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**** Rune of Return ****
Description: This rune will return you to your room in London.
Where this item is found: You will find this rune in the house of Rufus,
the Fairy Master, in the Elvin Village of Endeva.
**** Rune of the Cottage ****
Description: This rune will bring you to the Pixie Collector's cottage,
right next to the scarecrow.
Where this item is found: You will find this rune on level past the
Pixie Collector's cottage, on level FG-4. Keep following the right wall
to reach this rune.
**** Rune of Tiralin ****
Description: This rune will return you to the shopping district of
Tiralin East.
Where this item is found: This rune is found in the Large Hut in the
center of Dunmore, the Village of the Goblins.
**** Rune of Dunmore ****
Description: This rune will send you to the Goblin village of Dunmore in
the Dark Swamp.
Where this item is found: You have to buy this rune from the Female
Shopkeeper in the Magic Shop. She will sell the rune to you for 5
Crystals. Initially, this rune is your only means of transportation to
Dunmore. A Prickly Bush blocks the land path.
**** Rune of the Dwarf Tower ****
Description: This rune will take you to the base of the Dwarf Tower and
next to the elevator to the Realm of Clouds.
Where this item is found: The Rune of the Dwarf Tower is located on the
ground floor of the Dwarf Tower.
**** Rune of the Mountain ****
Description: This rune will take you to the Mountain pass MP-2, just
outside the Ice Caves.
Where this item is found: This item is found in DC-3, the Dark Caves
just past the Mountain Peaks. If you stick to the left wall when you
walk through the Ice Caves, you will find the room with this rune.
**** Rune of Realm of Clouds****
Description: This rune will transport you to the Realm of Clouds RC-2,
near the White Cathedral and the Fairy Arena.
Where this item is found: This rune is located in the East Pavilion in
the Realm of Clouds.
**** Rune of Monagham ****
Description: This rune will take you to the Dwarf city of Monagham. It
will put you right next to the house that holds the elevator to the Lava
Caves.
Where this item is found: This rune is located in the back of the first
house in Monagham.
**** Rune of the Shadow Realm ****
Description: This rune will return to the room in SR-2 of the Shadow
Realm that has the three gates with the colored Skull locks.
Where this item is found: This rune is located on a small platform in
SR-3, behind the door locked by the Red Skull. A lot of times, it is
more convenient to use this rune that to backtrack through the Shadow
Realm.
***********************************
**** Elemental (Elevator) Keys ****
***********************************
You will need four keys to use the elevators of the Dwarves
scattered around Zanzarah. There are three different elevators. Each
elevator uses a set of three of the different Elemental keys.
**** Elemental Key of Earth ****
Where this item is found: You will win if you fight your way to the top
of the Dwarf Tower.
**** Elemental Key of Air ****
Where this item is found: You get this key when you rescue Lasse from
the Ice Caves.
**** Elemental Key of Nature ****
Where this item is found: The female Forest Elf resident of the Forest
Hut will give you this key when you clear all five Prickly Bushes from
the map.
**** Elemental Key of Fire ****
Where this item is found: This key is located in MW-5, the Mountain
World. You need to defeat a Dwarf to get to this level. Then you need
to have some Forgotten Tools of the Dwarves. The dwarf will create some
moving discs for you when you have some Tools. The Elemental Key of
Fire is located in a chest accessible by jumping across these moving
discs.
*********************
**** Fairy Cards ****
*********************
Fairy Cards are special cards that open up areas of Zanzarah for
you to explore. Getting three of the five Fairy Cards is the object of
your first three quests. Usually you will have to fight a set battle or
a Fairy Master to actually claim a card.
**** Fairy Card of Nature ****
Description: With this card and a Nature fairy in your first slot, you
can remove the prickly bushes that block various paths and cover certain
items.
Where this item is found: You will find this card in the Dark Swamp on
level MS-3.
**** Fairy Card of Earth ****
Description: With this card and a Stone fairy in your first slot, you
can blow up any large boulder you see.
Where this item is found: The Druid gives you this card if you defeat
two Shadow Elves for him in the East Pavilion of the Realm of Clouds.
**** Fairy Card of Air ****
Description: With this card and an Air fairy in your first slot, you can
jump on an Air Eddy and the Air Eddy will launch you in the air. This
Fairy Card is the most difficult one to use. If you miss an Air Eddy,
you will most likely fall to your death.
Where this item is found: The Druid will give you this card if you fight
your way to the top of the Great tree in the Misty Swamp.
**** Fairy Card of Fire ****
Description: With this card and a Fire fairy in your first slot, you can
move in the Lava Caves without running into problems. You need to have
this card to get to the final two levels in the Fairy Cave. You need to
have this card to catch a Pix or Ferix fairy.
Where this item is found: You will find this card in the garden next to
the Forest Hut, EF-7. You have to defeat a number of Nature fairies in
a set battle to get access to this card.
**** Fairy Card of PSI ****
Description: With this card and a PSI fairy in your first slot, your PSI
fairy will always look at the closest hidden wild fairy. I find this
card and ability to be more of a pain than it's worth. Sometimes the
PSI fairy will look at some tree, stone, etc. and you can't find a
fairy, even with the Fairy Horn and Ocean Conch. Your PSI fairy has a
tendency to go off the screen far enough that you have to spin around
just to find it and see where it is looking.
Where this item is found: This card is in the center of the Ruins in the
Forest.
*******************************
**** Fairy Evolution Items ****
*******************************
There are certain fairies that will only evolve if they are given
one of the special Evolutionary items. These fairies will not evolve to
another type simply by gaining experience levels.
**** Evolutionary Magic of Air ****
Description: This stone will evolve a Tinefol into a Tineves.
Where this item is found: There is only one Evolutionary Magic of Air in
the game. This stone is located in MP-3, the Mountain Peaks. You have
to cross two Air Eddies to get this stone.
**** Evolutionary Magic of Nature ****
Description: This stone will evolve a Tinefol into a Tinerog and a Pfoe
into a Taze.
Where this item is found: You will find an Evolutionary Magic of Nature
in a chest located in the Cellar of the Guardian of the Pixies house
(the Cottage). There are two more stones in the Ruins in the Forest.
You can find a fourth one of these Stones on top of a pillar in the East
Pavilion, in the Realm of Clouds.
**** Evolutionary Magic of Fire ****
Description: This stone will evolve a Tinefol into a Tinezard and a
Dracwin to a Flagwin.
Where this item is found: You will find one of these in the Catacombs
below Tiralin, guarded by a Dark fariy. You will find another one in a
room in the Dark Caves of DC-5. You will find two of these stones in
the Lava Cave.
**** Forgotten Tools of the Dwarves ****
Description: These tools will evolve the Metal fairy Minari to a Megari
and a Megari to a Gigarex.
Where this item is found: You will find six of these spread over three
chests in the Junkyard in the Clouds. You may also get one Tool when
you defeat a wild Metal Fairy. Finally, there are two in a chest in the
Shadow Realm that you can reach by hopping across moving discs.
**************
**** Keys ****
**************
Keys in Zanzarah open up locked doors and gates all over the
world. There are a lot of keys in Zanzarah. All of the keys, except
one, will only open up one specific lock.
**** Rufus's House Key ****
Description: This key will open door to Rufus's house. Inside Rufus's
house, you can pick your first fairy.
Where you find this item: Rufus will give you the key to his house, when
you talk to him in the Tavern in Endeva.
**** Catacomb Key ****
Description: This key will open the Catacombs below Tiralin.
Where you find this item: This key is in a chest in Tiralin West, near
the exit to the Ruins in the Forest. The chest is located at the top of
the stairs leading to the cellar of the house.
**** Key of the Guardian of the Pixies ****
Description: This key will open the door to the cellar in the Pixie
Guardian's Cottage.
Where you find this item: The Pixie Guardian will give you this key
after you collect 10 Pixies.
**** Key to Town Hall ****
Description: This key will open the door to the left of the entrance in
Town Hall.
Where you find this item: There is an elf Fairy Master in MW-8, three
levels away from the Cottage. The path to him is initially blocked by a
boulder. If you defeat him in a fairy battle, he will give you the Key
to Town Hall.
**** Key to the Dwarves' Factory ****
Description: This key will open the locked door to the Forgotten Factory
of the Dwarves in Monagham.
Where you find this item: Lasse will give you this key when you talk to
him in the White Cathedral, on Realm of Clouds.
**** Heavy Iron Key ****
Description: This key will open up all the locked gates outside of the
Shadow Realm.
Where you find this item: Quilin will give you this key when you talk to
him in the Forgotten Factory of the Dwarves.
**** Red Bone Key ****
Description: This key will open the Shadow World Gate locked by the Red
Skull.
Where you find this item: This key is on a ledge in SR-2, the Shadow
Realm, near the three locked gates.
**** Green Bone Key ****
Description: This key will open the Shadow World Gate locked by the
Green Skull.
Where you find this item: This key is inside a chest near the Magic
Merchant at SR-3, the Shadow Realm. You need to unlock the Red Skull to
get to this key.
**** Blue Bone Key ****
Description: This key will open the final Shadow World Gate, locked by
the Blue Skull.
Where you find this item: You have to show the second skeleton in SR-5 a
Pix fairy. When you do this, you will he will give you the Blue Bone
Key. Don't worry, you won't lose your Pix fairy when you show him to
the skeleton. The skeletons are on the far left path of the final level
behind the door locked by the Green Skull.
***********************
**** Special Items ****
***********************
The special items are unique items that help you more effectively
explore and interact with Zanzarah.
**** Fairy Bag ****
Description: This bag will allow you to carry an unlimited number of
items as well as five fairies.
Where you find this item: Rafi will give you this bag when you first
arrive in Zanzarah. When you get the bag, you gain access to your
inventory.
**** Pixie Bag ****
Description: This bag will allow you to capture pixies.
Where you find this item: Lucius, the Guardian of the Pixies will give
you the Pixie Bag when talk to him in FG-3.
**** Book of Fairies ****
Description: This book will allow you to examine the different fairy
varieties that you current hold. This book gives a brief description of
the fairy plus the fairy's attributes. I used the information in this
book to get information about each of the Fairies.
Where you find this item: Lasse, the Dwarf, will give you a Book of
Fairies when you first attempt to enter Tiralin from EF-1
**** Ocean Conch ****
Description: This conch shell will allow you to summon wild Water
fairies at certain locations in Zanzarah. Near some bodies of water,
you will hear a click and see the icon of the Ocean Conch appear in the
upper left-hand corner of the screen. If you press the left button
while this icon is displayed, you will summon a Water fairy.
Where you find this item: When you first defeat the General outside of
the Goblin's Village of Dunmore, you will receive the Ocean Conch.
**** Cloverleaf ****
Description: The Cloverleaf will increase your odds when you use a Spell
Merchant. The Cloverleaf will reduce the number of blanks (or more
precisely, the odds of getting a blank) in the Magic Merchant's
selection.
Where you find this item: The Cloverleaf is in a chest in the Town Hall
of Tiralin. You need the Key to Town Hall to get the Cloverleaf.
**** Fairy Horn ****
Description: Like the Ocean conch, the Fairy Horn will allow you to
summon wild Fairies. Unlike the Ocean Conch, the Fairy Horn will summon
all types of fairies, each for Water fairies.
Where you find this item: The Fairy Horn is located in the Lower
Catacombs below Tiralin. You need the Heavy Iron key to get to the area
in the catacombs that holds the Fairy Horn.
**** Quilin's Staff of Rule ****
Description: This item is used to forward the plot. It doesn't give you
any special abilities.
Where you find this item: You will get this staff by defeating the
General inside the Fairy Arena in the Realm of Clouds.
*****************************
**** Fairy Related Items ****
*****************************
The Fairy Related Items are items you can use to aid you fairies
in some way. All fairy related items are available for sale by the
various merchant characters. Most of these items can also appear as a
reward for defeating a wild fairy.
**** Healing Potions ****
Healing potions increase the life or Hit Points of your fairy.
Small potions give 20 points, medium points give 50 points and big
potions give 100 points of life back to your fairy. You can get Healing
potions by defeating wild fairies or by buying them from a merchant.
**** Healing Herbs ****
Healing Herbs revive your fairies when they are defeated in
battle. Using herbs will also restore about 1/4 of fairies hit points.
You can get Herbs by defeating wild fairies or by buying them from a
merchant.
**** Medicine ****
Medicine removes all of the negative statuses on a fairy.
Opposing fairies can afflict statuses on your fairy with certain spells.
These statuses will cause your fairy to constantly lose hit points while
they are in battle. Once a fairy gets afflicted with a status, the
status will remain after the battle until the fairy rises another level
or your give the fairy some medicine. You can get Medicine by defeating
wild fairies or by buying them from a merchant.
**** Mana Potion ****
Mana potions will restore all the mana points for a particular
fairy. You will need to have a health supply of mana potions since,
unlike health, your fairy's mana is not fully restored when the fairy
reaches a new level. You can get Mana potions by defeating wild fairies
or by buying them from a merchant.
**** Golden Carrot ****
A Golden Carrot will give a fairy enough experience points to be
one short of the next level. These carrots are useful to rapidly raise
your fairies level. Obviously, you should use a Golden Carrot on a
fairy just after it reaches a new level. This will give you the most
benefit for the carrot. You can get Golden Carrots from merchant
characters, although you will find a couple of Golden Carrots in your
journeys.
**** Naming Magic ****
Naming Magic allows you to name your fairy. You can get Naming
Magic from merchant characters, although you will find a few of Naming
Magic spells in your journeys.
**** Garlic Atomizer ****
The instruction booklet doesn't actually say what the Garlic
Atomizer does. When you encounter a wild fairy, you can use the Garlic
Atomizer to scare off the wild fairy. The wild fairy will flee, giving
you the money or item reward you would have gotten for fighting the
fairy. You have to use the Garlic Atomizer immediately after you get
the notice that a wild fairy is attacking you. Once your fairy follows
the wild fairy into the rock, tree, or whatever the fairy came from, you
can no longer use the Garlic Atomizer. You can get Garlic Atomizers
from merchant characters, although you will find a couple of Atomizers
in your journeys.
**** Spheres ****
Spheres are required to capture a wild fairy. You need one sphere
per fairy you capture. The Silver Sphere can capture a fairy from level
0 to 20. The Golden Sphere can capture a fairy from level 0 to 40. The
Crystal Sphere can capture a fairy of any level. The game will
automatically chose the lowest level Sphere that is able to capture the
current fairy. You can buy or trade for Spheres with Merchant
characters. You will find several Spheres throughout your journeys.
*********************
**** Other Items ****
*********************
The remaining items don't fall into any other category.
**** Fairy Coins ****
You need Fairy Coins to buy things from all the merchant
characters in the game, except for the Dwarves. You will get Fairy
Coins by defeating wild fairies. You will also find a lot of Fairy
Coins lying around Zanzarah.
**** Crystals ****
Crystals are the coin of the Dwarf world. There is only one
merchant that sells items for Crystals in Monagham. This merchant sells
the same items that the merchants in Tiralin use. You will only need
five crystals to complete the game.
************************************************************************
**************************** THE MERCHANTS *****************************
************************************************************************
This section will list all of the merchants in Zanzarah, what the
sell, and how much they charge for each items.
*************************
**** Magic Merchants ****
*************************
The Magic Merchants sell spells. They are the only means of
getting spells in Zanzarah other than the lowest level attack spell that
comes with all captured fairies. This section will list all of the
Magic Merchants, where they can be found, and the spells they sell. It
cost 10 Fairy Coins to generate a spell selection with all of the Spell
Merchants.
**** Magic Merchant 1 ****
Description: This rune will return you to your room in London.
Where this item is found: You will find this rune in the house of Rufus,
the Fairy Master, in the Elvin Village of Endeva.
**** Rune of the Cottage ****
Description: This rune will bring you to the Pixie Collector's cottage,
right next to the scarecrow.
Where this item is found: You will find this rune on level past the
Pixie Collector's cottage, on level FG-4. Keep following the right wall
to reach this rune.
**** Rune of Tiralin ****
Description: This rune will return you to the shopping district of
Tiralin East.
Where this item is found: This rune is found in the Large Hut in the
center of Dunmore, the Village of the Goblins.
**** Rune of Dunmore ****
Description: This rune will send you to the Goblin village of Dunmore in
the Dark Swamp.
Where this item is found: You have to buy this rune from the Female
Shopkeeper in the Magic Shop. She will sell the rune to you for 5
Crystals. Initially, this rune is your only means of transportation to
Dunmore. A Prickly Bush blocks the land path.
**** Rune of the Dwarf Tower ****
Description: This rune will take you to the base of the Dwarf Tower and
next to the elevator to the Realm of Clouds.
Where this item is found: The Rune of the Dwarf Tower is located on the
ground floor of the Dwarf Tower.
**** Rune of the Mountain ****
Description: This rune will take you to the Mountain pass MP-2, just
outside the Ice Caves.
Where this item is found: This item is found in DC-3, the Dark Caves
just past the Mountain Peaks. If you stick to the left wall when you
walk through the Ice Caves, you will find the room with this rune.
**** Rune of Realm of Clouds****
Description: This rune will transport you to the Realm of Clouds RC-2,
near the White Cathedral and the Fairy Arena.
Where this item is found: This rune is located in the East Pavilion in
the Realm of Clouds.
**** Rune of Monagham ****
Description: This rune will take you to the Dwarf city of Monagham. It
will put you right next to the house that holds the elevator to the Lava
Caves.
Where this item is found: This rune is located in the back of the first
house in Monagham.
**** Rune of the Shadow Realm ****
Description: This rune will return to the room in SR-2 of the Shadow
Realm that has the three gates with the colored Skull locks.
Where this item is found: This rune is located on a small platform in
SR-3, behind the door locked by the Red Skull. A lot of times, it is
more convenient to use this rune that to backtrack through the Shadow
Realm.
***********************************
**** Elemental (Elevator) Keys ****
***********************************
You will need four keys to use the elevators of the Dwarves
scattered around Zanzarah. There are three different elevators. Each
elevator uses a set of three of the different Elemental keys.
**** Elemental Key of Earth ****
Where this item is found: You will win if you fight your way to the top
of the Dwarf Tower.
**** Elemental Key of Air ****
Where this item is found: You get this key when you rescue Lasse from
the Ice Caves.
**** Elemental Key of Nature ****
Where this item is found: The female Forest Elf resident of the Forest
Hut will give you this key when you clear all five Prickly Bushes from
the map.
**** Elemental Key of Fire ****
Where this item is found: This key is located in MW-5, the Mountain
World. You need to defeat a Dwarf to get to this level. Then you need
to have some Forgotten Tools of the Dwarves. The dwarf will create some
moving discs for you when you have some Tools. The Elemental Key of
Fire is located in a chest accessible by jumping across these moving
discs.
*********************
**** Fairy Cards ****
*********************
Fairy Cards are special cards that open up areas of Zanzarah for
you to explore. Getting three of the five Fairy Cards is the object of
your first three quests. Usually you will have to fight a set battle or
a Fairy Master to actually claim a card.
**** Fairy Card of Nature ****
Description: With this card and a Nature fairy in your first slot, you
can remove the prickly bushes that block various paths and cover certain
items.
Where this item is found: You will find this card in the Dark Swamp on
level MS-3.
**** Fairy Card of Earth ****
Description: With this card and a Stone fairy in your first slot, you
can blow up any large boulder you see.
Where this item is found: The Druid gives you this card if you defeat
two Shadow Elves for him in the East Pavilion of the Realm of Clouds.
**** Fairy Card of Air ****
Description: With this card and an Air fairy in your first slot, you can
jump on an Air Eddy and the Air Eddy will launch you in the air. This
Fairy Card is the most difficult one to use. If you miss an Air Eddy,
you will most likely fall to your death.
Where this item is found: The Druid will give you this card if you fight
your way to the top of the Great tree in the Misty Swamp.
**** Fairy Card of Fire ****
Description: With this card and a Fire fairy in your first slot, you can
move in the Lava Caves without running into problems. You need to have
this card to get to the final two levels in the Fairy Cave. You need to
have this card to catch a Pix or Ferix fairy.
Where this item is found: You will find this card in the garden next to
the Forest Hut, EF-7. You have to defeat a number of Nature fairies in
a set battle to get access to this card.
**** Fairy Card of PSI ****
Description: With this card and a PSI fairy in your first slot, your PSI
fairy will always look at the closest hidden wild fairy. I find this
card and ability to be more of a pain than it's worth. Sometimes the
PSI fairy will look at some tree, stone, etc. and you can't find a
fairy, even with the Fairy Horn and Ocean Conch. Your PSI fairy has a
tendency to go off the screen far enough that you have to spin around
just to find it and see where it is looking.
Where this item is found: This card is in the center of the Ruins in the
Forest.
*******************************
**** Fairy Evolution Items ****
*******************************
There are certain fairies that will only evolve if they are given
one of the special Evolutionary items. These fairies will not evolve to
another type simply by gaining experience levels.
**** Evolutionary Magic of Air ****
Description: This stone will evolve a Tinefol into a Tineves.
Where this item is found: There is only one Evolutionary Magic of Air in
the game. This stone is located in MP-3, the Mountain Peaks. You have
to cross two Air Eddies to get this stone.
**** Evolutionary Magic of Nature ****
Description: This stone will evolve a Tinefol into a Tinerog and a Pfoe
into a Taze.
Where this item is found: You will find an Evolutionary Magic of Nature
in a chest located in the Cellar of the Guardian of the Pixies house
(the Cottage). There are two more stones in the Ruins in the Forest.
You can find a fourth one of these Stones on top of a pillar in the East
Pavilion, in the Realm of Clouds.
**** Evolutionary Magic of Fire ****
Description: This stone will evolve a Tinefol into a Tinezard and a
Dracwin to a Flagwin.
Where this item is found: You will find one of these in the Catacombs
below Tiralin, guarded by a Dark fariy. You will find another one in a
room in the Dark Caves of DC-5. You will find two of these stones in
the Lava Cave.
**** Forgotten Tools of the Dwarves ****
Description: These tools will evolve the Metal fairy Minari to a Megari
and a Megari to a Gigarex.
Where this item is found: You will find six of these spread over three
chests in the Junkyard in the Clouds. You may also get one Tool when
you defeat a wild Metal Fairy. Finally, there are two in a chest in the
Shadow Realm that you can reach by hopping across moving discs.
**************
**** Keys ****
**************
Keys in Zanzarah open up locked doors and gates all over the
world. There are a lot of keys in Zanzarah. All of the keys, except
one, will only open up one specific lock.
**** Rufus's House Key ****
Description: This key will open door to Rufus's house. Inside Rufus's
house, you can pick your first fairy.
Where you find this item: Rufus will give you the key to his house, when
you talk to him in the Tavern in Endeva.
**** Catacomb Key ****
Description: This key will open the Catacombs below Tiralin.
Where you find this item: This key is in a chest in Tiralin West, near
the exit to the Ruins in the Forest. The chest is located at the top of
the stairs leading to the cellar of the house.
**** Key of the Guardian of the Pixies ****
Description: This key will open the door to the cellar in the Pixie
Guardian's Cottage.
Where you find this item: The Pixie Guardian will give you this key
after you collect 10 Pixies.
**** Key to Town Hall ****
Description: This key will open the door to the left of the entrance in
Town Hall.
Where you find this item: There is an elf Fairy Master in MW-8, three
levels away from the Cottage. The path to him is initially blocked by a
boulder. If you defeat him in a fairy battle, he will give you the Key
to Town Hall.
**** Key to the Dwarves' Factory ****
Description: This key will open the locked door to the Forgotten Factory
of the Dwarves in Monagham.
Where you find this item: Lasse will give you this key when you talk to
him in the White Cathedral, on Realm of Clouds.
**** Heavy Iron Key ****
Description: This key will open up all the locked gates outside of the
Shadow Realm.
Where you find this item: Quilin will give you this key when you talk to
him in the Forgotten Factory of the Dwarves.
**** Red Bone Key ****
Description: This key will open the Shadow World Gate locked by the Red
Skull.
Where you find this item: This key is on a ledge in SR-2, the Shadow
Realm, near the three locked gates.
**** Green Bone Key ****
Description: This key will open the Shadow World Gate locked by the
Green Skull.
Where you find this item: This key is inside a chest near the Magic
Merchant at SR-3, the Shadow Realm. You need to unlock the Red Skull to
get to this key.
**** Blue Bone Key ****
Description: This key will open the final Shadow World Gate, locked by
the Blue Skull.
Where you find this item: You have to show the second skeleton in SR-5 a
Pix fairy. When you do this, you will he will give you the Blue Bone
Key. Don't worry, you won't lose your Pix fairy when you show him to
the skeleton. The skeletons are on the far left path of the final level
behind the door locked by the Green Skull.
***********************
**** Special Items ****
***********************
The special items are unique items that help you more effectively
explore and interact with Zanzarah.
**** Fairy Bag ****
Description: This bag will allow you to carry an unlimited number of
items as well as five fairies.
Where you find this item: Rafi will give you this bag when you first
arrive in Zanzarah. When you get the bag, you gain access to your
inventory.
**** Pixie Bag ****
Description: This bag will allow you to capture pixies.
Where you find this item: Lucius, the Guardian of the Pixies will give
you the Pixie Bag when talk to him in FG-3.
**** Book of Fairies ****
Description: This book will allow you to examine the different fairy
varieties that you current hold. This book gives a brief description of
the fairy plus the fairy's attributes. I used the information in this
book to get information about each of the Fairies.
Where you find this item: Lasse, the Dwarf, will give you a Book of
Fairies when you first attempt to enter Tiralin from EF-1
**** Ocean Conch ****
Description: This conch shell will allow you to summon wild Water
fairies at certain locations in Zanzarah. Near some bodies of water,
you will hear a click and see the icon of the Ocean Conch appear in the
upper left-hand corner of the screen. If you press the left button
while this icon is displayed, you will summon a Water fairy.
Where you find this item: When you first defeat the General outside of
the Goblin's Village of Dunmore, you will receive the Ocean Conch.
**** Cloverleaf ****
Description: The Cloverleaf will increase your odds when you use a Spell
Merchant. The Cloverleaf will reduce the number of blanks (or more
precisely, the odds of getting a blank) in the Magic Merchant's
selection.
Where you find this item: The Cloverleaf is in a chest in the Town Hall
of Tiralin. You need the Key to Town Hall to get the Cloverleaf.
**** Fairy Horn ****
Description: Like the Ocean conch, the Fairy Horn will allow you to
summon wild Fairies. Unlike the Ocean Conch, the Fairy Horn will summon
all types of fairies, each for Water fairies.
Where you find this item: The Fairy Horn is located in the Lower
Catacombs below Tiralin. You need the Heavy Iron key to get to the area
in the catacombs that holds the Fairy Horn.
**** Quilin's Staff of Rule ****
Description: This item is used to forward the plot. It doesn't give you
any special abilities.
Where you find this item: You will get this staff by defeating the
General inside the Fairy Arena in the Realm of Clouds.
*****************************
**** Fairy Related Items ****
*****************************
The Fairy Related Items are items you can use to aid you fairies
in some way. All fairy related items are available for sale by the
various merchant characters. Most of these items can also appear as a
reward for defeating a wild fairy.
**** Healing Potions ****
Healing potions increase the life or Hit Points of your fairy.
Small potions give 20 points, medium points give 50 points and big
potions give 100 points of life back to your fairy. You can get Healing
potions by defeating wild fairies or by buying them from a merchant.
**** Healing Herbs ****
Healing Herbs revive your fairies when they are defeated in
battle. Using herbs will also restore about 1/4 of fairies hit points.
You can get Herbs by defeating wild fairies or by buying them from a
merchant.
**** Medicine ****
Medicine removes all of the negative statuses on a fairy.
Opposing fairies can afflict statuses on your fairy with certain spells.
These statuses will cause your fairy to constantly lose hit points while
they are in battle. Once a fairy gets afflicted with a status, the
status will remain after the battle until the fairy rises another level
or your give the fairy some medicine. You can get Medicine by defeating
wild fairies or by buying them from a merchant.
**** Mana Potion ****
Mana potions will restore all the mana points for a particular
fairy. You will need to have a health supply of mana potions since,
unlike health, your fairy's mana is not fully restored when the fairy
reaches a new level. You can get Mana potions by defeating wild fairies
or by buying them from a merchant.
**** Golden Carrot ****
A Golden Carrot will give a fairy enough experience points to be
one short of the next level. These carrots are useful to rapidly raise
your fairies level. Obviously, you should use a Golden Carrot on a
fairy just after it reaches a new level. This will give you the most
benefit for the carrot. You can get Golden Carrots from merchant
characters, although you will find a couple of Golden Carrots in your
journeys.
**** Naming Magic ****
Naming Magic allows you to name your fairy. You can get Naming
Magic from merchant characters, although you will find a few of Naming
Magic spells in your journeys.
**** Garlic Atomizer ****
The instruction booklet doesn't actually say what the Garlic
Atomizer does. When you encounter a wild fairy, you can use the Garlic
Atomizer to scare off the wild fairy. The wild fairy will flee, giving
you the money or item reward you would have gotten for fighting the
fairy. You have to use the Garlic Atomizer immediately after you get
the notice that a wild fairy is attacking you. Once your fairy follows
the wild fairy into the rock, tree, or whatever the fairy came from, you
can no longer use the Garlic Atomizer. You can get Garlic Atomizers
from merchant characters, although you will find a couple of Atomizers
in your journeys.
**** Spheres ****
Spheres are required to capture a wild fairy. You need one sphere
per fairy you capture. The Silver Sphere can capture a fairy from level
0 to 20. The Golden Sphere can capture a fairy from level 0 to 40. The
Crystal Sphere can capture a fairy of any level. The game will
automatically chose the lowest level Sphere that is able to capture the
current fairy. You can buy or trade for Spheres with Merchant
characters. You will find several Spheres throughout your journeys.
*********************
**** Other Items ****
*********************
The remaining items don't fall into any other category.
**** Fairy Coins ****
You need Fairy Coins to buy things from all the merchant
characters in the game, except for the Dwarves. You will get Fairy
Coins by defeating wild fairies. You will also find a lot of Fairy
Coins lying around Zanzarah.
**** Crystals ****
Crystals are the coin of the Dwarf world. There is only one
merchant that sells items for Crystals in Monagham. This merchant sells
the same items that the merchants in Tiralin use. You will only need
five crystals to complete the game.
************************************************************************
**************************** THE MERCHANTS *****************************
************************************************************************
This section will list all of the merchants in Zanzarah, what the
sell, and how much they charge for each items.
*************************
**** Magic Merchants ****
*************************
The Magic Merchants sell spells. They are the only means of
getting spells in Zanzarah other than the lowest level attack spell that
comes with all captured fairies. This section will list all of the
Magic Merchants, where they can be found, and the spells they sell. It
cost 10 Fairy Coins to generate a spell selection with all of the Spell
Merchants.
**** Magic Merchant 1 ****
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Other files from this game:
- Zanzarah editor by System on 14/03/2006, 06:30
- Zanzarah savegame by System on 14/03/2006, 06:30
- Zanzarah trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.0008) - Zanzarah trainer by System on 14/03/2006, 06:30
- Zanzarah solution by System on 09/03/2006, 09:50






