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Home » PC » Ys6 - Ark of Napishtim » Ys6 - Ark of Napishtim solution
Submitted by System on 09/03/2006, 09:50. Print file.
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the old man Saud. Inside the stonewall is Crola's sexy sister, Rose's shop.
At the center of town is Emilio with his 4 little piccards. All the way to
the west side is a straw hut where the Rehda smith Leav works. You can
upgrade your weapons there, but she tells you to find your own Emels if
you're have what it takes to be a man... You probably have enough Emels to
upgrade the Livart twice before you leave. Sha and her mom, Sofia, live in
the house to the east. Finally, in the dilapidated wooden shack to the
southeast lives our old scholar, Raba.

Note : When you upgrade your weapon once, you are now capable of using the
sword's technique. For the Livart, it's the Maelstrom.

He thought you were Ur coming back, but as he turns around, he recognizes
you by your unmistakable redhair to be Adol. Adol also remembers Raba the
old man from 6 years ago at "Darm Tower". After Adol tells him the story,
Raba gives you the chance to ask questions.


"about the Mirror"
- Ask Ur, he may have heard more about it.
"about the Great Vortex"
- It seems to be an Esteria-related phenomenon that creates a
distortion in the ocean flows, but whatever it may be, it is hiding
these islands within it.
"about the Ancient Ruins"
- The Canaan Islands may be hiding a treasure in those ruins. Those
wall murals down at the Mythos path hold tremendous informational
values. Other ruins include those at Zemeth Island and Windseeker
Heights. There is also a sword in an altar on top of Mt.Granavallis.
Unfortunately, I'm too old to go up there.
"about Port Rimorge"
- Those who were taken in by the Great Vortex and miraculously survived
gather here and eventually established a town.
"about Dogi" (Make a note of this name)
- Don't worry about him.
"about Baslam"
- He's a merchant from Altago of North Afroca. How do you think the
town got so much stone to build the houses? Baslam destroyed much
of the ruins to obtain the stones for construction. That's why the
Rehda and Baslam don't get along.
"about Chief Ord"
- I met him 2 years ago. At that time, the Eresians brought with them
diseases that plagued the Rehda. By chance, I knew the method to
cure the sickness and made medicine for them. After that, he and I
became good friends, and he even let his son stay with me. Ord is a
rare caliber who is proficient in both the martial and scholar arts.
"about Ur"
- He's the only son of Chief Ord. He became my apprentice at that
time. A young man of great curiosity. I'll introduce you when he
gets back; he is currently at the northern plains gathering herbs.
However, his curiosity does often get him into dangerous situations.


After you talk, Raba will give you the Map of Canaan Islands that took him
3 years to complete.

This is a prime time to complete the Sidequest #1: Letter to Baslam, so refer
to the Sidequest section and get it done before we move back to the main
storyline itself.


4==========Canaan Plains and Mt.Granavallis=====================================

Objectives:

1. Cross the Plains and reach Mt. Granavallis.
2. Ascend the mountain while collecting items.
(Accessory Holder, BanditMail, Alma's Feather, RadianShield,
Blue Tablet, SilfenBoots.)
3. Rescue Ur.
4. Reach the top of the mountain to the sword altar.
5. Retreive a Mirror Fragment and fight off Jue's Zonplus.
6. Get the Blirante.


Note, if Livart is currently at Lv4, you can use the Wind technique. Just
swing 3 times and the 4th swing will become a Wind-spin, and if you time it
just right you3 can perform 4 additional spins. This comes in very handy
fighting in a crowd.

Alright, after you shop and refine, head into the Canaan Plain to the east
and prepare to fight off a large flock of Shiirams and occasional Shiidrons.
First head west to the next map, curve south, and come back to this map to
reach that chest containing a slab of Meat. Watch out for the Sets air-
dropping Bordoms as you get back; these creatures can cause the Overweight
status effect. It'll wear off in a bit, but you're pretty much tied down
when it's in effect. If you had headed north before coming back to the
first Canaan Plain map you'll end up at Limewater Cave where Gazel (Father
of Sha and husband of Sophia) is standing infront of the inner entrance
waiting for Ag to come hunting with him. He'll mention that it's very
dangerous ahead unless you have a light, and that the apprentice of the old
man was chasing something into Mt. Granavallis further up to the north.
We'll come back to the cave later - this is not as easy as the dangerous
Northwestern section of the Quatera Woods to roam around when you're under-
leveled. Anyway, go back to the first Plain map (the one after the Monolith
just east outside of Rimorge ) and head north; chop up those pesky Shiirams
along the way. Exit the map to the north.

In the next map, you'll run into the Piana Pias Miniboss if you go one map
west and one map north. We'll come back to beat it up later - it's too
strong at this point. Just keep heading north. If those Bordoms are giving
you any trouble, just find a short ledge and stand above the ledge, they
can't come up, so just stand at the edge and down-thrust them. There are
also Piskels around, and although they self-destruct when they hit you,
they can also inflict Poison. Exit this map to the north as well.

Keep going north up these hills. Watch out for that one Ulmt or Elt that may
be lurking in the sky. Exit this map by entering the arch way to the north
where the ground becomes brown and sandy. Save the game at the Monolith in
the entrance.

There is a large number of Pyras in the first area. They'll send you flying
if they hit you while their tails are red. There are some Dumheads up top
tossing Bundagars at you, take care not to get hit by those or you'll go
flying too. Head up to the top first and exit the area. Open up that chest
to get an Herb. Go back and jump toward the exit to the southeast. Enter
the next area.

You'll hear some weird noises below you, those are the Krimsaws. Their
flying flower blade can hit you as many as 8 times, and even with 99 defense,
those do about 15 damage per hit. It's best to avoid them for now, but if
you want to fight them, wait until they are spinning or have already tossed
their flowers. It is only then are they vulnerable to any attacks. A down-
thrust of 2 or 3 bursts at this point should kill one; just becareful not to
get surrounded. Cross that bridge and watchout for that airdrop of Bordoms.

The Bundagars sitting on the ground will explode when you get close, but you
can take them out in a single swing before they go off. Head up the ledges,
there is nothing down there except the "escape room" for after the boss fight
later on. Enter the next area at the top of the ledges. Head up the path
lined with caves while killing the Dumheads sitting in them. Exit that area
to the top.

You'll run into a crowd Krimsaws face-to-face; be agile about it and destory
them quickly. Kill the Dumhead and hop up on the ledge and head east. When
you get to the large, flat area, come south to open a chest that increases
your Accessory slot by 1. Hop up those set of ledges to the north. Watch
out for that one Elt that's roaming the skies. Kill the Dumhead in that
cave and keep going upward. Don't get blasted by those 3 Bundagars at the
top guarding the archway.

Work you way up and past the array of caves to save at the Monolith on the
next area. Proceed south, but don't go too far when you come to the next map
or you might get caught in the 2 exploding Bundagars. An Ulmt is here
somewhere - don't let it snatch your money! Cross the bridge and enter the
next area.

There are the unappearling Dormen scurrying about. The only thing that'll
hurt them are down-thrusts, so do that. Dormens still hurt a lot (27 damage)
at 114 defense. Jump up on the right ledge and then cross to the left to
reach the chest containing the nifty BanditMail that gives you 10% more
Gold as you destory enemies. Head north to the next area.

You'll see a chest on top that you can't seem to reach - don't worry about
it, we'll come back to it very soon. Go through to the north exit. After
all the Bundagars blow up, get that chest with Alma's Feather in there.
That gadget can be used infinite times, and it gets you out of a dungeon
(back to the entrace) - Comes in handy when you're in a hurry. Go back to
the previous area and enter the next area to the west. Prepare for a battle
against 4 Dormens.

Little Ur is surrounded by 4 Dormens, although he tries to scare the
Dormens away, it's no use. Just right when he's about to give up all hopes,
Adol comes jumping in to the rescue. Take them out and your HP will be
refilled. Looks like curiosity does tend to kill the cat...

Ur introduces himself after thanking you while at the same time
being amazed. He'll notice that your sword comes from his family,
and Adol tells him the story behind that. Adol also mentions that
big sister Olha is worried about him. Ur then tells you about a
red pixie that he chased when he was picking herbs, and that's how he
ended up here. Ur will run back to town after this, but he tells
you that since you are the swordsman that you are, you might as well
visit the sword altar on the top of the mountain.

Exit this area to the south.

Fight your way to the platforms, but first jump down and walk to the east
to open up a box containing the RadianShield (Increases luck). Go back to
where you jumped down and hop across the platforms. Gradually go up the
ledge and enter the archway. Take out the Pyras, and then see that edge at
the end to the right with no rails? Jump down from there. It'll be a pain
climbing back up the mountain, but that's the only way to get that chest
mentioned a few paragraphs ago.

Take out the 4 Dormens when you land and pick up the Blue Tablet in the
chest to the left. Exit the area to the south. Fight your way southward
to yet another chest containing the SilfenBoots (Prevents Overweight).
Jump down and then work your way back up to where you first hopped off the
rail-less edge. When you get there, exit that area to the north instead of
jumping off.

Cut your way through to the southeast exit. Cross that bridge in the next
area and cut down that Elt that's guarding the air above the bridge. Look
out for airdrops. Exit throught the arch on the other side of the bridge.
Save at the final Monolith in this area and prepare for a bossfight. Equip
some Honey instead of the ChitoNuts in case this get to be a longer fight
than intended.

Exit this area to the east, and head east in the next area and approach the
stone tiles. At the altar at the end (Altar of Brillante), you'll find a
piece of that mirror that the Rehda is looking for, and you'll hear a voice.

You'll see a red pixie name Jue. She tells you that you can take the mirror
now that she's already used it. (She also refers to herself in 3rd person...
I find that kinda cute.) She summons this creature that looks like a hybrid
between a crab and a moth.


BOSS : THE FEATHER OF AVARICE ZONPLUS
HP : 800
EFFECTIVE COMBAT STR : 130
EFFECTIVE COMBAT DEF : 131

Attacks:

I. Clawhammer - 31 damage - Smashes its claw into the ground and
sends a shockwave and some debris at you.
Evade: -Run towards it when its claw lands and jump over the
incoming debris. (This also gets you in range to
attack it.)

II. Homing-mothpowder - 31 damage - Flaps its wings and sends a
stream of mothpowder at you. It only uses this when
it's on the edge of the field.
Evade: -Run to the opposite side of the field.

III. Egg-launch - 31 damage - Spits out eggs that hatch into Pyras
that attack you. It will launch 6~18 eggs at you
depending on its HP.
Effects:-The Pyras will send you flying, as usual.
Counter:-Knock the eggs off the field before they hatch.


Tactics:

The Clawhammer and Homing-mothpowder both do around 31 damage against
the effective def rating, and you can do around 5~8 damage per hit in
an up-spin (which usually hits 1~3 times).

Zonplus is vulnerable before and after the Clawhammer and also when it
just so happen to fly low before or after the Homing-mothpowder.
Up-spin to hit it. You can also try to attack it when it's launching
the Eggs, but I'd suggest getting rid of the eggs first. (Unless it's
at low HP and launching 2 dozen eggs at you at once; at that time, just
focus on destroying Zonplus)


CHEAP TACTIC:
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  1. Ys6 - Ark of Napishtim solution by System on 09/03/2006, 09:50