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Submitted by System on 09/03/2006, 09:50. Print file.
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Experience chart for fairies:

Sillia, Viteria, Boneria, Grem, Gremor, Gremrock, Tadana, Aquana,
and Oceana.

Level Level Level Level
1 = 1 16 = 274 31 = 2028 46 = 6706
2 = 1 17 = 329 32 = 2233 47 = 7157
3 = 2 18 = 391 33 = 2451 48 = 7629
4 = 5 19 = 461 34 = 2683 49 = 8121
5 = 9 20 = 538 35 = 2930 50 = 8633
6 = 14 21 = 623 36 = 3191 51 = 9167
7 = 23 22 = 718 37 = 3467 52 = 9723
8 = 34 23 = 821 38 = 3759 53 = 10,300
9 = 48 24 = 934 39 = 4066 54 = 10,901
10 = 66 25 = 1057 40 = 4391 55 = 11,524
11 = 88 26 = 1191 41 = 4732 56 = 12,171
12 = 115 27 = 1335 42 = 5090 57 = 12,841
13 = 146 28 = 1490 43 = 5466 58 = 13,536
14 = 183 29 = 1657 44 = 5861 59 = 14,256
15 = 225 30 = 1837 45 = 6274 60 = 15,000

**** Experience Chart 4 *****

Experience chart for fairies:

Worgot, Corgot, Symgot, Blumella, Airia, Luria, and Laticia

Level Level Level Level
1 = 1 16 = 344 31 = 2274 46 = 7021
2 = 2 17 = 409 32 = 2490 47 = 7466
3 = 3 18 = 482 33 = 2719 48 = 7929
4 = 7 19 = 562 34 = 2961 49 = 8410
5 = 13 20 = 650 35 = 3216 50 = 8910
6 = 21 21 = 748 36 = 3486 51 = 9429
7 = 33 22 = 854 37 = 3770 52 = 9967
8 = 48 23 = 969 38 = 4068 53 = 10,524
9 = 67 24 = 1095 39 = 4381 54 = 11,101
10 = 90 25 = 1230 40 = 4710 55 = 11,699
11 = 118 26 = 1376 41 = 5054 56 = 12,317
12 = 152 27 = 1533 42 = 5414 57 = 12,956
13 = 190 28 = 1700 43 = 5791 58 = 13,616
14 = 235 29 = 1880 44 = 6184 59 = 14,297
15 = 286 30 = 2071 45 = 6594 60 = 15,000

**** Experience Chart 5 *****

Experience chart for fairies:

Abery, and Abnobery

Level Level Level Level
1 = 1 16 = 382 31 = 2396 46 = 7171
2 = 2 17 = 452 32 = 2617 47 = 7612
3 = 4 18 = 530 33 = 2851 48 = 8071
4 = 9 19 = 616 34 = 3097 49 = 8547
5 = 16 20 = 710 35 = 3357 50 = 9040
6 = 26 21 = 813 36 = 3630 51 = 9551
7 = 39 22 = 925 37 = 3917 52 = 10,080
8 = 56 23 = 1046 38 = 4218 53 = 10,628
9 = 78 24 = 1177 39 = 4534 54 = 11,195
10 = 104 25 = 1319 40 = 4864 55 = 11,780
11 = 135 26 = 1470 41 = 5209 56 = 12,384
12 = 172 27 = 1633 42 = 5570 57 = 13,009
13 = 215 28 = 1806 43 = 5946 58 = 13,652
14 = 264 29 = 1991 44 = 6338 59 = 14,316
15 = 319 30 = 2188 45 = 6746 60 = 15,000

**** Experience Chart 6 *****

Experience chart for fairies:

Fygaery, Vesbat, Stobat, and Garbat

Level Level Level Level
1 = 1 16 = 422 31 = 2518 46 = 7316
2 = 2 17 = 497 32 = 2744 47 = 7753
3 = 5 18 = 580 33 = 2982 48 = 8207
4 = 10 19 = 671 34 = 3232 49 = 8678
5 = 19 20 = 771 35 = 3495 50 = 9165
6 = 30 21 = 879 36 = 3772 51 = 9668
7 = 46 22 = 997 37 = 4062 52 = 10,189
8 = 65 23 = 1124 38 = 4365 53 = 10,728
9 = 89 24 = 1261 39 = 4683 54 = 11,283
10 = 119 25 = 1408 40 = 5014 55 = 11,857
11 = 154 26 = 1566 41 = 5360 56 = 12,449
12 = 194 27 = 1734 42 = 5721 57 = 13,059
13 = 241 28 = 1913 43 = 6097 58 = 13,687
14 = 294 29 = 2103 44 = 6487 59 = 14,334
15 = 354 30 = 2305 45 = 6894 60 = 15,000

**** Experience Chart 7 *****

Experience chart for fairies:

Pix, Ferix, Daemonex, Dracwin, Flagwin, Skelbo, Skeljaw, and
Skelrath

Level Level Level Level
1 = 1 16 = 507 31 = 2759 46 = 7590
2 = 3 17 = 592 32 = 2993 47 = 8020
3 = 7 18 = 685 33 = 3239 48 = 8465
4 = 15 19 = 787 34 = 3497 49 = 8925
5 = 26 20 = 897 35 = 3766 50 = 9399
6 = 41 21 = 1017 36 = 4049 51 = 9889
7 = 61 22 = 1146 37 = 4343 52 = 10,393
8 = 86 23 = 1284 38 = 4651 53 = 10,914
9 = 116 24 = 1432 39 = 4971 54 = 11,449
10 = 152 25 = 1590 40 = 5304 55 = 12,001
11 = 194 26 = 1758 41 = 5651 56 = 12,568
12 = 243 27 = 1936 42 = 6011 57 = 13,152
13 = 298 28 = 2126 43 = 6385 58 = 13,752
14 = 360 29 = 2326 44 = 6772 59 = 14,368
15 = 429 30 = 2537 45 = 7174 60 = 15,000

**** Experience Chart 8 *****

Experience chart for fairies:

Pfoe, Taze, Sirael, Gorael, Fathrael, Cera, Amnis, Ceramnis,
Violectra, Biolectra, Darbue, Bue, Lighbue, JumJum, JumRock, Feez,
Greez, Greezloc, Glacess, Minari, Megari, and Gigarex

Level Level Level Level
1 = 1 16 = 551 31 = 2879 46 = 7720
2 = 4 17 = 641 32 = 3116 47 = 8147
3 = 9 18 = 740 33 = 3366 48 = 8587
4 = 18 19 = 847 34 = 3626 49 = 9041
5 = 31 20 = 963 35 = 3899 50 = 9510
6 = 48 21 = 1088 36 = 4183 51 = 9992
7 = 70 22 = 1222 37 = 4480 52 = 10,489
8 = 98 23 = 1365 38 = 4789 53 = 11,001
9 = 131 24 = 1518 39 = 5110 54 = 11,527
10 = 171 25 = 1681 40 = 5444 55 = 12,068
11 = 216 26 = 1855 41 = 5790 56 = 12,624
12 = 269 27 = 2038 42 = 6150 57 = 13,195
13 = 328 28 = 2232 43 = 6523 58 = 13,782
14 = 395 29 = 2437 44 = 6908 59 = 14,383
15 = 469 30 = 2652 45 = 7308 60 = 15,000

**** Experience Chart 9 *****

Experience chart for fairies:

Akritar, and Goop

Level Level Level Level
1 = 1 16 = 598 31 = 2997 46 = 7846
2 = 4 17 = 693 32 = 3238 47 = 8269
3 = 11 18 = 796 33 = 3491 48 = 8705
4 = 21 19 = 908 34 = 3754 49 = 9154
5 = 35 20 = 1029 35 = 4029 50 = 9616
6 = 55 21 = 1159 36 = 4316 51 = 10,092
7 = 80 22 = 1299 37 = 4614 52 = 10,581
8 = 111 23 = 1447 38 = 4924 53 = 11,084
9 = 147 24 = 1606 39 = 5246 54 = 11,601
10 = 190 25 = 1774 40 = 5580 55 = 12,132
11 = 240 26 = 1952 41 = 5926 56 = 12,677
12 = 296 27 = 2140 42 = 6285 57 = 13,237
13 = 360 28 = 2338 43 = 6656 58 = 13,810
14 = 432 29 = 2547 44 = 7040 59 = 14,398
15 = 511 30 = 2767 45 = 7437 60 = 15,000

**** Experience Chart 10 *****

Experience chart for fairies:

Lana, Liana, Segbuzz, Tinefol, Tinezard, Tineves, and Tinerog

Level Level Level Level
1 = 2 16 = 796 31 = 3458 46 = 8312
2 = 8 17 = 910 32 = 3711 47 = 8719
3 = 20 18 = 1034 33 = 3974 48 = 9136
4 = 38 19 = 1165 34 = 4246 49 = 9564
5 = 60 20 = 1306 35 = 4528 50 = 10,004
6 = 90 21 = 1456 36 = 4821 51 = 10,454
7 = 127 22 = 1614 37 = 5124 52 = 10,915
8 = 171 23 = 1782 38 = 5436 53 = 11,386
9 = 222 24 = 1958 39 = 5759 54 = 11,869
10 = 280 25 = 2144 40 = 6093 55 = 12,363
11 = 346 26 = 2339 41 = 6436 56 = 12,868
12 = 420 27 = 2544 42 = 6790 57 = 13,385
13 = 502 28 = 2758 43 = 7155 58 = 13,912
14 = 592 29 = 2969 44 = 7530 59 = 14,451
15 = 689 30 = 3215 45 = 7915 60 = 15,000

**** Experience Chart 11 *****

Experience chart for fairies:

Lighane, Driane, Suane, Manox, Turnox, and Dredanox.

Level Level Level Level
1 = 44 16 = 2271 31 = 5840 46 = 10,263
2 = 117 17 = 2476 32 = 6111 47 = 10,583
3 = 208 18 = 2687 33 = 6385 48 = 10,906
4 = 314 19 = 2902 34 = 6664 49 = 11,232
5 = 431 20 = 3123 35 = 6946 50 = 11,561
6 = 560 21 = 3348 36 = 7231 51 = 11,893
7 = 697 22 = 3578 37 = 7520 52 = 12,227
8 = 844 23 = 3813 38 = 7812 53 = 12,564
9 = 998 24 = 4052 39 = 8107 54 = 12,904
10 = 1160 25 = 4295 40 = 8405 55 = 13,247
11 = 1330 26 = 4543 41 = 8707 56 = 13,593
12 = 1506 27 = 4794 42 = 9012 57 = 13,941
13 = 1688 28 = 5050 43 = 9320 58 = 14,291
14 = 1876 29 = 5310 44 = 9631 59 = 14,645
15 = 2071 30 = 5573 45 = 9946 60 = 15,000

************************************************************************
****************************** THE SPELLS ******************************
************************************************************************

************************
**** Spell Overview ****
************************

This section lists all of the possible fairy spells in the game.
The spells grouped by the fairy type of the spell. The spells are
listed in the order that they appear in the offensive and passive spell
tabs. The order the spells appear in is somewhat important since some
Spell Merchants will only sell the first two or three spells of a
certain type.

Each fairy type has five offensive spells and five passive spells.
Passive spells have a required spell level, a mana cost, and a special
ability attributes. Offensive spells have all of the Passive spells
attributes plus Damage and Fire Rate ratings.

The spell requirement level consists of a number of colored
squares or boxes next to the spell. The circles represent the offensive
spell level requirements and square boxes represent passive spell level
requirements. The color of a circle or square represents the fairy type
your fairy needs to be proficient in to use the spell. Some spells
require more than one fairy type to use. Basically, to use a spell,
your fairy must have at least the same number and type of circles or
squares as the spell you are trying to give your fairy.

The Damage, Mana and Fire Rate attributes have a rating between 1
and 5. For the Damage attribute the numeric rating describes how much
damage the spell does compared to other spells. I've assigned each of
the Damage levels a name. Damage levels from lowest to strongest are:
weakest, weak, average, high and highest. The amount of damage done by
a spell depends both on the fairy's level and on the spells damage
rating. As a fairy advances in level, the fairy will do progressively
more damage when it attacks.

The Mana attribute's rating tells how many shots or times the
spell can be used. The number of shots available per rating, from least
to greatest is 5 shots, 15 shots, 30 shots, 40 shots, and 55 shots. No
offensive spell has the 55 shot mana cost.

The Fire Rate attribute determines how fast a spell can be
charged. Fire Rate levels go from slowest, slow, average, fast and
fastest. Spells with the slow and slowest Fire Rating take a seemingly
long time to charge. If you have a slow firing spell and you get hit
the a status effect that slows your spell charging rate even further,
you will probably feel like your spell is not charging at all.

The Special Abilities of the offensive and passive spells tell
what other effects the spell has besides just straight damage.

All fairies that you capture will come with the first offensive
spell of their type. This means all of your captured fairies will
always have an offensive spell available. Not all of the first
offensive spells are available for sale from Magic Merchants. This
means that capturing wild fairies may be your only way to get multiple
copies of some of the first level spells.

***********************
**** Nature Spells ****
***********************

Nature spells are denoted with a green color.

Nature spells of note are "Falling Tree", which will poison the
opposing fairy and "Thorn Armour", which blocks all damage from 5
attacks.

**** Offensive Spells ****

** Small Quake **
Requires 1 Green (Nature) Spell Level in Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Average
Specials = none
Where you can get this spell: Comes with every Nature fairy you catch

** Falling Tree **
Requires 2 Green (Nature) Spell Levels in Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Slow
Specials = Status Change - Opponent is poisoned
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Razor Blade **
Requires 3 Green (Nature) Spell Levels in Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Fast
Specials = Critical Hit does 25 points damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Light Spurs **
Requires 2 Green (Nature) Spell Levels in Offense
Damage = Weak
Mana = 30 Shots
Fire Rate = Fast
Specials = Critical Hit reduces opponent's recharge rate by 80%
Where you can get this spell: Magic Merchant 2, inside the Magic Shop of
Tiralin East

** Large Root **
Requires 1 Green (Nature) and 1 Blue (Water) Spell Levels in Offense
Damage = Weak
Mana = 30 Shots
Fire Rate = Average
Specials = Critical Hit makes opponent move 60% slower
Where you can get this spell: Magic Merchant 2, inside the Magic Shop of
Tiralin East

**** Passive Spells ****

** Birch Skin **
Requires 1 Green (Nature) Spell Level in Defense
Mana = 40 Shots
Increases Defense - hit causes 20% less damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Oak Skin **
Requires 3 Green (Nature) Spell Levels in Defense
Mana = 5 Shots
Increases Defense - hit causes 80% less damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Sharp Eye **
Requires 1 Green (Nature) Spell Level in Defense
Mana = 15 Shots
Increases Critical Hit probability by 60%
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Thorn Armour **
Requires 3 Green (Nature) Spell Levels in Defense
Mana = 5 Shots
Increased Defense - hit causes no damage
Where you can get this spell: Magic Merchant 2, inside the Magic Shop of
Tiralin East

** Untouchable **
Requires 2 Green (Nature) Spell Levels in Defense
Mana = 15 Shots
Increases Defense - prevents all status changes
Where you can get this spell: Magic Merchant 2, inside the Magic Shop of
Tiralin East

********************
**** Air Spells ****
********************

Air spells are denoted with a dull white color.

Most of the offensive spells' special abilities reduce the
opposing fairies Spell Recharge rate on a Critical Hit. All of the
passive spells focus on increasing the Air fairy's movement or jumping
ability.

**** Offensive Spells ****

** Storm **
Requires 1 Dull White (Air) Spell Level in Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Average
Specials = none
Where you can get this spell: Comes with every Air fairy you catch

** Powerless Spirit **
Requires 2 Dull White (Air) Spell Levels in Offense
Damage = Weak
Mana = 30 Shots
Fire Rate = Average
Specials = Critical hit slows opponent's spell recharge rate 20%
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Storm Arrow **
Requires 2 Dull White (Air) Spell Levels in Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Slowest
Specials = Critical hit causes 25 points damage
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Tornado **
Requires 1 Dull White (Air) and 1 Lavender (Energy) Spell Levels in
Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Average
Specials = Critical hit slows opponent 20%
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Great Displacement **
Requires 3 Dull White (Air) Spell Levels in Offense
Damage = Weak
Mana = 30 Shots
Fire Rate = Fast
Specials = Critical hit slows opponent's spell recharge speed 40%
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

**** Passive Spells ****

** Storm **
Requires 1 Dull White (Air) Spell Level in Defense
Mana = none
Assistance - 15% faster movement rate
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Tornado **
Requires 1 Dull White (Air) and 1 Green (Nature) Spell Levels in Defense
Mana = none
Assistance - 30% faster movement rate
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Upward Wind **
Requires 1 Dull White (Air) Spell Level in Defense
Mana = none
Assistance - 20% faster Jump Energy recharge rate
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Geyser **
Requires 2 Dull White (Air) Spell Levels in Defense
Mana = none
Assistance - 40% faster Jump Energy recharge rate
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

** Hurricane **
Requires 1 Dull White (Air) and 1 Blue (Water) Spell Levels in Defense
Mana = 30 Shots
Assistance - Magic Jumping
Where you can get this spell: Magic Merchant 6, in the East Pavilion of
the Realm of Clouds

**********************
**** Water Spells ****
**********************

Water spells are denoted with a blue color.

Offensive Water spells focus on doing extra damage with Critical
Hits. The "Call of the Water" spell will do a full 60% more damage on a
critical hit. All of the passive Water spells attempt to protect or
heal the Water fairy. I've found the two healing spells to be
ineffective. The "Smooth as Glass" passive spell with its Reflect (Life
Steal) damage ability is very useful followed by "Sorrow Shared", which
will reduce all damage received by 50%.

**** Offensive Spells ****

** Small Waves **
Requires 1 Blue (Water) Spell Level in Offense
Damage = Weakest
Mana = 30 Shots
Fire Rate = Fast
Specials = none
Where you can get this spell: Comes with every Water fairy you catch and
from Magic Merchant 2, inside the Magic Shop of Tiralin East

** Hail of Needles **
Requires 1 Blue (Water) Spell Level in Offense
Damage = Weakest
Mana = 15 Shots
Fire Rate = Average
Specials = Critical hit does 5 damage points
Where you can get this spell: Magic Merchant 1, inside the Cottage and
Magic Merchant 2, inside the Magic Shop of Tiralin East

** Hail of Knives **
Requires 2 Blue (Water) Spell Levels in Offense
Damage = Weakest
Mana = 15 Shots
Fire Rate = Slow
Specials = Critical hit does 10 points of damage
Where you can get this spell: Magic Merchant 1, inside the Cottage

** Slight Insanity **
Requires 1 Blue (Water) and 1 Green (Nature) Spell Levels in Offense
Damage = Weak
Mana = 30 Shots
Fire Rate = Average
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