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Submitted by System on 09/03/2006, 09:50. Print file.
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Characters:
Dwarf - sells 1 crystal to you for 10 Fairy Coins or buys 1
crystal from you for 5 Fairy Coins.

You need a total of 5 Crystals to buy the Swamp Rune. If you
bought 3 Crystals from the Dwarf at the entrance, you need to buy 2 more
here.

Get your 5 crystals and buy the Swamp Rune from the Elf in the
Magic Shop. Blow the rest of your money on Silver and Golden Spheres.
When you are done, enter the Catacombs, which are near the archway to
Tiralin West.

*******************
**** Catacombs ****
*******************

Items Available:
3 Fairy Coins - on the floor near the entrance
Healing Herbs - on in a chest / casket near the Chaos fairy
spawning point
Healing Herbs - in a chest / casket near the Catacomb Guard
2 Fairy Coins - on the floor near the Catacomb Guard
Evolutionary Magic of Fire - in chest / casket near the
Catacomb Guard
Small Healing Potion - near owl and Magic Merchant
2 Healing Herbs - near owl and Magic Merchant
Big Healing Potion - near owl and Magic Merchant

Wild Fairies:
Chaos Fairies - Skelbo or Rasrow

Exits:
Exit to Tiralin East
Exit to Lower Catabombs (locked) need Heavy Iron Key

Characters:
Owl - tells you that you need the Heavy Iron Key to go lower
in the Catacombs
Magic Merchant - sells you the first three Ice and Chaos
spells.

Notes:
A wild Chaos fairy will probably attack you on your way to
the Catacomb Guard. Try to capture this fairy to get your fourth
fairy type.

At the bottom of the Catacombs, on the left side, the Catacomb
Guard, a level 34 Dark Fairy, (Manox), will attack you. Your Water
fairy is strong against Dark fairies. The Dark fairy will cream your
Nature and Stone fairies. Give your Water fairy the Shapeless Power
passive spell for a little extra protection.

Work your way down the Catacombs until you get the Evolutionary
Magic of Fire. Now you've got a choice, you can either go to Dunmore or
take a little side trip that will make your life much easier. Follow my
recommendation and exit the far side of Tiralin into EF-2, the Enchanted
Forest heading to Dunmore.

************************************
**** EF-2, the Enchanted Forest ****
************************************

Items Available:
7 Fairy Coins - in a bag to the right of the exit from
Tiralin
Medium Healing Potion - to the right of the exit to Dunmore
Small Healing Potion - to the left of the exit to Dunmore
7 Fairy Coins - in a bag to the left of the exit to Dunmore

Wild Fairies:
Nature Fairies - Pfoe, Lana, Viteria, Tinefol, and Corgot
Stone Fairies - Vesbat and JumRock

Exits:
Exit to DC-1, the Mountain Word, blocked by Air Eddies
Exit to MS-1, towards Dunmore, block in MS-1 by a Prickly
Bush
Exit to Tiralin East

Characters:
None

Our goal here is simple, capture a Tinefol. No other Nature fairy
is important. Keep running around until you capture a Tinefol. (Make
sure you don't use your Chaos fairy against a Nature fairy.)

Why am I making such a big deal about the Nature fairy Tinefol?
You can evolve a Nature Tinefol fairy into a Fire Tinezard fairy with
the Evolutionary Magic of Fire, which we just we found in the Catacombs.
Fire Fairies are strong against Nature fairies. Most of the fairies we
are fighting right now are Nature fairies. Getting a Tinezard will make
many of our future fights much easier.

Once you get the Tinezard, go back to Tiralin and buy more
Spheres, if you've gotten enough money. Then go to the cottage to get
your fairies' mana recharged. Talk to Rafi at the Fairy Gardens and he
will tell you to get the Fairy Card of Nature. That's what we are going
to do, so it's off to Dunmore.

************************************************************************
************** PART 4 - GETTING THE FAIRY CARD OF NATURE ***************
************************************************************************

To get the Fairy Card of Nature, we have to navigate through the
Misty Swamp to find the protected card. Activate the Rune of Dunmore to
get to the Misty Swamp

At the start of this section, I had 8 fairies. My 5 active
fairies were a level 8 Tinezard, a level 19 Water fairy (Tadana), a
level 13 Stone Fairy (Vesbat), and a level 20 Nature fairy (Worgot). I
used some extra Silver Spheres to capture 3 other Nature fairies. I did
this just to improve my Fairy collection not for any strategic reason.
I had captured 9 of the 30 Pixies at this point.

A word of warning about the swamp, if you step into the water, Amy
will start to sink. When the water reaches Amy's head, she will drown
and the game will reload. Amy can't move much while she is in the swamp
water. Also, if any coin or item falls in the swamp water, it will
probably be gone by the time you regain control of Amy.

*****************
**** Dunmore ****
*****************

Items Available:
2 Big Healing Potions - behind hut 1
2 Healing Herbs - behind hut 3
2 Mana Potions - behind hut 4

Wild Fairies:
Nature Fairies - Abery, Corgot, and Abnobery

Exits:
Exit to MS-2 blocked by Shadow Elf then by a Prickly Bush
then an elf.
Exit to MS-3 - towards Fairy Card of Nature
Exit to MS-5 - towards Tiralin

Characters:
Swamp Elf - tells you about the leader of the Shadow Elves,
the General
The other characters here don't tell you anything useful.

Notes:
This level contains several small huts and one large hut in
the center. This level introduces you to Shadow Elves. Shadow Elves are
evil Fairy Masters that block your progress. To get past a Shadow Elf,
you have to defeat its fairies in a fairy battle. Most Shadow Elves
have Fire and / or Dark fairies.

To the left of where you arrive is a Shadow Elf. Approach it and
you will enter a fairy battle. The Shadow Elf has 1 level 4 Rasrow
(Chaos fairy), 1 level 9 Pix (Fire fairy), and 1 level 7 Skeljaw (Chaos
fairy). Your Nature and Fire fairies will be very effective against the
Chaos fairies and your Water fairy will be very effective against the
Fire fairy.

After you win the fight, go to the village and collect all of the
stuff outside. Go into each hut, collect all of the items there are
talk to all of the people.

**** Large Hut ****

Items Available:
4 Fairy Coins - on benches
Rune of Tiralin - in a chest / casket on a bench.
2 Small Healing Potions - on the follow, near the desk

Characters:
Mowit - Swamp Goblin - tells you the Shadow Elves stole the
Ocean Conch shell. The Ocean Conch shell is used to
summon Water fairies.
Forest Elf - He says Prickly Bushes invade his home. He
tells you the Fairy Card of Nature is in the swamp and
that floating lights illuminates the way.

**** Small Huts ****

I've given the small huts numbers from 1 to 4 going clockwise
around the large hut. Hut number 1 is to the right of the large hut,
when your back is to the door.

Items Available:
Mana Potion - on chest in Hut 1
4 Fairy Coins - on the ground of Hut 3
Map of the Dark Swamp - in a chest / casket in Hut 3

Characters:
Swamp Goblin in hut 1 - offers to train your fairies for 60
Fairy Coins. If you agree, you will fight 1 level 20
Corgot and 1 level 20 Worgot. These fairies will not
fight back.
Magic Merchant in hut 2 - sells Water and PSI spells
Swamp Goblin merchant in hut 2 - tells you to follow the
lights to the Fairy Card of Nature
Swamp Goblin in hut 3 - has a cleaning compulsion
Female Swamp Goblin in hut 4 - asks you to get rid of the
Shadow Elves
Male Swamp Goblin in hut 4 - is paranoid about the Shadow
Elves. When you defeat all of the Shadow Elves, he will
offer you a Big Healing Potion, a Mana Potion, or a Silver
Sphere. The Silver Sphere is worth more.

Once you've collected all of these items, head down the ramp in
front of the Large Hut. A Swamp Goblin will approach you and tell you
that the Shadow Elves whipped his fairies. He warns you about the
Shadow Elf leader, the General.

Go down the ramp and take a right. You will see another Shadow
Elf. This one has exactly the same fairies as the last Shadow Elf.
There's a second Shadow Elf on this same ring of islands. This elf also
has the same fairies.

Once you defeat the second elf, take a look around. You should
see a few small globes of light. These globes will move around the same
place leaving a trail of light. Theses are your guides to the Fairy
Card of Nature. Near the second Shadow Elf, there's line of islands.
Follow these islands until you get to the next level.

*******************************
**** MS-3, the Misty Swamp ****
*******************************

Items Available:
Medium Healing Potion - on an island of the main path, past
the owl
6 Fairy Coins - in a bag, near the Medium Healing Potion
5 Fairy Coins - on an island beyond the Medium Healing
Potion
Small Healing Potion - on the main path, past the Medium
Healing Potion
Small Healing Potion - on the first island you jump on to
get to the Fairy Card of Nature
Medium Healing Potion - on the first island you jump on to
get to the Fairy Card of Nature
9 Fairy Coins in a bag - on the first island you jump on to
get to the Fairy Card of Nature
Small Healing Potion - near the Shadow Elf
Silver Sphere - at the base of the island with the Fairy
Card of Nature
Silver Sphere - at the top of the island with the Fairy Card
of Nature, covered by a Prickly Bush
Fairy Card of Nature - on the top of an island with large
rock projections

Wild Fairies:
Nature Fairies - Corgot, Abery, Abnobery

Exits:
Exit to Dunmore, Village of the Goblins
Exit to MS-4, the Misty Swamp

Characters:
Owl - tells you to follow the ghostly lights
Owl 2 - tells you about the power of the Fairy Card of
Nature

Notes:
There's a hidden sparkling light on an island near the exit
to MS-4. It will toss out 9 Fairy Coins on a nearby island.

Follow the land until you get to the owl. If you take a left past
the owl, you can get to the next level without any Shadow Elf fights.
If you take a right, you will fight a Shadow Elf. The lights take you
to the left and so will I. Take the next left at the branch in the
island. You will see a small island to your left. This island will
take you to the island that has the Fairy Card of Nature.

Start island hopping until you reach a large island with large
pillar like rocks sticking out on top. Go around the island until you
find the way to the top. There's a Shadow Elf guarding the way. This
Shadow Elf has four random fairies. She may have some PSI fairies and
some Ice fairies. Your Nature and Chaos fairies are strong against the
PSI fairies and your Fire fairy is strong against the Ice fairies. This
fight can be fairly tough, so save before you start it. Even with a
strong Nature fairy, the fight against the PSI fairy can still be hard.

Once you defeat the Shadow Elf, go to top of the island and
collect the Fairy Card of Nature. With a Nature fairy as your first
fairy, approach the Prickly Bush nearby. When you get close enough,
your Nature fairy will automatically eliminate the Prickly Bush.

Going past the turn off to the Fairy Card of Nature, there is a
Shadow Elf. This Shadow Elf has a level 18 Stobat (Stone), a level 21
Sireal (Air), a level 22 Ferix (Fire), and a level 23 Stobat (Stone).
You don't have any fairies that are very effective against stone, but
your Stone fairy is effective against the Air fairy and your Water fairy
is effective against the Fire fairy. If you take the first left past
the Shadow Elf, you will get to MS-4.

*******************************
**** MS-4, the Misty Swamp ****
*******************************

Items Available:
There's a bunch of Fairy Coins throughout this level.
2 Silver Spheres - on different islands
Silver Sphere - in a tree
2 Small Healing Potions - on different island
Golden Carrot - up a tree
Crystal Sphere - in a chest / casket

Wild Fairies:
Nature Fairies - Worgot, Sillia, Abnobery

Exits:
Exit to MS-3, the Misty Swamp

Characters:

Notes:
There are four Pixies on this level. There is a sparkling
light on one of the trees. It throws out eight coins below the tree.

This level is sort of a bonus level. There's a bunch of coins,
Pixies, and other useful items here.

After you finish this area head back to Dunmore. At the bridge
from Dunmore, take a left. You should be facing a different looking
Shadow Elf. This is the Shadow Elf General. The General always has 5
fairies. My fight against the General featured 3 Chaos fairies, 1
Energy fairy, and 1 Fire fairy. Try to apply your fairies so their
strengths match a weakness of one of the General's current fairies. I
found this battle to be much easier than the fight near the Fairy Card
of Nature. When you win this battle, you get the Ocean Conch. The
Ocean Conch will let you summon Water fairies in certain locations. If
you hear a click and see an icon of the Water Conch on the top left of
the screen, you can press the left mouse button to summon a Water fairy.

If you go back up ramp to Dunmore, the Goblin there will challenge
you to a friendly fairy duel. He had two fairies when I challenged him,
a Stone and Nature fairy. Go back down the ramp, turn left and go past
the location where the General. Keep going until you reach area MS-5.

*******************************
**** MS-5, the Misty Swamp ****
*******************************

Items Available:
None

Wild Fairies:
Nature Fairies - Corgot, Abery, Abnobery, Viteria
Water Fairies (Summoned by Ocean Conch) - Cera

Exits:
Exit to Dunmore, Village of the Swamp Goblins
Exit to MS-1, the Misty Swamp

Characters:
None

*******************************
**** MS-1, the Misty Swamp ****
*******************************

Items Available:
There are Fairy Coins all over this map.
3 Big Healing Potions - under the cliff

Wild Fairies:
None

Exits:
Exit to MS-5, the Misty Swamp
Exit to EF-2, the Enchanted Forest (blocked by Prickly Bush)

Characters:
None

Other Things of Note:

This is another sort of bonus level. There are two Pixies
in this level.

Collect the Pixies and go to the Cottage. Replenish your fairies'
mana and talk to Lucius. He will give you the Key of the Guardian of
the Pixies. This key will open up the cellar in this house.

**** Cottage Cellar ****

Items Available:
Crystals - on the ground
Evolutionary Magic of Nature - in chest / casket with a lock
Crystal Sphere - past the first set of Air Eddies
2 Fairy Coins - past the first set of Air Eddies
Crystal Sphere - past the second set of Air Eddies
Garlic Atomizer - in a chest, past the second set of Air
Eddies

Wild Fairies:
Chaos fairies - Rasrow, Skelbo
Dark fairies - Manox

You can't get to the final section of this level, because it is
accessible only by jumping air eddies. I've only seen a Dark fairy down
here once, but I did catch it while writing this walkthrough.

If you want, you can take some time to capture some fairies you
don't already have. When you are done, go to Tiralin and buy some more
supplies. Buy more Golden Spheres than Silver Spheres, since you won't
find as many low level fairies as you were getting. Go back to Fairy
Gardens and talk to Rafi.

************************************************************************
************** PART 5 - GETTING THE FAIRY CARD OF EARTH ****************
************************************************************************

To get the Fairy Card of Earth, we have to find three elemental
elevator keys to activate the Dwarf Elevator to the Realm of Clouds.
Once up in the Realm of Clouds, we have to search the area for the Fairy
Card. Rafi also tells us to visit the Forest Hut.

At the start of this level, I had 21 fairies. My 5 active fairies
were a level 15 Nature fairy (Viteria), a level 26 Water fairy (Aquana),
a level 15 Stone fairy (Vesbat), a level 17 Chaos fairy (Rasrow), and a
level 16 Fire fairy (Tinezard). I temporarily retired my level 29
Nature far (Symgot) since it reached its highest evolutionary form. I'm
trying to get all of the fairy varieties, so I'm now working on evolving
my Viteria to a Boneria.

I've caught 21 fairies so far. I've got 9 Nature fairies, 7 Water
fairies, 1 Stone fairy, 2 Chaos fairy, 1 Fire fairy, and 1 Dark fairy.
With these fairies, I have 16 different fairy varieties. (I caught extra
fairies of some types, such as Tadana and Lana, because I plan on
evolving one of them to a higher form.)

I did catch a Dark fairy, but I'm not going to use it. I think
this fairy is rare enough that most of you won't catch it. I'll
continue to write this walkthrough using the commonly available fairies
instead of the very rare fairies. I had captured 15 of the 30 Pixies at
this point.

A note about the cliffs in this portion of the game - be careful
because you can fall off the edge. You will lose a lot of your fairy
duel rewards because they will fly off the cliff. This will happen a
lot between now and the end of the game.


**********************************************
**** Getting the Elemental Key of Nature ****
**********************************************

Now, let's start this mission. Make sure you have a Nature fairy
with you. I'm going to the Forest Hut first, to save some backtracking.
Go to FG-6, the level just north of Endeva, through the exit Seamus once
blocked. Instead of taking a left towards Tiralin, take a right towards
the Forest Hut. This will bring us to EF-3.

************************************
**** EF-3, the Enchanted Forest ****
************************************

Items Available:
There are Fairy Coins all over this map.
Small Healing Potion - on the rock outcropping
2 Big Healing Potions - on the rock outcropping
2 Golden Sphere - on a hidden ledge. Go around the edge of
the map, to the right of the exit to the next level.
Go through what looks like the entrance to a new level.
If you've got the right opening, it will take you to a
ledge. At the far corner of the ledge, behind a tree
are the two Spheres.

Wild Fairies:
Nature fairies - Lana, Corgot, Sillia, Tinefol
Water fairies - Cera, Goop

Exits:
Exit to FG-6, the Fairy Gardens
Exit to EF-4, the Enchanted Forest

Characters:
Elf - near the bridge

Notes:
There's a Pixie on this level, behind the outcropping of
stone.

The elf near the bridge will challenge you to a fairy duel. He
has three Nature fairies. These fairies shouldn't be too much of a
challenge for you at this point, especially if you have the Fire fairy.

Grab all of the stuff and head to EF-4.

************************************
**** EF-4, the Enchanted Forest ****
************************************

Items Available:
There are Fairy Coins all over this map.
Small Healing Potion - near exit to Forest Hut
Big Healing Potion - near exit to Forest Hut
Big Healing Potion - to the right of the entrance
Silver Sphere - behind the large rock along the path
Mana Potion - on top of a large rock ledge

Wild Fairies:
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