Jump to page:
Sponsors:
Seamus's Fairies: - all Stone fairies (again)
Stone fairies - Grem (level 30), Gremor (level 35), Stobat
(level 33), and Garbat (level 40)
Items Available after Defeating Seamus:
There is a Book here that describes the Fairy Card of Air.
Notes:
Seamus is just as easy here as he was before. Your PSI
fairy should eliminate all of these fairies without breaking a sweat.
**** Tournament at the Great Tree - Round 2 ****
Opponent: Eirik - the Dwarf Fairy Master from Tiralin
Eirik's Fairies: -
Water fairies - Tadana (level 35), Aquana (level 41), and
Tadana (level 29)
Ice fairy - Feez (level 31)
Items Available after Defeating Eirik:
A Swamp Goblin gives you 4 Medium Healing Postions.
Notes:
This fight is pretty easy too. My Ice fairy defeated all of the
Water fairies and my PSI fairy beat the Ice fairy.
**** Tournament at the Great Tree - Round 3 ****
Opponent: Janus, the Elf - you gave him the Segbuzz fairy earlier
Janus's Fairies: -
Nature fairies - Blumella (level 30) and Symgot (level 37)
Stone fairy - Stobat (level 33)
Chaos fairy - Segbuzz (level 38) - How did he get this fairy
to gain some many levels so quickly?
Items Available after Defeating Janus:
Janus will give you the Segbuzz back.
Garlic Atomizer - in a casket / chest
Notes:
This fight was slightly more challenging than the other two
were. It still wasn't too hard. My Ice fairy defeated two Nature
fairies, but nearly died from the poison it got from the first one. The
other two fairies were easy to defeat.
**** Tournament at the Great Tree - Final Round ****
Opponent: Swamp Goblin
Swamp Goblin's Fairies: -
Nature fairies - Lana (level 24), Tinefol (level 19) and
Tinerog (level 14)
Air fairy - Fathrael (level 29)
Water fairy - Cera (level 26)
Items Available after Defeating the Swamp Goblin:
Fairy Card of Air - available after you talk with the White
Druid
Notes:
I thought this fight was easier than the last one. My Ice
fairy defeated all of the fairies except the Water fairy. My Energy
fairy defeated that one with two shots.
--- A Note about the Fairy Card of Air ---
The Fairy Card of Air is the most difficult Fairy Card to use
successfully. When you jump on an Air Eddy, Amy gets launched into the
air. You have a little bit of control over Amy while she's in the air,
but not a whole lot. It's really easy to fly Amy in the wrong place
then have her fall to her death.
Some places have multiple Air Eddies in a row. These can be very
challenging to navigate. To hit an Air Eddy, you have to land almost
right on top of it. If you go too far, you might not trigger the Air
Eddy, causing Amy to fall. So, any time you have to navigate Air Eddies
over a chasm, you should save your game before you make your attempt.
************************************************************************
************* PART 7 - FINDING THE KEY TO THE IRON GATES ***************
************************************************************************
Getting the key to all of the iron gates or the Heavy Iron Key is
a fairly simply task. You will need an Air fairy in your deck to
complete this task.
At the end of this section, in my fairy deck I have a 1 level 28
Ice fairy (Greez), 1 level 23 Water fairy (Amnis), 1 level 36 PSI Fairy
(Clumaur), 1 level 31 Energy fairy (Bue), and 1 level 33 Nature fairy
(Boneria). Starting out on this section, I replaced my Clumar with a
level 10 Mencre and my Boneria with a level 10 Gorael.
I have 50 fairies caught right now in 38 different fairy
varieties. I have duplicates of some fairies so that I can eventually
evolve them into other fairy varieties while still keeping the original
variety. I currently have caught 21 Pixies.
When you are ready and you have your air fairy, use the Rune of
the Realm of the Clouds. From here, take the exit towards the White
Cathedral. This will take you to RC-4.
***********************************
**** RC-4, the Realm of Clouds ****
***********************************
Items Available:
There are Fairy Coins near the front of the White Cathedral.
Golden Sphere - on a hill, near the level entrance - You can
reach the top of this hill by jumping up the side of the
hill farthest from the entrance. You can also use the
Sparkling Lights on the far side of the Eddies to create
a path to the top.
2 Small Healing Potions - on a hill, near the level entrance
Medium Healing Potion - on a hill, near the level entrance
Garlic Atomizer - on a hill, near the level entrance
Silver Sphere - to the right of the White Cathedral
6 Fairy Coins - in a bag to the right of the White Cathedral
8 Fairy Coins - in a bag to the right of the White Cathedral
Medium Healing Potion - to the left of the White Cathedral
9 Fairy Coins - in a bag to the left of the White Cathedral
2 Big Healing Potions - to the left of the White Cathedral
6 Fairy Coins - in a bag to the left of the White Cathedral
Wild Fairies:
Nature fairies - Sillia, Viteria, Tinefol
Air fairies - Sirael, Gorael, Sirella
Exits:
Exit to RC-2, the Realm of Clouds
Exit to White Cathedral
Characters:
Shadow Elf - blocking the entrance to the White Cathedral -
There seems to be a lot of Shadow Elves in the Realm of
Clouds, doesn't there? This Shadow Elf has four Air
fairies and one Chaos fairy.
Notes:
You can only get to the back half of this level by jumping
on the Air Eddies. There are some Sparkling Lights on the hill across
the Eddies. These lights will create a stone disc path to the top of
the hill near the entrance.
Cross the Air Eddy, defeat the Shadow Elf, and enter the White
Cathedral.
*****************************
**** The White Cathedral ****
*****************************
Items Available:
There are Fairy Coins near the front of the White Cathedral.
Golden Carrot - in front of the entrance to the right side
room
Garlic Atomizer - in front of the entrance to the right side
room
Golden Sphere - to the right of the "altar" - You have to
jump over the opening in the floor to get the Sphere.
Garlic Atomizer - on the left path to the "altar"
Wild Fairies:
None
Exits:
Exit to RC-3, the Realm of Clouds
Characters:
White Druid (temporary) - Tells you he caught Lasse breaking
into the Cathedral and trapped him in an impenetrable
magic barrier. If you talk to the White Druid after his
speech, he will try to convince you of the Dwarves' guilt.
He also says that he won't let anyone disturb the peace of
his White Cathedral.
Magic Merchant - spells Light fairy spells.
Lasse (temporary) - He claims he entered the White Cathedral
to search for his father, Quilin. He gives you the "Key to
Dwarf Factory" in Monagham. He claims you will find the
truth there.
So, we need to go to Monagham. We'll need a Stone fairy to open
the pathway to the city. When you've got a Stone fairy and re-stocked
your supplies, use the Rune to the Dwarf Tower. Go to MW-7, blow up to
boulder blocking your way to Monagham, and enter the newly created
passageway. This will take you to the Dark Caves, DC-4.
******************************
**** DC-4, the Dark Caves ****
******************************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to MW-7, the Mountain World
Exit to Monagham, Village of the Dwarves
Characters:
Owl - tells you about the Dwarves
******************************************
**** Monagham, Village of the Dwarves ****
******************************************
Items Available:
None
Wild Fairies:
None
Exits:
Exit to DC-4, the Dark Caves
Exit to the Old Dwarf Factory
Exit to LC-1, the Lava Caves
Characters:
Dwarf - tells about the Fairy Card of Fire
Dwarf Smith - wants to relearn the ancient art of the
dwarves - He tells you that if you find some of
the Forgotten Tools of the Dwarves, he will be
able to recreate the Magic of Metal. If you show
him these tools, he will sell you all of the Metal
fairy spells. This is the only Magic Merchant
that does not look like the weird red creature.
Also, the Dwarf Smith will never have any blanks in
his selection.
Notes:
There are several houses you can enter in Monagham. The
destination for the Rune of the Cave World (Monagham) is on this level.
**** First House ****
Characters:
Dwarf - Offers to trade you a Violectra Energy fairy for a
Fatheral Air fairy. This trade isn't worth it, since
we will be able to capture a wild Violectra really soon.
Items Available:
Big Healing Potion - in a chest in the back room of the
house
Rune of the Cave World (Monagham) - in the back room of the
house
**** Second House ****
Characters:
Dwarf - gives you a bag of 15 Crystals for removing the
boulder that blocked the path to Monagham. He also will
tell you about the Dwarves' machines and Fire fairies.
He reminds you that you can create a Fire fairy from a
Tinefol, if you have the Evolutionary Stone of Fire.
Items Available:
Mana Potion - near the stairs
2 Big Healing Potions - near the stairs
Golden Sphere - in the chest
**** Third House ****
Characters:
Jani - tells you to rescue Lasse
Items Available:
None
**** Fourth House ****
Characters:
None
Items Available:
None
Notes:
Contains the elevator to the Lava Caves. You need to pull
the lever to open the door. You need the Forgotten Tools of the Dwarves
to pull the lever.
**** Fifth House - Shop ****
Characters:
Dwarf - sells you items for Crystals
Magic Merchant - sells fairy spells
Items Available:
3 Healing Herbs - throughout the store
Explore Monagham and then enter the Forgotten Dwarf Factory.
***************************
**** Old Dwarf Factory ****
***************************
Items Available:
None
Wild Fairies:
Metal fairies - Minari
Exits:
Exit to Monagham
Characters:
Quilin - tells you what is happening in Zanzarah and what
you need to do. He gives you the "Heavy Iron Key",
which will open all of the Dwarves' gates in Zanzarah.
Notes:
When you approach the stairs, you will trigger a set battle.
The battle is against 3 Metal fairies, two Minari and one Gigarex. This
can be a fairy tough battle, since Metal fairies can damage even highly
resistant fairies.
There is a book here that talks about the Guard of Zanzarah
and your destiny.
The Metal fairies will sometimes give the Forgotten Tools of
the Dwarves as rewards for defeating them in a duel.
************************************************************************
************** PART 8 - ENTERING THE LAVA CAVES, PART 1 ****************
************************************************************************
***********************************************
**** Getting an Evolutionary Stone of Fire ****
***********************************************
According to Rafi, we should be looking for a magical stone behind
a beautiful waterfall. This will take us to an area near the Cottage.
We will need a Stone fairy for this mission.
At the end of this past section, in my fairy deck I have a 1 level
30 Ice fairy (Greez), 1 level 31 Water fairy (Ceramnis), 1 level 13 PSI
Fairy (Mencre), 1 level 32 Energy fairy (Bue), and 1 level 29 Stone
fairy (Gremor). I replaced the Ceramnis with a level 13 Air fairy
(Gorael) before starting this mission.
I have 54 fairies caught right now in 40 different fairy
varieties. I have duplicates of some fairies so that I can eventually
evolve them into other fairy varieties while still keeping the original
variety. I currently have caught 21 Pixies.
When you are ready and you have your Stone fairy, use the Cottage
Rune. From here, go to FG-4 then FG-5. Blow up the boulder on the top
level of FG-5 and enter the new area.
**********************************
**** MW-8, the Mountain World ****
**********************************
Items Available:
None
Wild Fairies:
Water fairies - Tadana, Amnis, Ceramnis
Exits:
Exit to FG-5, the Fairy Gardens
Exit to DC-5, the Dark Caves
Characters:
Elf - challenges you to a fairy duel - This elf has all Ice
fairies. When you defeat the Elf, he gives you the Key
to Town Hall.
******************************
**** DC-5, the Dark Caves ****
******************************
Items Available:
There are some Crystals on the floor of the caves
8 Fairy Coins - in a cave room
5 Fairy Coins - in a cave room
Medium Healing Potion - in a cave room
Evolutionary Magic of Fire - in a cave room
Golden Sphere - on a bridge
Wild Fairies:
PSI fairies - Mencre, Beltaur, Mentaur
Exits:
Exit to MW-8, the Mountain World
Characters:
None
************************************************************************
********************** PART 9 - SOME SIDE QUESTS ***********************
************************************************************************
Rafi wants us to get the Fairy Card of Fire from the garden near
the Forest Hut. There are some other things we can do now that we've
got certain keys and Fairy Cards. These side options are optional as
far as the game is concerned, but they give us access to some special
fairies, items and Pixies. You don't have to complete any of these
tasks to finish the game, however.
At the end of this past section, in my fairy deck I have a 1 level
33 Ice fairy (Greez), 1 level 38 Air fairy (Fathrael), 1 level 27 PSI
Fairy (Mencre), 1 level 45 Energy fairy (Lighbue), and 1 level 30 Stone
fairy (Gremor). I spent some extra time at the waterfalls of MW-8
training my Air, Energy, and Chaos fairies. (I wanted a little break
from writing...)
I have 55 fairies caught right now in 44 different fairy
varieties. I have duplicates of some fairies so that I can eventually
evolve them into other fairy varieties while still keeping the original
variety. I currently have caught 21 Pixies.
To do this next section, you will need an Air fairy plus a pretty
balanced deck. I'm going to take you to several different places in
Zanzarah. You might want to adjust your fairy deck before going to a
new place. When you have the deck you want to start with, head to
Tiralin.
********************************
**** Finding the Cloverleaf ****
********************************
First on our list is finding the Cloverleaf. The Cloverleaf will
help us with the Magic Merchants. With the Cloverleaf, the Magic
Merchants will have a lower chance of creating a blank when they
generate spells. This means you will have a better chance of getting
the spell you want.
Finding the Cloverleaf is easy. Go to the Town Hall of Tiralin.
Near the Mayor is a locked door. The key to the door is the "Key to
Town Hall", which the elf at MW-8 just gave us. Open the door and then
open the chest in the room beyond the door. The chest holds the
Cloverleaf.
*******************************
**** Town Hall - Revisited ****
*******************************
Items Available:
* - Cloverleaf - in a chest, behind the locked door
* - Big Healing Potion - in a chest, behind the locked door
* - Garlic Atomizer - in a chest, behind the locked door
Map of the Enchanted Forest - in a chest / casket at the top
of the stairs.
2 Small Healing Potion - on railing on the second floor
Medium Healing Potion - on railing on the second floor
Big Healing Potion - on railing on the second floor
Small Healing Potion - near statue behind the female elf
Garlic Atomizer - near statue behind the female elf.
Wild Fairies:
None
Exits:
Exit to Tiralin West
Characters:
Male Elf - Mayor - He will now tell you to fulfill the
prophecy
Female Elf - tells you about how bad humans are.
Notes:
The Book on the top level with tells you about the Fairy
Card of Nature.
* - A new item available behind the door opened with the "Key to Town
Hall".
********************************
**** Finding the Fairy Horn ****
********************************
Next on our list is the Fairy Horn. The Fairy Horn is similar to
the Ocean Conch, but it works on all fairies. The Fairy Horn will allow
you to summon a fairy from a spawn point, if the fairy doesn't
automatically attack you. Every level that has wild fairies features
certain fairy spawn points. At each spawn point, a wild fairy can
attack you. If a fairy doesn't attack you at a spawn point, then the
fairy is sleeping. You can use the Fairy Horn to wake a sleeping fairy,
forcing it to attack you.
The Fairy Horn is also located in Tiralin. This horn is behind
the locked doors of the Catacombs. Enter the catacombs and go to the
locked door (near the owl and the Magic Merchant.) Open the locked door
with the "Heavy Iron Key" and proceed to the Lower Catacombs.
*************************
**** Lower Catacombs ****
*************************
Items Available:
There are Fairy Coins scattered about this level.
Golden Sphere - found by following the left wall
3 Fairy Coins - found to the right of the entrance
8 Fairy Coins - found by taking your first right then a left
2 Small Healing Potions - found by taking a right then a
Jump to page:
Sponsors:
Other files from this game:
- Zanzarah editor by System on 14/03/2006, 06:30
- Zanzarah savegame by System on 14/03/2006, 06:30
- Zanzarah trainer by System on 14/03/2006, 06:30
Mega trainer (for v1.0008) - Zanzarah trainer by System on 14/03/2006, 06:30
- Zanzarah solution by System on 09/03/2006, 09:50






