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Submitted by System on 26/07/2006, 01:32. Print file.
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PPPPPPPPPP RRRRRR EEEEEEE Y Y
P P R R E Y Y
P P R R E Y
P P RRRRRR E Y
PPPPPPPP R R EEEEEEE Y
P R R E Y
P R R E Y
P R R E Y
P R R EEEEEEE Y


F A Q / W A L K T H R O U G H

V E R S I O N 1 . 1

*LAST UPDATED ON: 7/16/2006

Written by: Jason Howell
Email; Howellgames@gmail.com



/_________________________________________________________________________\
| |
| A1. Table of Contents |
\_________________________________________________________________________/


_________________________________________________________________
|Name of Section |Search Number |
|__________________________________________________|_____________ |
|TABLE OF CONTENTS.................................|...........A1 |
|VERSION HISTORY...................................|...........B1 |
|THE BASICS........................................|...........C1 |
|-Tommy, the Hero..................................|...........C2 |
| | |
|WALKTHROUGH.......................................|...........D1 |
| | |
| -Last Call......................................|...........D2 |
| -Escape Velocity................................|...........D3 |
| -Downward Spiral................................|...........D4 |
| -Rites of Passage...............................|...........D5 |
| -Second Chances.................................|...........D6 |
| -All Fall Down..................................|...........D7 |
| -Crash Landing..................................|...........D8 |
| -Sacrifices.....................................|...........D9 |
| -There are Others...............................|...........DA |
| -Guiding Fires..................................|...........DB |
| -The Old Tribes.................................|...........DC |
| -Hidden Agenda..................................|...........DE |
| -Jen............................................|...........DF |
| -The Dark Harvest...............................|...........DG |
| -Following Her..................................|...........DH |
| -The Complex....................................|...........DI |
| -Ascent.........................................|...........DJ |
| -Center of Gravity..............................|...........DK |
| -Resolutions....................................|...........DL |
| -Oath of Vengeance..............................|...........DM |
| -Facing the Enemy...............................|...........DN |
| -Mother's Embrace...............................|...........DO |
| | |
|COPYRIGHT/CONTACT INFO............................|...........X1 |
\-----------------------------------------------------------------/


/_________________________________________________________________________\
| |
| B1. Version History |
\_________________________________________________________________________/


VERSION .01 (7/12/06): Bare-bones guide. Just started on main guide.
Finished "All fall down" and "Crash Landing"
levels of the guide, and added contact info.

VERSION 1.0 (7/13/06): Whoo! Finally done with the main part of the
guide. Sorry if the later parts and some of
the beginning feel a bit underdetailed, i've
been working on this for the last two days
non-stop. New content in the next few days.

VERSION 1.1 (7/16/06): No, I didn't forget about this guide. Mike Grave
sent in the solution to the Cube in the complex,
so I added it in his own words. Anywho, i'm
still taking a break from the guide, and I do
plan on updating Monday with a Weapon and
Enemy guide (Gamespot released a guide with
most of the names of the enemies, so I finally
know which ones are what).

/_________________________________________________________________________\
| |
| C1. THE BASICS |
\_________________________________________________________________________/

*Please note: This was written based on the PC version. The 360 version
may be a little different, so please be aware. If anyone
has info on the 360 version they are willing to share,
please email me.

/\ /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ C2. TOMMY, THE HERO \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Ah yes, the hero of the game. Tommy, unlike many FPS heroes is a
Native American, Army braggart, heritage hating, and all around
emo man.

Tommy is also a bit different then other FPS heroes. Instead of
getting a number gage for helth, you get a life bar. Not only
that, but you can resurrect Tommy once you get the Spirit Walk
by playing a short bow and arrow mini-game.

First, however, the controls:

/----------------------|
|The default controls |
|----------------------|--------------------------------------------------\
|C |Crouch. Use when going into small portals. |
|----------------------|--------------------------------------------------|
|F |Lighter. Use when it is too dark to see. Be aware |
| |of the gage near the lighter icon when you use it.|
| |The more it is used, the higher the gage goes. |
| |If it reaches to the top, you must let it cool |
| |down for a few seconds. |
|----------------------|--------------------------------------------------|
|E |Spirit Walk mode. Once you gain Spirit Walk in the|
| |main game, you will be able to enter and exit this|
| |mode by clicking the SWM button. |
|----------------------|--------------------------------------------------|
|Space |Jump. Use to reach high areas...Self evident |
|----------------------|--------------------------------------------------|
|Right Mouse button |Fires any weapon currently equipped. Also used to |
| |activate switches |
|----------------------|--------------------------------------------------|
|Left Mouse button |Action sensitive button. Used in a variety of |
| |different situations. When the Hunter Rifle is |
| |equipped, you can go into zoom mode by clicking |
| |it. |
| | |
|----------------------|--------------------------------------------------|
|W,A,S,D or arrow keys |Move up, left, down, or right respectively. |
| | |
|----------------------|--------------------------------------------------|
|Mouse wheel |Changes weapons |
\-------------------------------------------------------------------------/

As you can see, Tommy is pretty much similar to how the marines in
Doom 3 and Rhino Squad in Quake 4 handled. However, it is also good
to note that Tommy's guns also use a bar instead of a number, so you
have to keep a more careful eye on that.

So, what exactly is your goal in Prey? Well, in the 2006 version (Sadly,
we may never know the full story of the canceled versions of Prey from
more then a Decade ago), you are on a Indian Reservation with your
very traditional grandfather Enisi, as well as trying to get your
Girlfriend, Jen, to come off the reservation for a few days. However,
all this is soon forgotten when (OMIGOSHSOORIGIANAL!) a evil alien
race abducts various parts of Texas! Now, as a kickass Cherokee, it is
up to Tommy...Oh, who am I kidding: You fight fleshy aliens
on a fleshy ship with fleshy guns.


/_________________________________________________________________________\
| |
| D1. Walkthrough |
\_________________________________________________________________________/


/\ D2: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ LAST CALL \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Ah, the beginning of the game. As you soon discover, you play the
roll of a Rebellious Indian named Tommy! Much like the beginning
of Silent Hill 2, you begin the game in the bathroom, over a
sink.

Anywho, the first part is all story (Sadly, this are actually
looks awsome. Too bad earth is always forgotten in Doom 3
engine games...). You can look around, read the posters, play
several of the games (Black Jack, Draw Poker, Video Slots, and
a Pac-Man clone called Rune Man), and mess with the songs. Once
you are ready to move on, stay near gen, and you will eventually
pick up your wrench and hit the two guys drinking. Once that is
done, you will get picked up by the aliens.


/\ D3: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ ESCAPE VELOCITY \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Not much to say here. You pretty much go on a track until a
explosion happends and lunges you into a fleshy pit. Right now,
all you have is your trusty wrench, so that is all you can
really use for now. Going forward, you will see your first
hazard: the Cilia (The tentacle things growing out in random
places that explode and damage you). You also meet your first
enemy: The Fodder (The reddish, bug looking things that
attack you in this area). Hit them with your wrench, and
then press the button on the console (Most consoles have
a button you can press that activates something, although
some consoles are just displays).

Next room have several Fodder, and a crowchable room you
can go into. When you see gates like this, it means you
can warp through them. Crowch, and then go through the back
of the gate to get to the next section. Keep going on the
path, and then when you reach two hallways, go right. You
will also be introduced to Prey's health recovery, the
Health Spores (These repair a little ammount of HP). When
you see the gate, crowch down and go through the back.

Next room is a bit dark, so use your lighter and kill the
fodder walking around. Not much else to do...Just keep
walking the path ahead until you see Enisi get strapped
to one of those absorbing machines. Just then, a person
will come and stop it, and open a portal to the next area.
Go into it to go to the next level.


/\ D4: /\
\-\ /__\ /-/--------------------------------------------------\-\ /__\ /-/
\-\ /-/ \-\ /-/
\-\ /-/ DOWNWARD SPIRAL \-\ /-/
/_\ /_\ /_\ /_\
/ \----------------------------------------------------------/ \
| | | |
-- --
Right off the bat, you will get to see your first health basin
(A grasshopper looking statue holding a bowl of purple liquid).
Head up the ramp and down the path until you meet your first
common enemy, the Hunter. Hunters usually carry a Hunter's Rifle,
a sort of dual rapid fire/sniper rifle gun. Once you beat your
first one, take the rifle for your own. Continue on through the
asshole looking door (Hey, its a M-Rated game! Not to mention
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