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Submitted by System on 09/03/2006, 09:50. Print file.
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Specials = Opponent's spell recharge rate reduced by 40%
Where you can get this spell: Magic Merchant 2, inside the Magic Shop of
Tiralin East and Magic Merchant 4, in Hut 2 of Dunmore

** Call of the Water **
Requires 3 Blue (Water) Spell Levels in Offense
Damage = Weakest
Mana = 15 Shots
Fire Rate = Fastest
Specials = Critical hit does 60% more damage
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

**** Passive Spells ****

** Slight Healing **
Requires 1 Blue (Water) Spell Level in Defense
Mana = no cost
Assistance - Heals one damage point.
Where you can get this spell: Magic Merchant 1, inside the Cottage and
Magic Merchant 2, inside the Magic Shop of Tiralin East

** Healing Power **
Requires 2 Blue (Water) Spell Levels in Defense
Mana = no cost
Assistance - Heals five damage points.
Where you can get this spell: Magic Merchant 1, inside the Cottage and
Magic Merchant 2, inside the Magic Shop of Tiralin East

** Shapeless Power **
Requires 1 Blue (Water) Spell Level in Defense
Mana = 15 Shots
Critical Hits have no effect
Where you can get this spell: Magic Merchant 1, inside the Cottage and
Magic Merchant 2, inside the Magic Shop of Tiralin East

** Smooth as Glass **
Requires 2 Blue (Water) Spell Levels in Defense
Mana = 5 Shots
Increased Defense - Reflect - Steals life from your opponent and gives
it to your fairy.
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

** Sorrow Shared **
Requires 3 Blue (Water) Spell Levels in Defense
Mana = 30 Shots
Increased Defense - hit causes 50% less damage
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

**********************
**** Light Spells ****
**********************

Light spells are denoted with a glowing ivory color.

The offensive Light spells seek to damage or incapacitate the
opposing fairy. The Damage and Fire Rate abilities are different on all
of the offensive spells. Some offensive spells of note are the "Surge
of Light" spell, which will dramatically reduce the opposing fairy's
ability to attack, and the "Light Arrow" spell, which is fast firing and
hard hitting.

Most of the passive Light spells focus on protecting the Light
fairy from damage of some type. The "Painful Charge" spell will deal
damage to your attacker every time you are hit. The downside of this
spell is that you have to take damage for this spell to work. This can
be a deadly spell if you are attacking a Light fairy.

**** Offensive Spells ****

** Reflection **
Requires 1 Glowing Ivory (Light) Spell Level in Offense
Damage = Average
Mana = 30 Shots
Fire Rate = Slow
Specials = Critical hit does 20% more damage
Where you can get this spell: Comes with every Light fairy you catch and
Magic Merchant 6, near the East Pavilion in the Realm of Clouds

** Bundled Light **
Requires 2 Glowing Ivory (Light) Spell Levels in Offense
Damage = Average
Mana = 30 Shots
Fire Rate = Fast
Specials = Critical hit does 80% more damage
Where you can get this spell: Magic Merchant 6, near the East Pavilion
in the Realm of Clouds

** Light Arrow **
Requires 2 Glowing Ivory (Light) Spell Levels in Offense
Damage = High
Mana = 30 Shots
Fire Rate = Fastest
Specials = Opponent moves 60% slower with a Critical hit
Where you can get this spell: Magic Merchant 6, near the East Pavilion
in the Realm of Clouds

** Surge of Light **
Requires 3 Glowing Ivory (Light) Spell Levels in Offense
Damage = Average
Mana = 30 Shots
Fire Rate = Average
Specials = Opponent's spells are recharged at an 80% slower rate with a
Critical Hit
Where you can get this spell: Magic Merchant 7, inside the White
Cathedral in the Realm of Clouds

** Enchanted Light **
Requires 2 Glowing Ivory (Light) Spell Levels in Offense
Damage = High
Mana = 30 Shots
Fire Rate = Slowest
Specials = Opponent is temporarily blinded with a Critical Hit
Where you can get this spell: Magic Merchant 7, inside the White
Cathedral in the Realm of Clouds

**** Passive Spells ****

** Power of Light **
Requires 1 Glowing Ivory (Light) Spell Level in Defense
Mana = 15 Shots
Increased Defense - hit causes 50% less damage
Where you can get this spell: Magic Merchant 6, near the East Pavilion
in the Realm of Clouds

** Kiss of Light **
Requires 2 Glowing Ivory (Light) Spell Levels in Defense
Mana = no cost
Assistance - heals 10 points of damage
Where you can get this spell: Magic Merchant 6, near the East Pavilion
in the Realm of Clouds

** Painful Charge **
Requires 3 Glowing Ivory (Light) Spell Levels in Defense
Mana = 30 Shots
Increased Defense - opponent receives the same amount of damage
inflicted on your fairy
Where you can get this spell: Magic Merchant 6, near the East Pavilion
in the Realm of Clouds

** Lucky Dip **
Requires 2 Glowing Ivory (Light) Spell Levels in Defense
Mana = 30 Shots
Increased Attack - 60% more damage with a critical hit
Where you can get this spell: Magic Merchant 7, inside the White
Cathedral in the Realm of Clouds

** Shelter of the Light **
Requires 1 Glowing Ivory (Light) Spell Level in Defense
Mana = 5 Shots
Increased Defense - prevents status changes
Where you can get this spell: Magic Merchant 7, inside the White
Cathedral in the Realm of Clouds

***********************
**** Energy Spells ****
***********************

Energy spells are denoted with a lavender color

Most offensive Energy spells focus on slowing down the opposing
fairy. The best spells of this type are "Chain Reaction", which
temporarily prevent the fairy from moving any direction, except up and
down and "Exiled Power", which will reduce the opposing fairy's Spell
Recharge rate. "Burning Spear" is possibly the most effective spell,
which changes opposing fairy's status to "burnt" on Critical Hits. You
need a backup spell if you use "Burning Spear", since it only has 5
shots.

Most of the passive Energy spells focus on increasing the damage
of the Energy fairy's attack. The lowest level passive spell, "Targeted
Damage" guarantees that all your attacks will do an extra 20% more
damage. "Homesickness" will damage the attacking fairy with each time
the attacking fairy hits the Energy fairy.

**** Offensive Spells ****
** No Discharge **
Requires 1 Lavender (Energy) Spell Level in Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Average
Specials = None
Where you can get this spell: Comes with every Energy fairy you catch

** Chain Reaction **
Requires 3 Lavender (Energy) Spell Levels in Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Average
Specials = Critical hit slows opponent's movement by 100%
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** Time Shift **
Requires 2 Lavender (Energy) Spell Levels in Offense
Damage = High
Mana = 15 Shots
Fire Rate = High
Specials = Opponent moves 80% slower
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** Exiled Power **
Requires 2 Lavender (Light) and 1 Dull White (Air) Spell Levels in
Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Slow
Specials = Opponent's spells are recharged at an 80% slower rate with a
critical hit
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** Burning Spear **
Requires 1 Lavender (Energy) and one dull white (Air) Spell Levels in
Offense
Damage = Highest
Mana = 5 Shots
Fire Rate = Fast
Specials = Critical hit changes opponent's status to burnt.
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

**** Passive Spells ****

** Targeted Damage **
Requires 1 Lavender (Energy) Spell Level in Defense
Mana = 40 Shots
Increased Damage - 20% additional damage per hit.
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** Homesickness **
Requires 1 Lavender (Energy) Spell Level in Defense
Mana = 15 Shots
Defense - Opponent receives the same amount of damages inflicted to
fairy.
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** Dubious Luck **
Requires 2 Lavender (Energy) Spell Levels in Defense
Mana = 5 Shots
Critical hit does 60% more damage
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** View Enhancer **
Requires 3 Lavender (Energy) Spell Levels in Defense
Mana = 30 Shots
Increased Attack - probability of a critical hit increased by 80%
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

** Magic Awakening **
Requires 1 Lavender (Energy) Spell Level in Defense
Mana = no cost
Assistance - Spell recharge 40% faster
Where you can get this spell: Magic Merchant, in Fairy Garden FG-4

********************
**** PSI Spells ****
********************

PSI Spells are denoted with a teal color.

Offensive PSI spells have a wide variety of effects and damages.
The PSI fairy has a number of fast firing spells and some slow firing
spells as well. The most damaging and fastest spell, "Great
Telekinesis" is rather annoying, because you have to hunt for your
opponent after every Critical hit. I would say "Small Spirit" and
"Insanity" are the two best PSI offensive spells.

Most of the passive PSI spells increase the PSI fairy's movement
advantage, but the "Quake of Power" spell can keep the PSI fairy deadly
even with its many fairy type weaknesses. "Quake of Power" hit the
attacking fairy with all the damage it does to the PSI fairy.

**** Offensive Spells ****
** Small Spirit **
Requires 1 Teal (PSI) Spell Levels in Offense
Damage = Lowest
Mana = 15 Shots
Fire Rate = Fastest
Specials = Critical hit does 10 points damage
Where you can get this spell: Comes with every PSI fairy you catch,
Magic Merchant 4, in Hut 2 of Dunmore, and Magic Merchant 8, in the shop
of Monagham

** Insanity **
Requires 2 Teal (PSI) Spell Levels in Offense
Damage = Low
Mana = 15 Shots
Fire Rate = Slow
Specials = Critical hit moves 80% slower
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

** Heavy Thoughts **
Requires 2 Teal (PSI) Spell Levels in Offense
Damage = Lowest
Mana = 5 Shots
Fire Rate = Fastest
Specials = Critical hit prevents opponent from jumping
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore and
Magic Merchant 8, in the shop of Monagham

** PSI Wave **
Requires 3 Teal (PSI) Spell Levels in Offense
Damage = Low
Mana = 15 Shots
Fire Rate = Slow
Specials = Critical hit whirls opponent around
Where you can get this spell: Magic Merchant 8, in shop of Monagham

** Great Telekinesis **
Requires 1 Teal (PSI) and 1 Lavender (Energy) Spell Levels in Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Fast
Specials = Critical hit transports enemy to a random position in the
arena
Where you can get this spell: Magic Merchant 8, in shop of Monagham

**** Passive Spells ****
** Telekinesis **
Requires 1 Teal (PSI) Spell Level in Defense
Mana = no cost
Assistance - Fairy moves 15% faster
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

** Unwavering Spirit **
Requires 1 Teal (PSI) Spell Level in Defense
Mana = 15 Shots
Increased Defense - Prevents status changes
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

** Quake of Power **
Requires 2 Teal (PSI) Spell Levels in Defense
Mana = 15 Shots
Defense - opponent receives same amount of damage inflicted on your
fairy.
Where you can get this spell: Magic Merchant 4, in Hut 2 of Dunmore

** Migration of Souls **
Requires 3 Teal (PSI) Spell Levels in Defense
Mana = no cost
Assistance - Fairy moves 60% faster
Where you can get this spell: Magic Merchant 8, in shop of Monagham

** Spiritual Power **
Requires 1 Teal (PSI) Spell Level in Defense
Mana = no cost
Assistance - Spells recharge 20% faster
Where you can get this spell: Magic Merchant 8, in shop of Monagham

**********************
**** Stone Spells ****
**********************

Stone spells are denoted with a dark gray color.

The offensive Stone spells are slow charging but usually highly
damaging. Most of the passive Stone spells attempt to enhance the
damage of the offensive spells. "Unintentional Movement" is highly
useful spell, which steals life from the defending fairy and gives it to
the attacker.

**** Offensive Spells ****

** Small Stone **
Requires 1 Dark Gray (Stone) Spell Level in Offense
Damage = Highest
Mana = 15 Shots
Fire Rate = Slowest
Specials = none
Where you can get this spell: Comes with every Stone fairy you catch

** Flying Rock **
Requires 2 Dark Gray (Stone) Spell Levels in Offense
Damage = Lowest
Mana = 40 Shots
Fire Rate = Slowest
Specials = Critical hit does 60% more damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Falling Rocks **
Requires 2 Dark Gray (Stone) Spells Level in Offense
Damage = High
Mana = 15 Shots
Fire Rate = Slow
Specials = Critical hit does 10 damage points
Where you can get this spell: Magic Merchant 1, inside the Cottage and
Magic Merchant 2, inside the Magic Shop of Tiralin East

** Hail of Stones **
Requires 2 Dark Gray (Stone) Spell Levels in Offense
Damage = Highest
Mana = 15 Shots
Fire Rate = Slow
Specials = none
Where you can get this spell: Magic Merchant 2, in the Magic Shop of
Tiralin East

** Meteor **
Requires 3 Dark Grey (Stone) Spell Levels in Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Average
Specials = Critical hit prevents opponent from jumping
Where you can get this spell: Magic Merchant 2, in the Magic Shop of
Tiralin East

**** Passive Spells ****

** Flying Stones **
Requires 1 Dark Gray (Stone) Spell Level in Defense
Mana = 15 Shots
Increases damage by of a hit 40%
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Stone Spear **
Requires 2 Dark Gray (Stone) Spell Level in Defense
Mana = 15 Shots
Critical hit does 60% more damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Stone Skin **
Requires 1 Dark Gray (Stone) Spell Level in Defense
Mana = 40 Shots
Defense - Hit causes 20% less damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Magic Guidance **
Requires 1 Dark Gray (Stone) Spell Level in Defense
Mana = 30 Shots
Increased Attack - 40% higher chance of critical hit
Where you can get this spell: Magic Merchant 2, in the Magic Shop of
Tiralin East

** Unintentional Movement **
Requires 3 Dark Gray (Stone) Spell Levels in Defense
Mana = 15 Shots
Increased Defense - Reflect (Life Steal) - This spell will steal Hit
Points from your opponent and give them to your fairy.
Where you can get this spell: Magic Merchant 2, in the Magic Shop of
Tiralin East

********************
**** Ice Spells ****
********************

Ice spells are denoted with a sky blue color

The offensive Ice spells usually do a low amount of damage and
have a fairly low Firing Rate. Most of the offensive spells slow the
opposing fairy down. The best of these spells is the "Ice Arrow" spell,
which will actually freeze the opposing fairy. The downside to this
spell is that it only has five shots.

Most of the passive Ice spells enhance the Ice fairy's jumping
ability, which I find to be pretty worthless. The "Absorb Mana" spell
doubles the Ice fairy's Spell Recharge rate, eliminating one of
offensive spells biggest weakness.

**** Offensive Spells ****
** Ball of Ice **
Requires 1 Sky Blue (Ice) Spells Level in Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Slow
Specials = Critical hit makes opponent move 20% slower
Where you can get this spell: Comes with every Ice fairy you catch and
Magic Merchant 3, in the Catacombs below Tiralin

** Ice Arrow **
Requires 2 Sky Blue (Ice) Spells Levels in Offense
Damage = Average
Mana = 5 Shots
Fire Rate = Slow
Specials = Critical hit changes opponent's status to frozen.
Where you can get this spell: Magic Merchant 3, in the Catacombs of
Tiralin

** Frost Ray **
Requires 2 Sky Blue (Ice) Spell Levels in Offense
Damage = Low
Mana = 15 Shots
Fire Rate = Slow
Specials = Critical hit make opponent move 40% slower
Where you can get this spell: Magic Merchant 3, in the Catacombs of
Tiralin

** Frozen Spirit **
Requires 3 Sky Blue (Ice) Spell Levels in Offense
Damage = Average
Mana = 15 Shots
Fire Rate = Average
Specials = Attack inverts opponent's controls
Where you can get this spell: Magic Merchant 10, in the Shadow Realm

** Great Hail of Ice **
Requires 1 Sky Blue (Ice) and 1 Blue (Water) Spell Levels in Offense
Damage = Lowest
Mana = 15 Shots
Fire Rate = Fast
Specials = Critical hit slows opponent down by 100%
Where you can get this spell: Magic Merchant 10, in the Shadow Realm

**** Passive Spells ****
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