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Upgrade Livart to over Lv6 and the Maelstrom will reach the skies as
well. You can attack Zonplus with that even when your up-spin can't
reach it. At Lv6 it also can dish out major damage just by itself and
kill Zonplus even before it gets the chance to launch any eggs!!
When you destory Zonplus, You'll hit the bottom of the mountain where that
"escape room" I mentioned before is located. Jue will be very non-plussed
now that her Zonplus is dead. (sorry...) She mentions that she had
expected the power of the mirror to overwhelm that "key". She'll fly off,
yelling at you that she'll remember this. Tsch... typical villain-speech.
Now see that red thing sticking out of the ground? Pull that out and you
have yourself a new weapon: the Fire-elemental Emelas sword - the Blirante.
Now waft Alma's Feather to get out of this place and head back to Rimorge.
5==========Ur, Returning the Mirror Fragment, and Isha=======================
Objectives:
1. Return to Rimorge and meet up with Ur.
2. *Complete Side Quest: Clean up by the Bridge.
3. Go back to the Rehdas to return the mirror fragment
and get a Seed of Protection.
4. Talk to Isha at Moonset Shore.
When you reach Rimorge, Ur will be waiting for you near the entrance and
guides you to old man Raba. Ur does not yet know that Adol and Raba
are acquaintances, so Raba tells the story of the Darm Tower to clear up
the background. Adol tells Raba about what happened atop Mt.Granavallis,
and it hits Raba that the mirror is actually the Holy Mirror of Zemeth.
Raba instructs you to return the fragment to the Priestess (Olha, of
course) when you get a chance.
Go shopping and refining. Leaving the Blirante at Lv1 is a REALLY bad idea.
Buy more gear from Rose's place if you have the cash.
When you're done, look over to the Sidequest at #2: Clean up by the Bridge
to get another nice gadget.
When you're done, Drop by the bar and talk to Olgast, who will show a great
degree of interest in that Blue Tablet you're holding. You can have him
translate the Tablet for you. (You still have to know Japanese...)
Now that everything is settled, it's time to visit the Rehda cuties. Go
through the Mythos Path again and return to the Rehda's village. Although
on the way there you may be tempted to strike that red crystal in the middle
of the Path with the Blirante, I suggest we do that part of the game after
we return the mirror fragment so that we don't end up missing out on a Seed...
Say hi to Largo the gatekeep. He'll tell you that Isha has been coming here
everyday asking him whether or not you stopped by. She's now at the Moonset
Shore. You can visit Olha first, then Isha, or the other way around. The
mirror is more important, so let's go into town first.
If you drop by Ord's place, Adol will report to him the incident with Ur.
The Chief will end up thanking you again. He will ask you about the mirror,
and Adol will show him the fragment. Ord confrims it to be the real thing
and tells you to give that to Olha.
Go up the prayer area and Adol will report the same thing to Olha. Talk to
her again to give her the mirror fragment. She'll be so glad to see it again
that she burst into tears. She'll reward you with the Seed of Protection.
Talk to her one more time she'll tell you to go see Isha down by the shore.
When you meet Isha, she'll tell you that she saw you in her dreams,
falling down amidst rocks and fighting against a monster that looks
like something between a crab and a moth. That's kinda true..., and
Isha tells you that she also foresaw the fight with the Demigalva at
the Fountain of Prayers. However, she is not afraid because you are
here, and she says you may be stronger than her uncle, Mr.Kvar, etc.
Talk to her more and Adol will tell her that he has given Olha a
piece of the mirror. Isha will be happy, but she also asks you
to please find the rest of the mirror for the sake of her sister.
If you go back to talk to Olha, Adol will tell her about Isha's
dreams. Olha says that she is aware of Isha's ability but couldn't
do anything for her. She feels very bad. Talk to her again and she
says she wants you to talk to Isha from now on: the kid seems to be
able to talk openly only to you.
Head for the Fountain of Prayers when you're done. We got more mirror hunting
to do.
6==========Ruins of Amnesia (Forgotten Ruins?) and Zemeth Sanctum===============
Objectives:
1. Investigate the Ruins of Amnesia.
2. Gather items as your fight through the maze. (Meat, Herb,
Kapra's Elixir, Accessory Holder, BloodNail, *Black Tablet,
HeavyBelt, GalvaHand, *Elder Orb)
*The marks indicate that you are unlikely to be able to obtain
these in the first run through this place. You'll come back
here later in the game and may want to leave those until then.
3. Reach the other side of the Ruins.
4. Retreive a Mirror Fragment and fight off Sera's Udo Meiu.
5. Reach the Zemeth Sactuary.
6. Get the Ericcil.
7. Spy on Geis.
Remember that red crystal in the middle of Mythos? Go and knock on it with
Blirante. It will resonate and open up like the one with the blue crystal.
You can see another wall with crystal on it - it's yellow; we'll get back
to it later. Go left, save the game at the Monolith inside and head into
the Ruins.
After the long flight of stairs, you will run into Sarions and Zenases.
The Sarions pack 2 scythes but are not too hard to dispose of. The Zenases,
however, can fire off this long range beam at you and knock you off the
walkways into the trap below. If you do fall off, it's okay. Just becareful
of the large number of enemies down there and climb back up the stairs to get
back to where you were. It's not difficult, just annoying.
Anyway, Down-thrust these beam turrets and shut them up. Go below and walk
west, jump over a gap and get a slab of Meat from the chest. Head back up,
go north, and head east, but stop before you exit the area. See that missing
segment in the railing to the south one unit from the end of the walkway?
Jump down through there. YOu will land at a different part of the trap
room where you can get the HeavyBelt from the chest. Head west to the trap
-exit room, but go all the way to the left first and grab that Herb sitting
in the chest. Blow up those Gadocks jumping up and down while you're at it.
When you get back to where you jumped off, exit the room this time into the
next area. The next area is a long corridor. Fight your way through to the
other side. In the next room, there is a great deal of jumping involved.
First, jump over that gap to the east and blow up that Zenas. Then head south
then east then north in a U shape, fighting the sentries on your way of
course. The flying Giiras are a pain to hit since they tend to hover where
there is no ground, and they won't approach you unless you are out of range.
If you don't feel like luring and chasing them around, just avoid their shots
and get going. If you do fall off here, you'll run into the hopping Geidoirs
down below. They are pretty hard to kill since they only give up their
defense until after you've continuously attacked them half a dozen times in a
row.
======
I must now make a note of the items sitting around here that caused players
great agony. In the main room above, there are many items that are
painfully difficult to reach. They include the Kapra's Elixir, the GalvaHand,
the Elder Orb, and the Black Tablet.
-The Elixir requires a success set of 3 max-distance jumps to reach.
(The final jump is best made from a diagonal from the platform
southeast of the chest.)
-The Tablet needs an item called the "Fragment of the Rainbow" and
perhaps the Ericcil at Lv4. (As an alternative to jumping)
-The GalvaHand needs you to jump into the hole between the 4 pillars
in the center of the room.
-For the Elder Orb you need to do a dash-jump after reaching the
GalvaHand as well as the Fragment of the Rainbow. Plus there is
something that is best described by the word DEATH down there
guarding the Elder Orb.
We'll get back to them later in the game anyway. This is not the
last time you will be walking through this place.
======
*However if you insist on getting them, I suggest jumping from the west side
*to get to the GalvaHand and jump from the east side to get to Kapra's Elixir.
*I also suggest you walk until you are standing at the protruding broken edge
*of the walkway and then jump from there to make life easier.
When you're done trying, head east to the next area. It's a circular ring
that you have to go around with a Geidoir in the middle and a Zecros at the
end. The Zecroses are a bit tougher than the Zenas, and they toss a pair of
circular rings that comes rolling back after a certain distance. Each pair
of rings can do about 22 damage against 151 Def. Deal with the Zecros and
enter the next area.
This place kinda looks similar to the first area after that long flight of
stairs back there, with different layers of walkways. Go east a bit and head
up that central staircase and jump off to the second layer through that hole
in the left side of the walkway. Stick to the bottom edge of that horizontal
walkway and make a leap of faith to get to that treasure chest to the right.
The chest contains that BloodNail that gives you vampiric abilities (Recover
5 HP everytime you kill something). If you fall off here, the trap area is
just a hill filled with Geidoirs. Hop back to the left side and head into
that archway.
Blast past 2 Zecroses and exit the small room - slowly. You'll actually end
up on the northern edge of that insane-jumping-room, and if you had went a
little too far you'd have fallen in to the trap again. Open up that chest
to get yet another extra Accessory Holder. To the west side is actually a
set of platforms you are to jump on to get to the Black Tablet, but they
are invisibile unless you have the "Fragment of the Rainbow". Like I said,
we'll come back to it - or if you want to make many leaps of faith to get
there... Anyway, return to the room where you got the BloodNail and exit
that place to the north beyond the central staircase.
The next place is just a passageway guarded by alternating Zecroses with a
Geidoir at the end. Head to the archway beyond the bend after you're done
playing with them. Oh, and see that glowing yellow light coming from the
archway?
That's what's on most of the floor in the next room. It looks like glowing
acid or maybe a forcefield of somesort. Either way, it'll deal 4 points of
damage about 5 times each second that you are bathing in it. If you don't
feel like jumping to get to the other side, be cheap and just hug the
northern or southern wall to get across. Do as you like with the Giiras and
Zecrosses.
The next area is kinda the same, but luckily there is a center walkway that
is solid. However, you'd have to run through a gauntlet going through that.
Be cheap again and hug the western or eastern wall... unless you actually
want to pick a fight while surrounded by 3 Giiras and 8 Zecroses.
Finally, the next room has a Monolith. Take a break and get some iced tea
or something because a boss fight is coming up. Enter the next area, walk
up the path in the middle and enter the hexagonal battlefield surrounded by
the yellow-stuff to find another Mirror Fragment. When you do, you will be
greeted by another, but different, pixie.
Sera recognizes you from what Jue has told her. She mentions that
there is another guy getting in their way besides you. She says she
can't let you get away now that you have yet another "key". She
summons her monster.
Oh, start running and jump, or else Udo Meiu is going to drop right on your
head and deal damage before the fight even starts.
BOSS : Guardian of Cradles Udo Meiu
HP : 800
EFFECTIVE COMBAT STR : 164
EFFECTIVE COMBAT DEF : 164
Attacks:
I. Jump - 18 damage - Jumps and lands, sending a circular shock-
wave.
Effects:-Destroys floor and exposes more yellow-stuff.
-Sends you flying. (Try not to land in the yellow-
stuff or you will keep taking damage as Adol tries
to get up.)
Evade: -Jump over the shockwave.
II. Spin - 18 damage - Spins like a WeedWhacker towards Adol.
(The feet will still do damage unless they are
retracted.)
well. You can attack Zonplus with that even when your up-spin can't
reach it. At Lv6 it also can dish out major damage just by itself and
kill Zonplus even before it gets the chance to launch any eggs!!
When you destory Zonplus, You'll hit the bottom of the mountain where that
"escape room" I mentioned before is located. Jue will be very non-plussed
now that her Zonplus is dead. (sorry...) She mentions that she had
expected the power of the mirror to overwhelm that "key". She'll fly off,
yelling at you that she'll remember this. Tsch... typical villain-speech.
Now see that red thing sticking out of the ground? Pull that out and you
have yourself a new weapon: the Fire-elemental Emelas sword - the Blirante.
Now waft Alma's Feather to get out of this place and head back to Rimorge.
5==========Ur, Returning the Mirror Fragment, and Isha=======================
Objectives:
1. Return to Rimorge and meet up with Ur.
2. *Complete Side Quest: Clean up by the Bridge.
3. Go back to the Rehdas to return the mirror fragment
and get a Seed of Protection.
4. Talk to Isha at Moonset Shore.
When you reach Rimorge, Ur will be waiting for you near the entrance and
guides you to old man Raba. Ur does not yet know that Adol and Raba
are acquaintances, so Raba tells the story of the Darm Tower to clear up
the background. Adol tells Raba about what happened atop Mt.Granavallis,
and it hits Raba that the mirror is actually the Holy Mirror of Zemeth.
Raba instructs you to return the fragment to the Priestess (Olha, of
course) when you get a chance.
Go shopping and refining. Leaving the Blirante at Lv1 is a REALLY bad idea.
Buy more gear from Rose's place if you have the cash.
When you're done, look over to the Sidequest at #2: Clean up by the Bridge
to get another nice gadget.
When you're done, Drop by the bar and talk to Olgast, who will show a great
degree of interest in that Blue Tablet you're holding. You can have him
translate the Tablet for you. (You still have to know Japanese...)
Now that everything is settled, it's time to visit the Rehda cuties. Go
through the Mythos Path again and return to the Rehda's village. Although
on the way there you may be tempted to strike that red crystal in the middle
of the Path with the Blirante, I suggest we do that part of the game after
we return the mirror fragment so that we don't end up missing out on a Seed...
Say hi to Largo the gatekeep. He'll tell you that Isha has been coming here
everyday asking him whether or not you stopped by. She's now at the Moonset
Shore. You can visit Olha first, then Isha, or the other way around. The
mirror is more important, so let's go into town first.
If you drop by Ord's place, Adol will report to him the incident with Ur.
The Chief will end up thanking you again. He will ask you about the mirror,
and Adol will show him the fragment. Ord confrims it to be the real thing
and tells you to give that to Olha.
Go up the prayer area and Adol will report the same thing to Olha. Talk to
her again to give her the mirror fragment. She'll be so glad to see it again
that she burst into tears. She'll reward you with the Seed of Protection.
Talk to her one more time she'll tell you to go see Isha down by the shore.
When you meet Isha, she'll tell you that she saw you in her dreams,
falling down amidst rocks and fighting against a monster that looks
like something between a crab and a moth. That's kinda true..., and
Isha tells you that she also foresaw the fight with the Demigalva at
the Fountain of Prayers. However, she is not afraid because you are
here, and she says you may be stronger than her uncle, Mr.Kvar, etc.
Talk to her more and Adol will tell her that he has given Olha a
piece of the mirror. Isha will be happy, but she also asks you
to please find the rest of the mirror for the sake of her sister.
If you go back to talk to Olha, Adol will tell her about Isha's
dreams. Olha says that she is aware of Isha's ability but couldn't
do anything for her. She feels very bad. Talk to her again and she
says she wants you to talk to Isha from now on: the kid seems to be
able to talk openly only to you.
Head for the Fountain of Prayers when you're done. We got more mirror hunting
to do.
6==========Ruins of Amnesia (Forgotten Ruins?) and Zemeth Sanctum===============
Objectives:
1. Investigate the Ruins of Amnesia.
2. Gather items as your fight through the maze. (Meat, Herb,
Kapra's Elixir, Accessory Holder, BloodNail, *Black Tablet,
HeavyBelt, GalvaHand, *Elder Orb)
*The marks indicate that you are unlikely to be able to obtain
these in the first run through this place. You'll come back
here later in the game and may want to leave those until then.
3. Reach the other side of the Ruins.
4. Retreive a Mirror Fragment and fight off Sera's Udo Meiu.
5. Reach the Zemeth Sactuary.
6. Get the Ericcil.
7. Spy on Geis.
Remember that red crystal in the middle of Mythos? Go and knock on it with
Blirante. It will resonate and open up like the one with the blue crystal.
You can see another wall with crystal on it - it's yellow; we'll get back
to it later. Go left, save the game at the Monolith inside and head into
the Ruins.
After the long flight of stairs, you will run into Sarions and Zenases.
The Sarions pack 2 scythes but are not too hard to dispose of. The Zenases,
however, can fire off this long range beam at you and knock you off the
walkways into the trap below. If you do fall off, it's okay. Just becareful
of the large number of enemies down there and climb back up the stairs to get
back to where you were. It's not difficult, just annoying.
Anyway, Down-thrust these beam turrets and shut them up. Go below and walk
west, jump over a gap and get a slab of Meat from the chest. Head back up,
go north, and head east, but stop before you exit the area. See that missing
segment in the railing to the south one unit from the end of the walkway?
Jump down through there. YOu will land at a different part of the trap
room where you can get the HeavyBelt from the chest. Head west to the trap
-exit room, but go all the way to the left first and grab that Herb sitting
in the chest. Blow up those Gadocks jumping up and down while you're at it.
When you get back to where you jumped off, exit the room this time into the
next area. The next area is a long corridor. Fight your way through to the
other side. In the next room, there is a great deal of jumping involved.
First, jump over that gap to the east and blow up that Zenas. Then head south
then east then north in a U shape, fighting the sentries on your way of
course. The flying Giiras are a pain to hit since they tend to hover where
there is no ground, and they won't approach you unless you are out of range.
If you don't feel like luring and chasing them around, just avoid their shots
and get going. If you do fall off here, you'll run into the hopping Geidoirs
down below. They are pretty hard to kill since they only give up their
defense until after you've continuously attacked them half a dozen times in a
row.
======
I must now make a note of the items sitting around here that caused players
great agony. In the main room above, there are many items that are
painfully difficult to reach. They include the Kapra's Elixir, the GalvaHand,
the Elder Orb, and the Black Tablet.
-The Elixir requires a success set of 3 max-distance jumps to reach.
(The final jump is best made from a diagonal from the platform
southeast of the chest.)
-The Tablet needs an item called the "Fragment of the Rainbow" and
perhaps the Ericcil at Lv4. (As an alternative to jumping)
-The GalvaHand needs you to jump into the hole between the 4 pillars
in the center of the room.
-For the Elder Orb you need to do a dash-jump after reaching the
GalvaHand as well as the Fragment of the Rainbow. Plus there is
something that is best described by the word DEATH down there
guarding the Elder Orb.
We'll get back to them later in the game anyway. This is not the
last time you will be walking through this place.
======
*However if you insist on getting them, I suggest jumping from the west side
*to get to the GalvaHand and jump from the east side to get to Kapra's Elixir.
*I also suggest you walk until you are standing at the protruding broken edge
*of the walkway and then jump from there to make life easier.
When you're done trying, head east to the next area. It's a circular ring
that you have to go around with a Geidoir in the middle and a Zecros at the
end. The Zecroses are a bit tougher than the Zenas, and they toss a pair of
circular rings that comes rolling back after a certain distance. Each pair
of rings can do about 22 damage against 151 Def. Deal with the Zecros and
enter the next area.
This place kinda looks similar to the first area after that long flight of
stairs back there, with different layers of walkways. Go east a bit and head
up that central staircase and jump off to the second layer through that hole
in the left side of the walkway. Stick to the bottom edge of that horizontal
walkway and make a leap of faith to get to that treasure chest to the right.
The chest contains that BloodNail that gives you vampiric abilities (Recover
5 HP everytime you kill something). If you fall off here, the trap area is
just a hill filled with Geidoirs. Hop back to the left side and head into
that archway.
Blast past 2 Zecroses and exit the small room - slowly. You'll actually end
up on the northern edge of that insane-jumping-room, and if you had went a
little too far you'd have fallen in to the trap again. Open up that chest
to get yet another extra Accessory Holder. To the west side is actually a
set of platforms you are to jump on to get to the Black Tablet, but they
are invisibile unless you have the "Fragment of the Rainbow". Like I said,
we'll come back to it - or if you want to make many leaps of faith to get
there... Anyway, return to the room where you got the BloodNail and exit
that place to the north beyond the central staircase.
The next place is just a passageway guarded by alternating Zecroses with a
Geidoir at the end. Head to the archway beyond the bend after you're done
playing with them. Oh, and see that glowing yellow light coming from the
archway?
That's what's on most of the floor in the next room. It looks like glowing
acid or maybe a forcefield of somesort. Either way, it'll deal 4 points of
damage about 5 times each second that you are bathing in it. If you don't
feel like jumping to get to the other side, be cheap and just hug the
northern or southern wall to get across. Do as you like with the Giiras and
Zecrosses.
The next area is kinda the same, but luckily there is a center walkway that
is solid. However, you'd have to run through a gauntlet going through that.
Be cheap again and hug the western or eastern wall... unless you actually
want to pick a fight while surrounded by 3 Giiras and 8 Zecroses.
Finally, the next room has a Monolith. Take a break and get some iced tea
or something because a boss fight is coming up. Enter the next area, walk
up the path in the middle and enter the hexagonal battlefield surrounded by
the yellow-stuff to find another Mirror Fragment. When you do, you will be
greeted by another, but different, pixie.
Sera recognizes you from what Jue has told her. She mentions that
there is another guy getting in their way besides you. She says she
can't let you get away now that you have yet another "key". She
summons her monster.
Oh, start running and jump, or else Udo Meiu is going to drop right on your
head and deal damage before the fight even starts.
BOSS : Guardian of Cradles Udo Meiu
HP : 800
EFFECTIVE COMBAT STR : 164
EFFECTIVE COMBAT DEF : 164
Attacks:
I. Jump - 18 damage - Jumps and lands, sending a circular shock-
wave.
Effects:-Destroys floor and exposes more yellow-stuff.
-Sends you flying. (Try not to land in the yellow-
stuff or you will keep taking damage as Adol tries
to get up.)
Evade: -Jump over the shockwave.
II. Spin - 18 damage - Spins like a WeedWhacker towards Adol.
(The feet will still do damage unless they are
retracted.)
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- Ys6 - Ark of Napishtim solution by System on 09/03/2006, 09:50






