TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Ys6 - Ark of Napishtim » Ys6 - Ark of Napishtim solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06

Sponsors:

Evade: -Just run away.


Tactics:

Since the floorspace decreases during combat, this had better not
become a long, drawn out battle. The boss does around 18 damage
with either of its attacks. Attack its core. You only do 3 if
you slash, but if you up-spin you can deal 25 per hit. The best
time to attack Udo Meiu is right after it jumps or spins. Up-spin
it, Maelstorm it, Explosion it, and if all goes well it'll die
before you do...


CHEAP TACTICS:

Gain a couple more levels or upgrade your sword so that it does about
50 damage to the boss when you spin it. If you time it right you can
actually destroy it in about 10 seconds before it gets the chance to do
anything at all!


Although Sera won't be too happy with the outcome, she'll say that the way to
the Sanctum has already been opened, and the release of the seal is but a
matter of time. She'll bid you farewell, but warns you that there will not
be a next time when you get to live. Oh, and the floor miraculously recovers
after battle...

After the pixie leaves, head north in to the ridiculously long passage way.
Make a note of that eyeball with tentacles sitting in one of those large
glass jars that you may recognize from a scene in the opening animation.
Once you get to the other side, ascend another long stairway and you will
find yourself standng in Zemeth Sanctum.

The Sanctum is a nice, peaceful, quiet place with lots of moss on the
ground... Anyway, go up the many sets of steps and enter the building at
the end. In the area, there is in the center a beautiful statue of the
goddess Alma, and around it are 3 pylon-looking pillars in 3 different
colors. Head up to the statue and Adol will hear the soft voice of a woman
speaking directly into his mind.

The voice identifies itself as the goddess Alma, the one who seals the
"Ark". She says that to save the people of the world, she will entrust
you with the final "key". The wall at the end of the hall will dis-
appear. She adds that the "dark key" has been taken, and it is
attempting to reach the "Ark". The voice will suddenly fall silent
after it says something about "before the nightmare becomes reality."

Go into that room that just opened up and grab the Lightning-elemental Emelas
sword - the Ericcil. Try to leave the Sanctum and you will run into Geis
just arriving at the place. He's a bit disappointed that you got here first,
but he also says that he "doesn't have the face to meet that girl anyway." He
then proceeds into the room where the statue is.

Follow him in and you'll see that he's stuck magical wards on each of
those three pylon-pillars. He'll say that the "keyholes" have now been
sealed and then turn around to see that you are still around. He'll
note that "she" has entrusted you with the "keys" but looks like that
is expected of the famous "Redhaired Adol". When he realized that he's
talking too much, he'll leave, but he also warns you not to remove the
wards under any circumstances. If you do... you'll become more than a
nuisance...


7==========Mythos Path, Rimorge, and Windseeker Heights=========================

Objectives:

1. Grab the Red Tablet and the Fragment of the Rainbow.
2. Get the Talisman of the Seagod from Baslam.
3. *COmplete Sidequest #3: The Needs of a Hunter.
4. Go to Windseeker Heights to return the mirror fragment
and get a Seed of Strength.


Either way, since you can't remove the wards in the game anyway, leave the
place and go back to Mythos Path; Alma's Feather is a good way to do that.
Go and hit the wall that has a yellow crystal on it with the Ericcil, and
it'll open up just like the other 2. Inside, the two chests contain the Red
Tablet and that Fragment of the Rainbow we needed in the previous section.

You could go back into the Ruins to get the items you may have missed, but...

I suggest that you actually head back to Rimorge first anyway. The easiest
way to get the Black Tablet is with a Lv4+ Ericcil. After you made your way
across the set of invisible platforms, there will be a wall that prevents you
from jumping. Use the Thunder technique with the Ericcil to dash your way
across. Oh, and when you try to open the chest, you will be greeted by 3
ghastly Bituns. They are not too tough, so deal with the before you open the
chest (but it scared the crap out of me when I saw it the first time...).

If you head into the bar and talk you'll realize that 2 people from the Rehda
Village have arrive here. One of whom is Kvar according to Ag, and the other,
said barkeep Isacc, is a girl. At this point, if you had gotten your hands
on a bottle of Kapra's Elixir, you would have had the opportunity to complete
Sidequest #3: The Needs of a Hunter. If not, we'll do that when we make
use of Baslam's Talisman that we'll be receiving. If you want to decipher
that Red Tablet that you just got (and maybe the Black Tablet), talk to
Olgast.

Oh, want to guess who that Rehda girl that is? Anyway, before that, now that
you've been to Zemeth Island, go talk to Baslam. If you didn't find out yet,
Baslam will tell you that the bridge has been fixed, and he will ask you
whether or not you were able to get to Zemeth. As Adol tells him the tale,
Baslam is considering to consult old man Raba and plan a trip there. He
will reward you with the Talisman of the Seagod Glatteos from his homeland.
It will allow you to walk underwater (!).

Go shop and refine. You wouldn't want your Ericcil to rust from disuse.
Kvar is standing next to Leav, who somehow doesn't seem to be glad to see
the guy. Talk to Kvar and you'll see that the Isha had came along with him
and is now staying at Raba's house. If you go shop and talk to Rose she'll
mention that a Blackhaired mercenary has also been frequenting her weapon
shop like you are now. By the way, try to get enough dough to buy the White
Snake Armlet. You will more than likely need this in the next step in the
game.


Alright, go to Raba's shack and visit Isha. Both she and Ur will
be glad to see you. Isha came to see the Eresian's town as well as
to tell Ur about a "festival" coming up. Ur on the other hand
gives her a nudge and says that she really came here to see you, which
makes her blush quite quickly. After a few more teases, Raba steps
in to break it up. Ur leaves to catch a date with the waitress Tise
(who if you had ran down to the dock, is standing there waiting).

Talk to Isha again and she'll as you whether you like the Rehda
Village or Rimorge better. The answer does not matter. If you tell
her that you like the Rehda , she'll just be glad. If you answer
otherwise, she'll say that she eventually will come to like it as well.
So cute...


At this point, you can ask old man Raba a couple of questions.


"about Isha"
- I wasn't expecting Ms. Isha to visit. It has really been a long
time; she has grown quite a bit. She looks very much like her sister
Olha.
- The white skin, the silver hair, these are the features of a Rehda
priestess.
"about Zemeth Island"
- What? You managed to get to that island?! The ocean current around
that place is enough of a mystery. Tell me how you did it. (Adol
tells him about the wing goddess statue.) That statue is, without
mistake, Alma that the Rehdas worship. However, I have seen the
same statues at both Esteria and at Selseta. I wonder if there are
any relations between them...
- You must have heard of the "Ark" by now. There is a legend,
according to the Rehdas, that Alma had sealed away a "disaster" in
that "Ark". However, since it is taboo, he (probably Chief Ord) did
not tell me much about it.
"about the pixies"
- From my deduction, it is likely that they are the ones that destoryed
the bridge and stoled that mirror. However, the problem now is
finding out their motive. I wonder if there are any relation between
the color of those pixies and the color of your swords...
"about Geis"
- That man has visited me once. I thought he came to cut my head off.
He asked me some questions and was very interested in what I had to
say. Oh, he was also carrying some wards with him. He seems to be
able to use some magical techniques.


Alright, since you are now holding another Mirror Fragment, deliver it to
Olha.

When you get to gates of the Rehda Village, talk to Largo, and you will find
out that Olha had gone to Windseeker Heights. Largo also warns you that it
might be better to wait for her to come back since the creatures there are
quite difficult to handle. Are we the type to sit around waiting for girls
to come back?

Before you head off to the Heights, drop by Moonset Shore. Remember that
chest all the way to the west that we couldn't get before? Now that you
have the Talisman of the Seagod, go for a walk in the sea. You will come
to a spot where you usually can walk no further, but with the Talisman, it
allows you to continue. The chest contains another Kapra's Elixir.

Refer to that small section in the second chapter to navigate through the
Quatera Woods west. Mind you that Yuleafas can cause Confusion and Poison
while Borgilums can inflict Confusion and Overweight. Oh, and by now you
can try to challenge the Miniboss Gaposdarla.


MiniBOSS: GAPOSDARLA
HP : 1816
EFFECTIVE COMBAT STR: 177
EFFECTIVE COMBAT DEF: 165

The amount of HP that this boss has may look intimidating at first.
However, you will find out that it is nothing to be fears once you
try to fight it.

Attack:

I. Bite - 55 damage - Runs up to you and bites you.
Effects:-Sends you flying.
Evade: -Jump over it.
-Dodge to the side.

II. Egg-launch - varialbedamage - Spits out eggs that hatch into
various plant-base enemies that attack you. Number of
eggs depend on the its HP.
Counter:-Knock the eggs off the field before they hatch.


Tactics:

There is really no tricks to play with this boss, but you might want
to fight it IN THE CLEARING so that you can knock the eggs in to the
waters surrounding the land. Get out of the way at the last second
to avoid the Bite. Unload your magics and techniques either right
after it tries to Bite, or when it is Egg-launching. The good old
down-thrust will also score a full burst on this boss.

CHEAP TACTICS:

At STR over 180 or so, you can beat this boss in around 20 seconds.
Electrocuting it, burning it, and taking it for a spin will drain about
3/4 of its HP, and then just strike it down. However, you would
probably have a crapload of cleanup to do afterwards since by doing
this, we are completely ignoring the 50 eggs that it would have spat
out in the duration.


Oh, and you don't get any items for this fight...


When you get to Windseeker Heights, you will notice that Olha is playing
her flute. Talk to her and she'll be quite shy about you listening in on
her. It was a song taught to her by her mother, and she comes here to
practice despite the dangerous monsters that she has to plow through every-
time. She'll tell you that the island over hither is the Zemeth Island
where the ancient ruins are located and that over yonder is Mt.Granavallis.
The weather also seems to be always nice because of the Great Vortex - must
be Alma's blessing... She says she'll stay here and practice more and
tells you to be careful.

...but that's not why we are here. Talk to her again, Adol will show her the
Mirror Fragment and she'll burst into tears and blame herself once again.
Her mother would have laughed at her for this... After the self-pity, Olha
apologizes for saying a bunch of weird things and shows her gratitude by
giving you a Seed of Strength. May you be blessed by the gentle Alma...
Talk to her one more time and she'll ask you whether or not you saw Isha at
Rimorge. She'll ask you again to keep an eye out for her little sister.

By the way, merchant Kevin will now be selling Seeds of Life for 20000G
apiece. This is probably the best thing to trash your money on later in the
Jump to page:
01 · 02 · 03 · 04 · 05 · 06

Sponsors:

Other files from this game:
  1. Ys6 - Ark of Napishtim solution by System on 09/03/2006, 09:50