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You don't have to do this step if you don't want to yet; the story will take
you here anyway later in the game. I'm just jumping the gun for fun. Go
northwest and jump past that fence Largo was talking about. In this map,
there are a number of nasty enemies including Yuleafas, Borgilums, Ulmts,
Elts, and Zadroms. Some Sets will airdrop Borgilumses on you, so look out.
Oh by the way, any attack here will kill you in a single shot, and you mostly
likely do not have enough str at this point to even itch these enemies. Be
EXTRA CAREFUL here... Now, run along and take a right to come to a chest
containing a RunePierce (Accessory - Prevents Confusion) at the end. Run
toward the left this time and exit this map to the north. Take a right at
the next map to reach a chest with a slab of Meat. That's about all the
stuff you can get here for now, and you can retrace your steps back and get
the hell out of this place. However, if you run back to the left, and take
a right at the next split, you will eventually reach Windseeker Heights;
take a left and you'll end up at the Gaposdarla Miniboss that we'll come
back and beat up later.
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Now back to the storyline. Go east from the Monoloth. Stick to the
northerly path and eventually exit this map. There are plenty of Adamaths,
Kuia's, Borgs, and Leafas on the next map. Take your time destroying them
if you want and gain a few levels while you're at it. You should have
picked up some KamioFlowers to cure the poison status by now. Note that at
this point you probably can't damage the Sets dropping the Borgs. As for the
tough-shelled Borgs, just slash at it and it shouldn't get a chance to attack,
or if it's already charging at you, either time your slashes right or down-
thrust a little behind it to avoid getting hit. Exit this map to the
northeast.
At the next map you will see a severed suspension bridge and Chief Ord plus a
blonde Rehda warrior standing next to it.
The warrior is Kvar (actually the brother of those two twins you may
remember from the village); he'll introduce himself as a hunter and
break the news to Adol that it is unlikely that he can get out of
these islands because of the Great Vortex. Chief Ord on the other hand
is surprised at Adol's speedy recover. Adol thanks him, but Ord tells
him to thank Olha and the crew. Ord was going to have Adol cross the
bridge to Canaan Island where the rest of the Eresians reside, but a
short while ago the bridge was destroyed by... somebody. He gives
Adol the permission to stay at the village until the bridge is
repaired (while telling him to keep his hands off the cuties as well
as the not to bother the rest of the clanspeople). If you talk to
Kvar afterwards he'll mention that the Chief's son is actually on the
other side and that he is worried about the kid.
On the way back, beat up more creatures on the way, You might have managed
to pick up a few ChitoNuts (Recovers 20 HP) - equip them in your TOOL slot
to use them in an emergency. Exit that map to the next one, and head toward
the southerly path to reach the Fountain of Prayer, where you will run into
Olha (toting a bow) who is worried that you might have gotten lost. She
tells you about the fountain and how it's a holy ground for the Rehdas. She
also informs you that the water here has healing properties and that they
used that water to clean your wounds. She switches topics and tells you that
she coudn't find Isha in the village, and you tell her that you saw the girl
run out of the gates. She apologizes for her sister's rudeness but also
notes that recently she's been acting weirdly as if she were hiding something.
After telling you not to over-exert yourself, she goes to drop by the places
at where Isha may be.
Oh, incase you didn't see it, in the vicinity of the 2 Leafas in the path to
the Fountain of Prayers, there is a relatively hidden path to the lefts side
that leads to a chest containing a bucket of Honey.
(If you drop by the bridge again, the Chief would have left, and Kvar would
tell you that the Chief's son was there while ferrying medicine from an old
man.)
Head back to the village entrance and talk to Largo; he will tell you that
Isha is at Moonset Shore. Head into the village and visit Kevin the
merchant now that you have some cash. Buy that HardLeather and put it on.
If you want some extra recovery items, go ahead and purchase some. Head
over to Moonset Shore and find Isha to tell her that Olha's been looking
for her and she'll run off again. Go back to the gates and talk to Largo,
and he'll tell you that Isha just came and went to the Fountain of Prayer
to look for her sister. He also notes that, recently, the girl has been
frightened by... something.
Head over to the Fountain and save at the Monolith there. Run up those
stairs and you'll see Isha facing a huge dragon-looking thing. Adol runs
in just in time to parry an attack and tells Isha to get out of here.
A Boss fight ensues.
BOSS : WANDERING CALAMITY DEMIGALVA
HP : 200
EFFECTIVE COMBAT STR : 56
EFFECTIVE COMBAT DEF : 53
Attacks:
I. Flame Breath - 4 damage per half second- Spits flame from its
mouth.
Evade : -Run out of range to the bottom corners.
-Stand a little off to the side under its mouth.
II. Arm Swing - 25 damage - Swings either of its arms.
Evade : -Jump over the arms.
-Run out of range.
Tactics:
The weak point is the belly, so slash at it - you should do about 4~5
per hit. If you get smacked or burned, use a ChitoNut or two, and it
shouldn't be a tough fight. Oh by the way, when the boss falls over,
get out of the way or else you'll take more damage as its weight
crushes you.
CHEAP TACTIC:
At this point you may have enough HP to play chicken. Just slash
away and Demigalva should run out of HP before you do.
After the battle, your sword breaks... Isha comes back to see if you're ok;
you are, but so is the boss!! Fortunately, Olha comes in just in time and
hits the dragon in the face with an arrow, causing it to disintegrate. Chief
Ord tells you that when they heard that beastly roar, the warriors knew to get
over here. It's been 10 years since the last "Dragon Hunt"
Back in the village, Olha thanks you for saving Isha. Chief Ord informs you
that the beast is called the "Bakure Dragon". So far 3 of those have shown up
before this and has caused some casualties. Ord is also surprised that your
steel weapon was actually able to hurt the dragon since in previous occasions,
steel was not hard enough to cut through it. He shows you his spear, the tip
of which is a green, transparent crystal that looks like glass. He tells you
that it's made of "Emel" ores found around the Cannan Islands and it's
tougher
than the Eresian metals. The tip of that arrow which Olha shot at the dragon
was also made of Emel. Olha also notes that you, at your current wounded
state with a steel weapon, by defeating that dragon, must be really really
strong. This causes a disgruntled reaction from Ord, and he tells you to
follow him into his shack.
Ord will tell you how Olha and Isha's parents died 10 years ago fighting
off the Bakure Dragon and then sincerely thank you. He also notes that this
is the second Eresian that he has become friendly with. He then focuses on
the Fountain of Prayers. Beyond the wall the the dragon came out of lies a
underground passageway that may lead to Canaan Island. He then asks you
whether or not you wish to cross through that way. The game won't progress
until you answer "Yes" since Largo won't let you leave the village without
a weapon. Hitting "Yes" and Ord will give you the Wind-elemental Elemas
sword - the Livart. He also mentions "technique" and "magic" that the sword
is capable of, but at this stage you can't use any of them yet until you
somehow refine them. Before you leave, he also bestows upon you the task of
looking for a stolen mirror. It's called the "Holy Mirror of Zemeth", and it
was stolen a month ago at the same time the bridge was destroyed. He
suspects the other Eresians and wants you to keep an eye out for that.
Leave Ord's shack and head up the center arch again to talk to Olha, who will
give you a Seed of Life (MaxHP +5). She also mentions to keep an eye out for
her cousin Ur who is staying with and old scholar - remember what Kvar said
about the Chief's son? That's the kid. The Rehda villagers will also warm up
to you (You did beat up that dragon single-handedly) if you talk to them.
Leave the village and head to the Fountain of Prayer. Isha will stop you
before you exit the map though and give you her bracelet. She'll call you
"onii-chan" and tells you that she and her sister will be waiting for you to
come back. How sweet... but first things first: put that bracelet on for an
extra +2 to both Str and Def. Not bad for a wooden bracelet crafted by a
little girl.
When you get to to the Fountain you'll see Kvar and Silva standing guard at
the shattered stone wall. Silva still doesn't like you much... Anyway, head
into the passageway.
3==========Mythos, Geis, and Port Rimorge =====================================
Objectives:
1. Reach the Canaan Islands through the Mythos Path.
2. Duel with Geis.
3. Talk (x3) with Baslam.
4. Meet Raba and get a Map of Canaan Islands.
5. *Complete Sidequest: Letter To Baslam.
The tunnel is called the Mythos Path. Jump down into that hole you see in
the first room; trust me, it's a short cut. You'll see some Gilchas drop
from the ceiling. Gather them up into a spot and down-thrust to hit them all.
They at this point will do about 5~6 damage to you even if you have 64 def,
so don't get hit too much. Open up that chest to get a bucket of Honey. Head
into the next room to clean up more Gilchas. If you had gone straight instead
of jumping down, you'd come down that staircase, and there is nothing up there
to get. Head into that archway at the center. Strike that blue crystal with
your sword and it'll resonate and open up.
In the next room there are some wall murals that could tell you some important
information about this entire story. When you do keep walking you'll come
across a mercenary-looking guy toting a Halberd. He mentions something about
needing a "key" and then turns to notice you. He's relatively surprised that
there is anyone else down here and says that he has not seen you around "in
town". Adol will tell him his story, and the guy will remember him as the
"Redhair Adol" that he's heard rumors about. He challenges you to a duel.
BOSS : Geis
HP : 141
EFFECTIVE COMBAT STR : 69
EFFECTIVE COMBAT DEF : 67
You can lose this duel, but you can't die here; and it doesn't matter
if you win or lose. This guy has 3 types of attacks that all do around
14 points of damage: a spin-strike, a jump spin-strike, and a jump
down-swing. He's quite agile, and it makes this fight more annoying
than it is difficult. However, if you can catch him off guard once and
just keep slashing him for 11 damage per hit, he should be no problem
unless you miss and he recovers his stance to strike you again.
Win or lose, he'll introduce himself as Geis, an adventurer just like you,
but works at the same time as a mercenary. He'll walk off in the direction
you came, but you can't catch him. Proceed further to the right and exit at
the doorway over there. Proceed through the only path as you cut your way
past the Gilcha's to come to the other side of the Mythos Path.
Lloyd and Zaxon are standing outside discussion how to get more stone from
these ruins for construction purposes. Zaxon is concerned with the bugs down
there while Lloyd is more worried about angering the people at Quatera (the
Rehdas). Zaxon makes his and Master Baslam's view-point clear about
themselves and those "Butt-tails". Lloyd then notices Adol coming out of the
ruins, which surprises Zaxon as well. Zaxon does not recognize you and thinks
you are that mercenary dude, but Lloyd corrects him and tells him that you
must be a "newly-landed". They introduce themselves as employees of Baslam
Trading Co., and they identify you as being born in Europe (yeah, that's how
it seems to be spelled...) as well. Adol tells them his story, and they must
report this to Master Baslam. Zaxon leaves to guard the severed bridge and
invites you for a drink at the bar (You don't actually get to do that in the
game...). Lloyd tells you to visit Master Baslam in Rimorge, which lies east
of here, but you'd have to go around north to get there.
Head to Baslam's place, which is the second door to the east. Run in past
Lloyd to meet Baslam, a merchant from Altago. He's been stuck here since 10
years ago when this village was just being build. (Also calls himself the
greatest figure in town.) After Adol tells him his story, Baslam mentions
that the relation with the Rehdas are not going too well. Talk to him a few
more times he'll tell you to find a way into Zemeth Island through the under-
ground ruins for the purpose of him wanting to solve the mystery behind the
Great Vortex. He also says he'll reward you if you do.
I'll take the time to introduce the townspeople. In Baslam's kitchen is the
maid Maybel. In the bar there is the waitress Tise (Ur's girlfriend...),
the poet Olgast, the Rehda Clan hunter Ag, the barkeep Isacc, and the drunk
businessman Karman. In the house next to the stairs lives Anis the
fisherwoman. The guy at the itemshop is Crola, and infront of the shop is
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- Ys6 - Ark of Napishtim solution by System on 09/03/2006, 09:50






