TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Yuri's Revenge » Yuri's Revenge solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04

Sponsors:

Cost: $1500
------------
Like Yuri clone, but can mind control further away and take over building.
Again, easily killed by Rocketeer.
Beware of this units, Place dogs far from your base to counter him.
Don't ever try to charge your Infantry to kill these cause they can deploy them
Self and kill your infantry. Maybe you're thinking "Oh, he can control one. But
Not everyone!", Right but he also can kill you instantly.
I've ever taste this, when I have no dogs he come charging past the sea, and
To make him never get a piece of my base I charged my 20 GIs there and then
He deployed himself. Whoa, a beautiful and sad scenery...


Vehicle
=======

Lasher
Cost: $700
-----------
Fast, but Weak.

Gattling tank
Cost: $600
-------------
When I test Yuri, I ever charge 20 of these to 4 veteran apocalypse.
My Gattling is Toast. With 1 remaining Apocalypse.

Magnetron
Cost: $1000
------------
Can only lift one. Destroy them with the remaining tank. Remember to not
Make your naval unit near them, as they can also lift naval unit.

Master Mind
Cost: $1750
------------
Can mind control unlimited units, but after 3 units. It's hp decrease
Slowly. Destroyed instantly when mind control more than 10 unit.
So if it managed to mind control you just bring more for it to control.
But don't try this if there were more than one Master Mind.

Chaos Drone
Cost: $1000
-----------
Make people berserk. Just kill them with Rocketeer.
Another way is send ONLY one tank there and he should take care of it.

Floating Disk
Cost: $1750
--------------
Wow, U-F-O. They are strong enough and fast. Don't let them drain your
Power or all the patriot missile will useless. If this happen,
Just bring all of your anti air units.

MCV
Cost: $3000
-----------
Nothing out of ordinary.


Naval
=====
Boomer
Cost: $2000
------------
Just bring them destroyer accompanied with dolphins.

Hover transport
Cost: $900
----------------
The same.


==============
))***3.Allied***((
==============

==========================
=3.1 Allied special units=
==========================
America
-------
This is the most favourite country of mine. This country gives you an airborne
That drops GIs, It gives you a total of 8 GIs.
It means 200 X 8 = 1600. So you can use them in early of games and use
The money for making GIs to build other things.

British
-------
This country has their well-known snipers. They were not bad because when
They kill they did not reveal the shroud. So make them perfect for
A silent assassin. Plus you can place them on IFV to make them snipe
From further away.

French
-------
This country has a grand cannon, which is not that useful. They may be able
To takes tank quickly, but they also can be easily destroyed.
And make them useless when no powers.

German
-------
This country has a Tank destroyer that can kill tanks quickly. But they are
Pretty weak against infantry. I've ever tried it with one deployed GI's,
The tank loses. So the alternative way when you meet infantry is crushing them.

Korea
-------
This country is pretty much useless. I know that their black eagle is strong,
But it was also more expensive and slower making them hardly come back to base.

====================
=3.2 Simple Tactics=
====================

+ = Attack tactics
- = Defend tactics
* = Two of them

+ Engineer rush
-------------
If you play with the Computer a lot, you must have known this. Just simply
Build 3 or 5 of them and rush them to the enemy base. Since allied didn't
Have any flak track. So you have to sneak them. Use the area that you
Guess that the player hasn't reveal. And rush the engineer from there.
When you capture the building, SELL THEM!

* America Airborne
---------------
While playing America, quickly build an air force command. You can use the
Airborne as the defends of your base. So you'll have a free ground defends
(200X8=1600). So Instead of making tanks or units you can use this instead
That could save you money. Or another tactics is that some player tends to
Only build defend structure on their front line (if the are surrounded by
Mountains or at the corner) so drop the airborne at the place that
Have no pillbox or prism tower, battle bunker, or teslacoils and anything
Else so you'll be able to destroy a few structures. Or you can capture an
Airport so you'll have more dropped GIs if you drop them the same time.

* Chrono Legionnaire
------------------
When the things heated up between the players. Just place some one (only one,
If more than one will be easily founded by looking radar) legionnaire
At the centre of their base that have no units or defensive building. I've
Often make some of the building disappear. And I've also often makes the
Enemy conyard disappear. ;)

Another way to defend, If you see aerial unit like harrier attack your base
Just force attacks the targeted building. And it will be unscratched.
You can also use this to defend from coming Kirovs that has entered your
Base for a moment. But be sure to shot from left if they come from right
And vice-versa. If not your legionnaire will die.

+ Racketeer
--------
On the early of the games, just build 3-5 rocketeers and charge the enemy
Base that is not reachable by their anti air buildings. Sometimes, there are
Enemy that even didn't build an anti air building or units, shot at there
Power first to make sure that the going to be make anti air structure will
Have no powers, and kill the anti air units fast. Then the barrack. And
Destroy as many building as you can.

+ Black Eagle
-----------
This tactics will require lots of money for sure. First build 3 Air force
Command and Build 12 of Black Eagle. After that Charge them to the building
You want to destroy. It's most likely will be destroyed even if it is a
Conyard. But there is a high chance that most of your Black Eagles will not
Survive. : _(

- Repair IFV escort
-----------------
If you want to charge with your tanks. Make sure that you make 3 IFVs and
Put engineers inside it and guard (Ctrl+Alt) some of the tanks. So the IFVs
Will repair the vehicles and removes terror drone. Which is quite useful.

+ Hit and Run
-----------
You have grizzlies, when you started the game. If you are near enemy.
Just hit some of them with your grizzlies and run. At least you have make
The other player angry. Hue hue hue...

+ Robot Tank
----------
This thing is quite useful because they can move at water.
First, if you see some enemy unit wonder at a narrow path near
Water, or standing next to water. Just hit them with some of your robot tank
And run again. Usually you'll be able to take down some units with that.
Plus you can easily destroy dreadnought and boomer if they try to shot your
Base, when you have no naval units around.

* Dolphin
-------
If you want to play naval with your friend, when you get a naval yard, just
Make about 20 dolphin and charge at the player base. First kill their naval
Unit(it should be easy) , And after that destroy the naval yard. But
I suggest you to destroy in front of the naval(don't near land) because
Some player can force shot the water that can do serious damage to you.

- Anti Submarine/Dolphin
-----------------------
If there were some of them attacking you, just use your tank to force shot
The water, if they were hit, they will be uncloaked.

- Packing MCV
-----------
If you see harrier coming for your CY and you don't have legionnaire around
. Just when the missile about to launch. Undeploy it. Most of them should
miss.

- Dog
---
This is useful to counter any Yuri prime that try to sneak into your base,
But be sure to place them a little far from your base. Cause P. Yuri can
Control building from far.

- Anti Rhino Rush
---------------
If you think people charge at you with Rhino early is awesome players,
I don't agree, I'll call them stupid, If they know I'm America, I'll
Call them fool. It's simple because your packed GIs in about 20 can destroy
20-30 Rhino easily.

That is all the tactics for now. If I can I'll add more of them at the next
Updates. You can also send an email to me.

=====================
=3.3 Battle Strategy=
=====================
1. Simple One

Well, when the game starts just build a power plant after that build a barrack
And then an Ore refinery. When you have built the barrack, and are building
The ore now. Place a patriot missile to the centre of your base. And wall
Around your conyard (supposed if there are people using engineer rush).
Then place a few pillboxes. Now your ore must have been completed. Place it.
If you did not use America, make a few GIs or Guardian GIs first.
If you're using America or British. Build an air force command first. So you'll
Able to use the airborne as your first line defends or make some snipers to
Kill the infantry on the enemy base. After that build the war factory, and
Make 2 extra Chrono miners. And then if the enemy has attack, use the previous
GIs to defend them. Or if the enemy attack with rocketers quickly build
A few Guardian GIs. If the enemy didn't attack at all, it means you're lucky.
(Some players tend to charge at early of the game). Then after you have
Build the main buildings, start building as you wish. But I advice you to
Build about 8-10 IFV or many Guardian GIs to counterpart Any Kirovs or Rocketer
. You can build naval too if you want. But I suggest you to build Battle Lab
First, so you can make some mirage or prism to attack the other players.
But be sure to give them repairs IFV (see simple tactics).
Jump to page:
01 · 02 · 03 · 04

Sponsors:

Other files from this game:
  1. Yuri's Revenge trainer by System on 14/03/2006, 06:30
  2. Yuri's Revenge trainer by System on 14/03/2006, 06:30
    Reveal map and add cash (for RA 2 v1.00 to v1.004 and RA 2 - Yur
  3. Yuri's Revenge solution by System on 09/03/2006, 09:50
    Allied Multiplayer Strategy Guid
  4. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
    Quotes list
  5. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
  6. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
  7. Yuri's Revenge FAQ by System on 09/03/2006, 09:50
    Rules.ini-Editing-FAQ