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Ranma 1/2: Super Battle FAQ v?.?
(Ranma Nibunnoichi: Chougi Rambuhen)
****************************************************************************
Sorry, no ascii pic. :(
This file can be found at:
1) ftp.netcom.com in pub/vi/vidgames/faqs
2) The Ranma 1/2 Expanded Homepage,
http://www.coe.uncc.edu/~tecardwe/ranma.html
Note: The format of the FAQ may be slightly different at the two sites.
It also seems like I'll be lurking the following newsgroups regularly, so
you can post a request in one of these newsgroups, too (please try not to
crosspost):
3) alt.fan.r-takahashi
4) alt.manga
5) rec.arts.anime
6) rec.arts.manga
Please send all comments, suggestions, corrections, ideas, questions,
combos, pictures, hate-mail (gawd, I hope not!! ^_^;;), encouragements,
etc., to me at brief@ix.netcom.com.
I'd really LOVE to see your e-mails, so that I know that the hours I
spent was not totally worthless...
****************************************************************************
TABLE OF CONTENTS:
1-0 MISCELLANEOUS GAME INFORMATION
1-1 What does the title mean?
1-2 Is there an U.S. release of the game?
1-3 What are the codes for the game?
1-3-1 The Herb Code
1-3-2 Additional Difficulty
1-4 What are some of the features of this game?
1-4-1 Tag Game
1-4-2 Options
1-4-3 Story Mode
1-4-3-1 Beginning...
1-4-3-2 Before reaching Herb...
1-4-4 Versus Battle
2-0 PLAYING THE GAME
2-1 General Moves
2-1-1 Basic Fighting Techniques
2-1-2 Throwing and Grabs
2-2 Special Moves
2-2-1 Super Moves Info
2-2-2 "Special"
2-2-3 Character Specific Special Moves
2-2-3-01 RANMA SAOTOME (Male)
2-2-3-02 RANMA SAOTOME (Female)
2-2-3-03 RYOGA HIBIKI
2-2-3-04 MOUSSE
2-2-3-05 SHAMPOO
2-2-3-06 UKYO KUONJI
2-2-3-07 AKANE TENDO
2-2-3-08 MARIKO KONJOU
2-2-3-09 GENMA SAOTOME
2-2-3-10 TATEWAKI KUNO
2-2-3-11 KODACHI KUNO
2-2-3-12 HINAKO NINOMIYA
2-2-3-12-1 Normal form
2-2-3-12-2 Powered Up form
2-2-3-13 HERB
2-3 Is there a combo system in this game?
2-3-01 Saotome Ranma Combos
2-3-02 Hibiki Ryoga Combos
2-3-03 Mousse Combos
2-3-04 Shampoo Combos
2-3-05 Tendo Akane Combos
2-3-06 Saotome Genma Combos
2-3-07 Kuno Tatewaki Combos
2-3-08 Herb Combos
3-0 STORY MODE... Continued
3-1 Endings
3-1-01 Ranma Saotome
3-1-02 Ryoga Hibiki
3-1-03 Mousse
3-1-04 Shampoo
3-1-05 Ukyo Kuonji
3-1-06 Akane Tendo
3-1-07 Mariko Konjou
3-1-08 Genma Saotome
3-1-09 Tetewaki Kuno
3-1-10 Kodachi Kuno
3-1-11 Hinako Ninomiya
3-1-12 Herb
4-0 FAQ INFORMATION
4-1 Revision History
4-2 Acknowledgments
4-3 Useless Drivel
****************************************************************************
1-0 MISCELLANEOUS GAME INFORMATION
Basically, info about the game which I wanted to address first, but
didn't know what to title them under.
1-1 What does the title mean?
The romanization of the title of this game is "RANMA NIBUNNOICHI: CHOUGI
RAMBUHEN", Ranma is obviously Ranma's name, "Ni" is 2, "Bun" is
parts,
"No" is of, "Ichi" is 1, "Nibunnoichi" means "1/2".
"Chougi Rambuhen"
Literally means "Super Skill Wild Dance Chapter". "Super Battle" is
pretty close to what it means (or so I'm told). The series the game is
based on is called "Ranma 1/2" because Ranma is half male, half female
(See character descriptions for more details.)
1-2 Is there an U.S. release of the game?
Um.. no. Originally, there was a plan for the game to be brought to the
U.S. under the title "Ranma 1/2: Anything Goes Martial Arts". ("Anything
Goes Martial Arts" is the style of martial arts that Ranma uses.)
Unfortuantely, it has never been released. It is rumored that the game
was cancelled because Rumiko Takahashi, the artist/author of "Ranma 1/2"
was not pleased with the voices of the previous port of the game.
(This piece of info was provided by our ever lost friend--Ryouga! I
don't know what I did, but I've lost your e-mail address, Ryouga... I
hope you're reading) Once again, that's only a _rumor_. The official
explaination is that Toho cancelled the US version, and that's that.
1-3 What are the codes for the game?
Like any fighting game, Ranma 1/2: Super Battle would just not be
complete without some codes of its own. These are ALL of the codes
in the game. Apparently, there are NO turbo codes, and unlike its
predecessor, you can't get a debug screen between fights to change
character, nor is there any way to change characters while in story mode.
1-3-1 The Herb Code:
To use Herb in Story Mode or Vs. Mode, hold down L and R buttons
before the character selection screen shows up. In the Vs. Battle
mode, you can input this code inbetween fights, if you didn't do so
before you entered Vs. Mode.
1-3-2 Additional Difficulty:
For two additional difficulty levels, hold L and R and Select while
pressing start to get to options.
1-4 What are the features of this game?
Lost your instructions manual? Can't understand what the Japanese
instructions are? Here's inforation that'll help you navigate through
the different modes of the game.
1-4-1 Tag Game:
Just like a tag game in a wrestling match... When you see a small
life meter appear below yours, that means the tag partner of your
team (pre-chosen by you, of course) is ready to come in and replace
your original character. To change characters, simply go to the very
end of your side, and press "select". Each character's life meter will
be restored a little bit after they have rested.
1-4-2 Options:
Pretty self explainatory. You can choose ahead of time to fight
against the computer in Vs. Mode. The "Special" button which can be
turned on for each player means that you can execute one of the
special moves of the character that you're using by pressing "R"
instead of actually performing the special move motion. There are four
possible colors for each character, and these can be chosen in here as
well.
1-4-3 Story Mode:
Who says fighting games don't have plot?
1-4-3-1 Beginning...
After you've chosen a character for Story Mode, you will get the
intro story line, in which a generic story is told for each of the
RANMA fighters (except for HERB)...
One day _insert name here_ received a letter.
"This letter brings you an extremely lucky chance! For over
four thousand years Jakou-Maneki has held the most valuble of all
treasures... and now this recipe comes to you. Maneki Neko can make
any wish become real is you mix these twelve ingredients. Now, seek
the ingredients!"
Note: "Maneki Neko" means "Welcome[ing]" or "Beckoning Cat."
It is
a good luck charm commonly used in Japan, which is supposed to
attract money. Different coloring of the cats allegedly are
supposed to attract different things, such as money (most
common), good fortune (rather general), or good health.
Each fighter, after reading the letter, shows their interest, and
reveals their intention for the Maneki Neko.
RANMA: To be cured of his curse (have a normal male body again)
RYOGA: Say goodby to P-CHAN (have a normal male body again)
MOUSSE: "Hmm... the Maneki Neko of Jako Maneki. My only wish is
to become SHAMPOO's groom. But where are my glasses?"
SHAMPOO: A date with RANMA
UKYO: Better business at her okonomiyaki restuarant
AKANE: Learn how to swim
MARIKO: "This is a gift from God. I want to experience the
wonderful feeling of love! Fight! M-A-R-I-K-O! For the sake
of love, I'll go all out!"
GENMA: To have a headful of hair
KUNO: "This presents a problem. It's only natural that this
invitation should come to one as good-looking, fine-featured,
wealthy, modest, strong, brilliant, and wise as myself... but
there is one thing that troubles my mind:
`The pigtailed girl... or TENDO AKANE?' That is the question."
KODACHI: A date with RANMA-sama.
_Insert name here_ went on the journey... but _name_ had
not received the only letter. _Name_'s rivals were also scattered
across the world, looking for the secret ingredients.
1-4-3-2 Before reaching Herb...
That is, after you've defeated all the other characters except Herb,
he will show up and greet you...
"Thank you! You've saved me the trouble of finding the ingredients
myself! This is the treasure of Jakou-Maneki. If you want it, you
must take it by force! (literally, "knock me down and get it.") If
by some incredible chance you manage to defeat me, you're more than
welcome to the treasure"
"But now, taste the power of the dragon's descendant, master of ki,
heir to the throne of Jakou-Maneki!"
To be continued...
1-4-4 Versus Battle
This one is very simple. Go in, choose your characters, set your
attack and defense powers (the more stars you have, the stronger power
you'll have for attack/defense), choose a color (when playing against
the same character, you can still choose to have the same colors, so
you'll have to know which one you are if you decide to choose the same
color for the same character), choose a stage.
2-0 PLAYING THE GAME
(Ranma Nibunnoichi: Chougi Rambuhen)
****************************************************************************
Sorry, no ascii pic. :(
This file can be found at:
1) ftp.netcom.com in pub/vi/vidgames/faqs
2) The Ranma 1/2 Expanded Homepage,
http://www.coe.uncc.edu/~tecardwe/ranma.html
Note: The format of the FAQ may be slightly different at the two sites.
It also seems like I'll be lurking the following newsgroups regularly, so
you can post a request in one of these newsgroups, too (please try not to
crosspost):
3) alt.fan.r-takahashi
4) alt.manga
5) rec.arts.anime
6) rec.arts.manga
Please send all comments, suggestions, corrections, ideas, questions,
combos, pictures, hate-mail (gawd, I hope not!! ^_^;;), encouragements,
etc., to me at brief@ix.netcom.com.
I'd really LOVE to see your e-mails, so that I know that the hours I
spent was not totally worthless...
****************************************************************************
TABLE OF CONTENTS:
1-0 MISCELLANEOUS GAME INFORMATION
1-1 What does the title mean?
1-2 Is there an U.S. release of the game?
1-3 What are the codes for the game?
1-3-1 The Herb Code
1-3-2 Additional Difficulty
1-4 What are some of the features of this game?
1-4-1 Tag Game
1-4-2 Options
1-4-3 Story Mode
1-4-3-1 Beginning...
1-4-3-2 Before reaching Herb...
1-4-4 Versus Battle
2-0 PLAYING THE GAME
2-1 General Moves
2-1-1 Basic Fighting Techniques
2-1-2 Throwing and Grabs
2-2 Special Moves
2-2-1 Super Moves Info
2-2-2 "Special"
2-2-3 Character Specific Special Moves
2-2-3-01 RANMA SAOTOME (Male)
2-2-3-02 RANMA SAOTOME (Female)
2-2-3-03 RYOGA HIBIKI
2-2-3-04 MOUSSE
2-2-3-05 SHAMPOO
2-2-3-06 UKYO KUONJI
2-2-3-07 AKANE TENDO
2-2-3-08 MARIKO KONJOU
2-2-3-09 GENMA SAOTOME
2-2-3-10 TATEWAKI KUNO
2-2-3-11 KODACHI KUNO
2-2-3-12 HINAKO NINOMIYA
2-2-3-12-1 Normal form
2-2-3-12-2 Powered Up form
2-2-3-13 HERB
2-3 Is there a combo system in this game?
2-3-01 Saotome Ranma Combos
2-3-02 Hibiki Ryoga Combos
2-3-03 Mousse Combos
2-3-04 Shampoo Combos
2-3-05 Tendo Akane Combos
2-3-06 Saotome Genma Combos
2-3-07 Kuno Tatewaki Combos
2-3-08 Herb Combos
3-0 STORY MODE... Continued
3-1 Endings
3-1-01 Ranma Saotome
3-1-02 Ryoga Hibiki
3-1-03 Mousse
3-1-04 Shampoo
3-1-05 Ukyo Kuonji
3-1-06 Akane Tendo
3-1-07 Mariko Konjou
3-1-08 Genma Saotome
3-1-09 Tetewaki Kuno
3-1-10 Kodachi Kuno
3-1-11 Hinako Ninomiya
3-1-12 Herb
4-0 FAQ INFORMATION
4-1 Revision History
4-2 Acknowledgments
4-3 Useless Drivel
****************************************************************************
1-0 MISCELLANEOUS GAME INFORMATION
Basically, info about the game which I wanted to address first, but
didn't know what to title them under.
1-1 What does the title mean?
The romanization of the title of this game is "RANMA NIBUNNOICHI: CHOUGI
RAMBUHEN", Ranma is obviously Ranma's name, "Ni" is 2, "Bun" is
parts,
"No" is of, "Ichi" is 1, "Nibunnoichi" means "1/2".
"Chougi Rambuhen"
Literally means "Super Skill Wild Dance Chapter". "Super Battle" is
pretty close to what it means (or so I'm told). The series the game is
based on is called "Ranma 1/2" because Ranma is half male, half female
(See character descriptions for more details.)
1-2 Is there an U.S. release of the game?
Um.. no. Originally, there was a plan for the game to be brought to the
U.S. under the title "Ranma 1/2: Anything Goes Martial Arts". ("Anything
Goes Martial Arts" is the style of martial arts that Ranma uses.)
Unfortuantely, it has never been released. It is rumored that the game
was cancelled because Rumiko Takahashi, the artist/author of "Ranma 1/2"
was not pleased with the voices of the previous port of the game.
(This piece of info was provided by our ever lost friend--Ryouga! I
don't know what I did, but I've lost your e-mail address, Ryouga... I
hope you're reading) Once again, that's only a _rumor_. The official
explaination is that Toho cancelled the US version, and that's that.
1-3 What are the codes for the game?
Like any fighting game, Ranma 1/2: Super Battle would just not be
complete without some codes of its own. These are ALL of the codes
in the game. Apparently, there are NO turbo codes, and unlike its
predecessor, you can't get a debug screen between fights to change
character, nor is there any way to change characters while in story mode.
1-3-1 The Herb Code:
To use Herb in Story Mode or Vs. Mode, hold down L and R buttons
before the character selection screen shows up. In the Vs. Battle
mode, you can input this code inbetween fights, if you didn't do so
before you entered Vs. Mode.
1-3-2 Additional Difficulty:
For two additional difficulty levels, hold L and R and Select while
pressing start to get to options.
1-4 What are the features of this game?
Lost your instructions manual? Can't understand what the Japanese
instructions are? Here's inforation that'll help you navigate through
the different modes of the game.
1-4-1 Tag Game:
Just like a tag game in a wrestling match... When you see a small
life meter appear below yours, that means the tag partner of your
team (pre-chosen by you, of course) is ready to come in and replace
your original character. To change characters, simply go to the very
end of your side, and press "select". Each character's life meter will
be restored a little bit after they have rested.
1-4-2 Options:
Pretty self explainatory. You can choose ahead of time to fight
against the computer in Vs. Mode. The "Special" button which can be
turned on for each player means that you can execute one of the
special moves of the character that you're using by pressing "R"
instead of actually performing the special move motion. There are four
possible colors for each character, and these can be chosen in here as
well.
1-4-3 Story Mode:
Who says fighting games don't have plot?
1-4-3-1 Beginning...
After you've chosen a character for Story Mode, you will get the
intro story line, in which a generic story is told for each of the
RANMA fighters (except for HERB)...
One day _insert name here_ received a letter.
"This letter brings you an extremely lucky chance! For over
four thousand years Jakou-Maneki has held the most valuble of all
treasures... and now this recipe comes to you. Maneki Neko can make
any wish become real is you mix these twelve ingredients. Now, seek
the ingredients!"
Note: "Maneki Neko" means "Welcome[ing]" or "Beckoning Cat."
It is
a good luck charm commonly used in Japan, which is supposed to
attract money. Different coloring of the cats allegedly are
supposed to attract different things, such as money (most
common), good fortune (rather general), or good health.
Each fighter, after reading the letter, shows their interest, and
reveals their intention for the Maneki Neko.
RANMA: To be cured of his curse (have a normal male body again)
RYOGA: Say goodby to P-CHAN (have a normal male body again)
MOUSSE: "Hmm... the Maneki Neko of Jako Maneki. My only wish is
to become SHAMPOO's groom. But where are my glasses?"
SHAMPOO: A date with RANMA
UKYO: Better business at her okonomiyaki restuarant
AKANE: Learn how to swim
MARIKO: "This is a gift from God. I want to experience the
wonderful feeling of love! Fight! M-A-R-I-K-O! For the sake
of love, I'll go all out!"
GENMA: To have a headful of hair
KUNO: "This presents a problem. It's only natural that this
invitation should come to one as good-looking, fine-featured,
wealthy, modest, strong, brilliant, and wise as myself... but
there is one thing that troubles my mind:
`The pigtailed girl... or TENDO AKANE?' That is the question."
KODACHI: A date with RANMA-sama.
_Insert name here_ went on the journey... but _name_ had
not received the only letter. _Name_'s rivals were also scattered
across the world, looking for the secret ingredients.
1-4-3-2 Before reaching Herb...
That is, after you've defeated all the other characters except Herb,
he will show up and greet you...
"Thank you! You've saved me the trouble of finding the ingredients
myself! This is the treasure of Jakou-Maneki. If you want it, you
must take it by force! (literally, "knock me down and get it.") If
by some incredible chance you manage to defeat me, you're more than
welcome to the treasure"
"But now, taste the power of the dragon's descendant, master of ki,
heir to the throne of Jakou-Maneki!"
To be continued...
1-4-4 Versus Battle
This one is very simple. Go in, choose your characters, set your
attack and defense powers (the more stars you have, the stronger power
you'll have for attack/defense), choose a color (when playing against
the same character, you can still choose to have the same colors, so
you'll have to know which one you are if you decide to choose the same
color for the same character), choose a stage.
2-0 PLAYING THE GAME
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- Ranma Super Battle FAQ by System on 13/03/2006, 06:02
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