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Submitted by System on 09/03/2006, 09:50. Print file.
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C&C: Yuri's Revenge
Allied Multiplayer Strategy Guide
By Rowanto(saintsaga77@yahoo.com & saintsaga77@hotmail.com *OLD*)


Version 2.0 (Probably Final)

================
))LEGAL DISCLAIMER((
================

This is the FAQS for the people that tend to lose on a multiplayer game.
For now it only exist in :
-GameFaqs (I'll post the newest update here)
-Neoseeker
-Dlh.net
-SuperCheats

If you want to post it at other place, ask me first.
Even if I let you post it, you must not change anything.

I'll take legal actions if you post it without telling me first.

This FAQS is copyrighted to Rowanto 2004. All Right reserved.

=================
))Table Of Contents((
=================

1. First Words
1.1 Introduction
1.2 Why Allied?
1.3 Difference with RA2
2. Units
2.1 Allied Units
2.2 Soviet Units
2.3 Yuri Units
3. Allied
3.1 Allied special units
3.2 Simple Tactics
3.3 Battle Strategy
3.4 Team Battle Strategy
4. Tips and Beware
5. Version
6. Closing Words
7. Credits


===================
))***1.First Words***((
===================

==================
=1.1 INTRODUCTION=
==================
This is my first FAQS. But I guess that it was not too bad to read.
And I have also played it for a long time...

This Yuri's revenge is the expansion of the RA 2. So it was basically
The same with RA2 except there are some new units.

Well, In this Version 2.0, I'll write all of my tactics.
At the previous section, I didn't write it all, cause I want to settle
My score on my Rival. (Yeah! I win them all. CS,RA2,Yuri's,General,etc)

Well, this FAQS is created for playing with Human on LAN or ONLINE.
Well, I never played online before though. :_(

This because the AI is easily defeated. This has been proved to me.
When I was proud that I can crush all the 7 Brutal AI, Some of my senior
Come in and beats me up to it. That make me learn more, and now I'm
At the same level with them. On all the person I know,
I only can't beat 3 person.

That's why I'm pretty good... :)

================
=1.2 Why Allied=
================
The answer is simply easy. Because allied is the good guy. :)
I love playing the good guy on every game I played. I know
That I'm not a really good guy. But playing the good side
Make some sensation for me.

And one other is cause allied is better then the other.
(That's what I guess) It's okay if you don't agree.

========================
=1.3 Different with RA2=
========================
The main different about its older game is there are new units and country.
For example, allied now have Guardian GIs. Soviet lose its mind control
Abilities but there are siege copter and Boris. And the new brand country
Yuri. And many others.


=============
))***2.Units***((
=============

==================
=2.1 Allied Units=
==================

Infantry
=========

GI
Cost: $200
---------

This is the basic infantry of the allied country. They were strong when
They were deployed and packed together. A bunch of them can easily
Destroy any tanks, including Apocalypse. So they were a good choice.

Guardian GI
Cost: $400
-----------

This is the advanced version of GIs. The undeployed of guardian GIs have
The same weapon as the deployed GIs. And when they're deployed, they are
Lethal to tanks and air units (Deployed Guardian GIs can shoot at the air).
If you have money, buy this. If not, just make GIs.

Attack Dogs
Cost: $100
-----------
This dog is a good choice to kill infantry since they can kill infantry
With one hit. But as you know, they are useless against vehicles and buildings
. I usually build some of this to guard my place from approaching Yuri or
Spy. By the way, this dog is a German shepherd.

Engineer
Cost: $500
-----------
This one is a dangerous unit when they were inside enemy base. They can
Capture buildings with going into the building. But they can be also used
To defuse crazy Ivan bombs (I rarely use them for this). And as you
Know they can repair building too. And they make a good units when they
Were inside IFVs (see Simple Tactics below).

Spy
Cost: $1000
-----------
These units can disguise as other player and can infiltrate the enemy buildings
, But they can be get caught by Yuri or dogs. Entering this building will
Give you this:
Power plant: Shut the enemy power 1 minute
Ore refinery: Stole half of the enemy cash
Radar: Reset the radar
War Factory: Your War factory makes veteran vehicle
Barrack: Your Barrack makes Veteran Units
Battle Lab: Give you special units
Super Weapon: Reset the timer

Navy Seal
Cost: $1000
-----------
They are the same like the RA2 Tanya except they were a man.
They can swim, and a real infantry killer. And also, they can C4 buildings.

Chrono Legionnaire
Cost: $1000
------------------
These guys can teleport and chronoshift the enemy buildings or units.
They can also do a sneak attack (see simple tactics below). When he
Is attacking a unit. That unit will not able to be attacked by other
Units

Chrono Commando
Cost: $2000
----------------
These guys are the real man in this game if you ask me. The can chronoshift
And the can also C4 the building. If you are really neat. The can also
C4 Prism tower or tesla coil.

Psi-Commando
Cost: $1000
----------------
Basically, this is a Yuri clone with the C4 ability. They can mind control
Unit. And they can also C4 building. But since they can't swim and Chrono
Shift. They are not very good.

Tanya
Cost: $1500
-----------
Well, the old Tanya is back again with new ability that she can destroy tanks
With her C4. Just put her to the front line and all the infantry will be toast,
And just order she to blow out tanks. She also can't be mind controlled.

Vehicles
=========

Grizzlies
Cost: $700
-----------
This is the standard tank for the allied country. It is fast but also weak,
At least weaker than Rhino tank. You also start the game with these tanks.

Infantry Fighting Vehicle (IFV)
Cost: $600
-------------------------------
Now, this vehicle is useful because it can shoot at the air, and they were
Stronger than rocketeers. So if you build rocketeers just for anti air units,
I suggest you to just build this one cause they are at the same price and
They were stronger than rocketeers. The only thing is that they can't fly.
They can also get special ability if you put in infantry. Just check out other
People FAQS for more detailed info.

Mirage tank
Cost: $1000
------------
You must always have at least one of these tanks in your base, cause they kill
Infantry with one hit. So it is effective to counter Chrono legionnaire or
Chrono commando that try to sneak in your base.

Prism tank
Cost: $1200
-----------
Now, we are talking about dangerous units. These tanks is extremely dangerous
Because they're strong and they shoot from far away. Their only weakness is
That they're weak, ore miners or pillbox can easily destroy them.
So if you see a pack of them wondering, just kill them before they reach your
Base, or if you see that they are not guarded by anti air units. Just build
3-5 rocketeers to kill them and they will be easily destroyed.

Battle Fortress
Cost: $2000
----------------
This tank is the most dangerous vehicle in the game cause they're strong and
Mostly, they can crush tanks. *Gulp* Just be sure if you make them, don't put
Them near mastermind, or you'll be toast. They can be also put infantry inside,
My favourite combination is All Guardian GIs and One navy seal.

Robot tank
Cost: $600
-----------
This is the anti tank vehicle in the game, they can easily destroy tank and
They can also cross water to attack water unit. Since they can move at water,
They're perfect for the hit and run tactics. If you see some tanks wonder near
Water, just shoot it, and then go into the water again. And repeat. But just
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