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For you to remember, they can't move or shoot if the robot centre is destroyed
Or there were no power. Since they were robots, they can't be mind controlled.
Chrono Miner
Cost: $1400
-------------
This is the miner for the allied country, after they harvest ore, they can
Chrono shift back to the ore refinery. If there were another miner putting
The ore back to the refinery, they will drive to the base until that miner
Have gone. They can't be mind controlled. And maybe they are fast but they
Harvest less ore than war miner
Mobile Construction Yard
Cost: $3000
------------------------
This is your MCV, I guess there is nothing to explain.
Nighthawk
Cost: $1000
-------------
This is the helicopter of the allied country, they can shoot at land unit and
carry people.
Harrier
Cost: $1200
-------------
This is the plane for the allied country, it is simple. Just shoot and watch
Out for the anti air unit or structure.
Naval
=====
Amphibious transport
Cost: $9000
---------------------
This is a transport unit that can carry on vehicle and infantry.
And they can also travel on water.
Dolphin
Cost: $500
-----------
This is the enemy of the squid, squid can't grab ship if these guys is around.
I suggest you to build 10 dolphins first after you build the naval yard.
Because you'll be able to counter any other naval units and some protection to
Your naval yard.
Destroyer
Cost: $1000
------------
This is the standard of the allied naval, they can shoot submarine and boomer
with their helicopter. And fire the ground with their cannon. Not pretty useful
Though...
Aegis Cruiser
Cost: $1200
--------------
Now now now,... were talking about the strongest anti air units in the game.
Just build 2 of this and even Kirovs will be a toast. When I said air units
, it means everything flying. Yes, you're right, including Missile and etc.
Aircraft Carrier
Cost: $2000
----------------
This is a real dangerous unit. They can launch 3 hornet per ship and their
Hornet can move pretty far and they are pretty dangerous. Never let the
Other player to build any of these! But they are really slow when turning,
But they're not that bad when they move straight.
=================
=2.2 Soviet Unit=
=================
Well, now because this FAQS is about allied multiplayer tactic. I'll say the
bad/weakness about the soviet units. Hue hue hue...
Infantry
========
Conscript
Cost: $100
-----------
This is useless, GIs easily kill them. Their best part is their
Screaming when they died. "Mommy!"
Attack Dog (Siberian Husky)
Cost: $200
---------------------------
They are the same with allied dog, but allied dog look cooler!
Flak Trooper
Cost: $300
-------------
GIs still easily take them out.
Engineer
Cost: $500
-----------
They pretty much the same with the allied engineer.
Tesla Trooper
Cost: $500
-------------
Waste of money, useless. GIs still easily take them out. I never see them
Charge at the other player base before, just doing housework on the owner
Base (charging tesla coil).
Crazy Ivan
Cost: $1000
------------
Their dynamites are easily defused and when killed, blow up and kill the
Around units. Just kill them when they are packed together and you'll
See a beautiful chain reaction. Hue hue hue...
Chrono Ivan
Cost: $2000
------------
They're basically Ivan with a Chrono ability, too bad they're still not
Good enough.
Boris
Cost: $1500
------------
Strong, but sitting duck when calling Migs.
Vehicle
========
Rhino heavy tank
Cost: $900
-----------------
Strong but slow making them easily killed by hit and run tactics
Weak against Gis.
Flak Track
Cost: $500
-----------
Useless anti air units, only used for some engineer or terrorist rush.
Terror Drone
Cost: $500
-------------
Effective against vehicle but still easily destroyed by some deployed GIs.
V3 Rocket Launcher
Cost: $800
------------------
Useless, their rockets can be easily taken out in the air by Guardian GIs and
Patriot missile.
Apocalypse
Cost: $1750
------------
Not too bad, but our prism tank when packed together still able destroy them.
Siege Copter
Cost: $1000
------------
Can be easily blew out of the sky.
Kirovs
Cost: $2000
------------
Strong, but extremely slow. Use this opportunity.
War Miner
Cost: $1400
------------
They can harvest more ore than Chrono miner and they also equipped with a
Gun. But they are slower...
MCV
Cost: $3000
-----------
Nothing out of ordinary
Naval
=====
Amphibious transport
Cost: $900
--------------------
The same with the allied.
Sea Scorpion
Cost: $600
------------
Another useless thing, Aegis Cruiser still 100 times better. Yeah!
Typhoon Sub
Cost: $1000
------------
Destroyer still stronger
Giant Squid
Cost: $1000
-----------
They were sitting duck when dolphin is around.
Dreadnought
Cost: $2000
-----------
Their twin missiles can be easily blasted back to the sky.
================
=2.3 Yuri Units=
================
Again, I'll say the weakness.
Infantry
========
Initiate
Cost: $200
----------
Annoying, Lethal when they garrisoned building. BEWARE!
Slave
Cost: $10
---------
Useless.
Engineer
Cost: $500
----------
The same as others
Brute
Cost: $500
----------
Maybe, he is strong against tank because tank fire slowly. But
They'll toast against GIs.
Virus
Cost: $600
----------
Can be easily killed by Rocketeer. Besides, British sniper can snipe farther
Away.
Yuri Clone
Cost: $800
-----------
Can mind control one unit, but weak. And easily killed by Rocketeer.
Don't ever try to charge your Infantry to kill these cause they can deploy them
Self and kill your infantry. Maybe you're thinking "Oh, he can control one. But
Not everyone!", Right but he also can kill you instantly.
Prime Yuri
Or there were no power. Since they were robots, they can't be mind controlled.
Chrono Miner
Cost: $1400
-------------
This is the miner for the allied country, after they harvest ore, they can
Chrono shift back to the ore refinery. If there were another miner putting
The ore back to the refinery, they will drive to the base until that miner
Have gone. They can't be mind controlled. And maybe they are fast but they
Harvest less ore than war miner
Mobile Construction Yard
Cost: $3000
------------------------
This is your MCV, I guess there is nothing to explain.
Nighthawk
Cost: $1000
-------------
This is the helicopter of the allied country, they can shoot at land unit and
carry people.
Harrier
Cost: $1200
-------------
This is the plane for the allied country, it is simple. Just shoot and watch
Out for the anti air unit or structure.
Naval
=====
Amphibious transport
Cost: $9000
---------------------
This is a transport unit that can carry on vehicle and infantry.
And they can also travel on water.
Dolphin
Cost: $500
-----------
This is the enemy of the squid, squid can't grab ship if these guys is around.
I suggest you to build 10 dolphins first after you build the naval yard.
Because you'll be able to counter any other naval units and some protection to
Your naval yard.
Destroyer
Cost: $1000
------------
This is the standard of the allied naval, they can shoot submarine and boomer
with their helicopter. And fire the ground with their cannon. Not pretty useful
Though...
Aegis Cruiser
Cost: $1200
--------------
Now now now,... were talking about the strongest anti air units in the game.
Just build 2 of this and even Kirovs will be a toast. When I said air units
, it means everything flying. Yes, you're right, including Missile and etc.
Aircraft Carrier
Cost: $2000
----------------
This is a real dangerous unit. They can launch 3 hornet per ship and their
Hornet can move pretty far and they are pretty dangerous. Never let the
Other player to build any of these! But they are really slow when turning,
But they're not that bad when they move straight.
=================
=2.2 Soviet Unit=
=================
Well, now because this FAQS is about allied multiplayer tactic. I'll say the
bad/weakness about the soviet units. Hue hue hue...
Infantry
========
Conscript
Cost: $100
-----------
This is useless, GIs easily kill them. Their best part is their
Screaming when they died. "Mommy!"
Attack Dog (Siberian Husky)
Cost: $200
---------------------------
They are the same with allied dog, but allied dog look cooler!
Flak Trooper
Cost: $300
-------------
GIs still easily take them out.
Engineer
Cost: $500
-----------
They pretty much the same with the allied engineer.
Tesla Trooper
Cost: $500
-------------
Waste of money, useless. GIs still easily take them out. I never see them
Charge at the other player base before, just doing housework on the owner
Base (charging tesla coil).
Crazy Ivan
Cost: $1000
------------
Their dynamites are easily defused and when killed, blow up and kill the
Around units. Just kill them when they are packed together and you'll
See a beautiful chain reaction. Hue hue hue...
Chrono Ivan
Cost: $2000
------------
They're basically Ivan with a Chrono ability, too bad they're still not
Good enough.
Boris
Cost: $1500
------------
Strong, but sitting duck when calling Migs.
Vehicle
========
Rhino heavy tank
Cost: $900
-----------------
Strong but slow making them easily killed by hit and run tactics
Weak against Gis.
Flak Track
Cost: $500
-----------
Useless anti air units, only used for some engineer or terrorist rush.
Terror Drone
Cost: $500
-------------
Effective against vehicle but still easily destroyed by some deployed GIs.
V3 Rocket Launcher
Cost: $800
------------------
Useless, their rockets can be easily taken out in the air by Guardian GIs and
Patriot missile.
Apocalypse
Cost: $1750
------------
Not too bad, but our prism tank when packed together still able destroy them.
Siege Copter
Cost: $1000
------------
Can be easily blew out of the sky.
Kirovs
Cost: $2000
------------
Strong, but extremely slow. Use this opportunity.
War Miner
Cost: $1400
------------
They can harvest more ore than Chrono miner and they also equipped with a
Gun. But they are slower...
MCV
Cost: $3000
-----------
Nothing out of ordinary
Naval
=====
Amphibious transport
Cost: $900
--------------------
The same with the allied.
Sea Scorpion
Cost: $600
------------
Another useless thing, Aegis Cruiser still 100 times better. Yeah!
Typhoon Sub
Cost: $1000
------------
Destroyer still stronger
Giant Squid
Cost: $1000
-----------
They were sitting duck when dolphin is around.
Dreadnought
Cost: $2000
-----------
Their twin missiles can be easily blasted back to the sky.
================
=2.3 Yuri Units=
================
Again, I'll say the weakness.
Infantry
========
Initiate
Cost: $200
----------
Annoying, Lethal when they garrisoned building. BEWARE!
Slave
Cost: $10
---------
Useless.
Engineer
Cost: $500
----------
The same as others
Brute
Cost: $500
----------
Maybe, he is strong against tank because tank fire slowly. But
They'll toast against GIs.
Virus
Cost: $600
----------
Can be easily killed by Rocketeer. Besides, British sniper can snipe farther
Away.
Yuri Clone
Cost: $800
-----------
Can mind control one unit, but weak. And easily killed by Rocketeer.
Don't ever try to charge your Infantry to kill these cause they can deploy them
Self and kill your infantry. Maybe you're thinking "Oh, he can control one. But
Not everyone!", Right but he also can kill you instantly.
Prime Yuri
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Other files from this game:
- Yuri's Revenge trainer by System on 14/03/2006, 06:30
- Yuri's Revenge trainer by System on 14/03/2006, 06:30
Reveal map and add cash (for RA 2 v1.00 to v1.004 and RA 2 - Yur - Yuri's Revenge solution by System on 09/03/2006, 09:50
Allied Multiplayer Strategy Guid - Yuri's Revenge FAQ by System on 09/03/2006, 09:50
Quotes list - Yuri's Revenge FAQ by System on 09/03/2006, 09:50
- Yuri's Revenge FAQ by System on 09/03/2006, 09:50
- Yuri's Revenge FAQ by System on 09/03/2006, 09:50
Rules.ini-Editing-FAQ






