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Submitted by System on 13/03/2006, 06:02. Print file.
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WALKTHRU
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This walkthru is long. There are literally hundreds of ways to play the game.
I will tell you how I made it through best, and tell you some other possibility
opportunities as well. The overall process is the same, no matter who you use
in your party. Another thing. I will mention Save Points periodically, but
you should know that whenever you find one, USE IT. Even if not included in
the walkthru, SAVE YOUR GAME at these points. Also save whenever you return to
the field after completing a major objective.

1. Narshe, the beginning of the game:
You arrive at Narshe. Walk through the town. You can only go one way,
anyway! Fight the sentries and doggies with them. Your goal is the mines at
the top of town. Once inside, seek out the first Save Point on the left. Now
continue straigh up. One of the Imperial Soldiers will open the gate which
blocks access to the frozen Esper. Then you must defeat Whelk.
BOSS: Whelk
STRATEGY: Aim only for the head. When he goes into his shell, do not attack.
Terra should launch Tekmissiles and the others should use Ice or Bolt beams.
This should be an easy battle. If you get hurt badly, use a Heal Force.
NOTES: Don't hit the shell. It absorbs attacks and then it counter-attacks.
So now you reach the Esper. So long, Vicks and Wedge! You're off on a
one-way trip to limbo... Now Terra is alone.

2. Returner base in Narshe
You wake up in the single Returner's house. He will show you the Slave
Crown. Make sure you check the clock in the house. It contains an Elixir. Go
out the back door and head into the mines. Make sure you save at the first
opportunity, a small platform of land near the Moogle Village. When you go up,
you will be attacked by the guards. You will fall down a pit and go unconscious
on the ground. Then Locke and three parties of moogles come to your rescue.
BOSS: Several soldiers
STRATEGY: Take your parties in order from weakest to strongest. This means that
you should use up the four-moogle parties first, and save the one with Locke for
a last resort. You want Locke to live and gain some instead of dying. If you
wish, position the three parties about half a screen away from Terra, blocking
the pathways to her. I advise going ahead, though, since if one of these is
defeated and near Terra, the soldiers will get her. Don't worry about curing
the Moogles. Just keep fighting till they all die.
NOTES: That's pretty much it. The final soldier is the commander. Use your
party with Locke for him. You will want the extra power he gives you. Have
Mog do the Dusk Requiem Dance, which you automatically learn after one battle
in the caves. Also, try not to kill all the soldiers; just nail the commander!

3. Locke, Edgar, and Figaro Castle
Locke picks up Terra and brings her out a secret exit/entrance to Narshe
after the battle is over. You cannot re-enter Narshe for quite a while. Head
south to Figaro Castle. You have no alternative. Once inside, You will meet
up with King Edgar. Give him his name and then he will tell you that he must go
do something. Just wander around and take a rest in the beds. This is a good
place to gain some levels for Terra and Locke. Go to the desert and use Terra's
Fire spell on the monsters there, targeting all. Pretty good tactic. When you
are ready, return to the throne room (talk with Matron first) and talk to
Edgar. You may wish to buy his tools at the store. Get all of them. They are
all useful. His AutoCrossbow will prove VERY effective at this point in the
game. Now you are ready for the scene with Kefka. The slimebucket approaches
and makes demands. He'll leave soon enough. Get all chests and do your
shopping, and save the game. Now sleep in the room in the right-hand tower.
During the night the Empire will attack.

4. Emergency! To South Figaro!
Locke, Edgar, and Terra escape Figaro by Chocobo. Then Figaro sinks
into the desert to protect itself. Some MagiTek Armors will follow you. This
will be when Edgar and Locke find out about Terra's magical abilities. Next,
head to South Figaro through the cave to the Southeast.
BOSS: Some MagiTek Armor
STRATEGY: Easy battle. Use magic and weapons to kill them quickly.
NOTES: If you use magic, Locke and Edgar "swoon" in a cute little scene . If
you don't, the first time you use magic with them around will make this happen.
Just a little odd fact.

5. South Figaro
This is your first town beyond Narshe (I don't call Figaro Castle a town
because it has no houses). Check all the crates, pots and boxes here. Many of
them contain valuable Items like Tonic and Tincture. Here you will find out
about Duncan, Vargas, and Sabin. To get Sabin, you must first go to his house.
To get there, head directly North of town until you find the small house next to
a tree. Go in. Here you can sleep and restore HP, MP, and Status. When you
leave, an old man is near the well. He tells you that Sabin is at Mt. Kolts.

6. Mt. Kolts
Go back to South Figaro. You will want several Antdots and Eyedrops,
as these are things you will need to use frequently after battles on Mt. Kolts,
where many monsters use blinding and poisoning attacks. Rent a Chocobo and go
Northeast. You will find the entrance to Mt. Kolts. Go through the caves as
quickly as possible. Look for an area where there is a large wall to your right.
Try to go into it at the very top, and you will find a hidden path. Follow this
to a seemingly dead end. Now enter the rock on your left. Hidden treasure!
This is the only place you may find an Atlas Armlet until the World of Ruin.
Now continue on your way. Save at the Save Point. Walk all through the spiral
mountain path, until you reach the center. Prepare for an easy battle. First,
Vargas will attack you. Then Sabin will come. Vargas will use the mortal Blitz
called Blizzard Fist, which you, unfortunately, can never get, and kills all but
Sabin. Use the Blitz Pummel on Vargas to defeat him instantly! In fact, that
is the only way you can kill him!
BOSS: Vargas
STRATEGY: Use Sabin's Blitz movement.
NOTES: None. This is easy. Also; you may wish to, at South Figaro, buy some
Relics like the Star Pendant and Goggles to prevent Poison/Blindness.

7. The Returners' Base
After you kill Vargas, make your way out of the mountain through the
open doorway Vargas no longe blocks. Now save your game. Go North to find an
opening in the mountain. It is on the right, and is a cave the Returners use as
their headquarters. Once inside, follow the Returner, checking pots and crates
as you go. The room on top contains several treasures. Above the pots and
stuff in that room you can enter the wall on the right, I believe, to get some
other pots you couldn't reach before. After this, go talk to Banon. Once that
is done, take a nap to restore HP, MP, and Status. Find Banon outside the cave,
and tell him no. Then go back in and talk to the soldiers. You will get the
RELIC Genji Glove. Now say yes. When the Empire attacks, get ready to high-
tail it outta there. Go through the new opening near Banon's original position
when you met him the first time. Jump onto the raft and away you go.

8. Rafting Ride
On the rafting ride, simply wander around the river. It's not long.
Don't worry about wrong turns; as penalty, you may have to fight a battle, but
that shouldn't really make any difference. When you reach the caves, save at
the Save Points. When you reach Ultros, the boss, the party will be split.
BOSS: Ultros
STRATEGY: Use Terra's Fire spell for high damage. Use your best Tool and try
to do the Aura Bolt Blitz as much as possible. Make Bannon do Health at every
opportunity. DO NOT STOP DOING HEALTH! Many times it will save his life. If
Ultros hits him with an individual attack, he will die no matter what. This
happens about half the time, so you may have to repeat the battle once or twice.
NOTES: After this battle, Sabin will be lost. Don't worry, you'll get him back.
Also, put all characters IN THE BACK ROW. Ultros' focused Tentacle attack on
one person will cause massive damage and will INSTANTLY KILL BANON! If he's in
back, he won't die from one hit! Make sure he ALWAYS does Health.

Important Note: Now you have 3 options! Play them in whichever order you like,
they all must be completed!

-==- Terra, Banon, and Edgar Scenario:

9. To Narshe!
Once you exit the river, you will be South and West of Narshe. Return
to Narshe to converse with the Elder. Here the party will split up. Take
whoever you want to go with you. If you take Edgar and Sabin, you can see the
scene where Sabin left home. It's pretty interesting. You find out later in
the game that the coin that Edgar tosses was really one-sided, and that he let
Sabin win. Head to Figaro Castle, in case you didn't just figure that out.
NOTE: If you take only 3 peple, you may join up with Shadow again!
*NOTE*: If you don't get the chance to chose party, you will after the other two
groups reach Narshe as well.


-==- Locke's Scenario:

10. South Figaro again
Locke is alone is South Figaro. This is a pretty easy scenario, and
quite profitable. First, find the save point in the basement of the house you
start off right next to. Then go to the Item Shop. Fight the merchant and
Steal his clothes (and sometimes a Guardian Knife as well). Now you are dressed
as a merchant. Go to the rich man's house and down his stairs. The boy will
allow you to pass. Now, either dress as a soldier (no real purpose) or just
go and buy crap, then go to the basement of the Cafe. Inside, fight the
merchant to steal his Cider from the table. Go back to the Rich Man's house,
and give the man his cider. Then, go back downstairs and tell the boy the
password "Courage" if I remember right (it's the middle one in the list). He
will open a passage for you. Take it to the Ultra-Rich-Man's house. When you
arrive, go into the house (get the stuff in the barrels outside first). Go to
the top floor, the Ultra-Rich-Man's bedroom. Walk across the beds and behind
the bookshelf. Take the stairs down. When offered to change clothes, it
doesn't matter if you do or don't. Here's a secret. Instead of going to the
doors nearby, go straight down from the place where the game asks if you want
to change clothes. Then go down the hidden steps inside the wall you are in.
Grab the obvious chest in the little prison room. Then get the one even
Nintendo Power didn't notice, it's sitting behind the bars in the cell on the
right. Helpful little item; RunningShoes. Your first pair. Casts Haste on
the wearer. A good Relic! Now, go back up the steps and then go to the first
door on the right. Watch the scene then go into the room. Release Celes then
steal the Clock Key from the sleeping soldier. Go out and one door to the
right. It contains a Save Point. Use it then head into the last door on the
right. This is a small maze of winding walls and hidden passages. Explore it
carefully, and try not to get hurt too much. Head in the general direction
of down and right to get out. When you do, exit the town and save your game.
Good work!

11. The Cave to Figaro
Go back to Sabin's house to heal HP, MP, and Status. Then go to the
cave to Figaro. Walk through it. Make sure to use the recovery spring near
the end of it (heading back it's near the end, heading to South Figaro it's at
the beginning). Then go down. Prepare to fight an EASY battle.
BOSS: TunnelArmr
STRATEGIES: Use Runic for Celes, and have Locke steal the nifty Item (it's
usually a Guardian or Air Lancet). Then have Locke attack continuosly while
Celes continues Runic Blade. It should be pretty easy. You're in the clear!
Hooray! If the other two scenarios are complete, you will instantly be warped
to Narshe! Otherwise, you'll be warped back to the Scenario Select for another
scenario.

-==- Sabin's Scenario:

12. North of the Veldt
You arrive at the base of a river. First go east to the lone house of
Gau's father. Talk to Shadow and have him join(you'll need the extra man
power in the battles, boss, etc.). Then buy 99 Shurikens for him from the
merchant. They're cheap, but cause high damage. Then go into the house, if
you want. The bed inside is a free place to restore HP, MP, and Status. After
this, head East and then South to reach the Imperial Base

13. Imperial Base vs. Doma Castle
Save before entering the patch of desert near the bridge; it's the
Imperial Base. Once in, listen to the stupid soldiers. Then go into the tents
on the left and right. On the right, choose the option "Punch it" to avoid
battling the sentry dog. Otherwise you can choose "Kick it" (this refers to the
locked chest in the corner of the tent). Now go out of the tent and head down
the path. Watch Kefka. Then watch the Doma scenario. When you are Cyan,
simply attack the commander. Use the SwordTch "Retort" (#2) to get an EASY
victory. Then the scene goes back to the Imperial Base. Keep hitting Kefka
in each battle. He runs after one hit. Fight the solider, but it's too late.
Kefka has poisoned Doma! The scene switches back there. As Cyan, you will see
the king die. Then, don't go into the upper right door just yet. First go
to the basement and get the Remedy from the pot near the dead soldier. Then go
to that upper right door on the floor above. Watch the little scenario there,
then the scene goes back to the Imperial Base, this time with Cyan. Walk up
to Cyan and talk to him (if you go inbetween him and the soldiers, you can see
a slightly amusing thing happen when you talk to Cyan). Help him fight the
loser soldiers each time. Then yuo'll hop into MagiTek armor, and the key to
that is just fight your way out of the base the way you came in. Injured? Use
Heal Force for some free healing power. Unfortunately the MagiTek armor is left
behind at the base.

14. The Phantom Forest
Don't worry about Doma castle. It is held by the Empire now, and you
cannot enter. So just go south and then west across the next bridge, then south
to the entrance of a large forest. SAVE! Then go into the forest. Run or
fight the Ghosts, and other such creatures. Then follow all the signs to the
Train. There is a recovery spring in this area, you can't go through without
finding it. You may want to stay around there and grab a couple Levels. Then
go to the train, like I was saying. Get on, and go to the caboose to save the
game. Talk to the ghost there to get him to join the party. Then go left.
For time saving, I'll just say this: keep going left until you have jumped the
cars with Sabin. Now I'll explain more. Go into the car on the left to
detach the other cars. Hit the same switch again to lower the walls when you
are free to move again. Save. Then go to the left some more. The next car
contains a diner which restores HP, MP, and Status as many times as you desire.
When done, go around the dining room car (you can't walk through it). Go in to
it from the other side to grab an Earring RELIC from the chest. Go left some
more. Fight Ziegfried if you want, one hit and he'll die anyways. Then keep
heading left all the way to the room before the engine. Save there, then go
to the engine room and hit the first and third switches (it's written on the
controls if you press A while facing them). Then leave the room, go up the
engine, and press on the smokestack. The train will fight you.
BOSS: Phantom Train
STRATEGIES: Have Cyan use "Retort", have Shadow (if he's still with you) throw
Shurikens, and have Sabin do the AuraBolt Blitz. Decently easy battle.
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