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Submitted by System on 09/03/2006, 09:50. Print file.
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Exits:
Exit to MW-6, towards the Mountain Peak
Exit to DC-2, the Dark Caves

Characters:
Dwarf - Challenges you to a fairy duel - He has a Tinefol, a
Tinerog, a Tinezard, and a Tineves. When you beat him, he talks about
evolving Tinefols.

Notes:
There's a Pixie on this level. It's on top of a stone
plateau. You won't be able to capture this Pixie until you get the
Fairy Card of Air. There are also some sparkling lights on this level.
These lights will create stone platforms from the wooden overlook near
the level's exit to a stone ledge below the plateau.

I've only found the Grem fairy once on this level. It spawned
near the Sparkling lights.

Collect the items if you want, then continue on towards the
Mountain Peak.

******************************
**** DC-2, the Dark Caves ****
******************************

Items Available:
There are a few loose Crystals on this level.
Healing Herbs - in a chest, found by following the left wall
Big Healing Potion - in a chest found by following the left
wall

Wild Fairies:
PSI fairies - Mentaur, Mencre

Exits:
Exit to MW-7, the Mountain World
Exit to MP-1, the Mountain Peaks

Characters:
Shadow Elf - blocks your way to the Mountain Peak. He has
Chaos, Water, Ice, Fire, and Air fairies. This can be a fairly tough
fight. You really have to be quick changing your fairies, so you can
always have a strong fairy out against the Shadow Elf's fairies.

Watch out for the "Quake of Power" spell on the PSI fairies. This
spell will damage your fairies every time you hit the PSI fairy.

**********************************
**** MP-1, the Mountain Peaks ****
**********************************

Items Available:
There are loose Coins all around this level.
Silver Sphere - There's a narrow ledge at the end of the
rock wall to your right. Follow the ledge and you will find
the Sphere.
Silver Sphere - This Sphere is floating in the air to the
right of the path. You can get some platforms to the Sphere
by stepping into the Sparkling lights. You are supposed to
near the Fairy Card of Air to get the Sphere, but if you jump
on the last platform, you can reach the Sphere.

Wild Fairies:
Ice fairies - Feez, Greez

Exits:
Exit to DC-2, the Dark Caves
Exit to MP-2, the Mountain Peaks
Exit to MP-3, the Mountain Peaks

Characters:
None

Notes:
There are some sparkling lights near the first Silver
Sphere. These lights make the stone platforms to the second Silver
Sphere, as well as giving you a way to get out off of the stone ledge.

Take the exit to the left of the level entrance. There's nothing
you can do on the right exit until you get the Fairy Card of Air.

**********************************
**** MP-2, the Mountain Peaks ****
**********************************

Items Available:
There are loose Coins all around this level.
Golden Sphere - in the trees, before the bridge
Small Healing Potion - in the trees, before the bridge
5 Fairy Coins - at the end of the bridge
3 Small Healing Potions - near the entrance to the Dark
Caves

Wild Fairies:
Ice fairies - Feez, Greez

Exits:
Exit to MP-1, the Mountain Peaks
Exit to DC-3, the Dark Caves

Characters:
None

Notes:
The destination of the Mountain Rune is on this level.

Get the stuff and collect a few Ice fairies. When you are done,
enter the Dark Caves.

******************************
**** DC-3, the Dark Caves ****
******************************

Items Available:
There are Crystals all around this level.
Rune of the Ice World - To get the Mountain Rune, follow the
left wall from the entrance to the room with this rune.

Wild Fairies:
PSI fairies - Mencre, Mentaur

Exits:
Exit to MP-2, the Mountain Peaks
Exit to the Ice Caves

Characters:
None

Notes:
There's a Pixie on this level

***********************
**** The Ice Caves ****
***********************

Items Available:
There are Crystals all around this level.
Big Healing Potion - in a chest near Lasse
Elemental Key of Air - Lasse will give you this when you
rescue him.

Wild Fairies:
Water fairies - Tadana
PSI fairies - Mentaur

Exits:
Exit to DC-3, the Dark Caves

Characters:
None


Notes:
The Sparkling Lights near Lasse will create a stone disc.
These discs allow you to reach one of the four fairies.

This level is very small. It consists of one, single large room.
Talk to Lasse. He will tell you to defeat four fairies so he can
escape. The will give you the Elemental Key of Air when you help him.

*****************************************
**** Getting the Fairy Card of Earth ****
*****************************************

Finally, we have all the keys we need to get to the Realm of
Clouds. This means we can finally go after the Fairy Card of Stone.
Replenish your items and Spheres at Tiralin. Go back to London and make
sure you have one Stone fairy with you. (We are trying to get the Fairy
Card of Stone, so it might be nice to have a fairy that can actually use
the card. Also, we are going up to the Realm of Clouds where there
might be Air fairies - hint, hint). When you are done, use to Mountain
Rune to get back to the Tower of the Dwarves.

At the end of this phase, my fairy deck had 1 level 12 Ice fairy
(Greez), 1 level 21 Water fairy (Amnis), 1 level 32 PSI Fairy (Clum), 1
level 30 Energy fairy (Bue), and 1 level 22 Stone fairy (Vesbat). I've
temporarily retired my level 22 Nature fairy (Liana) and my level 20
Fire fairy (Tinezard). My Ice fairy will take of the Fire fairy's job
for pretty much the rest of the game. Through the past section, I've
grown to strongly dislike the Cera Water fairy. It seems like every
time I take this fairy out, it gets killed before it can fire off two
shots. After a bunch of painful training, I finally grew the Cera into
an Anmis. I think I'm going to like the Amnis a lot more, seeing that
it actually has some hit points.

I have 42 fairies caught right now in 31 different fairy
varieties. I have duplicates of some fairies so that I can eventually
evolve them into other fairy varieties while still keeping the original
variety. I currently have caught 19 Pixies.

In case you are wondering how I'm advancing my fairies so quickly,
it's because I'm taking time out to train them. I'm not talking about
training them against one of the two Fairy Master trainers. What I mean
is that I run around a level to the various spawn points of wild
fairies. When you fight against one wild fairy, all of the other wild
fairies in the level potentially re-spawn. This means you can run back
and forth between two or three different spawn points and keep fighting
fairy battles. Do this will fairly rapidly raise your fairies
experience level. This works best if your fairy is strong against the
spawning fairy's type. This method works much better when you finally
get the Fairy Horn, but we've got a ways to go before we can get that
item.

Once you are back at the Dwarf tower, go to the elevator to the
left of your arrival point. You should see a triangular platform with a
glowing pedestal at each point. (If one of the points is not glowing,
then you are missing one of the elevator keys.) When you climb onto the
circular shape in the middle of the triangular platform, the elevator
will take you to the Realm of the Clouds. Through the magic of
Zanzarah, the centrifugal force of the spinning platform won't actually
have any effect on Amy, so she won't go flying off into space. Anyway,
the elevator will take you to RC-1, the Realm of Clouds.

A note about the Realm of Clouds, if you walk off the edge of the
land, you will die. A number of the rewards from wild fairy duels will
be thrown off the land. There's nothing you can do to get these
rewards.

***********************************
**** RC-1, the Realm of Clouds ****
***********************************

Items Available:
There are Fairy Coins all around this level.
Big Healing Potion - near an obelisk
Map of the Realm of Clouds - in a chest near exit to RC-3
Silver Sphere - on a rocky hill near the chest that holds
the "Map of the Realm of Clouds" - you can climb up
to this Sphere

Wild Fairies:
Nature fairies - Sillia, Viteria, Tinefol
Air fairies - Airia, Luria, Sirael

Exits:
Exit to RC-2, the Realm of Clouds (the walkway)
Exit to RC-3, the Realm of Clouds (the spiral transporter)

Characters:
Owl - tells you about the Realm of Clouds

***********************************
**** RC-2, the Realm of Clouds ****
***********************************

Items Available:
There are Fairy Coins all around this level.
2 x 8 Fairy Coins - in a bag near the exit towards the White
Cathedral
Medium Healing Potion - near the exit towards the White
Cathedral
4 Fairy Coins - in a bag near the exit towards the White
Catehedral
Medium Healing Potion - near the exit to East Pavilion

Wild Fairies:
Air fairies - Airia, Luria

Exits:
Exit to RC-1, the Realm of Clouds (the walkway)
Exit to East Pavilion (exit - the spiral transporter)
Exit to RC-4 the Realm of the Clouds (towards the White
Cathedral)

Characters:
Shadow Elf - blocks the way to all other exits - He has one
Fire fairy, two Water fairies, one Chaos fairy, and one
Stone fairy.
Shadow Elf - blocks the exit to East Pavilion - He has one
Dark fairy, one Ice fairy, one Nature fairy, and two Water
fairies.

Notes:
The destination for the Rune of the Realm of Clouds is here,
in the center of the level. Also, you can climb on top of the hill near
the exit to the White Cathedral.

************************
**** East Pavilion ****
************************

Items Available:
There are Fairy Coins all around this level.
Rune of the Realm of the Clouds - to the left of the
entrance
Golden Sphere - under a boulder, to the right of the
pavilion
Silver Sphere - to the left of the pavilion - need the Fairy
Card of Air to reach it
Evolutionary Magic of Nature - This stone is on top of one
of the pillars on the right side of this level. You will
need the Fairy Card of Air to reach this stone.

Wild Fairies:
Nature fairies - Tinefol, Sillia, Viteria
Air fairies - Sirael, Gorael
Stone fairies - Stobat, Gremor

Exits:
Exit to RC-2, the Realm of Clouds

Characters:
Magic Merchant - sells Air and low level Light spells
White Druid (temporary) - tells you to defeat two Shadow
Elves that are pestering him. When you do, he gives you the
Fairy Card of Stone.

Talk to the Druid. He will tell you to defeat the two Shadow
Elves that appear on this level. The first Shadow Elf, on the bridge,
has two Chaos fairies, one Ice fairy, and one Nature fairy. The second
Shadow Elf has two Chaos fairies, one Ice fairy, and one Fire fairy.
Defeat these Shadow Elves then talk to the White Druid. He will give
you the Fairy Card of Earth. With the Fairy Card of Earth and a Stone
fairy in as your active fairy, you can blow up boulders blocking your
path. Sometimes, boulders are cover useful items.

Collect all of the items, then go back to the Dwarf elevator on
RC-1. When you get there, take the other exit to RC-3.

************************************************************************
*************** PART 6 - GETTING THE FAIRY CARD OF AIR *****************
************************************************************************

The next Fairy Card on the list is the Fairy Card of Air. There's
a much shorter path to this card than the last card, but we still need
to make a couple of detours.

At the end of this section, in my fairy deck I have a 1 level 21
Ice fairy (Greez), 1 level 22 Water fairy (Amnis), 1 level 34 PSI Fairy
(Clum), 1 level 30 Energy fairy (Bue), and 1 level 21 Stone fairy
(Gremor). I've retired my level 33 Stone fairy (Garbat). The Amnis is
definitely better than the weak Cera. I don't have to worry about
losing my Amnis every time I bring it out.

I have 48 fairies caught right now in 36 different fairy
varieties. I have duplicates of some fairies so that I can eventually
evolve them into other fairy varieties while still keeping the original
variety. I currently have caught 20 Pixies.

***********************************
**** RC-3, the Realm of Clouds ****
***********************************

Items Available:
There are Fairy Coins all around this level.

Wild Fairies:
Nature fairies - Sillia, Viteria, Tinefol
Air fairies - Sirael, Gorael

Exits:
Exit to RC-1, the Realm of Clouds
Exit to the Arena

Characters:

Notes:
There's a Pixie on the hill to your left, when you first
enter the level. There are some Sparkling Lights on a narrow ledge
behind the hill. These lights create some stone discs that will allow
you to get to the top of the hill and catch the Pixie.

There are some more Sparkling Lights behind another hill,
near the exit to the Arena. These lights will give you five Fairy
Coins.

*******************
**** The Arena ****
*******************

Items Available:
None

Wild Fairies:
None

Exits:
Exit to RC-3, the Realm of Clouds

Characters:
The Druid (temporary) - he tells you a Shadow Elf is
guarding the Arena.
Shadow Elf General - set battle - gives you Quilin's Staff
of Rule when you win the battle.
Suane - Keeper of the Arena - She will follow you wherever
you go if you defeat a Chaos fairy for her. She will
only talk to you after you defeat the Shadow Elf General.

The fight against the General is actually a set battle. You will
fight against one Chaos fairy and six Dark fairies. You will fight
against four Dark fairies and the one Chaos fairy at the same time. Try
as best as possible to keep only one fairy in view at a time. If you
have multiple fairies hitting you at the same time, you will quickly
lose whatever fairy you have.

You might think that with all those Dark fairies, you should bring
a deck full of Water fairies. Unfortunately, the one Chaos fairy will
quickly eliminate you Water fairies. The easiest way I found to win the
battle was to bring my PSI and Energy fairies out first. I equipped
each one with their corresponding "opponent receives same damage
inflicted" spells. (That's "Quake of Power" for the PSI fairy and
"Homesickness" for the Energy fairy.) With both of these fairies, I
concentrated on hitting the Chaos fairy. Both of these fairies ended up
being defeated, but the damage they caused getting beaten up eliminated
two of the Dark fairies and seriously weakened the Chaos fairy and one
additional Dark fairy. The rest of my fairies could quickly mop up the
remaining fairies.

Once you defeat these fairies, you will see a Light fairy, Suane,
left in the center of the Arena. Talk to the fairy and she will ask you
to defeat a Chaos fairy that is pestering her. Once you do this, she
will agree to join your fairy collection.

After you get the Suane, go to Tiralin. Enter Town Hall and talk
to the Mayor. He will decide that Quilin is the traitor who is behind
all of the problems in Zanzarah. He will organize a Fairy Master
tournament at the Great Tree in the Misty Swamp. The winner of the
tournament will go after Quilin. The Mayor wants you to participate in
the tournament.

Before we can go to the tournament though, we need to get access
to the Great Tree. There is an elf blocking our access to the Great
Tree. The elf wants a Segbuzz Chaos fairy before he leaves. There's
only one way to get a Segbuzz. Go to the Herb Shop in Tiralin East.
Trade your Suane for the Shopkeeper's Segbuzz. This really isn't the
best trade to have to make, since the Suane is a better fairy than
Segbuzz, but we must have the fairy to go on. (To trade a fairy, the
fairy must be in the active, 1st, position in your fairy deck. To get
the Suane, you will need to go back to London. If you haven't cleared
out the Prickly Bush in front of the elf asking for a Segbuzz, make sure
you pick up a Nature fairy when you are in London.)

With your Segbuzz and a Nature fairy, if needed, in your fairy
deck, use the Rune of Dunmore. Head away from the Village of Dunmore on
the wooden bridge. This will take you to MS-2.

*******************************
**** MS-2, the Misty Swamp ****
*******************************

Items Available:
There are several Fairy Coins throughout this level
Golden Sphere - under the Prickly Bush
2 Healing Herbs - on an island accessible by walking into
the Sparkling Lights
1 Big Healing Potion - on an island accessible by walking
into the Sparkling Lights

Wild Fairies:
Nature Fairies - Corgot, Abery, Abnobery, Sillia, Viteria

Exits:
Exit to Dunmore, Village of the Swamp Goblins
Exit to the Great Tree

Characters:
Elf (temporary) - wants a Segbuzz fairy

Notes:
There are some Sparkling Lights under the far side of the
bridge. These lights will give you access to an island on the left
side. There's a Pixie past the bridge.

Clear the Prickly Bush, if you haven't already. Talk to the elf.
Give him your Segbuzz. Yeah, we take a nice Suane after two trades, end
up with a worthless Corgot. Oh well, take the opportunity to go back to
London. Make the strongest fairy deck you can out of your current
fairies. Try to have at least one fairy in your deck is strong against
every fairy type. I used my strongest Nature, Energy, Ice, PSI, and
Water fairies. When you are done creating your deck, come back to MS-2.
Don't worry about taking evolving your weakest fairies right now. You
need your strongest fairies for the upcoming set battles.

There's another Prickly Bush between you and the Great Tree. You
can jump around this Bush if you want, but there's a Sphere under it.

************************
**** The Great Tree ****
************************

Items Available:
There are three bags on an island, south of the Great Tree.
They are on the path to the Shadow Realm. I can't reach
the island without drowning, so I don't know what is in
the bags.

Wild Fairies:
Nature Fairies - Corgot, Abery, Abnobery, Sillia, Viteria

Exits:
Exit to MS-2, the Misty Swamp, towards Dunmore
Exit to MS-6, towards the entrance to the Shadow Realm.

Characters:
Swamp Goblin - tells you about the Fairy Tournament

**** Tournament at the Great Tree - Round 1 ****

Opponent: Seamus the Great, the Invincible - (he's back)
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