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to finish it. If you need to capture some more fairies, look through
the walkthrough levels above or in the fairy lists below to find out
where you can capture one. If you need to give your fairies more
experience, then you need to start training your fairy.
To train your fairy, go to some area where there are wild fairies
that your fairy is strong against. For example, if you are trying to
raise a Stone fairy, go to the Realm of Clouds and fight a bunch of Air
fairies. You will have to use the Fairy Horn or the Ocean Conch to get
the maximum impact from your training sessions. Also, to reach some of
the higher levels, you need a lot of experience points. Use some of
your spare Fairy Coins to buy some Golden Carrots. Golden Carrots will
give your fairy one experience point less than the amount your fairy
needs to get to the next level.
Some of the places that I've found are good to train fairies are:
The Waterfalls of MW-8, near the Cottage is a great place to find
Water fairies. This is a good place to train Air, Energy, Ice, and
Chaos fairies. Water fairies don't really have any spells that should
cause you any troubles.
The Mountain Peaks, MW-2, at the Mountain rune destination, is a
good place to find Ice fairies. Ice fairies will give you a bunch of
experience with minimal risk to resistant fairies. The Mountain Peaks
are a good place to train PSI and Fire fairies.
The Forgotten Dwarf Workshop in Monagham has two Metal fairy spawn
points. You have to be somewhat careful training with Metal fairies,
since they seem to be able to damage even resistant fairies. The
Forgotten Dwarf Workshop is a good place to train Air, Water, Energy,
and Ice fairies.
The Dark Caves in DC-1, is a good place to find some PSI fairies.
PSI fairies are somewhat dangerous to train with, because of the "Quake
of Power" spell. This spell will cause you damage every time you attack
the PSI fairy. If this spell is active on the PSI fairy, you will see a
blue shield above the fairy in the arena. When I see this spell active
on a PSI fairy, I usually just run for the exit. Fighting a PSI fairy
with this defensive spell will quickly burn through your supplies of
Healing Potions and Healing Herbs. The Dark Caves are a good place to
train Nature, Air, Energy, Dark, Chaos, and Metal fairies.
The pillars in RC-2, in the Realm of the Clouds, are a good place
to find Air fairies. The Air fairies here don't really give you a lot
of experience, but this is a pretty safe place to train. The worst
thing an Air fairy can do to you is slow down your spell-charging rate.
The Realm of Sky is a good place to train Stone, Ice, Fire, and Dark
fairies.
This leaves us looking for a place to train our Light fairies.
There are two good places to train Light fairies. The best place is in
the Shadow Realms, but the Lower Catacombs in Tiralin are also a good
place to train. Training Light fairies can be dangerous. The Light
fairy, Driane, doesn't have a whole lot of hit points when you first
catch her. The fairies in the two above places can cause a bunch of
damage to your Light fairy until you train it to a high enough level.
At the end of this past section, I had caught 80 fairies, with 75
different fairy types. I was missing a Daemonex Fire fairy and a Suane
Light fairy. I raised a Ferix and a Driane to a Daemonex and a Suane
before I started the next section. I had caught 26 Pixies at this
point.
************************************************************************
********************* PART 12 - THE SHADOW REALM ***********************
************************************************************************
In the Shadow Realm, there are wild Dark and Chaos fairies. There
are a large number of set and Fairy Master duels, so you will need a
balanced fairy deck. You will need to swap out fairies in your deck a
couple of times before finishing the Shadow Realm. You will need an Air
fairy in your deck for the first part of the Shadow Realm to get past
some Air Eddies.
I'm going to take a set deck of four fairies, plus one fairy that
I'll change, depending on where I am. My set deck will have one level
47 Ice fairy (Greezloc), one level 36 PSI fairy (Clumaur), one level 40
Dark fairy (Dredanox), and one level 38 Light fairy (Suane). I'll start
out with an Air fairy as my extra fairy.)
Once you've selected your fairy deck, stock up on supplies and
charge up your fairies' mana. Then, take the Dunmore Rune to get to the
Misty Swamp. Go to the Great Tree level. Behind the great tree is a
series of small islands you can hop across. Cross these and you will
end up in MS-6.
*******************************
**** MS-6, the Misty Swamp ****
*******************************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to the Great Tree in the Misty Swamp
Exit to SR-1, the Shadow Realm
Characters:
Owl - tells you that you are on your own in the Shadow Realm
Open the gate with the Heavy Iron Key and proceed through the
level. Enter the Shadow Realm.
********************************
**** SR-1, the Shadow Realm ****
********************************
Items Available:
2 Big Healing Potions - near the entrance to the level
5 Fairy Coins - in a bag, at the bottom of the ramp
3 Fairy Coins - in a bag, at the bottom of the ramp
Golden Carrot - on a ledge to the right of the level - You
have to jump on two moving discs to get to this item.
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Exits:
Exit to MS-6, the Misty Swamp
Exit to SR-2, the Shadow Realm
Characters:
Shadow Elf - blocking the bottom of the sloped ramp into
this level. When I fought this Shadow Elf, it had
one Water fairy, one Ice Fairy, one PSI fairy, one
Dark fairy, and one Chaos fairy. All the fairies
were level 45 or higher.
Shadow Elf 2 - This elf is blocking the bottom of a bridge,
just past the Pixie. When I fought this Shadow Elf,
it a had one Fygaery Nature fairy, one Fathrael Air
fairy, one JumRock Stone fairy, one Tinezard Fire
fairy, and one Goop Water fairy. All of the fairies
where level 47 or higher, with most of them being in
the fifties.
Notes:
There are some Sparkling Lights just to the left of the
first left turn in this level. These lights generate 13 Fairy Coins,
although some of the coins may get stuck on top of the broken arch.
There is a Pixie on this level. To get to the Pixie, you
need an Air fairy. Jump on the two Air Eddies on the opposite side of
main walkway as the Pixie. These Eddies will drop you onto some
Sparkling Lights. These lights will create a path for you to reach the
Pixie. You will have to walk behind a broken wall and along a narrow
ledge to reach these Air Eddies.
********************************
**** SR-2 the Shadow Realm *****
********************************
Items Available:
Small Healing Potion - near the entrance of this level
Medium Healing Potion - near the entrance of this level
Path of Fairy coins - in the big room - This path of coins
leads to the area where you can find the Red Bone Key.
Step into the Sparkling Lights, then follow the discs
to the chest with the Red Bone Key.
Big Healing Potion - on the way to the chest with the Red
Bone Key
Red Bone Key - in a chest, on a ledge
3 Fairy Coins - in a bag, behind the door locked by the Red
Skull
5 Fairy Coins - in a bag, behind the door locked by the Red
Skull
There are 3 Fairy Coins behind the Green Skull door.
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-1, the Shadow Realm
Exit to SR-3, the Shadow Realm
Characters:
Leader of the Shadow Elves - He is blocking the access to
the back portion of this level. When I fought this Shadow
Elf, he had one Skelrath Chaos fairy, one Lighbue Energy
fairy, one Glacess Ice fairy, one Psyrow Chaos fairy, and
one JumRock Stone fairy. These fairies' levels where from
the high twenties to the mid-forties.
Notes:
Behind the Leader of the Shadow Elves is a room with three
locked exits. You will need a different colored Bone Key to open these
locks. This area is also the destination of the Shadow Rune. There are
some sparkling lights near the back of this room. These lights create a
path to the chest that holds the Red Bone Key.
Get the Red Bone Key and open the door locked by the Red Skull.
Follow the walkway behind the Red Skull's door until you reach SR-3.
********************************
**** SR-3, the Shadow Realm ****
********************************
Items Available:
There are Fairy Coins along the walkway of this level
Rune of the Shadow Realm - accessible by jumping on two
moving discs - This Rune in on your right when you enter this
level.
Golden Sphere - accessible by jumping on three moving
platforms on the left side of this level
Big Healing Potion - on a small platform, along the way to
the Magic Merchant
Garlic Atomizer - on a small platform, along the way to the
Magic Merchant
Small Healing Potion - in front of the Magic Merchant
Green Bone Key - in a chest / casket near the Magic Merchant
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-2, the Shadow Realm
Characters:
Magic Merchant - sells Ice, Fire, Dark, and Chaos fairy
spells
Grab the Green Bone Key and the Rune of the Shadow Realm. Return
to the room in SR-2 with the three gates. Open the Green Skull with the
Green Bone Key. For the next section, you will only need an Air fairy
if you want to get a Silver Sphere, a Golden Sphere, and some Healing
Herbs. If this seems worth it to you, bring an Air fairy. If this
doesn't seem worth the effort to you, go back to London and trade your
Air fairy for a Pix Fire fairy. (If you don't bring a Pix Fire fairy to
the next section, you will have to do some backtracking later.) Follow
the newly opened passage to SR-4.
********************************
**** SR-4 the Shadow Realm *****
********************************
Items Available:
Map of the Shadow Realm - in chest between the two wooden
bridge paths.
3 Fairy Coins - in a bag, near the chest with the Map of the
Shadow Realm
5 Fairy Coins - in a bag, near the chest with the Map of the
Shadow Realm
Medium Healing Potion - near the chest holding the Map of
the Shadow Realm
There are several Fairy Coins on the wooden walkway to the
second Shadow Elf.
Golden Sphere - This Sphere is accessible by jumping over
three Air Eddies into a Sparkling Light. The Sparkling
Lights will then create three moving stone discs plus an
additional stone disc under the Sphere. It's really not
worth the effort to get this sphere. The Air Eddies and
the Golden Sphere are to the right of this level.
Silver Sphere - This Sphere is accessible by jumping over
two sets of two Air Eddies. The Air Eddies are located
next to this level's exit. This Sphere is really not worth
the effort to collect.
Healing Herbs - located next to the Silver Sphere.
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-2, the Shadow Realm
Exit to SR-5, the Shadow Realm
Characters:
Shadow Elf - A Shadow Elf is blocking the access to most of
this level. When I fought this Shadow Elf, it had one
Fathrael Air fairy, one Psyrow Chaos fairy, one Greezloc
Ice fairy, one Goop Water fairy, and one JumRock Stone fairy.
These fairies' levels where from the mid-forties to the
mid-fifties.
Shadow Elf 2 - This Shadow Elf is guarding the far end of
the left wooden walkway. When I fought this Shadow Elf, it
had two Greezloc Ice fairy, one Clumaur PSI fairy, one Goop
Water fairy, and one Turnox Dark fairy. All of these fairies
had levels in the mid to upper forties.
********************************
**** SR-5 the Shadow Realm *****
********************************
Items Available:
There are Fairy Coins all along the walkways of this level.
Garlic Atomizer - on the first platform of this level
Golden Carrot - on the first platform of this level
Golden Sphere - accessible by jumping on two moving discs to
the right side of this level
2 Golden Spheres - accessible by jumping on three moving
discs at the back of this level, near the throne
2 Golden Carrots - near the two Skeletons
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-4, the Shadow Realm
Characters:
Skeleton - tells you about his friend behind him. He says
his friend wants to find a Fire fairy.
Skeleton 2 - He wants to see a Pix fairy. If you show him a
Pix Fire fairy, he will give you the Blue Bone Key in
return. You won't lose your Pix Fire fairy in this
exchange, since the Skeleton only wants to see the fairy.
If you have a Pix Fire fairy, show it to the second Skeleton. If
you don't have a Pix Fire fairy, you will have to go back to London and
add a Pix Fire fairy to your deck. If you haven't caught a Pix Fire
fairy yet, then you have to go back to the Lava Caves. Sections 7 and 9
in the walkthrough above describe how you get into the Lava Caves and
catch a Pix Fire fairy.
Once you show the second Skeleton your Pix Fire fairy, you no
longer need it. Go back to London and make the strongest fairy deck you
can. When you are done, use the Rune of the Shadow Realm. Open the
door locked by the Blue Skull with the Blue Bone Key. Proceed through
the walkway to SR-6.
For this part of the walkthrough, I am using a level 55 Light
fairy, Suane, a level 33 Water fairy, Oceana, a level 39 PSI fairy,
Clumaur, a level 44 Dark fairy, Dredanox, and a level 52 Ice fairy,
Greezloc. I've pumped up my Light fairy over the last few levels. She
has been doing all of the fighting against the wild fairies. I've also
given her about four carrots to help her advance. I'm doing this more
to fill out the experience charts than out of a real need for a better
fairy. Already, my Light fairy can defeat all of the wild fairies in
one shot. (She's using "Light Arrow" and "Lucky Dip" as her primary
offensive and passive spells.
********************************
**** SR-6 the Shadow Realm *****
********************************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to SR-2, the Shadow Realm
Exit to SR-7, the Shadow Realm
Characters:
None
Notes:
There is a Pixie in the middle of this level.
********************************
**** SR-7 the Shadow Realm *****
********************************
Items Available:
Small Healing Potion - just past the end of the bridge at
the start of the level
There are Crystals on some of the platforms in this level.
Garlic Atomizer - to the left of the level entrance -
accessible by jumping on the rotating disc.
Golden Sphere - This Sphere is accessible by jumping over
two sets of rotating discs, plus three moving discs.
This Sphere is definitely not worth the effort. If
you do decide to get the Sphere, save your game after
getting it. You can then jump off the ledge and
automatically restart your game on the wooden bridge.
There's no point going through those jumps again to get
back to the bridge.
Small Healing Potion - on the second platform to the left -
the first left hand platform that is accessible by a bridge
Healing Herbs - behind the second platform
2 Garlic Atomizers - on the third platform to the left
Big Healing Potion - on the third platform to the left
2 Forgotten Tools of the Dwarves - on a chest accessible
from the third platform on the left via to moving discs
Small Healing Potion - next to the chest with the 2
Forgotten Tools of the Dwarves
Small Healing Potion - on a disc, accessible by hopping over
two moving discs from the platform with the chest
There are two Fairy Coins on the bridge to the third
platform on the right.
Wild Fairies:
Energy Fairies - Violectra
Dark Fairies - Manox, Turnox
Exits:
Exit to SR-6, the Shadow Realm
Exit to the Dark Cathedral
Characters:
The General and a Shadow Elf - The General is blocking the
bridge that leads to the exit of this level. When you approach the
General, another Shadow Elf appears behind you. You have to fight both
Shadow Elves at the same time to defeat them. When I fought these
Shadow Elves, they had one Manox Dark fairy, one Segbuzz Chaos fairy,
one Turnox Dark fairy, one Taze Nature fairy, and one Amnis Water fairy,
one Rasrow Chaos fairy, one Maulrow Chaos fairy, one Dracwin Fire fairy,
and one Flagwin Fire fairy. Most fairies' levels where from the mid-
forties to the mid-fifties. There were a few fairies that were in the
high twenties through low thirties.
The final battle on this level is especially difficult because you
have two Fairy Masters. They work together pretty well, so you will
probably end up with a situation where your fairy is strong against one
of the fairies and weak against the other.
I had level 59 Suane Light fairy as my lead fairy. She was able
to defeat the first five fairies by herself. My Water fairy defeated
the two Fire fairies and my Ice fairy took care of the rest. Since you
probably won't have fairies that are quite as high as the ones I was
using, this fight will be much more challenging. The first time I did
this fight, I won with one fairy left with about five hit points.
Again, this is probably the hardest fight in the game.
After defeating these two Shadow Elves, continue across the bridge
and enter the Dark Cathedral.
*****************************
**** The Dark Cathedral *****
*****************************
Items Available:
2 Healing Herbs - on the ground floor, around the statue
3 Big Healing Potions - on the ground floor, around the
statue
Mana Potion - on the ground floor, around the statue
Healing Herbs - on the railing on the second floor walkway
Big Healing Potion - on the railing on the second floor
walkway
Mana Potion - on the railing on the second floor walkway
Wild Fairies:
None
Exits:
Exit to SR-7, the Shadow Realm
Characters:
The bad character - This character confronts you when you
enter the Dark Cathedral. This character will tell you
some more about the Guard and then will challenge you to
a fairy duel. You will fight one Mencre PSI fairy, one
Stobat Stone fairy, one JumRock Stone fairy, one Gremrock
Stone fairy, and one Ceramnis Water fairy. After the last
battle, this duel is a piece of cake.
The bad character, round 2 - The second time around, this
character has one Suane Light fairy, one Lighane Light fairy,
one Turnox Dark fairy, one Daemonex Fire fairy, and one
Ceramnis Water fairy. This battle is slightly harder than the
last one, but it is still not too challenging.
Notes:
The final two Pixies are at the top of this level.
To save spoiling the plot for everyone, I won't refer to the final
character you fight by name. If you've gotten this far, you should know
whom you are going to face. Anyway this character will challenge you to
a fairy duel when you enter the Dark Cathedral. Win this fairy duel and
the bad character will appear on the top level of the Cathedral.
Enter the door to the left of the statue. Follow the ramp up to
the top of the Cathedral and challenge the bad character to another
fairy duel. This one is a little more challenging than the last one,
but it is still pretty easy. Once you defeat the character a second
time, you can fight the Guard. However, fighting the Guard will end the
game. So, if you want to do anything else, like drop off the last Pixies
or finish your fairy collection, do it now. You might want to give
yourself a set of fairies that are strong against Metal fairies. The
final battle is against Metal fairies. You can also give some of your
stronger fairies spells that are strong against Metal fairies. Do this
will make the final battle much easier.
The final battle will be in a slightly different style arena. You
will only be fighting Metal fairies in this battle. There are five
Metal fairies defending the Guard, two Minari, one Megari, and two
Gigarex. However, the arena itself has three mounted "guns" that shot
powerful Metal spells at you. To beat this arena, you have to defeat
all of the Metal fairies and the three metal guns. Personally, I found
it easiest to defeat the guns first and then go after the Metal fairies.
If a Metal fairy passes in front of me, I will take a shot at it instead
of the guns, but I won't actively hunt down the Metal fairies until I've
defeated all three guns.
I usually back myself up against the middle post on the floor of
this level. This gives only one gun a shot at me. I take out the first
gun and then back away from the center post until I see the head on top
of the level. From here, I hide, charge up my spell, fire at the head,
then hide back against the center post. Once I've defeated the head, I
go after the final gun, dodging behind the archway, if possible. Once
the final gun is defeated, I go after the Metal fairies.
One final note, don't bother going after any of the coins that
appear during this fight. You won't get a chance to save the game after
winning this battle, so you won't get to keep any of the coins. You
the walkthrough levels above or in the fairy lists below to find out
where you can capture one. If you need to give your fairies more
experience, then you need to start training your fairy.
To train your fairy, go to some area where there are wild fairies
that your fairy is strong against. For example, if you are trying to
raise a Stone fairy, go to the Realm of Clouds and fight a bunch of Air
fairies. You will have to use the Fairy Horn or the Ocean Conch to get
the maximum impact from your training sessions. Also, to reach some of
the higher levels, you need a lot of experience points. Use some of
your spare Fairy Coins to buy some Golden Carrots. Golden Carrots will
give your fairy one experience point less than the amount your fairy
needs to get to the next level.
Some of the places that I've found are good to train fairies are:
The Waterfalls of MW-8, near the Cottage is a great place to find
Water fairies. This is a good place to train Air, Energy, Ice, and
Chaos fairies. Water fairies don't really have any spells that should
cause you any troubles.
The Mountain Peaks, MW-2, at the Mountain rune destination, is a
good place to find Ice fairies. Ice fairies will give you a bunch of
experience with minimal risk to resistant fairies. The Mountain Peaks
are a good place to train PSI and Fire fairies.
The Forgotten Dwarf Workshop in Monagham has two Metal fairy spawn
points. You have to be somewhat careful training with Metal fairies,
since they seem to be able to damage even resistant fairies. The
Forgotten Dwarf Workshop is a good place to train Air, Water, Energy,
and Ice fairies.
The Dark Caves in DC-1, is a good place to find some PSI fairies.
PSI fairies are somewhat dangerous to train with, because of the "Quake
of Power" spell. This spell will cause you damage every time you attack
the PSI fairy. If this spell is active on the PSI fairy, you will see a
blue shield above the fairy in the arena. When I see this spell active
on a PSI fairy, I usually just run for the exit. Fighting a PSI fairy
with this defensive spell will quickly burn through your supplies of
Healing Potions and Healing Herbs. The Dark Caves are a good place to
train Nature, Air, Energy, Dark, Chaos, and Metal fairies.
The pillars in RC-2, in the Realm of the Clouds, are a good place
to find Air fairies. The Air fairies here don't really give you a lot
of experience, but this is a pretty safe place to train. The worst
thing an Air fairy can do to you is slow down your spell-charging rate.
The Realm of Sky is a good place to train Stone, Ice, Fire, and Dark
fairies.
This leaves us looking for a place to train our Light fairies.
There are two good places to train Light fairies. The best place is in
the Shadow Realms, but the Lower Catacombs in Tiralin are also a good
place to train. Training Light fairies can be dangerous. The Light
fairy, Driane, doesn't have a whole lot of hit points when you first
catch her. The fairies in the two above places can cause a bunch of
damage to your Light fairy until you train it to a high enough level.
At the end of this past section, I had caught 80 fairies, with 75
different fairy types. I was missing a Daemonex Fire fairy and a Suane
Light fairy. I raised a Ferix and a Driane to a Daemonex and a Suane
before I started the next section. I had caught 26 Pixies at this
point.
************************************************************************
********************* PART 12 - THE SHADOW REALM ***********************
************************************************************************
In the Shadow Realm, there are wild Dark and Chaos fairies. There
are a large number of set and Fairy Master duels, so you will need a
balanced fairy deck. You will need to swap out fairies in your deck a
couple of times before finishing the Shadow Realm. You will need an Air
fairy in your deck for the first part of the Shadow Realm to get past
some Air Eddies.
I'm going to take a set deck of four fairies, plus one fairy that
I'll change, depending on where I am. My set deck will have one level
47 Ice fairy (Greezloc), one level 36 PSI fairy (Clumaur), one level 40
Dark fairy (Dredanox), and one level 38 Light fairy (Suane). I'll start
out with an Air fairy as my extra fairy.)
Once you've selected your fairy deck, stock up on supplies and
charge up your fairies' mana. Then, take the Dunmore Rune to get to the
Misty Swamp. Go to the Great Tree level. Behind the great tree is a
series of small islands you can hop across. Cross these and you will
end up in MS-6.
*******************************
**** MS-6, the Misty Swamp ****
*******************************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to the Great Tree in the Misty Swamp
Exit to SR-1, the Shadow Realm
Characters:
Owl - tells you that you are on your own in the Shadow Realm
Open the gate with the Heavy Iron Key and proceed through the
level. Enter the Shadow Realm.
********************************
**** SR-1, the Shadow Realm ****
********************************
Items Available:
2 Big Healing Potions - near the entrance to the level
5 Fairy Coins - in a bag, at the bottom of the ramp
3 Fairy Coins - in a bag, at the bottom of the ramp
Golden Carrot - on a ledge to the right of the level - You
have to jump on two moving discs to get to this item.
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Exits:
Exit to MS-6, the Misty Swamp
Exit to SR-2, the Shadow Realm
Characters:
Shadow Elf - blocking the bottom of the sloped ramp into
this level. When I fought this Shadow Elf, it had
one Water fairy, one Ice Fairy, one PSI fairy, one
Dark fairy, and one Chaos fairy. All the fairies
were level 45 or higher.
Shadow Elf 2 - This elf is blocking the bottom of a bridge,
just past the Pixie. When I fought this Shadow Elf,
it a had one Fygaery Nature fairy, one Fathrael Air
fairy, one JumRock Stone fairy, one Tinezard Fire
fairy, and one Goop Water fairy. All of the fairies
where level 47 or higher, with most of them being in
the fifties.
Notes:
There are some Sparkling Lights just to the left of the
first left turn in this level. These lights generate 13 Fairy Coins,
although some of the coins may get stuck on top of the broken arch.
There is a Pixie on this level. To get to the Pixie, you
need an Air fairy. Jump on the two Air Eddies on the opposite side of
main walkway as the Pixie. These Eddies will drop you onto some
Sparkling Lights. These lights will create a path for you to reach the
Pixie. You will have to walk behind a broken wall and along a narrow
ledge to reach these Air Eddies.
********************************
**** SR-2 the Shadow Realm *****
********************************
Items Available:
Small Healing Potion - near the entrance of this level
Medium Healing Potion - near the entrance of this level
Path of Fairy coins - in the big room - This path of coins
leads to the area where you can find the Red Bone Key.
Step into the Sparkling Lights, then follow the discs
to the chest with the Red Bone Key.
Big Healing Potion - on the way to the chest with the Red
Bone Key
Red Bone Key - in a chest, on a ledge
3 Fairy Coins - in a bag, behind the door locked by the Red
Skull
5 Fairy Coins - in a bag, behind the door locked by the Red
Skull
There are 3 Fairy Coins behind the Green Skull door.
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-1, the Shadow Realm
Exit to SR-3, the Shadow Realm
Characters:
Leader of the Shadow Elves - He is blocking the access to
the back portion of this level. When I fought this Shadow
Elf, he had one Skelrath Chaos fairy, one Lighbue Energy
fairy, one Glacess Ice fairy, one Psyrow Chaos fairy, and
one JumRock Stone fairy. These fairies' levels where from
the high twenties to the mid-forties.
Notes:
Behind the Leader of the Shadow Elves is a room with three
locked exits. You will need a different colored Bone Key to open these
locks. This area is also the destination of the Shadow Rune. There are
some sparkling lights near the back of this room. These lights create a
path to the chest that holds the Red Bone Key.
Get the Red Bone Key and open the door locked by the Red Skull.
Follow the walkway behind the Red Skull's door until you reach SR-3.
********************************
**** SR-3, the Shadow Realm ****
********************************
Items Available:
There are Fairy Coins along the walkway of this level
Rune of the Shadow Realm - accessible by jumping on two
moving discs - This Rune in on your right when you enter this
level.
Golden Sphere - accessible by jumping on three moving
platforms on the left side of this level
Big Healing Potion - on a small platform, along the way to
the Magic Merchant
Garlic Atomizer - on a small platform, along the way to the
Magic Merchant
Small Healing Potion - in front of the Magic Merchant
Green Bone Key - in a chest / casket near the Magic Merchant
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-2, the Shadow Realm
Characters:
Magic Merchant - sells Ice, Fire, Dark, and Chaos fairy
spells
Grab the Green Bone Key and the Rune of the Shadow Realm. Return
to the room in SR-2 with the three gates. Open the Green Skull with the
Green Bone Key. For the next section, you will only need an Air fairy
if you want to get a Silver Sphere, a Golden Sphere, and some Healing
Herbs. If this seems worth it to you, bring an Air fairy. If this
doesn't seem worth the effort to you, go back to London and trade your
Air fairy for a Pix Fire fairy. (If you don't bring a Pix Fire fairy to
the next section, you will have to do some backtracking later.) Follow
the newly opened passage to SR-4.
********************************
**** SR-4 the Shadow Realm *****
********************************
Items Available:
Map of the Shadow Realm - in chest between the two wooden
bridge paths.
3 Fairy Coins - in a bag, near the chest with the Map of the
Shadow Realm
5 Fairy Coins - in a bag, near the chest with the Map of the
Shadow Realm
Medium Healing Potion - near the chest holding the Map of
the Shadow Realm
There are several Fairy Coins on the wooden walkway to the
second Shadow Elf.
Golden Sphere - This Sphere is accessible by jumping over
three Air Eddies into a Sparkling Light. The Sparkling
Lights will then create three moving stone discs plus an
additional stone disc under the Sphere. It's really not
worth the effort to get this sphere. The Air Eddies and
the Golden Sphere are to the right of this level.
Silver Sphere - This Sphere is accessible by jumping over
two sets of two Air Eddies. The Air Eddies are located
next to this level's exit. This Sphere is really not worth
the effort to collect.
Healing Herbs - located next to the Silver Sphere.
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-2, the Shadow Realm
Exit to SR-5, the Shadow Realm
Characters:
Shadow Elf - A Shadow Elf is blocking the access to most of
this level. When I fought this Shadow Elf, it had one
Fathrael Air fairy, one Psyrow Chaos fairy, one Greezloc
Ice fairy, one Goop Water fairy, and one JumRock Stone fairy.
These fairies' levels where from the mid-forties to the
mid-fifties.
Shadow Elf 2 - This Shadow Elf is guarding the far end of
the left wooden walkway. When I fought this Shadow Elf, it
had two Greezloc Ice fairy, one Clumaur PSI fairy, one Goop
Water fairy, and one Turnox Dark fairy. All of these fairies
had levels in the mid to upper forties.
********************************
**** SR-5 the Shadow Realm *****
********************************
Items Available:
There are Fairy Coins all along the walkways of this level.
Garlic Atomizer - on the first platform of this level
Golden Carrot - on the first platform of this level
Golden Sphere - accessible by jumping on two moving discs to
the right side of this level
2 Golden Spheres - accessible by jumping on three moving
discs at the back of this level, near the throne
2 Golden Carrots - near the two Skeletons
Wild Fairies:
Chaos Fairies - Rasrow, Akritar
Dark Fairies - Manox
Exits:
Exit to SR-4, the Shadow Realm
Characters:
Skeleton - tells you about his friend behind him. He says
his friend wants to find a Fire fairy.
Skeleton 2 - He wants to see a Pix fairy. If you show him a
Pix Fire fairy, he will give you the Blue Bone Key in
return. You won't lose your Pix Fire fairy in this
exchange, since the Skeleton only wants to see the fairy.
If you have a Pix Fire fairy, show it to the second Skeleton. If
you don't have a Pix Fire fairy, you will have to go back to London and
add a Pix Fire fairy to your deck. If you haven't caught a Pix Fire
fairy yet, then you have to go back to the Lava Caves. Sections 7 and 9
in the walkthrough above describe how you get into the Lava Caves and
catch a Pix Fire fairy.
Once you show the second Skeleton your Pix Fire fairy, you no
longer need it. Go back to London and make the strongest fairy deck you
can. When you are done, use the Rune of the Shadow Realm. Open the
door locked by the Blue Skull with the Blue Bone Key. Proceed through
the walkway to SR-6.
For this part of the walkthrough, I am using a level 55 Light
fairy, Suane, a level 33 Water fairy, Oceana, a level 39 PSI fairy,
Clumaur, a level 44 Dark fairy, Dredanox, and a level 52 Ice fairy,
Greezloc. I've pumped up my Light fairy over the last few levels. She
has been doing all of the fighting against the wild fairies. I've also
given her about four carrots to help her advance. I'm doing this more
to fill out the experience charts than out of a real need for a better
fairy. Already, my Light fairy can defeat all of the wild fairies in
one shot. (She's using "Light Arrow" and "Lucky Dip" as her primary
offensive and passive spells.
********************************
**** SR-6 the Shadow Realm *****
********************************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to SR-2, the Shadow Realm
Exit to SR-7, the Shadow Realm
Characters:
None
Notes:
There is a Pixie in the middle of this level.
********************************
**** SR-7 the Shadow Realm *****
********************************
Items Available:
Small Healing Potion - just past the end of the bridge at
the start of the level
There are Crystals on some of the platforms in this level.
Garlic Atomizer - to the left of the level entrance -
accessible by jumping on the rotating disc.
Golden Sphere - This Sphere is accessible by jumping over
two sets of rotating discs, plus three moving discs.
This Sphere is definitely not worth the effort. If
you do decide to get the Sphere, save your game after
getting it. You can then jump off the ledge and
automatically restart your game on the wooden bridge.
There's no point going through those jumps again to get
back to the bridge.
Small Healing Potion - on the second platform to the left -
the first left hand platform that is accessible by a bridge
Healing Herbs - behind the second platform
2 Garlic Atomizers - on the third platform to the left
Big Healing Potion - on the third platform to the left
2 Forgotten Tools of the Dwarves - on a chest accessible
from the third platform on the left via to moving discs
Small Healing Potion - next to the chest with the 2
Forgotten Tools of the Dwarves
Small Healing Potion - on a disc, accessible by hopping over
two moving discs from the platform with the chest
There are two Fairy Coins on the bridge to the third
platform on the right.
Wild Fairies:
Energy Fairies - Violectra
Dark Fairies - Manox, Turnox
Exits:
Exit to SR-6, the Shadow Realm
Exit to the Dark Cathedral
Characters:
The General and a Shadow Elf - The General is blocking the
bridge that leads to the exit of this level. When you approach the
General, another Shadow Elf appears behind you. You have to fight both
Shadow Elves at the same time to defeat them. When I fought these
Shadow Elves, they had one Manox Dark fairy, one Segbuzz Chaos fairy,
one Turnox Dark fairy, one Taze Nature fairy, and one Amnis Water fairy,
one Rasrow Chaos fairy, one Maulrow Chaos fairy, one Dracwin Fire fairy,
and one Flagwin Fire fairy. Most fairies' levels where from the mid-
forties to the mid-fifties. There were a few fairies that were in the
high twenties through low thirties.
The final battle on this level is especially difficult because you
have two Fairy Masters. They work together pretty well, so you will
probably end up with a situation where your fairy is strong against one
of the fairies and weak against the other.
I had level 59 Suane Light fairy as my lead fairy. She was able
to defeat the first five fairies by herself. My Water fairy defeated
the two Fire fairies and my Ice fairy took care of the rest. Since you
probably won't have fairies that are quite as high as the ones I was
using, this fight will be much more challenging. The first time I did
this fight, I won with one fairy left with about five hit points.
Again, this is probably the hardest fight in the game.
After defeating these two Shadow Elves, continue across the bridge
and enter the Dark Cathedral.
*****************************
**** The Dark Cathedral *****
*****************************
Items Available:
2 Healing Herbs - on the ground floor, around the statue
3 Big Healing Potions - on the ground floor, around the
statue
Mana Potion - on the ground floor, around the statue
Healing Herbs - on the railing on the second floor walkway
Big Healing Potion - on the railing on the second floor
walkway
Mana Potion - on the railing on the second floor walkway
Wild Fairies:
None
Exits:
Exit to SR-7, the Shadow Realm
Characters:
The bad character - This character confronts you when you
enter the Dark Cathedral. This character will tell you
some more about the Guard and then will challenge you to
a fairy duel. You will fight one Mencre PSI fairy, one
Stobat Stone fairy, one JumRock Stone fairy, one Gremrock
Stone fairy, and one Ceramnis Water fairy. After the last
battle, this duel is a piece of cake.
The bad character, round 2 - The second time around, this
character has one Suane Light fairy, one Lighane Light fairy,
one Turnox Dark fairy, one Daemonex Fire fairy, and one
Ceramnis Water fairy. This battle is slightly harder than the
last one, but it is still not too challenging.
Notes:
The final two Pixies are at the top of this level.
To save spoiling the plot for everyone, I won't refer to the final
character you fight by name. If you've gotten this far, you should know
whom you are going to face. Anyway this character will challenge you to
a fairy duel when you enter the Dark Cathedral. Win this fairy duel and
the bad character will appear on the top level of the Cathedral.
Enter the door to the left of the statue. Follow the ramp up to
the top of the Cathedral and challenge the bad character to another
fairy duel. This one is a little more challenging than the last one,
but it is still pretty easy. Once you defeat the character a second
time, you can fight the Guard. However, fighting the Guard will end the
game. So, if you want to do anything else, like drop off the last Pixies
or finish your fairy collection, do it now. You might want to give
yourself a set of fairies that are strong against Metal fairies. The
final battle is against Metal fairies. You can also give some of your
stronger fairies spells that are strong against Metal fairies. Do this
will make the final battle much easier.
The final battle will be in a slightly different style arena. You
will only be fighting Metal fairies in this battle. There are five
Metal fairies defending the Guard, two Minari, one Megari, and two
Gigarex. However, the arena itself has three mounted "guns" that shot
powerful Metal spells at you. To beat this arena, you have to defeat
all of the Metal fairies and the three metal guns. Personally, I found
it easiest to defeat the guns first and then go after the Metal fairies.
If a Metal fairy passes in front of me, I will take a shot at it instead
of the guns, but I won't actively hunt down the Metal fairies until I've
defeated all three guns.
I usually back myself up against the middle post on the floor of
this level. This gives only one gun a shot at me. I take out the first
gun and then back away from the center post until I see the head on top
of the level. From here, I hide, charge up my spell, fire at the head,
then hide back against the center post. Once I've defeated the head, I
go after the final gun, dodging behind the archway, if possible. Once
the final gun is defeated, I go after the Metal fairies.
One final note, don't bother going after any of the coins that
appear during this fight. You won't get a chance to save the game after
winning this battle, so you won't get to keep any of the coins. You
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