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Dark Savior FAQ V.2.0
Email me at Captain_America3@yahoo.com with any comments.
Ok, I have walkthrough 3 and 4 completed and in. Thanks and let me know
if this helped ^_^.
2. Story
3. Walkthrough for Parallel 1 The Hunt for Evil
Start
Jailer's Island
Death Valley
JLO Headquarters
Torture Chamber/Deadman's Castle
Sewers/JLO Headquarters
Mining Area
Lavian Ruins
Underground City
Sewers
Deadman's Castle/Research Lab
Outside Area
Crossroads/Copper Castle
Golden Castle
Graveyard/Silver Castle
Bilan
4. Walkthrough for Parallel 2 A Hunt for the Heart
Jailer's Island
Death Valley
JLO Headquarters/Deadman's Castle
Toture Chamber/Deadman's Castle
Kurts Mansion
Mansion Puzzle
Vault/Sewers
More Sewers
Mining Area
Lavian Ruins
Central Park/Underground City
Copper Castle
Golden Castle
Graveyard/Silver Castle
Warden/Drizzit
5. Walkthrough for Parallel 3 A Hunt for the Lies
Jailer's Island
Death Valley
JLO Headquarters
Sewers
Mining Area
6. Walkthrough for Parallel 4 A Hunt of the Truth
Silver Castle
Copper Castle
Golden Castle
Ouside Area
Deadman's Castle
2.This is a Action/RPG done by Climax. It's very well done, possibly my
favorite Action/RPG game out there. The game centers around the main
character, A bounty Hunter named Garian. He was hired to catch a
monster killer named Bilan. You are escorting a prison ship to Jailer's
Island where he is to be immediatly excuted by Carbon Freeze. ON the
way there though, Bilan escapes, and depending on what time you get to
the Cabin, completely affects the outcome. The Gameplay of this is
pretty standard, where you roam around, occasionally getting in fights
and getting points to level up.
3. Walkthrough for Scernario 1
Firstly, you need to get to the Captain's Cabin after 4:30. There
is a little clock in the bottom of the corner, when it's Red, and past
4:30, then you automatically get Parallel 1. This is probably the one
you'll end up doing first, because you won't be familar with the
controls, which takes some time.
Start
Garian starts in his room. He awakes with a start from a bad
dream. As he wakes up, his friend Jack(a bird), comes into the room.
You start talking about your dreams and it turns out you had the same
dream. After that, Bilan breaks loose and kills everyone on the ship.
You need to make it to the Captain's Cabin. Ok, once you have
controll you need to need to get to the top. It's not that hard, just
keep going east until you can't, then go up, over left as far as you
can, then up and etc, until you reach the top. When you are on the
deck, you need to run to the NW corner and go in to get the Cabin Key.
Then you run back to the cabin and go in and fight Bilan. Your first
fight. This is pretty tough, for your first one. Wait til you get a
fighting style, then win. This will be Bilan's Clone. After he is
defeated, you go out the north. You'll see Bilan heading for Jailer's
Island, willingly. A moive plays, showing the chapter, then what's
going on at Jailer's island.
Jailer's Island
It's the Warden's Birthday, so all the prisoners are allowed
visitation. Your ship will come in and you jump off and talk to head
security. When you're done talking, you can move around the Island
freely...to an extent. There is a Save Bird(Kaiser) right near all the
bridges. Save, then check out the town. When you are done, you can go
to the northmost part of the town. You'll see a submarine drop off a
Blue Ninja(Kay which you get into later Parallels). Then a crazy guy
will start talking crap and finnally say you can come in if you drink a
whole bottle of Jalapeno Juice. Say yes and go in the town. Explore
around and then try to go far north. When you try to cross the bridge,
some stuff happens, that is hard to explain until you've beaten other
parallels. Anyways, Garian will start flipping out about killing his
old partner, Lance. Move north more and a boy will confront you. He
will be sad that you took away his father. Garian, who is seriously
tripping, will attack the boy and you're about to get in a fight. Now
this is where it gets confusing. BLue Roses and Lightning come down and
Garian gets a scar on his face(Wow that sounds really confusing, but
don't worry, you find out later). Now you can go to the cafe. A little
conversation will start up. After they are done, talk to Dunbar and he
will offer you a drink. Then talk to the bartender. Jack will detect
Bilan's prescense. As you try to leave, the fat pig will stop you. He
starts talking trash and blaming you for all his problems. He won't let
you leave until you bow. Unfortunatly, you have to get by. So hit yes
and bow and then leave. As you leave, you'll see Drizzit(Bilan in the
Lizard's body) enter the castle. A short conversation with you and Jack
come up, and then you turn around and face Dunbar. The Fat pig will
start talking trash so then he takes you over there and you have to
fight him. Dunbar steps in and challanges you to a fight. You can
choose to fight him, or give him something and not fight him. Either
way, you get the Emergency Exit Key. Go up towards the castle and take
a little pather west.
Death Valley
Then go down a ladder and into the Valley. As you go along, you
need to jump. It get's kind of tricky later on, but nothing too hard.
You should get the jumping controls down at this part too. As you're
about 1/4 past the jumping part, you come across a text. This is pretty
important to the story, but vauge. Remember some of the stuff they tell
you and continue jumping until you get in a fight with a BIOS monster.
Careful, he is tough, but slow. He has alot of hp and high attack so
you need to stay on top of him and use supers alot. After he is dead,
go to the tree and climb it and then jump off onto the platform. Kaiser
is there, so I suggest you save. After you take care of that, climb the
stairs then move over and go up the ladder. There are some more stairs
to the right. Climb up until you reach the next level. After that,
move over west onto the red platform and enter the door.
JLO Headquarters
As you enter a movie will come up with the JLO and the leader and
some conversation. When they are done and you're in the room, walk up
to the red pillar with a crack in it and hit it and it will fall over,
then go up the side into the next room. In this room, go up in the NE
corner and jump up, walk across the beams until you see a box. Pick it
up and set it down near the next beam so you can jump up and reach it.
Then pick up the other box and do the same. Then jump over and enter.
Now you're in the JLO headquarters. Talk to Bruno(the Tiger) and he'll
ask you to Rescue Drizzit. You don't get a choice, it's assumed that
you agree. Talk to the opperator next to him and he'll give you a key
to open the door. Next, a scene comes up, reveling the evil plans of
the Warden. After you get the controls back, head upstaris and unlock
the door. Head up the "stairs" and then out side. There is a piece of
chocolate in a tree you can get. Go up to the NE part of the screen and
talk to the JLO member, who will tell you to cut the wall. Slash where
it's discoloured and go in. More room puzzles. Go up the stairs and
get the chocolate at the top. Then go over and pick up the box and walk
across the beams. Set down the box and jump up and over. Go down, and
land on the broken then, then quickly jump before it falls. Then you
need to walk around all the "caution" beams until you get to the stais.
If you mess you, just leave the room and come back. Next you're in the
loft of Deadman's Castle. You need to CAREFULLY walk across the beams
up to the NE point where jack shows you. Travel up north until you see
Kay, hanging on from the ledge. Garian will rush over to help, but she
is stubborn and won't let him because of some country's past. So she
falls in the tube beneath and makes a chemical reaction. Some movies
follow and the Kay turns to goop and the machine explodes. Head down
the south beam and follow it around until you arrive in the torture
chamber. Drop down and save at Kaiser.
Torture Chamber/Deadman's Castle
Ha, well this is intresting now. You move to th middle of the
room and jump over the spikes and talk to Drizzit. You'll start talking
about how you need to get out of the Castle through the sewer. When you
are through, exit out the south door. You'll be in a room with a spike
wall closing in on you. Run alot the north wall until you see an emblem
on the wall. Hit it and it will break and you can go inside and get the
key. Now, open the big door and pick up Drizzit. You need to throw him
over the elecrtical wires and around up to the NW part and go in the
room(It looks pretty funny when you just thow him there). Inside there
is a Key and some chocoloate. Get it and then leave and go back,
throwing Dirzzit over the wires(remember you can't leave him behind) and
then enter the door. Walk along the floor and jump on the blades and
across then up the stairs. Walk through the next room. Now there is a
trap room here. If you AND Drizzit's weight are on at the same time
you'll be attacked by bats. The bats are weak but you have to kill them
to advance. So kill them and the platform will move. Next is another
trap of the same type, but this one isn't a problem. Just dodge the
spikey balls and walk across. In the next part, you will get in a
pretty hard fight. You need to win all 6 fights and you can't die more
then twice. The pigs are pretty tough, especally the last one. You
might want to think about paying them if you don't want to fight, or
don't think you can win. After they are defeated, then you walk around
and take the ramp. In the next room there will be alot of shooting
arrows all over the place. Dodge then and walk around and exit out the
east door. Now this is tricky, and annoying. You need to jump on all
the platforms before they fall, and thanks to the angle, it's very hard
to see. Luckily, I'll tell you the short cut. Do a running jump of the
first one straight ahead and you clear the hard part and 3/4 of it.
then just jump west and then jump up until you reach the ledge. This
took me forever to find out how, so don't feel too bad if you can't do
it the first few times. After that room, you need to talk to a prisoner
who has made a basketball hoop with skulls. It's not that hard, just go
for a close up shot. When you're done, some Idiot named Matt comes up
and fights you. Well I personally beat his ass cause he irritated me,
but you don't have to. It's an easy fight though. After you win head
NW and go in the room. This is another puzzle room. Kaiser is here
though, so save! Hopefully you still have Drizzit with you. Ok, go up
the stair things and then jump on the platform. Go over and jump onto
the next on and on the opposite side of the wall. Jump on the two
falling plat forms, and at the end jump NE and land on the rising spike
one. Then jump on the other platforms and quick get up to the side.
Then take a nice long running leap and clear the gap. Then when you
come out, go over and pick up the chocolate. Then go up NW. Go across
the Balcony and exit into the next room. Ok, first thing you do is go
downstairs(You need to set Drizzit down first). You'll see a panel that
doesn't seem to move when you step on it. You need to hit one of the
blue crates hanging form the nearby ceiling. Just jump and hit your
head on it. The Bridge will be down. So back where you first come in,
you need to jump up and hit down the boxes. Carry them over to the
switch on the NE and cover up two of the switches then jump on the
third. You'll go down. Then go back up the ramp and then put the last
blue block out on the switch. That will make some platforms appear.
Then go back and pick up Drizzit then jump off the edge where the ramp
went down. After that, you need to walk around and down and set Drizzit
on the ledge where it looks inaccessable. The go all the way up and
back around. Then go out on the platforms and jump to where you set
Drizzit. Pick him up and walk around. Then you'll talk to Indigo.
He'll give you a sword power up. Make sure you equip it. After that,
head up the ramps and then exit(phew! I bet that was confusing, but
it'll make more sense when you play it.) Next you should be in a
big balcony. Go down until you see a door on the west and enter it.
Kaiser is in the corner, so save. After you save, jump down the big
hole. Walk past all the shooting arrows and around and then leave. You
should come out in a room with the EvilSizer, who looks more like a doll
in a trashcan. Anyways, chose to fight him or not to fight him. After
that, go in the door behind him. You'll encount a huge monster, but
Drizzit will save you and talk him out of it. If you don't have Drizzit
you have to fight the monster and will probably die. Walk arcorss the
wobbly bridge and then around on the walkways. Step on the things and
let them take you across the gaps. After you get there, Drizzit it will
get up on his own and walk off into the sewers.
Email me at Captain_America3@yahoo.com with any comments.
Ok, I have walkthrough 3 and 4 completed and in. Thanks and let me know
if this helped ^_^.
2. Story
3. Walkthrough for Parallel 1 The Hunt for Evil
Start
Jailer's Island
Death Valley
JLO Headquarters
Torture Chamber/Deadman's Castle
Sewers/JLO Headquarters
Mining Area
Lavian Ruins
Underground City
Sewers
Deadman's Castle/Research Lab
Outside Area
Crossroads/Copper Castle
Golden Castle
Graveyard/Silver Castle
Bilan
4. Walkthrough for Parallel 2 A Hunt for the Heart
Jailer's Island
Death Valley
JLO Headquarters/Deadman's Castle
Toture Chamber/Deadman's Castle
Kurts Mansion
Mansion Puzzle
Vault/Sewers
More Sewers
Mining Area
Lavian Ruins
Central Park/Underground City
Copper Castle
Golden Castle
Graveyard/Silver Castle
Warden/Drizzit
5. Walkthrough for Parallel 3 A Hunt for the Lies
Jailer's Island
Death Valley
JLO Headquarters
Sewers
Mining Area
6. Walkthrough for Parallel 4 A Hunt of the Truth
Silver Castle
Copper Castle
Golden Castle
Ouside Area
Deadman's Castle
2.This is a Action/RPG done by Climax. It's very well done, possibly my
favorite Action/RPG game out there. The game centers around the main
character, A bounty Hunter named Garian. He was hired to catch a
monster killer named Bilan. You are escorting a prison ship to Jailer's
Island where he is to be immediatly excuted by Carbon Freeze. ON the
way there though, Bilan escapes, and depending on what time you get to
the Cabin, completely affects the outcome. The Gameplay of this is
pretty standard, where you roam around, occasionally getting in fights
and getting points to level up.
3. Walkthrough for Scernario 1
Firstly, you need to get to the Captain's Cabin after 4:30. There
is a little clock in the bottom of the corner, when it's Red, and past
4:30, then you automatically get Parallel 1. This is probably the one
you'll end up doing first, because you won't be familar with the
controls, which takes some time.
Start
Garian starts in his room. He awakes with a start from a bad
dream. As he wakes up, his friend Jack(a bird), comes into the room.
You start talking about your dreams and it turns out you had the same
dream. After that, Bilan breaks loose and kills everyone on the ship.
You need to make it to the Captain's Cabin. Ok, once you have
controll you need to need to get to the top. It's not that hard, just
keep going east until you can't, then go up, over left as far as you
can, then up and etc, until you reach the top. When you are on the
deck, you need to run to the NW corner and go in to get the Cabin Key.
Then you run back to the cabin and go in and fight Bilan. Your first
fight. This is pretty tough, for your first one. Wait til you get a
fighting style, then win. This will be Bilan's Clone. After he is
defeated, you go out the north. You'll see Bilan heading for Jailer's
Island, willingly. A moive plays, showing the chapter, then what's
going on at Jailer's island.
Jailer's Island
It's the Warden's Birthday, so all the prisoners are allowed
visitation. Your ship will come in and you jump off and talk to head
security. When you're done talking, you can move around the Island
freely...to an extent. There is a Save Bird(Kaiser) right near all the
bridges. Save, then check out the town. When you are done, you can go
to the northmost part of the town. You'll see a submarine drop off a
Blue Ninja(Kay which you get into later Parallels). Then a crazy guy
will start talking crap and finnally say you can come in if you drink a
whole bottle of Jalapeno Juice. Say yes and go in the town. Explore
around and then try to go far north. When you try to cross the bridge,
some stuff happens, that is hard to explain until you've beaten other
parallels. Anyways, Garian will start flipping out about killing his
old partner, Lance. Move north more and a boy will confront you. He
will be sad that you took away his father. Garian, who is seriously
tripping, will attack the boy and you're about to get in a fight. Now
this is where it gets confusing. BLue Roses and Lightning come down and
Garian gets a scar on his face(Wow that sounds really confusing, but
don't worry, you find out later). Now you can go to the cafe. A little
conversation will start up. After they are done, talk to Dunbar and he
will offer you a drink. Then talk to the bartender. Jack will detect
Bilan's prescense. As you try to leave, the fat pig will stop you. He
starts talking trash and blaming you for all his problems. He won't let
you leave until you bow. Unfortunatly, you have to get by. So hit yes
and bow and then leave. As you leave, you'll see Drizzit(Bilan in the
Lizard's body) enter the castle. A short conversation with you and Jack
come up, and then you turn around and face Dunbar. The Fat pig will
start talking trash so then he takes you over there and you have to
fight him. Dunbar steps in and challanges you to a fight. You can
choose to fight him, or give him something and not fight him. Either
way, you get the Emergency Exit Key. Go up towards the castle and take
a little pather west.
Death Valley
Then go down a ladder and into the Valley. As you go along, you
need to jump. It get's kind of tricky later on, but nothing too hard.
You should get the jumping controls down at this part too. As you're
about 1/4 past the jumping part, you come across a text. This is pretty
important to the story, but vauge. Remember some of the stuff they tell
you and continue jumping until you get in a fight with a BIOS monster.
Careful, he is tough, but slow. He has alot of hp and high attack so
you need to stay on top of him and use supers alot. After he is dead,
go to the tree and climb it and then jump off onto the platform. Kaiser
is there, so I suggest you save. After you take care of that, climb the
stairs then move over and go up the ladder. There are some more stairs
to the right. Climb up until you reach the next level. After that,
move over west onto the red platform and enter the door.
JLO Headquarters
As you enter a movie will come up with the JLO and the leader and
some conversation. When they are done and you're in the room, walk up
to the red pillar with a crack in it and hit it and it will fall over,
then go up the side into the next room. In this room, go up in the NE
corner and jump up, walk across the beams until you see a box. Pick it
up and set it down near the next beam so you can jump up and reach it.
Then pick up the other box and do the same. Then jump over and enter.
Now you're in the JLO headquarters. Talk to Bruno(the Tiger) and he'll
ask you to Rescue Drizzit. You don't get a choice, it's assumed that
you agree. Talk to the opperator next to him and he'll give you a key
to open the door. Next, a scene comes up, reveling the evil plans of
the Warden. After you get the controls back, head upstaris and unlock
the door. Head up the "stairs" and then out side. There is a piece of
chocolate in a tree you can get. Go up to the NE part of the screen and
talk to the JLO member, who will tell you to cut the wall. Slash where
it's discoloured and go in. More room puzzles. Go up the stairs and
get the chocolate at the top. Then go over and pick up the box and walk
across the beams. Set down the box and jump up and over. Go down, and
land on the broken then, then quickly jump before it falls. Then you
need to walk around all the "caution" beams until you get to the stais.
If you mess you, just leave the room and come back. Next you're in the
loft of Deadman's Castle. You need to CAREFULLY walk across the beams
up to the NE point where jack shows you. Travel up north until you see
Kay, hanging on from the ledge. Garian will rush over to help, but she
is stubborn and won't let him because of some country's past. So she
falls in the tube beneath and makes a chemical reaction. Some movies
follow and the Kay turns to goop and the machine explodes. Head down
the south beam and follow it around until you arrive in the torture
chamber. Drop down and save at Kaiser.
Torture Chamber/Deadman's Castle
Ha, well this is intresting now. You move to th middle of the
room and jump over the spikes and talk to Drizzit. You'll start talking
about how you need to get out of the Castle through the sewer. When you
are through, exit out the south door. You'll be in a room with a spike
wall closing in on you. Run alot the north wall until you see an emblem
on the wall. Hit it and it will break and you can go inside and get the
key. Now, open the big door and pick up Drizzit. You need to throw him
over the elecrtical wires and around up to the NW part and go in the
room(It looks pretty funny when you just thow him there). Inside there
is a Key and some chocoloate. Get it and then leave and go back,
throwing Dirzzit over the wires(remember you can't leave him behind) and
then enter the door. Walk along the floor and jump on the blades and
across then up the stairs. Walk through the next room. Now there is a
trap room here. If you AND Drizzit's weight are on at the same time
you'll be attacked by bats. The bats are weak but you have to kill them
to advance. So kill them and the platform will move. Next is another
trap of the same type, but this one isn't a problem. Just dodge the
spikey balls and walk across. In the next part, you will get in a
pretty hard fight. You need to win all 6 fights and you can't die more
then twice. The pigs are pretty tough, especally the last one. You
might want to think about paying them if you don't want to fight, or
don't think you can win. After they are defeated, then you walk around
and take the ramp. In the next room there will be alot of shooting
arrows all over the place. Dodge then and walk around and exit out the
east door. Now this is tricky, and annoying. You need to jump on all
the platforms before they fall, and thanks to the angle, it's very hard
to see. Luckily, I'll tell you the short cut. Do a running jump of the
first one straight ahead and you clear the hard part and 3/4 of it.
then just jump west and then jump up until you reach the ledge. This
took me forever to find out how, so don't feel too bad if you can't do
it the first few times. After that room, you need to talk to a prisoner
who has made a basketball hoop with skulls. It's not that hard, just go
for a close up shot. When you're done, some Idiot named Matt comes up
and fights you. Well I personally beat his ass cause he irritated me,
but you don't have to. It's an easy fight though. After you win head
NW and go in the room. This is another puzzle room. Kaiser is here
though, so save! Hopefully you still have Drizzit with you. Ok, go up
the stair things and then jump on the platform. Go over and jump onto
the next on and on the opposite side of the wall. Jump on the two
falling plat forms, and at the end jump NE and land on the rising spike
one. Then jump on the other platforms and quick get up to the side.
Then take a nice long running leap and clear the gap. Then when you
come out, go over and pick up the chocolate. Then go up NW. Go across
the Balcony and exit into the next room. Ok, first thing you do is go
downstairs(You need to set Drizzit down first). You'll see a panel that
doesn't seem to move when you step on it. You need to hit one of the
blue crates hanging form the nearby ceiling. Just jump and hit your
head on it. The Bridge will be down. So back where you first come in,
you need to jump up and hit down the boxes. Carry them over to the
switch on the NE and cover up two of the switches then jump on the
third. You'll go down. Then go back up the ramp and then put the last
blue block out on the switch. That will make some platforms appear.
Then go back and pick up Drizzit then jump off the edge where the ramp
went down. After that, you need to walk around and down and set Drizzit
on the ledge where it looks inaccessable. The go all the way up and
back around. Then go out on the platforms and jump to where you set
Drizzit. Pick him up and walk around. Then you'll talk to Indigo.
He'll give you a sword power up. Make sure you equip it. After that,
head up the ramps and then exit(phew! I bet that was confusing, but
it'll make more sense when you play it.) Next you should be in a
big balcony. Go down until you see a door on the west and enter it.
Kaiser is in the corner, so save. After you save, jump down the big
hole. Walk past all the shooting arrows and around and then leave. You
should come out in a room with the EvilSizer, who looks more like a doll
in a trashcan. Anyways, chose to fight him or not to fight him. After
that, go in the door behind him. You'll encount a huge monster, but
Drizzit will save you and talk him out of it. If you don't have Drizzit
you have to fight the monster and will probably die. Walk arcorss the
wobbly bridge and then around on the walkways. Step on the things and
let them take you across the gaps. After you get there, Drizzit it will
get up on his own and walk off into the sewers.
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- Dark Savior FAQ by System on 13/03/2006, 06:02
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