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Submitted by System on 13/03/2006, 06:02. Print file.
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Robotrek from Enix on SNES
FAQ v1.08 (19 April 1998)
author: Peter Karsanow - karsanow@wizrealm.com

location: the latest revision of this FAQ will be posted to my site at
http://www.geocities.com/TimesSquare/Arcade/7810/
somewhere as the file: robo_faq.txt

This file may be freely distributed, as long as no charge is made for
obtaining this file, and it is kept whole with all attributions intact.

Revision History
----------------
new in v1.08 (19 April 1998):
thanks for tdyer for reminding me about the Power Pack

new in v1.07 (15 April 1998):
rather than throwing previous change listings away, let's keep them!
info from Mpeg3 re emulators & transparency
more from Mpeg3 re the Warehouse on 3F in the Space Fortress

new in v1.06 (01 April 1998):
finally went through my Robotrek emails and filed them all!
a few hints on the Forest of Illusion and Prinky's Castle
Tran said something about using Weather on South Island
and sorry, Tran, there is no Laser 4
thanks to Michael (jdoyle) for noticing two ways to make money!
game copyright and 24-hour use text added
some Game Genie codes
text from the Enix web site
hints from "Bearcouncl" - fix rusty drill, bio lab treasure, escape jail,
expose false mayor, save a crab (basically the sections that start with
all capital letters LIKE THIS)
Nintendo Power magazine listing

no data for the intermediate versions...

new in v1.01 (04 September 1997):
added website address

new in v1.00 (22 August 1997):
initial release


changes to come:
- rearrange text, insert consistent headings, add outline/TOC


Comments and corrections requested.


This is an FAQ file for the SNES game "Robotrek" (c)1994 Quintet/ANCIENT/ENIX
and licensed by Nintendo. If you don't legally own or aren't renting a copy
of the game, you are obligated to return or destroy any ROM files after 24
hours of use.

There is a transcribed manual available for the game, transcription
done by me. I wrote a lot of this file here before I had the manual,
and I will include "aha!"-type stuff based on what's in the manual
here, rather than in the manual file (robo_man.txt).

Robotrek was in volume 68 (January 1995) of Nintendo Power magazine,
cheat codes given in volumes 70 and 71.

This game was known as "Slap Stick" or "Slapstick" in Japan, and Enix's
web
site called it "comedic role-playing." I don't see what's funny, especially
when your mother was replaced by an Android, and Carl's father was kidnapped
by his mother Rose.

At an Enix web site (http://www.marinet.or.jp/com/enix/whats/sfc_e2.html)
it says:
SLAP STICK (English title "ROBOTREK"), on sale in North America July 8, 1994
Comical Role Playing Game
Here is a unique comical role playing game that turns common sense upside
down. Players develop their own robots, using the game's programming
functions, and battle their robots against the enemy. Players even create
their own weapons and fighting techniques.

Technical data: 12 Mbits ROM, 64 Kbits battery-backup SRAM

No problems reported (except implementing transparent overlays) with the
ZSNES or SNEX9x emulators. Mpeg3 tells me: "using Zsnes and transparencies
have worked for awhile, you just need to have the right video mode selected:
Transparency effects are only available in 65536 color mode". I haven't
checked Robotrek on ZSNES...

Default button assignments are accessed and can be changed while playing by:
Select - left - left - A
Note that holding down "B" speeds up movement (Dash), and pressing Select
in combat will switch to your next robot.
Press Select when showing your inventory to auto-arrange the items. You
probably won't like what it does.
Either I messed while transcribing the manual, or it doesn't tell you what
the A button is used for on the 2 pages with all the other buttons and
controls. The most important use that you can't figure out from the manual
is for searching - just face a location you wish to search and press A. The
game will usually not do anything, but this is the way that you get the
books and other hidden items in the game. Another use is to talk to people.
Thanks to Nathan for asking a question about getting the Seed that made me
realize that this important part of the game was missing.
"FLASH ITEM" is a count of how many items you can make (Invent).
I didn't see it, but the "effective range" of your Robot on a battle screen
should be lit up before and during movement. While time still ticks away,
but you don't lose anything for trying to move somewhere and failing, this
wasn't a major problem when I played the game.
Pressing the B BUTTON during a battle is supposed to make the Robot recharge
faster. When I tried this, it seemed like enemies did a lot more damage, so
you may have a lower defense in exchange.
When a Robot gets Rust, it will lose Energy every so often during a battle.
If you fight very quickly (bombs away!) you may avoid the effect.
When a Robot is confused, you have to just wait it out. I've never seen the
Robot make any attacks while confused, it just wanders around.

The Hero's facing is very significant to starting combats. Walk into the
monsters or at least let them walk into you on the front or forward sides,
otherwise they get first attack. Some, e.g. Masker or Beret, should NEVER
be allowed to get first attack on you!

In battles, attacking from behind is legal, and tends to do more damage. No
attacks from the side, you must be either directly in front of or directly
behind to use "hand-to-hand" weapons, and facing the enemy and on the same
line to use some "shooting" or "distance" weapons. Some, like Bombs, it
doesn't matter where you are.
The most damage I ever saw done by a Robot's attack was 315 - back shot on a
Mushroom with a Hammer 3 Lv9. The most damage I ever saw done by a monster's
attack was 146 - by a Boss, don't remember which, but it was more than
enough to turn the Robot into junk at the time.

Unfortunately, while you're running around "trapped" in various places, and
are unable to get to an R&D, the Portable Invention Machine won't let you
combine things with what the Robot has equipped. Well, actually it won't let
you change the Robot's equipment and then combine things with the items the
Robot used to have equipped. Even in an R&D it takes a lot of switching back
and forth.

I programmed all 3 of my Robots (went from 1 to 3 pretty early) with the same
allocations of program points: equal amounts to all categories. This worked
until level 47, when you can put points only in Energy after all the others
are at 99.


Combinations: (order doesn't matter)
Clean + Clean = Cure
Clean + Cure = Repair
Clean + Repair = Cure
Clean + Smoke = Repair
Clean + Scrap5 = Shield2
Clean + Big Bomb = Repair
Clean + Shield1 = Shield2
Clean + Scrap6 = Hammer1 Lv1
Clean + Rusty Drill= Drill
Cure + Cure = Clean
Cure + Repair = Clean
Cure + Smoke = Big Bomb
Cure + Big Bomb = Repair
Cure + Scrap7 = Repair
Repair + Repair = Smoke
Repair + Big Bomb = Smoke
Repair + Smoke = Cure
Repair + Empty Pack = Quick Pack
Smoke + Smoke = Smoke
Smoke + Bomb1 Lv1 = Big Bomb
Smoke + Big Bomb = Cure
Smoke + Scrap7 = Weather
Big Bomb + Big Bomb = Smoke
Shot1 Lv1 + Shot1 Lv1 = Shot1 Lv2
Shot1 Lv1 + Scrap2 = Shot2 Lv1
Shot1 Lv1 + Shot2 Lv1 = Shot2 Lv2
Shot1 Lv1 + Shot2 Lv2 = Shot2 Lv3
Shot2 Lv2 + Laser1 Lv1 = Shot2 Lv3 (ow!)
Shot2 Lv3 + Shot2 Lv1 = Shot2 Lv4 (ouch!)
Shot1 Lv1 + Shot2 Lv4 = Shot2 Lv5
Shot2 Lv4 + Scrap2 = Shot3 Lv1 (ouch!)(doesn't work for Shot3)
Shot3 Lv1 + Laser2 Lv1 = Shot3 Lv2 (ouch!)
Shot3 Lv1 + Shot1 Lv1 = Shot3 Lv2 (and so on up to Shot3 Lv9)
Shot3 Lv9 + Shot1 Lv1 = Shot3 Lv9
Sword1 Lv1 + Sword1 Lv1 = Sword1 Lv2
Sword1 Lv1 + Sword1 Lv2 = Sword1 Lv3
Sword1 Lv1 + Sword1 Lv3 = Sword1 Lv4
Sword1 Lv1 + Scrap1 = Sword2 Lv1
Sword1 Lv3 + Scrap1 = Sword2 Lv1 (ouch!)
Sword1 Lv2 + Scrap9 = Sword3 Lv1
Sword2 Lv1 + Scrap9 = Sword3 Lv1 (ouch!)(doesn't work for Sword4)
Sword3 Lv1 + Scrap7 = Sword4 Lv1 (doesn't work for Sword 1 or 2)
Sword4 Lv1 + Sword2 Lv2 = Sword4 Lv2 (ouch!)
Sword4 Lv2 + Sword1 Lv1 = Sword4 Lv3 (and so on up to Sword4 Lv9)
Scrap6 + Solar Pack = Hammer2 Lv1 (ouch!)
Scrap1 + Scrap6 = Axe1 Lv1
Sword1 Lv1 + Hammer1 Lv1 = Axe1 Lv2
Sword1 Lv2 + Hammer1 Lv1 = Axe1 Lv3
Sword2 Lv2 + Hammer1 Lv1 = Axe1 Lv3 (ouch!)
Sword1 Lv3 + Hammer1 Lv1 = Axe1 Lv4
Axe1 Lv1 + Scrap1 = Axe2 Lv1
Axe1 Lv4 + Scrap1 = Axe2 Lv1 (ouch!)
Axe2 Lv1 + Axe1 Lv4 = Axe2 Lv3 (!?)
Axe1 Lv1 + Axe2 Lv5 = Axe2 Lv6
Axe1 Lv1 + Scrap9 = Axe3 Lv1 (doesn't work with Axe3 Lv1)
Axe1 Lv1 + Axe3 Lv1 = Axe3 Lv2
Axe3 Lv1 + Axe2 Lv5 = Axe3 Lv3 (!?)
Axe3 Lv1 + Axe2 Lv6 = Axe3 Lv4 (!?)
Axe3 Lv4 + Axe1 Lv1 = Axe3 Lv5
Axe3 Lv4 + Axe1 Lv2 = Axe3 Lv5 (ow!)
Scrap2 + Scrap6 = Celtis1 Lv1
Shot1 Lv1 + Hammer1 Lv1 = Celtis1 Lv2
Shot2 Lv1 + Hammer1 Lv1 = Celtis1 Lv2 (ouch!)
Shot1 Lv2 + Hammer1 Lv1 = Celtis1 Lv3
Celtis1 Lv2+ Celtis1 Lv2 = Celtis1 Lv4
Shot2 Lv3 + Hammer1 Lv1 = Celtis1 Lv4 (ouch!)
Celtis1 Lv2+ Celtis1 Lv4 = Celtis1 Lv6
Celtis1 Lv1+ Celtis1 Lv6 = Celtis1 Lv7
Celtis2 Lv1+ Celtis1 Lv9 = Celtis2 Lv5
Scrap6 + Scrap9 = Celtis3 Lv1
Celtis3 Lv1+ Celtis2 Lv9 = Celtis3 Lv5
Punch1 Lv1 + Punch1 Lv1 = Punch1 Lv2
Punch1 Lv1 + Scrap4 = Punch2 Lv1
Punch1 Lv1 + Punch2 Lv1 = Punch2 Lv2
Punch2 Lv2 + Scrap4 = Punch3 Lv1 (ow!)
Punch1 Lv1 + Scrap9 = Punch3 Lv1 (doesn't work for Punch2 or 3)
Punch1 Lv1 + Punch3 Lv1 = Punch3 Lv2
Punch2 Lv1 + Punch3 Lv2 = Punch3 Lv3 (ouch!)
Punch1 Lv1 + Punch3 Lv3 = Punch3 Lv4 (and so on up to Lv9)
Punch1 Lv1 + Punch3 Lv9 = Punch3 Lv9
Sword1 Lv2 + Laser1 Lv1 = Blade1 Lv3
Sword1 Lv1 + Laser2 Lv1 = Blade1 Lv2 (ouch!)
Sword2 Lv1 + Laser2 Lv1 = Blade2 Lv2
Scrap8 + Smoke = Blade4 Lv1
Scrap2 + Scrap7 = Laser1 Lv1
Laser1 Lv1 + Scrap7 = Laser2 Lv1
Laser2 Lv1 + Shot1 Lv1 = Laser2 Lv2
Laser2 Lv1 + Laser1 Lv9 = Laser2 Lv5
Punch1 Lv1 + Laser1 Lv1 = Blow1 Lv2
Scrap4 + Scrap9 = Blow2 Lv1
Punch2 Lv1 + Laser2 Lv1 = Blow2 Lv2
Punch3 Lv9 + Laser2 Lv1 = Blow2 Lv9
Scrap4 + Scrap10 = Blow3 Lv1
Boots 1 + Scrap3 = Boots 2
Boots 2 + Scrap3 = Boots 3 (doesn't work with Boots 3)
Boots 1 + Scrap7 = Boots 3 (doesn't work with Boots 2)
Scrap3 + Scrap5 = Boots 4
Scrap3 + Scrap9 = Boots 5
Scrap3 + Scrap10 = Boots 6
Scrap5 + Scrap5 = Shield 1
Scrap5 + Scrap9 = Shield 3
Weather + Scrap9 = Shield 4
Scrap7 + Scrap9 = Shield 4
Scrap9 + Scrap9 = Shield 5
Shield 4+ Scrap9 = Shield 5
Bomb 1 + Scrap10 = Bomb 2 (doesn't work for Bomb 2 or 3)
Weather + Scrap10 = Bomb 3
Bomb 1 + Boots 6 = Bomb 4
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