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Submitted by System on 13/03/2006, 06:02. Print file.
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Shadowrun Walkthrough
May 15, 1995
Version 1.06

New to this version

Oh. So that's what you use grenades for.
Closed open questions about Aneki building bugs.
Thanks to Scott Robert Sadusky

Table of Contents

I. Introduction
II. Definitions
III. Walkthrough
IV. Greg's Comments
V. Open SR questions
VI. Some Game Genie Codes



I. Introduction

Welcome to the unofficial Shadowrun walkthrough. This information is intended
to guide people who either are stuck in Shadowrun, or who have rented it for
two days and need to get through it lickety-split.

< WARNING > This file is essentially an ordered list of spoilers. I take no
responsibility for ruining your fun.

All of the appropriate stuff is copyright to the appropriate people. This
walkthrough was compiled and is maintained by Greg James. Any comments or
corrections are welcome. You can contact me (and get the latest version) either
though e-mail (james@skyler.arc.ab.ca) or through my Web page:
http://www.arc.ab.ca/pami_info/Staff/STAF-james.html

This FAQ is also available by FTP, courtesy of GamePro magazine's Andy Eddy
(vidgames@netcom.com). Just FTP to ftp.netcom.com and cd /pub/vi/vidgames/faqs.

A quick note about me - I don't actually own the Shadowrun cartridge...in fact,
I don't even own a SNES. So, if you have a correction, make absolutely sure
it's correct, because in order to verify it, I'll have to go swipe my
girlfriend's brother's SNES and then go rent Shadowrun from the local video
store. If it then turns out that you're wrong, I won't be pleased.



II. Definitions

Because making an ASCII map is a huge pain in the ass, this walkthrough assumes
that you know where all of the buildings are.

First, we have a list of regions and associated sub-regions. These are all the
places that I talk about in the walkthrough. If you don't know what is where,
it's up to you to find out.

City Region 1 - Tenth Street station
morgue dark alley
bar your apt. building
businessman's building the Cage
Glutman's building park + water fountain
other apt. building cemetery + crypts
subway station
City Region 2 - Oldtown station
caryards arena
street doc gun shop
bar shaman shop
subway station
City Region 3 - Daley station
subway station Wastelands bar
street doc building Rust Stiletto hideout
hotel Jagged Nails bar
cemetery + sewers
R3 Docks
Matrix Systems Dog warehouse
octopus warehouse boat launch
R3 Dark Blade Club
crypts upstairs
gun shop
R3 Bremerton
forward (left) down
aft (right) extra-dimensional zone
R3 Volcano
Sub-levels 0-4 catwalks
Drake room
R3 Aneki Building
Floors 1-5

Anything encased in square brackets [] is optional. Usually it means extra
story context, though it is not necessary to progress in the script.



III. Walkthrough

This walkthough is not technically as bare-bones as it could be. I have left in
some instructions that are not vitally necessary, but will advance the story
line, especially near the beginning.

Here we go!


A. Stuck in this end of town

1. R1 Morgue
Examine slab (Armitage J.)
Examine torn paper (Warehouse No. 5)
Get scalpel
Open fridge door
Get slap patch

2. Exit R1 morgue, meet punk
Learn Hitmen
Learn Firearms

3. Follow punk to R1 dark alley
Get and use Beretta
Kill orc assassin
Get and use leather jacket

4. Go to alley end, meet Dog's acolyte
Learn Dog

5. R1 park gate
Open gate
Get dog collar

6. Go to room with murdered man (R1 other apt.)
Examine seems familiar...
Examine and get door key (6)
Examine memo (story plot)

7. Go to your own apartment (R1 your apt. bdlg.)
Use door key
Listen to videophone message (threat)
Open filing cabinet (nuyen)
Get & use shades
Examine ripped note (Sassie's p.n.)
Have a nap

8. R1 Cage
Talk to bouncer
Learn tickets

9. R1 bar
Talk to busy man
Learn heal & street doc
Talk to bartender
Ask about hitmen
Learn shadowrunner
Learn firearms (if you haven't already)
Learn hiring & deckers
Move away, come back
Talk to bartender
Learn datajack
Get iced tea

10. Go to tired patron (R1 bar)
Give iced tea
Talk about tickets
Learn Grinder, Maria, & Lone Star

11. Go to businessman (R1 businessman's office bdlg.)
Learn shadowrunner (if you haven't already)
Ask about shadowrunners
Learn hiring
Ask about hiring
Learn negotiation
Talk about Lone Star
Buy & use badge
[Ask about firearms, buy grenades]

12. Empty office in R1 Glutman's bdlg.
Get paperweight

13. R1 morgue
Talk about Grinder
Open filing cabinets
Get credstick & tickets

14. R1 cemetery
Shoot ghouls
Use scalpel on crypt doors
Examine coffin lids
Use slap patch on indian shaman
Learn shaman
Get & learn magic fetish
Shoot more ghouls outside crypts
Get ghoul bone

15. R1 Cage
Use credstick on videophone, call Sassie
Learn calls
Ask about calls
Get Glutman's phone number
Call Gutman
Talk to secretary
Learn Cage
Give tickets to bouncer
Talk to punk in corner
Learn ghouls
Find Glutman


B. Oh, so this is the rest of the city. I guess I should get some spells.

1. R2 caryards
Talk to people
Learn caryards, matrix, Drake, King
[Buy slap patches from kid after asking about 'Heal']

2. R2 arena
The lineup of opponents is: Gang Member, Heavy Dude, Heavy Dude, Mage, Mage,
Street Samurai, Ferocious Orc, Gang Leader, Troll Decker, (Replicating) Mage.
IMHO, the Gang Leader is the most difficult, since he moves around a lot, and
you lose your tracking.

There are two paths to take here. One involves getting negotiation and buying
your way out, and the other involves killing the King.

Variation 1 (Recommended)
-----------
Win all the arena fights up to and including Ferocious Orc
Save game
Challenge King
If you lose, go get more stamina

You will win 3000Y for killing the King, plus save yourself the Y2000 you would
have paid him to get out. This should allow you to buy mesh armour and a
shotgun almost right away. You cannot fight the King once you've paid him off.

A FAQ respondent has told me that the grenades you can buy from the businessman
(A11) make killing the King a lot easier.

Variation 2
-----------
Talk to arena owner
Ask about negotiation
Pay him 1000Y for negotiation skill 1
Once you have negotiation 3 pay King 2000Y to get out

Purchasing negotiation is worthwhile at any rate.

4. R2 shaman shop
Learn talisman
Get his phone number
Buy stake (if you've got the cash. It will prevent you needing to come
back while you've got a sidekick)

5. R2 street doc
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