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item that will wake sleeping fairies. You can continually run around
the level, spawning fights to you get the fairy you want. Make sure you
train your captured fairy up a few levels, since it will probably be
level 0 when you capture it. (Use the Fairy Trainer in Endeva, if you
need help training your fairy. I trained my fairy up to level 8 before
I continued.)
To leave this level, you have fight against your first Fairy
Master. When you beat him, he will give you two mana potions. He will
leave opening the way to more of the Fairy Gardens. Go to the next
area.
*****************************************
**** FG-2, the Garden of the Fairies ****
*****************************************
Items Available:
Fairy Coins x 7 - in a bag near the waterfall
Medium Healing Potion - near the owl
Small Healing Potion - on top of a stone
Silver Sphere - under a tree, guarded by a level 9 or 10
Nature Fairy.
Wild Fairies:
Nature fairies - Worgot and Blumella
Stone fairy - Vesbat
Water fairies (summoned with Ocean Conch) - Cera
Exits:
Exit to Fairy Garden - FG-1
Exit to Fairy Garden - FG-3
Characters:
Owl - tells you about the Fairy Spheres.
Female Elf - tells you about the fairy guarding the Silver
Sphere. Once you defeat the fairy, she will trade you
a Tadana for a Silver Sphere.
Talk to the elf and she will tell you about the fairy guarding the
Silver Sphere. Save your game and prepare to fight your first
challenging battle. You are going to be attacked by a level 9 - 11
Symgot or Lana Nature Fairy. The battle is challenging because, most
likely, your fairies aren't very strong right now. This Nature fairy
will also probably have some protection spell that makes your attacks
less effective. Do your best and if you lose, gain a few more levels
and try again. Remember to save before you fight this battle, so you
won't lose any experience you've gained.
Once you've defeated the fairy, you can get your second Silver
Sphere. Use this Sphere to get the fairy type you don't have. If you
don't have a Water fairy, trade your Sphere with the elf to get a Tadana
Water fairy. Train this new fairy up to level 8 before continuing. You
should have a Nature, Water, and Stone Fairy before you exit to the
Cottage, two levels from here.
*****************************************
**** FG-3, the Garden of the Fairies ****
*****************************************
Items Available:
None
Wild Fairies:
Nature fairies - Worgot and Blumella
Stone fairy - Vesbat
Water fairies (summoned with Ocean Conch) - Goop, Tadana
Exits:
Exit to Fairy Garden, FG-2
Exit to Cottage
Characters:
Lucius, the Guardian of the Pixies (temporary) - Lucius will
give you a Pixie Collection Bag when you talk to him.
Notes:
There are two pixies running around this map.
If you haven't gotten your third fairy yet, you should be able to
get it here. Talk to Lucius to get the Pixie Bag. Capture the two
pixies then follow Lucius to the Cottage. You usually have to corner a
pixie to capture it. As soon as you get close enough to a pixie, Amy
will automatically grab it. You will get a brief flash of have some
number of pixies out of thirty every time you catch a pixie. There are
thirty pixies total to catch in the game.
*********************
**** The Cottage ****
*********************
Items Available:
Small Healing Potion - to the left of the level's entrance
Medium Healing Potion - to the left of the level's entrance
Small Healing Potion - to the left of the level's entrance
4 Fairy Coins - behind the cottage
Wild Fairies:
None
Exits:
Exit to Fairy Garden, FG-3
Exit to Fairy Garden, FG-4
Characters:
The scarecrow - defeat the three Chaos fairies for him and
he will recharge all your fairies' mana for free.
Notes:
This level is the destination of the Cottage rune. Lucius's
cottage is here.
Collect all of the items on the level, but don't talk to the
scarecrow yet. Enter the cottage.
**** The Cottage ****
Items Available:
Silver Sphere - in the chest / casket on the stool
Exits:
Exit to the Cottage
Exit to the Pixie Collectors cellar (locked)
Characters:
Lucius - gives you rewards for every five pixies you catch
Magic Merchant - creates offensive and defensive spells for
Nature, Water, and Stone fairies.
Get the Silver Sphere and talk to Lucius if you want. He won't
tell you anything useful. We're here to buy spells. Use the Magic
Merchant to buy spells for your fairies. Make sure you get at least the
Nature passive spell of "Birch Skin" from the Magic Merchant. "Falling
Tree" is also a very useful Nature spell to get.
Give your Nature fairy "Birch Skin" and the most damaging Nature
spell you can equip, either "Falling Tree" or "Razor Blade". Give your
other two fairies better spells as well. Set your Nature fairy as the
first, active fairy, then exit the Cottage.
Talk to the scarecrow and answer "Yes". (This text is poorly
translated. Answering yes means you want to help the scarecrow, even
though that's really not what the text says.) Be prepared to fight your
first set battle.
Set Battles feature fighting against multiple fairies at the same
time. With this battle, you will fight 3 Chaos fairies. If you check
your Strengths and Weaknesses chart, you will see that Nature fairies do
well against Chaos fairies. As long as you get rid of the Chaos fairies
quickly, you shouldn't have too much trouble with this fight. Try to
position yourself so you can only see one fairy at a time. Getting hit
by all three fairies will quickly weaken your own fairy.
When you defeat the Chaos fairies, talk to the scarecrow again and
ask him to replenish your mana. This will completely recharge all of
the fairies' mana in your fairy deck. You can get the scarecrow to do
this as many times as you want throughout the game. When you are done,
take the exit to FG-4.
*****************************************
**** FG-4, the Garden of the Fairies ****
*****************************************
Items Available:
Silver Sphere - on a rock to the right of the entrance
Cottage Rune - to the right of the Silver Sphere
4 Fairy Coins - near the opening in the rock.
Wild Fairies:
Nature fairies - Worgot and Blumella
Stone fairy - Vesbat
Exits:
Exit to Fairy Garden, FG-5
Exit to Cottage
Characters:
Dwarf (blocked by Prickly Bush)
Magic Merchant (blocked by Prickly Bush)
Notes:
There are two pixies running around this map. There is an
area on this map that is blocked by a Prickly Bush.
Collect the items. The pixies on this map are rather challenging
to get. They are both near the far exit to this level. You usually can
catch one easily and the other will run under the opening in the rock.
You can't follow the pixie here. If you walk away from the opening and
the exit with your back to the exit and then stop, the pixie will
usually run towards you, then towards the exit. It may take you a while
to maneuver yourself into the correct position, but you can do it. You
can then corner the pixie and capture it.
*****************************************
**** FG-5, the Garden of the Fairies ****
*****************************************
Items Available:
Medium Healing Potion - on the ground next to the stone ramp
8 Fairy Coins - going up the stone ramp.
3 Fairy Coins - above an Air Eddy (need Air Fairy and Fairy
Card of Air to get coins)
Healing Herbs - under the large Boulder (need the Fairy Card
of Stone to remove this boulder)
Wild Fairies:
none
Exits:
Exit to Fairy Garden, FG-4
Exit to MW-8, blocked by a Large Boulder
Exit to the Mountain World, MW-1, blocked by a Prickly Bush
Characters:
Owl - tells you about the various obstacles in Zanzarah
Notes:
If you approach the stone to the left of the entrance, a
fairy will pop out and point out the sparkling lights behind the
plant. Step into the lights, and 11 Fairy Coins will appear.
Once you grab all of the stuff in FG-5, go back and collect the
other Pixies you passed before you got the Pixie Bag. You should have
caught 7 Pixies when you are done. If you've been following this
walkthrough exactly, then you are missing two Pixies in FG-1 and 1 in
the Herb Shop of Endeva. When you capture the Pixie in the Herb Shop,
buy enough Medium Healing potions so you have at least 12 and enough
Herbs so you have 8. You probably should have a minimum of 12 Mana
Potions and 1 or 2 Big Healing Potions. You should have more than
enough Fairy Coins to purchase this by now.
When you enter Endeva, you will see Rufus standing around. When
you talk to him, he will challenge you to a fairy battle. He has 2
Nature fairies (Sillia, level 3 and Worgot, level 3), and Water fairy
(Aquana, level 4). His fairies should be a lower level than yours are,
so you should be able to win fairly easily. None of his fairies have
passive spells and only the Water fairy has an extra offensive spell.
Once you beat Rufus, use the Cottage Rune. Talk to the scarecrow
to replenish your fairies' mana. Enter the Cottage and talk to Lucius
to get your reward for capturing your first 5 Pixies, 30 Fairy Coins.
After you get the reward, use the Rune of the Fairy Garden and
talk to Rafi. He will give you a new mission. He will tell you to go
to the Fairy City of Tiralin, then the Goblins' village of Dunmore
************************************************************************
************************* PART 3 - TO TIRALIN **************************
************************************************************************
At the start of this section, I had 3 fairies, a level 15 Water
fairy (Tadana), a level 10 Stone Fairy (Vesbat), and a level 15 Nature
fairy (Worgot).
Go to Endeva and talk to Seamus. He is guarding the only exit you
haven't used yet. When you talk to him, he gets upset and says he will
met you later. Ooh, foreshadowing... Go through the exit to the next
area, FG-6
*****************************************
**** FG-6, the Garden of the Fairies ****
*****************************************
Items Available:
Small Healing Potion - near the sparkling lights
2 Fairy Coins - to the left of the entrance
Wild Fairies:
Nature Fairy - Worgot
Exits:
Exit to Endeva, village in the Fairy Garden
Exit to EF-1, leads to Tiralin
Exit to EF-3, leads to the Forest in the woods
Characters:
None
Notes:
There are some sparkling lights straight ahead. If you
enter the light, you will get 5 Fairy Coins plus a Small Healing
Potion, Medium Healing Potion, Big Healing Potion and a Mana Potion.
Take the exit to the left, towards Tiralin. The area to the right
doesn't lead to any place important yet. The fairies in this area
are generally too tough for your fairies right now.
************************************
**** EF-1, the Enchanted Forest ****
************************************
Items Available:
Fairy Coins - to the left of the entrance
Wild Fairies:
Nature Fairies - Worgot, Lana, Blumella, Corgot
Stone Fairies - Vesbat
Exits:
Exit to FG-6, the Fairy Gardens
Exit to Tiralin West
Characters:
Elf - tells you about the Nature fairy's poison spell. He
tells you that Medicine will cure poison. He gives
you one medicine vial.
Notes:
There is a Pixie behind the large rock to the right of the
entrance. There are two sparkling lights to the right of the
entrance to Tiralin. These lights will generate a Silver Sphere plus
the rocks to reach the Sphere.
Approach the gates to Tiralin. When you get near the gates,
Lasse, the Dwarf, will tell you he is searching for his father, Dwarf
Master Quinlin. He gives you a Book of Fairies, which lets you see
information about all your captured fairies. Press F3 to view the Book
of Fairies. Enter Tiralin West.
**********************
**** Tiralin West ****
**********************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to EF-1, the Enchanted Forest
Exit to Tiralin East
Exit to EF-5, towards the Ruins in the Forest (locked)
Exit to Town Hall
Characters:
Swamp Goblin - on the fountain - he doesn't say anything to
you.
Female Elf - tells you about Swamp Goblins and obstacles.
She mentions that you can't get to Dunmore, the Swamp Goblins
village anymore by foot.
Dwarf - offers to sell you three crystals for 5, 7, and 10
Fairy Coins. After you buy all three, he will give you some
information about the Dwarves.
Notes:
The archway to the right leads to Tiralin East. The area
through the archway to the left is still part of Tiralin West.
Talk to all three of the characters near the fountains. Go
towards the archway to the left. When you do, Seamus will appear and
challenge you to a Fairy Battle. (He finally got some fairies.) He's
got four Stone fairies. Unfortunately for him, only one of the Stone
Fairies has a passive spell. All of the offensive spells on the fairies
are the slow charging "Small Stone" spell. If you've got a half way
decent Water and Nature fairy, you should have no troubles taking these
fairies.
Continue through the archway to the Dwarf at the far door. Talk
to him. His name is Eirik and he will challenge you to another fairy
battle. Make sure your fairies are healed from your last battle before
accepting. Eirik specializes in Water fairies. He has three Water
fairies, two Tadanas and one Aquana. The Aquana is pretty tough, but
the other two fairies are easy. If you defeat him, Eirik will tell you
about some perfect fairy combination. Turn around and enter the
building behind you.
**** The Shop ****
Items Available:
Catacomb Key - in the chest / casket at the top of the
stairs to the cellar.
Characters:
Elf - get rid of the Pixie in the cellar and this elf will
sell you some unique items.
Notes:
There's a Pixie in the cellar of this building.
Talk to the elf. The elf will tell you that there is a Pixie in
his basement. Catch the Pixie then talk with the elf again. Talk to
the Elf a second time and you can buy some items from him. You really
don't need any of these items right now, with the exception of some Mana
Potions, maybe. Don't spend too much money here, because we've got more
important things to spend it on soon.
Leave the shop, go back under the archway, and enter Town Hall.
It's the large building on your left, when you walk through the archway.
*******************
**** Town Hall ****
*******************
Items Available:
Map of the Enchanted Forest - in a chest at the top of the
stairs.
2 Small Healing Potion - on railing on the second floor
Medium Healing Potion - on railing on the second floor
Big Healing Potion - on railing on the second floor
Small Healing Potion - near statue behind the female elf
Garlic Atomizer - near statue behind the female elf.
Wild Fairies:
None
Exits:
Exit to Tiralin West
Characters:
Male Elf - Mayor - He doesn't tell you anything useful.
Female Elf - tells you about how bad humans are.
Notes:
The Book on the top level with tells you about the Fairy Card
of Nature. It's located in the swamp, near Dunmore. When you find
this card, you will be able to get by Prickly Bushes.
Gather all of the stuff and leave Town Hall. Take the only
archway you haven't gone through to get to Tiralin East.
**********************
**** Tiralin East ****
**********************
Items Available:
Mana Potion - near the Catacombs
Mana Potion - near gates to EF-2
Golden Sphere - in an alley, behind some boxes, near the
gates to EF-2
Wild Fairies:
None
Exits:
Exit to EF-2, the Enchanted Forest
Exit to Tiralin West
Exit to the Catacombs (locked) need Catacomb Key to enter
Characters:
Male Swamp Goblin - talks to you when you enter Tiralin
East. He asks you to save his town of Dunmore. He
tells you that there is a rune that will take you to
Dunmore.
Female Swamp Goblin - doesn't tell you anything useful.
Elf - He is initially prejudiced against human and dwarves.
Later, he becomes ambivalent to humans.
Notes:
Tiralin East has a Tavern, a Magic Shop, and a Dwarf
Exchange Booth. Tiralin East is the destination of the Rune of Tiralin.
Tiralin East is also the location of most of the shops in Tiralin.
**** Tavern ****
Items Available:
Healing Herbs - under the staircase
Small Healing Potion - at the end of the second floor
landing
Characters:
Female Elf behind bar - She tells you gossip about Zanzarah
for money. Her gossip tells you about the four shops in
Tiralin. She will also trade Silver Spheres for items.
Her items are typically a waste of good Silver Spheres just
like her gossip is a waste of coins.
Male Elf near bar - challenges you to a checker like game
for 10 Fairy Coins. If you win, he will give you 15 Fairy
Coins. I don't have a method for winning this game
consistently. Try your luck if you want, but don't waste too
much money.
Male Elf on second floor - offers to trade you a Fygaery for
a JumRock. This is the only way you can get a Fygaery Nature.
Collect the loot and leave. There's not much you can do here
right now.
**** Magic Shop ****
Items Available:
Medicine - in a chest / casket on the second floor
Characters:
Female Elf behind desk - She will sell you the Swamp Rune
(to Dunmore) for 5 crystals. She also sells Fairy Healing
items. Once you purchase the Swamp Rune, she will offer to
trade you a Segbuzz for a Suane. This is the only way you
can get a Segbuzz.
Male Elf near desk - He sells you Silver, Golden, and
Crystal Spheres.
Spell Merchant - sells you Nature, Water, and Stone spells
I'd buy a few Golden Spheres and Silver Spheres after you get your
5 crystals from the Dwarf Exchange Booth.
**** Dwarf Exchange Booth ****
Items Available:
Small Healing Potion - in chest / casket
the level, spawning fights to you get the fairy you want. Make sure you
train your captured fairy up a few levels, since it will probably be
level 0 when you capture it. (Use the Fairy Trainer in Endeva, if you
need help training your fairy. I trained my fairy up to level 8 before
I continued.)
To leave this level, you have fight against your first Fairy
Master. When you beat him, he will give you two mana potions. He will
leave opening the way to more of the Fairy Gardens. Go to the next
area.
*****************************************
**** FG-2, the Garden of the Fairies ****
*****************************************
Items Available:
Fairy Coins x 7 - in a bag near the waterfall
Medium Healing Potion - near the owl
Small Healing Potion - on top of a stone
Silver Sphere - under a tree, guarded by a level 9 or 10
Nature Fairy.
Wild Fairies:
Nature fairies - Worgot and Blumella
Stone fairy - Vesbat
Water fairies (summoned with Ocean Conch) - Cera
Exits:
Exit to Fairy Garden - FG-1
Exit to Fairy Garden - FG-3
Characters:
Owl - tells you about the Fairy Spheres.
Female Elf - tells you about the fairy guarding the Silver
Sphere. Once you defeat the fairy, she will trade you
a Tadana for a Silver Sphere.
Talk to the elf and she will tell you about the fairy guarding the
Silver Sphere. Save your game and prepare to fight your first
challenging battle. You are going to be attacked by a level 9 - 11
Symgot or Lana Nature Fairy. The battle is challenging because, most
likely, your fairies aren't very strong right now. This Nature fairy
will also probably have some protection spell that makes your attacks
less effective. Do your best and if you lose, gain a few more levels
and try again. Remember to save before you fight this battle, so you
won't lose any experience you've gained.
Once you've defeated the fairy, you can get your second Silver
Sphere. Use this Sphere to get the fairy type you don't have. If you
don't have a Water fairy, trade your Sphere with the elf to get a Tadana
Water fairy. Train this new fairy up to level 8 before continuing. You
should have a Nature, Water, and Stone Fairy before you exit to the
Cottage, two levels from here.
*****************************************
**** FG-3, the Garden of the Fairies ****
*****************************************
Items Available:
None
Wild Fairies:
Nature fairies - Worgot and Blumella
Stone fairy - Vesbat
Water fairies (summoned with Ocean Conch) - Goop, Tadana
Exits:
Exit to Fairy Garden, FG-2
Exit to Cottage
Characters:
Lucius, the Guardian of the Pixies (temporary) - Lucius will
give you a Pixie Collection Bag when you talk to him.
Notes:
There are two pixies running around this map.
If you haven't gotten your third fairy yet, you should be able to
get it here. Talk to Lucius to get the Pixie Bag. Capture the two
pixies then follow Lucius to the Cottage. You usually have to corner a
pixie to capture it. As soon as you get close enough to a pixie, Amy
will automatically grab it. You will get a brief flash of have some
number of pixies out of thirty every time you catch a pixie. There are
thirty pixies total to catch in the game.
*********************
**** The Cottage ****
*********************
Items Available:
Small Healing Potion - to the left of the level's entrance
Medium Healing Potion - to the left of the level's entrance
Small Healing Potion - to the left of the level's entrance
4 Fairy Coins - behind the cottage
Wild Fairies:
None
Exits:
Exit to Fairy Garden, FG-3
Exit to Fairy Garden, FG-4
Characters:
The scarecrow - defeat the three Chaos fairies for him and
he will recharge all your fairies' mana for free.
Notes:
This level is the destination of the Cottage rune. Lucius's
cottage is here.
Collect all of the items on the level, but don't talk to the
scarecrow yet. Enter the cottage.
**** The Cottage ****
Items Available:
Silver Sphere - in the chest / casket on the stool
Exits:
Exit to the Cottage
Exit to the Pixie Collectors cellar (locked)
Characters:
Lucius - gives you rewards for every five pixies you catch
Magic Merchant - creates offensive and defensive spells for
Nature, Water, and Stone fairies.
Get the Silver Sphere and talk to Lucius if you want. He won't
tell you anything useful. We're here to buy spells. Use the Magic
Merchant to buy spells for your fairies. Make sure you get at least the
Nature passive spell of "Birch Skin" from the Magic Merchant. "Falling
Tree" is also a very useful Nature spell to get.
Give your Nature fairy "Birch Skin" and the most damaging Nature
spell you can equip, either "Falling Tree" or "Razor Blade". Give your
other two fairies better spells as well. Set your Nature fairy as the
first, active fairy, then exit the Cottage.
Talk to the scarecrow and answer "Yes". (This text is poorly
translated. Answering yes means you want to help the scarecrow, even
though that's really not what the text says.) Be prepared to fight your
first set battle.
Set Battles feature fighting against multiple fairies at the same
time. With this battle, you will fight 3 Chaos fairies. If you check
your Strengths and Weaknesses chart, you will see that Nature fairies do
well against Chaos fairies. As long as you get rid of the Chaos fairies
quickly, you shouldn't have too much trouble with this fight. Try to
position yourself so you can only see one fairy at a time. Getting hit
by all three fairies will quickly weaken your own fairy.
When you defeat the Chaos fairies, talk to the scarecrow again and
ask him to replenish your mana. This will completely recharge all of
the fairies' mana in your fairy deck. You can get the scarecrow to do
this as many times as you want throughout the game. When you are done,
take the exit to FG-4.
*****************************************
**** FG-4, the Garden of the Fairies ****
*****************************************
Items Available:
Silver Sphere - on a rock to the right of the entrance
Cottage Rune - to the right of the Silver Sphere
4 Fairy Coins - near the opening in the rock.
Wild Fairies:
Nature fairies - Worgot and Blumella
Stone fairy - Vesbat
Exits:
Exit to Fairy Garden, FG-5
Exit to Cottage
Characters:
Dwarf (blocked by Prickly Bush)
Magic Merchant (blocked by Prickly Bush)
Notes:
There are two pixies running around this map. There is an
area on this map that is blocked by a Prickly Bush.
Collect the items. The pixies on this map are rather challenging
to get. They are both near the far exit to this level. You usually can
catch one easily and the other will run under the opening in the rock.
You can't follow the pixie here. If you walk away from the opening and
the exit with your back to the exit and then stop, the pixie will
usually run towards you, then towards the exit. It may take you a while
to maneuver yourself into the correct position, but you can do it. You
can then corner the pixie and capture it.
*****************************************
**** FG-5, the Garden of the Fairies ****
*****************************************
Items Available:
Medium Healing Potion - on the ground next to the stone ramp
8 Fairy Coins - going up the stone ramp.
3 Fairy Coins - above an Air Eddy (need Air Fairy and Fairy
Card of Air to get coins)
Healing Herbs - under the large Boulder (need the Fairy Card
of Stone to remove this boulder)
Wild Fairies:
none
Exits:
Exit to Fairy Garden, FG-4
Exit to MW-8, blocked by a Large Boulder
Exit to the Mountain World, MW-1, blocked by a Prickly Bush
Characters:
Owl - tells you about the various obstacles in Zanzarah
Notes:
If you approach the stone to the left of the entrance, a
fairy will pop out and point out the sparkling lights behind the
plant. Step into the lights, and 11 Fairy Coins will appear.
Once you grab all of the stuff in FG-5, go back and collect the
other Pixies you passed before you got the Pixie Bag. You should have
caught 7 Pixies when you are done. If you've been following this
walkthrough exactly, then you are missing two Pixies in FG-1 and 1 in
the Herb Shop of Endeva. When you capture the Pixie in the Herb Shop,
buy enough Medium Healing potions so you have at least 12 and enough
Herbs so you have 8. You probably should have a minimum of 12 Mana
Potions and 1 or 2 Big Healing Potions. You should have more than
enough Fairy Coins to purchase this by now.
When you enter Endeva, you will see Rufus standing around. When
you talk to him, he will challenge you to a fairy battle. He has 2
Nature fairies (Sillia, level 3 and Worgot, level 3), and Water fairy
(Aquana, level 4). His fairies should be a lower level than yours are,
so you should be able to win fairly easily. None of his fairies have
passive spells and only the Water fairy has an extra offensive spell.
Once you beat Rufus, use the Cottage Rune. Talk to the scarecrow
to replenish your fairies' mana. Enter the Cottage and talk to Lucius
to get your reward for capturing your first 5 Pixies, 30 Fairy Coins.
After you get the reward, use the Rune of the Fairy Garden and
talk to Rafi. He will give you a new mission. He will tell you to go
to the Fairy City of Tiralin, then the Goblins' village of Dunmore
************************************************************************
************************* PART 3 - TO TIRALIN **************************
************************************************************************
At the start of this section, I had 3 fairies, a level 15 Water
fairy (Tadana), a level 10 Stone Fairy (Vesbat), and a level 15 Nature
fairy (Worgot).
Go to Endeva and talk to Seamus. He is guarding the only exit you
haven't used yet. When you talk to him, he gets upset and says he will
met you later. Ooh, foreshadowing... Go through the exit to the next
area, FG-6
*****************************************
**** FG-6, the Garden of the Fairies ****
*****************************************
Items Available:
Small Healing Potion - near the sparkling lights
2 Fairy Coins - to the left of the entrance
Wild Fairies:
Nature Fairy - Worgot
Exits:
Exit to Endeva, village in the Fairy Garden
Exit to EF-1, leads to Tiralin
Exit to EF-3, leads to the Forest in the woods
Characters:
None
Notes:
There are some sparkling lights straight ahead. If you
enter the light, you will get 5 Fairy Coins plus a Small Healing
Potion, Medium Healing Potion, Big Healing Potion and a Mana Potion.
Take the exit to the left, towards Tiralin. The area to the right
doesn't lead to any place important yet. The fairies in this area
are generally too tough for your fairies right now.
************************************
**** EF-1, the Enchanted Forest ****
************************************
Items Available:
Fairy Coins - to the left of the entrance
Wild Fairies:
Nature Fairies - Worgot, Lana, Blumella, Corgot
Stone Fairies - Vesbat
Exits:
Exit to FG-6, the Fairy Gardens
Exit to Tiralin West
Characters:
Elf - tells you about the Nature fairy's poison spell. He
tells you that Medicine will cure poison. He gives
you one medicine vial.
Notes:
There is a Pixie behind the large rock to the right of the
entrance. There are two sparkling lights to the right of the
entrance to Tiralin. These lights will generate a Silver Sphere plus
the rocks to reach the Sphere.
Approach the gates to Tiralin. When you get near the gates,
Lasse, the Dwarf, will tell you he is searching for his father, Dwarf
Master Quinlin. He gives you a Book of Fairies, which lets you see
information about all your captured fairies. Press F3 to view the Book
of Fairies. Enter Tiralin West.
**********************
**** Tiralin West ****
**********************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to EF-1, the Enchanted Forest
Exit to Tiralin East
Exit to EF-5, towards the Ruins in the Forest (locked)
Exit to Town Hall
Characters:
Swamp Goblin - on the fountain - he doesn't say anything to
you.
Female Elf - tells you about Swamp Goblins and obstacles.
She mentions that you can't get to Dunmore, the Swamp Goblins
village anymore by foot.
Dwarf - offers to sell you three crystals for 5, 7, and 10
Fairy Coins. After you buy all three, he will give you some
information about the Dwarves.
Notes:
The archway to the right leads to Tiralin East. The area
through the archway to the left is still part of Tiralin West.
Talk to all three of the characters near the fountains. Go
towards the archway to the left. When you do, Seamus will appear and
challenge you to a Fairy Battle. (He finally got some fairies.) He's
got four Stone fairies. Unfortunately for him, only one of the Stone
Fairies has a passive spell. All of the offensive spells on the fairies
are the slow charging "Small Stone" spell. If you've got a half way
decent Water and Nature fairy, you should have no troubles taking these
fairies.
Continue through the archway to the Dwarf at the far door. Talk
to him. His name is Eirik and he will challenge you to another fairy
battle. Make sure your fairies are healed from your last battle before
accepting. Eirik specializes in Water fairies. He has three Water
fairies, two Tadanas and one Aquana. The Aquana is pretty tough, but
the other two fairies are easy. If you defeat him, Eirik will tell you
about some perfect fairy combination. Turn around and enter the
building behind you.
**** The Shop ****
Items Available:
Catacomb Key - in the chest / casket at the top of the
stairs to the cellar.
Characters:
Elf - get rid of the Pixie in the cellar and this elf will
sell you some unique items.
Notes:
There's a Pixie in the cellar of this building.
Talk to the elf. The elf will tell you that there is a Pixie in
his basement. Catch the Pixie then talk with the elf again. Talk to
the Elf a second time and you can buy some items from him. You really
don't need any of these items right now, with the exception of some Mana
Potions, maybe. Don't spend too much money here, because we've got more
important things to spend it on soon.
Leave the shop, go back under the archway, and enter Town Hall.
It's the large building on your left, when you walk through the archway.
*******************
**** Town Hall ****
*******************
Items Available:
Map of the Enchanted Forest - in a chest at the top of the
stairs.
2 Small Healing Potion - on railing on the second floor
Medium Healing Potion - on railing on the second floor
Big Healing Potion - on railing on the second floor
Small Healing Potion - near statue behind the female elf
Garlic Atomizer - near statue behind the female elf.
Wild Fairies:
None
Exits:
Exit to Tiralin West
Characters:
Male Elf - Mayor - He doesn't tell you anything useful.
Female Elf - tells you about how bad humans are.
Notes:
The Book on the top level with tells you about the Fairy Card
of Nature. It's located in the swamp, near Dunmore. When you find
this card, you will be able to get by Prickly Bushes.
Gather all of the stuff and leave Town Hall. Take the only
archway you haven't gone through to get to Tiralin East.
**********************
**** Tiralin East ****
**********************
Items Available:
Mana Potion - near the Catacombs
Mana Potion - near gates to EF-2
Golden Sphere - in an alley, behind some boxes, near the
gates to EF-2
Wild Fairies:
None
Exits:
Exit to EF-2, the Enchanted Forest
Exit to Tiralin West
Exit to the Catacombs (locked) need Catacomb Key to enter
Characters:
Male Swamp Goblin - talks to you when you enter Tiralin
East. He asks you to save his town of Dunmore. He
tells you that there is a rune that will take you to
Dunmore.
Female Swamp Goblin - doesn't tell you anything useful.
Elf - He is initially prejudiced against human and dwarves.
Later, he becomes ambivalent to humans.
Notes:
Tiralin East has a Tavern, a Magic Shop, and a Dwarf
Exchange Booth. Tiralin East is the destination of the Rune of Tiralin.
Tiralin East is also the location of most of the shops in Tiralin.
**** Tavern ****
Items Available:
Healing Herbs - under the staircase
Small Healing Potion - at the end of the second floor
landing
Characters:
Female Elf behind bar - She tells you gossip about Zanzarah
for money. Her gossip tells you about the four shops in
Tiralin. She will also trade Silver Spheres for items.
Her items are typically a waste of good Silver Spheres just
like her gossip is a waste of coins.
Male Elf near bar - challenges you to a checker like game
for 10 Fairy Coins. If you win, he will give you 15 Fairy
Coins. I don't have a method for winning this game
consistently. Try your luck if you want, but don't waste too
much money.
Male Elf on second floor - offers to trade you a Fygaery for
a JumRock. This is the only way you can get a Fygaery Nature.
Collect the loot and leave. There's not much you can do here
right now.
**** Magic Shop ****
Items Available:
Medicine - in a chest / casket on the second floor
Characters:
Female Elf behind desk - She will sell you the Swamp Rune
(to Dunmore) for 5 crystals. She also sells Fairy Healing
items. Once you purchase the Swamp Rune, she will offer to
trade you a Segbuzz for a Suane. This is the only way you
can get a Segbuzz.
Male Elf near desk - He sells you Silver, Golden, and
Crystal Spheres.
Spell Merchant - sells you Nature, Water, and Stone spells
I'd buy a few Golden Spheres and Silver Spheres after you get your
5 crystals from the Dwarf Exchange Booth.
**** Dwarf Exchange Booth ****
Items Available:
Small Healing Potion - in chest / casket
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