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Submitted by System on 09/03/2006, 09:50. Print file.
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==Ys6 - Ark of Napishtim== Walkthrough and Partial Dialogue Translation

by CrossSlasher (jiulioku@hotmail.com)

Current Version -v1.1 on June 16th, 2004
Previous Version -v1.0 on June 6th, 2004


================================================================================
DETAILS -

Story and Conversation - I'll summarize whatever that may be important
and relevant to the gameplay, but I won't be translation word
for word. If there are any mistakes due to my limited knowledge
of the language, feel free to correct me.

Names - I try to stick to whatever the game gives us, not that I sit
well with all of them. I looked up the monster names, and as
for most of the character and item names, Justus sent me an
email with the info, and I double checked them on the Falcom
website. I still have doubts about the bosses' names...

Bosses/Minibosses - I'll talk about their attacks and good ways to fight
them. That of course include the minimal Str and Def you need
to effectively fight them to begin with. The damage dealt to
and by the bosses recorded are reflected by the corresponding
EFFECTIVE STR and DEF. (In other words, I fought them with
those exact stats and got those exact results.)

After v1.0 The boss tips have been made less verbose - usually
people don't have the time to read an essay during a boss fight,
and I don't want to force people to pause unnecessarily. I
still made up their attack names.

I don't tell you the Lv you should be at to face these bosses
since you could effectively upgrade your swords and/or equip
better gear to obtain similar results in any fight.

Items/Sidequests/Etc - I know how to do and where to get most of the
stuff, but I just have yet to document all of them in this
walkthrough.


================================================================================
TO THE READERS


1. "Dash Jump" - I'll summarize what Justus told me about this.
Basically, you do the dash-attack, and right after you press
the attack key to execute the dash, hold the directional key and
press jump in a nice "mid-tempo waltz" or "um, bah bah bah"
rhythm, or "D-key, Attack D-key Jump".

What I refer to as the "max-distance jump" is just a normal jump
executed so that not even the slightest millimeter of the jump
distance is wasted. Most of the time it's much less agony to
use the dash jump in place of this.

2. This is a very verbose guide that probably includes way more
information than needed to beat the game, but adding in
translation, I can't really avoid doing that.

3. From v1.0 on, the character names will be changed to the
official names, both seen in previous Ys games and on the Falcom
website.


================================================================================
TOC


1. WALKTHROUGH
2. SIDEQUESTS
3. LEVEL-TO-STAT CHART
4. OTHER NOTES
5. CREDITS
6. COPYRIGHT INFO


================================================================================
WALKTHROUGH


Note: I think the factor "Luck" in this game refers to the chances for
critical hits as well as item drop rates. Does anyone feel like
correcting me on that?


1==========The Adventure Begins ================================================

Objectives:

1. Talk to Olha.
2. Get to know this place.

Olha and Isha are sitting at Moonset Shore. Olha is playing her
flute when Isha all of a sudden interrupts as she feels a certain...
omen in the wind. Although Isha tells Olha to continue (plus some
flattery of how she loves her sister's music), Olha spots an Eresian
that got washed up on the shore. She mentions that no one has ever
landed here before and tells Isha to watch the guy as she goes to
inform everyone.

Isha notes that this guy has no tail, short ears, and fiery red hair.
Just then she feels a weird vibe and sees a horrifying vision of a
monster. She trembles in fear and wonder why looking at this person
would trigger such a vision.

Sit back and watch the opening, and if you can, note each of the scenes
to get a grasp of what happened before and what will be happening in
this game if you have not yet played much of the Ys series (like me).

Voices of a male and a female are heard in discussion. The male notes
some details about this never-before washed-up warrior-with-a-sword
Eresian and also yells at the female for bringing him here. The female
says she couldn't just leave him since he seemed near death at the time.

The Eresian wakes up and responds positively to Olha when she asks
whether or not he can understand the language. The male introduces
himself as Chief Ord and then complains about how Eresian names are
so weird after he asks our hero his name. It is Adol. Olha also
introduces herself. She tells Adol that his wounds have been taken
care of and to take all the time he needs to rest. Ord disagrees
with that and tells Adol to haul ass as soon as he can move. Before
Ord leaves, he reminds Olha to not to forget that she is the
successor of the priestesshood of Alma. Before Olha leaves,
however, she tells Adol not to mind the Chief.

Adol wakes again to see Isha staring at his sword and armor, but she
runs off before he could say anything. The next scene, you will gain
control of Adol.


First things first, check your gear. Adol is currently Lv1, with 60HP,
40Str, 36 Def, no money, and no Emel. At least he has a LongSword (+14 Str?)
and a Buckler (+6 Def) - don't complain... Anyway, get out of the building
and head up that center archway to run into Olha, who is currently in
prayers. (If you don't, she'll stop you before you leave the enclosure
anyway.)


Olha is kinda spaced out, and Adol gives her a scare as she notices
his presence. She tells Adol that he's slept for 3 days, but he looks
a lot better now. She reintroduces herself as Priestess Olha of the
Rehda Clan. Adol tries to explain to her that he was attacked by Romun
ships and his pirate-ship got churned in by the Great Vortex. It's all
Greek to her, but she says she will explain anything that you want to
ask her.


You can ask her about "about the ears and the tail", "about the girl that
ran away", and "about the heavy-built man". 3 more options will open up
below "The ears and the tail" as you ask her more questions: "Rehda Clan",
"Elecians", and "Canaan Islands". The following summarizes her responses.


"about the ears and the tail"
- The ears are to listen to the winds, and the tail is for balance
while running through the forests.
"about the girl that ran away"
- That's my little sister Isha. I hope you two can get along.
"about the heavy-built man"
- That's my uncle, the clan chief. Don't worry about what he said
before.

(The above two will change to "about Isha" and "about Ord" when you have
asked the questions)

"about Rehda Clan"
- We have been here since the ancient times, blessed by Alma, the
forests, and the seas.
"about Eresians"
- We call the people from beyond the Great Vortex "Eresians". Those
that were washed in here gathered and built a town north of here,
but we can't go there right now.
"about Canaan Islands"
- Within the Great Vortex, there exist the Canaan Islands. Our forested
island is the Quatera Island, and north of here where the Eresians
and the plains lies Canaan Island. At the center of the two is the
Zemeth Island where the ruins are. These islands are collectively
called the Canaan Islands.


Exit when you finish, and she'll tell you to come back if you still have
questions. Walk south to exit the enclosure. Outside stands Silva, who
complains about how he and 'Largo' had to carry you here against his will.
He seems to have something against Eresians in general... The townspeople
include Milka and Rakshe the twins, their grandma Atori, Tokusa the drunk
fisherman, Naarya the housewife, Sebro and his son Roro, Sebro's clumsy
wife Wenuka, the oldman Manan, and by the dock is the Eresian merchant Kevin.
(There are still more, like Sora, Noi, etc...) Kevin is just doing business
here, but unfortunately you have absolutely 0 gold.


2=========Quatera Woods and the Northeast Suspension Bridge ====================

Objectives:

1. Run into Isha at the entrance of the village.
2. Go to the North Suspension Bridge.
3. Go to the Fountain of Prayer to see Olha.
4. Go to Moonset Shore to find Isha.
5. Buy the HardLeather armor.
6. Rescue Isha from the monster at the Fountain of Prayer.
7. Receive the Livart from Chief Ord.
8. Get a Seed of Life from Olha.
9. Get a Carved Wooden Bracelet from Isha.
10. Head to the Mythos Path at the Fountain of Prayer.


Nothing else is important here, so exit the village. You will run into Isha,
who will again run away. At the gates you will meet that 'Largo' that Silva
mentioned; he's much friendlier than Silva. Talk to him and he'll mention
that the Chief is currently at the North Suspension Bridge. You can also ask
him questions, and he'll answer as follows.

"about dangerous places" - It's better if you do not go northwest into the
Quatera Woods. Many ferocious monster roam about, and although the
area has been sealed off, you could cross it by jumping over the fense.
(My trespassing instincts come alive.)
"about the Spirit Monoliths" - Touch them when you are tired and you will
feel refreshed. (In other words, it's the "save-game-and-recharge
station.")

Save at the Monolith. From here you can proceed east and go to the bridge,
or you can take a detour west. Let's do that. First get used to your weapon:
the slash, up-spin, and down-thrust attacks. Up-spin and down-thrust do more
damage than the normal slashes, and up or down can hit an enemy multiple times
if it is not knocked away after the first impact. There is also the dash-
attack that basically just does 2 slashes at the enemy. (Tap the direction
you are facing and press attack; make sure to time it right) When you're done
practicing, go west beyond the Monolith for some real-combat testing.

You will see a Kuia in your way; it'll charge at you but you should be able to
kill it with 2 or 3 slashes. You'll run into another one, and then a pair of
them. Take them out, then head south at the T-intersection to arrive at
Moonset Shore.

You'll meet more Rehdas: Marv and her lazy brother Liug. You may notice a
treasure chest all the way to the west, but there is no way of getting it
right now; just keep it in mind. Head back to the previous map.

YOu'll notice that everytime you return to an area, the enemies respawn, so
with that said, the pair of Kuia's will probably get in your way again.
Further north are a pair of Adamaths and a Leafa. Beware, the Leafas could
poison you, and at this moment, that's a pain in the neck since you'd have to
run back to the Monolith to get healed. If you get lucky you might find some
KamioFlowers to cure the Poison. Up-spin the Adamaths and down-thrust the
Leafa a couple of times to get rid of them. Toward the right side are 3 more
Leafas, and past them there is a chest containing an Herb.
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  1. Ys6 - Ark of Napishtim solution by System on 09/03/2006, 09:50