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-----------------------------------------------------------
- Grandia Complete Game Info V1.5 -
- by Dalez (dalez1999@yahoo.com) -
- Last updated 02/24/2000 11:04 PM -
-----------------------------------------------------------
TABLE OF CONTENTS
I Intro
List of Characters
Outside Combat
Combat
II The Walkthrough
Messina, The Old Continent
a. Town of Parm
b. Marna Road
c. Sult Ruins
d. Leck Mines
e. The Steamer
f. Ghost Ship
Elencia, The New World
a. Port of New Parm
b. Town of New Parm
c. Merrill Road
d. Feena's House
e. Underground Passage
f. Rangle Mountains
g. Road to Dom Ruins
h. Dom Ruins
i. Herb Mountains
j. Garlyle Base
k. Military Train
l. West Misty Forest
m. Luc Village
n. God of Light Mountain
o. East Misty Forest
p. The End of the World
The Lost World
a. Valley of the Flying Dragon
b. Dight Village
c. Mt. Typhoon
d. Typhoon Tower
e. Lama Mountains
f. Gumbo Village
g. Volcano
h. Twin Towers
i. Mysterious Vanishing Hill
j. Pirate's Island
East Elencia
a. Virgin Forest
b. Cafu Village
c. Petrified Forest
d. Tower of Doom
e. Zil Desert
f. Soldier's Graveyard (Side Dungeon)
III The Lists
Items
Weapons
Armor
Shields
Helmets
Shoes
Jewelry
Special Moves
Magic Spells
Enemies
IV Conclusion/Credits
Credits
Future Changes/Additions
Other FAQs by the same author
Updates/Revisions/Releases/etc
------------------------------
(2/7/00) * Decided to release this, though it's nowhere near complete.
* Walkthrough finished up until the Town of New Parm.
(2/10/00) * Reformatted... -sigh-, maybe someday, in some FAQ, I will
get this right the first time...
* Walkthrough finished up until West Misty Forest
(2/13/00) * Walkthrough finished up until Dight Village
* Added a note about secret passages in Dom Ruins
(2/15/00) * Sure it's early, but this is one huge update. :P
* Added some stuff I had missed to the Dom Ruins, including
the secret passages
* Well. Let be it known that Dalez, the great master of the
obvious, has finally realized that the Gold amounts are
totally messed up. Since the game conveniently doesn't tell
you how much Gold you pick up when you find some, I assumed
that all pouches held 10G and all chests held 30G. This isn't
the case! From the Typhoon Tower on, the correct G amounts
are implemented. It will be a while before I get in the
correct amounts up until that point. As the saying goes...
"Oops!!!" Sorry about that.
* Added "Future Changes/Additions" section thanks to that
"minor error" on my part. -sigh-...
* Went ahead and started the lists section, just because I had
nothing else better to do :P
* Went ahead and re-typed the intro, also because I had nothing
else better to do
* Walkthrough finished up until Gumbo Village
(2/18/00) * Added _another_ secret passage in the Dom Ruins... boy I just
seem to blow right by those don't I... :P
* Walkthrough of Disc 1 complete. Hooray! :)
(2/24/00) * Sorry for the delay... I took a short breather so to speak
after finishing the first Disc, but now I've started back
up again, so... :)
* Walkthrough finished up until Zil Desert... Soldier's
Graveyard (side dungeon) included.
*********************************************
* PART ONE: THE INTRODUCTION *
*********************************************
Welcome to my "un-official" Grandia FAQ! It's... err... still
not finished, but when it is, this document will give you everything
you need to know to make it through this great game from Game Arts,
the makers of the ever-popular Lunar series. Though the game
kinda suffers from a childish look and a mediocre storyline, this
game is still stands as my second-most favorite PlayStation RPG,
second only to FF7. -waits for the flames to begin-
Anyway, this is the largest project I have undertaken thus
far, so bear with me. I'm working as hard as I can to get this
thing complete... the Grandia theme song has been permanently
etched into my brain. It's hard to sleep with that damn music
playing 24/7... :P
LIST OF CHARACTERS
---->Playable Characters This allows you to build up power for a second or
two and unleash one devastating attack against the enemy.
The blow won't be as powerful as a combo attack, but it will
be able to cancel enemy moves (more on this in a second).
Move/Magic --> Allows the character to execute a special move or
cast a spell. After the move or magic is selected, the character
will begin casting the spell or charging up for the move. During
this time, the character's icon will move slowly to the right
until it reaches the "Act" mark. When it reaches the "Act" mark,
the character will do the move or cast the spell. Beware...
some enemy skills will mess up your move or spell... if an enemy
hits you with a powerful attack while you are charging, it may
mess you up and you'll not be able to execute the move or spell.
Note you'll only be able to use a move or spell if you have enough
SP (for moves) or MP (for magic) remaining.
Items --> Allows you to use an item from your inventory. Not all
items can be used in battle, however. :P
Escape --> This option lets you run away from the monsters. The
chance of escaping depends on the total movement points of the
party. You won't be able to escape from some monsters, mostly
bosses. You won't gain any EXP, Gold, or items from the
monsters, but you will still gain weapon and magic skills.
Defend --> Allows you to defend against incoming attacks. There
are two defense options... "Endure" and "Evasion". "Endure"
focuses on reducing the damage dealt from blows... a character
defending in this manner will receive 1/3 normal damage, as well
as have a 2/3 chance of avoiding bad status effects. "Evasion"
focuses on moving out of the way, hopefully far enough where the
enemy can't reach you. Choose where you want to run to and
your character will run to the spot indicated.
Look --> Lets you view information on enemies and characters..
basically their name, HP, and what action they are performing.
If you use this on an enemy who is charging up for a skill, the
person that is targeted will be highlighted on the IP bar. You
can use this command as much as you want.
Tactics --> Lets you set up AI tactics for your party members,
in case you get lazy and want the computer to fight your battles
for you. There are 6 modes of AI you can choose from. "Single
Tactics" lets you set up individual AI modes for each character,
while "Party Tactics" let you set up an AI mode for all characters
at once.
Manual -> This is the mode of choice. You'll be able to issue
all commands yourself.
Play Fair -> The character will solely use their weapons... no
moves or magic. Useful when fighting weak enemies.
Power Up -> Use items, moves, and magic to increase the ability
of your party members, then fight.
Withdraw -> Puts the character purely on defense mode. Don't
set this to Party Tactics or you'll just sit there and let
the enemy beat up on you. :P
Safety -> Use healing items, moves, and magic to ensure your
party members are in top condition.
Go Wild -> Causes the character to go berserk, using their
most powerful moves and magic. Useful for watching a weak
group of enemies get smeared... use this near a Save Point
where you can get that SP and MP back easily. Muhahahah :P
Meanie -> Use items, moves and magic that generally make it
harder for the enemy to fight... namely status changing items
or skills that decrease attack/defense/move levels.
-->Attribute Levels Increasing this level will cause your attacks to
deal greater damage.
Defense Level --> Increasing this level will cause you to sustain
less damage from enemy attacks.
Move Level --> Increasing this level will allow you to move further
during your attacks.
Agility Level --> Increasing this level will increase your speed
as well as the probability of dodging attacks.
Life Level --> Increasing this level will increase the character's
Max HP for the duration of the battle! :)
-->Status Ailments The character's special moves have been sealed.
Magic Block --> The character's magic spells have been sealed.
Sleep --> The character has fallen asleep, and cannot issue any
commands until they wake up.
Paralysis --> The character has been paralyzed, and cannot issue any
commands until the paralysis wears off.
Confusion --> The characer will issue a command at random. It's
hard to say exactly what they'll do... they may use
an item on an enemy, attack one of your characters,
etc.
Well, that's about all you need to know. Now, enough with that
mess! On with the walkthrough!
*********************************************
* PART TWO: THE WALKTHROUGH *
*********************************************
--------MESSINA, THE OLD CONTINENT--------
- Grandia Complete Game Info V1.5 -
- by Dalez (dalez1999@yahoo.com) -
- Last updated 02/24/2000 11:04 PM -
-----------------------------------------------------------
TABLE OF CONTENTS
I Intro
List of Characters
Outside Combat
Combat
II The Walkthrough
Messina, The Old Continent
a. Town of Parm
b. Marna Road
c. Sult Ruins
d. Leck Mines
e. The Steamer
f. Ghost Ship
Elencia, The New World
a. Port of New Parm
b. Town of New Parm
c. Merrill Road
d. Feena's House
e. Underground Passage
f. Rangle Mountains
g. Road to Dom Ruins
h. Dom Ruins
i. Herb Mountains
j. Garlyle Base
k. Military Train
l. West Misty Forest
m. Luc Village
n. God of Light Mountain
o. East Misty Forest
p. The End of the World
The Lost World
a. Valley of the Flying Dragon
b. Dight Village
c. Mt. Typhoon
d. Typhoon Tower
e. Lama Mountains
f. Gumbo Village
g. Volcano
h. Twin Towers
i. Mysterious Vanishing Hill
j. Pirate's Island
East Elencia
a. Virgin Forest
b. Cafu Village
c. Petrified Forest
d. Tower of Doom
e. Zil Desert
f. Soldier's Graveyard (Side Dungeon)
III The Lists
Items
Weapons
Armor
Shields
Helmets
Shoes
Jewelry
Special Moves
Magic Spells
Enemies
IV Conclusion/Credits
Credits
Future Changes/Additions
Other FAQs by the same author
Updates/Revisions/Releases/etc
------------------------------
(2/7/00) * Decided to release this, though it's nowhere near complete.
* Walkthrough finished up until the Town of New Parm.
(2/10/00) * Reformatted... -sigh-, maybe someday, in some FAQ, I will
get this right the first time...
* Walkthrough finished up until West Misty Forest
(2/13/00) * Walkthrough finished up until Dight Village
* Added a note about secret passages in Dom Ruins
(2/15/00) * Sure it's early, but this is one huge update. :P
* Added some stuff I had missed to the Dom Ruins, including
the secret passages
* Well. Let be it known that Dalez, the great master of the
obvious, has finally realized that the Gold amounts are
totally messed up. Since the game conveniently doesn't tell
you how much Gold you pick up when you find some, I assumed
that all pouches held 10G and all chests held 30G. This isn't
the case! From the Typhoon Tower on, the correct G amounts
are implemented. It will be a while before I get in the
correct amounts up until that point. As the saying goes...
"Oops!!!" Sorry about that.
* Added "Future Changes/Additions" section thanks to that
"minor error" on my part. -sigh-...
* Went ahead and started the lists section, just because I had
nothing else better to do :P
* Went ahead and re-typed the intro, also because I had nothing
else better to do
* Walkthrough finished up until Gumbo Village
(2/18/00) * Added _another_ secret passage in the Dom Ruins... boy I just
seem to blow right by those don't I... :P
* Walkthrough of Disc 1 complete. Hooray! :)
(2/24/00) * Sorry for the delay... I took a short breather so to speak
after finishing the first Disc, but now I've started back
up again, so... :)
* Walkthrough finished up until Zil Desert... Soldier's
Graveyard (side dungeon) included.
*********************************************
* PART ONE: THE INTRODUCTION *
*********************************************
Welcome to my "un-official" Grandia FAQ! It's... err... still
not finished, but when it is, this document will give you everything
you need to know to make it through this great game from Game Arts,
the makers of the ever-popular Lunar series. Though the game
kinda suffers from a childish look and a mediocre storyline, this
game is still stands as my second-most favorite PlayStation RPG,
second only to FF7. -waits for the flames to begin-
Anyway, this is the largest project I have undertaken thus
far, so bear with me. I'm working as hard as I can to get this
thing complete... the Grandia theme song has been permanently
etched into my brain. It's hard to sleep with that damn music
playing 24/7... :P
LIST OF CHARACTERS
---->Playable Characters This allows you to build up power for a second or
two and unleash one devastating attack against the enemy.
The blow won't be as powerful as a combo attack, but it will
be able to cancel enemy moves (more on this in a second).
Move/Magic --> Allows the character to execute a special move or
cast a spell. After the move or magic is selected, the character
will begin casting the spell or charging up for the move. During
this time, the character's icon will move slowly to the right
until it reaches the "Act" mark. When it reaches the "Act" mark,
the character will do the move or cast the spell. Beware...
some enemy skills will mess up your move or spell... if an enemy
hits you with a powerful attack while you are charging, it may
mess you up and you'll not be able to execute the move or spell.
Note you'll only be able to use a move or spell if you have enough
SP (for moves) or MP (for magic) remaining.
Items --> Allows you to use an item from your inventory. Not all
items can be used in battle, however. :P
Escape --> This option lets you run away from the monsters. The
chance of escaping depends on the total movement points of the
party. You won't be able to escape from some monsters, mostly
bosses. You won't gain any EXP, Gold, or items from the
monsters, but you will still gain weapon and magic skills.
Defend --> Allows you to defend against incoming attacks. There
are two defense options... "Endure" and "Evasion". "Endure"
focuses on reducing the damage dealt from blows... a character
defending in this manner will receive 1/3 normal damage, as well
as have a 2/3 chance of avoiding bad status effects. "Evasion"
focuses on moving out of the way, hopefully far enough where the
enemy can't reach you. Choose where you want to run to and
your character will run to the spot indicated.
Look --> Lets you view information on enemies and characters..
basically their name, HP, and what action they are performing.
If you use this on an enemy who is charging up for a skill, the
person that is targeted will be highlighted on the IP bar. You
can use this command as much as you want.
Tactics --> Lets you set up AI tactics for your party members,
in case you get lazy and want the computer to fight your battles
for you. There are 6 modes of AI you can choose from. "Single
Tactics" lets you set up individual AI modes for each character,
while "Party Tactics" let you set up an AI mode for all characters
at once.
Manual -> This is the mode of choice. You'll be able to issue
all commands yourself.
Play Fair -> The character will solely use their weapons... no
moves or magic. Useful when fighting weak enemies.
Power Up -> Use items, moves, and magic to increase the ability
of your party members, then fight.
Withdraw -> Puts the character purely on defense mode. Don't
set this to Party Tactics or you'll just sit there and let
the enemy beat up on you. :P
Safety -> Use healing items, moves, and magic to ensure your
party members are in top condition.
Go Wild -> Causes the character to go berserk, using their
most powerful moves and magic. Useful for watching a weak
group of enemies get smeared... use this near a Save Point
where you can get that SP and MP back easily. Muhahahah :P
Meanie -> Use items, moves and magic that generally make it
harder for the enemy to fight... namely status changing items
or skills that decrease attack/defense/move levels.
-->Attribute Levels Increasing this level will cause your attacks to
deal greater damage.
Defense Level --> Increasing this level will cause you to sustain
less damage from enemy attacks.
Move Level --> Increasing this level will allow you to move further
during your attacks.
Agility Level --> Increasing this level will increase your speed
as well as the probability of dodging attacks.
Life Level --> Increasing this level will increase the character's
Max HP for the duration of the battle! :)
-->Status Ailments The character's special moves have been sealed.
Magic Block --> The character's magic spells have been sealed.
Sleep --> The character has fallen asleep, and cannot issue any
commands until they wake up.
Paralysis --> The character has been paralyzed, and cannot issue any
commands until the paralysis wears off.
Confusion --> The characer will issue a command at random. It's
hard to say exactly what they'll do... they may use
an item on an enemy, attack one of your characters,
etc.
Well, that's about all you need to know. Now, enough with that
mess! On with the walkthrough!
*********************************************
* PART TWO: THE WALKTHROUGH *
*********************************************
--------MESSINA, THE OLD CONTINENT--------
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