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Home » Sega Saturn » King Of Fighters '97 » King Of Fighters '97 FAQ
Submitted by System on 13/03/2006, 06:02. Print file.
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Unpublished work Copyright 1997-1998 Kao Megura

This FAQ is for private and personal use only. It can only be
reproduced electronically, and if placed on a web page or site, may be
altered as long as this disclaimer and the above copyright notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
books, etc. or being incorporated into magazines, etc. in ANY way.
This FAQ was created and is owned by me, Kao Megura .
All copyrights and trademarks are acknowledged that are not specifically
mentioned in this FAQ. Please give credit where it is due.

The King of Fighters series is (c) SNK Corporation and (c) SNK
Corporation of America.

This document can be found at the following locations:
-------------------------------------------------------------------------
Kao Megura's Home Page kao.home.ml.org
GameFAQs www.gamefaqs.com


Sites concerning KoF that you really should check out:
-------------------------------------------------------------------------
Arcade Games Page home.pacific.net.sg/~lancer/
Chika's King of Fighters Zone members.aol.com/iorin/chika/
YuRiMai's Trash Compactor www.deathsdoor.com/mai/
MadMan's Cafe www.deathsdoor.com/mmcafe/
Gunsmith HQ www.geocities.com/Tokyo/Towers/3860/
The KoF Guide Page www.geocities.com/TimesSquare/Alley/4810/


This FAQ has a companion file, "The King of Fighters '97 Mini-FAQ". It
can be found at my homepage and is a short list of moves and codes for
easy reference.

This work was a compilation of contributed information until v3.3. All
credit for previous versions goes to the forty-seven contributors :)


-------------------------------------------------------------------------
t a b l e o f c o n t e n t s
-------------------------------------------------------------------------

1. H O W T O P L A Y

2. T H E C O N T E S T A N T S

- hero team
- fatal fury team
- art of fighting team
- ikari team
- psycho soldier team
- '97 women's team
- kim team
- new faces team
- '97 special team
- iori yagami
- shingo yabuki

3. O T H E R C H A R A C T E R S

- '94 style kyo kusanagi
- on a moonlit night, iori goes insane due to orochi blood
- in the darkness, orochi blood awakens leona
- yashiro of the parched earth
- shermie of the insanely violent lightning
- chris of the flame of destiny
- orochi

4. M I S C E L L A N E O U S

- tricks and codes
- playing the game
- two modes of play
- fight information
- command attacks chart
- interruptible attacks chart
- teammate relations chart
- stage information
- intermissions and endings

5. A U T H O R ' S N O T E S

- special thanks
- revision history
- a note from the author


=========================================================================
1. h o w t o p l a y
=========================================================================

Here's a brief explanation of the controls:

UB U UF Jump Backward Jump Up Jump Forward
\ | /
B -- N -- F Retreat/Block Neutral Approach
/ | \
DB D DF Defensive Crouch Crouch Offensive Crouch


B C D Weak Kick Strong Punch Strong Kick
A Weak Punch

All the moves in this FAQ are displayed using written notation. If you
are on the second player (right) side, you will be facing the other way,
so reverse all left- and right-based directions. Use the buttons to
inflict damage, and the joystick to maneuver yourself around the playing
field. Use a combination of joystick directions anStrong Kicks to perform
special moves and other various commands. Move notation includes:

QCF (Quarter Circle Forward) Rotate joystick from D to DF to F.
QCB (Quarter Circle Backward) Rotate joystick from D to DB to B.
HCF (Half Circle Forward) Rotate joystick from B to D to F.
HCB (Half Circle Backward) Rotate joystick from F to D to B.

Otherwise, moves are performed by pressing in one of eight directions
(the 'neutral' position is not listed unless for an alternate joystick
command), then in another direction, and so on, before pressing a
button.


=========================================================================
2. t h e c o n t e s t a n t s
=========================================================================

This section lists each character, their name, what team they're
affiliated with, some quick stats. on that character, and then a listing
of their throw techniques, command attacks, special moves, Desperation
Moves (DMs) and Super Desperation Moves (SDMs). Following the main
moves list is a short listing of character quotes (and if applicable,
English translations of what they say). Note that quotes are not listed
for attacks if the person is saying the name of their attack (such as
Terry yelling 'Power Wave!' during the Power Wave). The format for this
section is as follows:

J: The Japanese move name.
E: An English translation of the move name.
M: How to perform the move.
H: How many hits the move causes.
C: Comments on using the move.

Not all of these criteria apply to every move (for example, you don't
need a hit count for throws), in which case the useless criteria simply
isn't written. Note that ALL hit information is taken from the Sega
Saturn version of this game.


-------------------------------------------------------------------------
KYO KUSANAGI (Hero Team)
-------------------------------------------------------------------------

NATIONALITY: Japanese HOBBIES: Writing poetry
BIRTH DATE: 12/12/76 FAVORITE FOOD: Barbecued fish
AGE: 20 FAVORITE SPORT: Ice hockey
HEIGHT: 181 cm MOST VALUABLE: Motorcycle, girlfriend (Yuki)
WEIGHT: 75 kg HATES THE MOST: Hard work
BLOOD TYPE: B FIGHTING STYLE: Kusanagi Style Ancient
Martial Arts


J: Hachi Tetsu
E: Forged Iron
M: When close, B / F + Strong Punch


J: Issetsu Seoi Nage
E: Burden of the Lone Temple Throw
M: When close, B / F + Strong Kick


J: Ge Shiki: Naraku Otoshi
E: Foreign Style: Hades Drop
M: Jump, D + Strong Punch
H: Strong 1
C: A knockdown attack. Has fast recovery.


J: Ge Shiki: Gou Fu You
E: Foreign Style: Thunder Axe Positive
M: F + Weak Kick
H: Weak 2
C: An overhead attack.


J: Hachi Juu Hachi Shiki
E: Style No. 88
M: DF + Strong Kick
H: Strong 2


J: Hyaku Juu Yon Shiki: Ara Gami
E: Style No. 104: Wild Bite
M: QCF + Weak Punch
H: Weak 1
C: Follow with Kuu Kizu or Ya Sabi. Can negate some projectiles.


J: Hyaku Ni Juu Hachi Shiki: Kuu Kizu
E: Style No. 128: Nine Wounds
M: QCF + Punch
H: Weak 1, Strong 1
C: Follow with Nana Se or Migiri Ugachi.


J: I-Hyaku Ni Juu Nana Shiki: Ya Sabi
E: Self (Taught) Style No. 127: Eight Tarnish
M: HCB + Punch
H: Weak 1, Strong 1
C: Follow with Nana Se or Migiri Ugachi.


J: I-Hyaku Ni Juu Go Shiki: Nana Se
E: Self (Taught) Style No. 125: Seven Chance
H: Weak 1, Strong 1
M: Press Kick


J: Ge Shiki: Migiri Ugachi
E: Foreign Style: Time Drill
H: Weak 1, Strong 1
M: Press Punch


J: Hyaku Juu Go Shiki: Doku Gami
E: Style No. 105: Poison Bite
M: QCF + Strong Punch
H: Strong 1
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Other files from this game:
  1. King Of Fighters '97 FAQ by System on 13/03/2006, 06:02
    FAQ
  2. King Of Fighters '97 FAQ by System on 13/03/2006, 06:02
    Beginner FAQ