, lighting rooms when they are dark. On the
fifth floor there is a telepathic tile. Read it to receive a message from
Sahasrahla.
On the seventh floor you will have an encounter with Agahnim. Right
before your eyes Princess Zelda is whisked off to the Dark World. To get
into the next room to fight Agahnim, cut down the curtain with your sword.
For advice on defeating Agahnim, see the Defeating Boss Characters
section of the FAQ.

Sanctuary:

You arrive at Sanctuary and receive a heart container from the Sage. How
generous! This is one of three places you can restart your game. The
other two are your house, and at the base of Death Mountain.

Sacred Ground: The Cemetery:

In the cemetery, by pushing on the upper left tombstone, you can go back
into the sewers you were in to start the game. You will pass a previously
unbreakable wall that can now be broken with either bombs or the Pegasus
Boots. There are some nice treasures inside! Also, by dashing into the
upper right tombstone you can find the Cape inside a small cave. You need
the Titan's Mitt to pull up the stones surrounding the tomb.


b) The Lost Woods Area

Artifacts found in the Lost Woods:

The Master Sword, Mushrooms, Two (2) Pieces of Heart

The Master Sword: Upper left corner of Lost Woods
Mushroom: Lost Woods, near center

Robbing Hoods in the Woods:

In the Lost Woods you will encounter thieves. If they touch you, you will
lose some bombs, rupees, and arrows. If they collect them, they keep it,
so stay away from these guys!

Fortunes Told:

A Fortune Teller lives just south of the Woods and just north of Kakariko
village. For a price, he will look into your future and give you a clue.
He also restores your energy. The price he charges varies.

The Lumberjacks' House:

Two lumberjacks live to the north east of the Lost Woods. The tree they
cut sure looks strange! There is in fact a piece of heart inside. See
Heart Container Locations for details.

Warp Tile:

There is a warp tile in this area, but to get at it you must exit Kakariko
village at the north central exit. A Power Glove is required to get at
this.

Ancient Game of Chance:

This is found in the north of the Lost Woods. Go through a log to find
this house. Be warned: you stand to lose money playing here, so only come
if you're feeling real lucky!

Den of Thieves:

The hideout for thieves. A piece of heart is found here. See Heart
Container Locations for details.

The Path to Death Mountain:

The first time you go to Death Mountain, this is the way to go. You need
a Power Glove to get to the cave.

The Master Sword:

The Master Sword is located in the north west corner of the Lost Woods.
You need to go through a log to get to it. There is an inscription that
can be read, if you have the Book of Mudora. However, you can't get the
sword until you have all three pendants.


c) Kakariko Village

Artifacts found in and around the village:

A Bug-catching net, The Book of Mudora, Two (2) Bottles, Three (3) Pieces
of Heart.

Net - Sick kid in bed, house just SE of weather vane.
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  1. Zelda III - A link to the past FAQ by System on 13/03/2006, 06:02
    FAQ for Zelda III