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WIZARDRY:NEMESIS
WALKTHROUGH
By Stephen Arsenault
steve1@juno.com
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The Town of Galican
Your adventure begins in a cinematic introduction of you being kidnapped
by the Shadow. You are saved by Rian the Sage and brought back to his
chamber. He informs you of the seven Talismans and the mysterious evil
associated with them.
As you look around you'll see a desk in front of you with a crystal
globe, some books, scrolls, and other stuff cluttering the room.
Right-click on the book to read more of the Hargani.
Turn left and go to the Initiation chamber. After you go down you will
hear a voice say "To all thing there is an order." You must click on
each symbol on the 4 walls in the proper order to achieve the spell
categories needed for using the spell scrolls that you acquire
throughout the game. The correct order is starting with the symbol that
when you left-click on it you say "A flock of golden birds soars around
a crested letter 'A'". then get the rest in a clock-wise pattern by
R-clicking on the symbol and then R-clicking on the glowing scroll.
"A letter 'F' surrounded by golden filigree flames"
"A chalice stem forms a 'W' circled by the life of the sea"
finally "A gold crested wooden panel gilded with the letter 'E'."
When you have all of the spell categories go to the center of the room
and go back up. Now you can open the cabinet on the opposite side of
the room, left of the door to exit. Inside the cabinet you will need
to get the jar and the healing potion. Exit Rian's chamber and he will
tell you more of the plight of the land and give you your first spell
of water (heal/fog).
Head South to the well and pick up the broken crank. Turn S and go
towards the cathedral to read the two notes on the ground (you don't
need to keep them just read and leave where you found them). Then
head N to the blacksmith shop past the well and next to Rian's chamber.
Give the broken crank to Tala the blacksmith she will fix it for you,
give her some time or she'll get upset. Turn right (E) and check out
the weapons. You can only take the old rusty blade but try to take
the finely crafted blade on the left. Tala will tell you, if you
bring her something to make it worth her while it's yours. Exit the
shop and go E, S, E, and S to a tin of oil on the ground get it and
then enter the tavern. Take the dagger sticking out of the barrel in
front of you. Turn right go left to the ladder. Go up to your loft.
Go W and get the leather jerkin and put it on (you can drop your white
shirt) and go back down the ladder. Go back to the entrance and talk
to the drunk (not much of a conversationalist, we'll come back later)
Now go back to Tala and get the fixed crank. Return to the well and
use the crank on the well, use the oil on the crank and then turn the
crank to raise the bucket and get a golden key that you'll need later
in the game. Now go to the cathedral and speak to Benerous the priest.
He'll tell you of the forest to the East, your next destination.
The Taarian forest
To get to the Taarian forest just keep heading east to a sign with a
picture of a forest on it (duh). Walk up to the hut on the left, there's
a tree blocking the door. You'll need something to get past it. Follow
the path leading east and pick up any bugs you find on the ground. Go
past the fork in the road and be cautious, there's quicksand around here.
If you do get stuck in it just R-click on the tree branch to pull yourself
out. To go around it torn right and move your cursor to the trees until
it turns into a hand, then R-click to go around the quicksand. Go across
the bridge Quickly or it will collapse. Go right to the fountain and
stand in front of it. When you're facing the fountain, on the part
sticking out to the left you can R-click on the water to get a stone
carving (key to the Haargani underworld). Go back across the bridge
and back across the quicksand to the hut. Stand in front of the tree
and go to your inventory screen. Put one male and one female bug into
the jar you got at Rian's chamber, exit your inventory screen, then
return to it. You'll notice now that the jar is full of bugs. Use the
jar on the tree and they will devour it. You will then be greeted by
the leader of the Haargani, listen to his story of the Nitheran
talismans and his trapped people (if that's what you want to call them).
He'll also give you a lockpick and a spell scroll of Air (poison/refresh).
When he's done yapping give him the stone carving that you found at the
well and he will let you into the hut, then use it on the door to enter
the Haargani underworld level 1 (CD-2). Save your game.
Krith's Haargani world level 1
Go straight, and then right through door on left. Go to he wardrobes on
the right of the room. The one on the left has an emerald wand to use
for emergency healing (save it), the one on the right has gloves and
boots. Turn around and go to the tubs. Stand between them and turn to
the left one. R-Click on the water and you will get jewels. The other
one has nothing. The next two rooms you can look around in, but there's
nothing of importance in there. Go back to the main hallway, turn right
and walk up to where there's 3 doors. Go through the door on the right.
Get the lockpicks and the rusty sword. Go to the next room. Get the
crossbow and the quiver but be careful not to waste the arrows, they
break if they don't hit an enemy but hit a wall. Go back to the hallway
and take the east door. The beds have some jewels and gems, but nothing
exciting (riches are pretty much useless in this game). Go back to main
hallway to the door on the right. Go down hall to the end door (bathroom)
kill creature in there and get the stuff he drops. Exit bathroom and turn
down right hallway. The first door on the right is the library. Read any
books that can be read and take any books that can be taken. Go to the
bookshelf with the parchments that are hung to dry. One of them is a
Scroll of Fire (firestorm/resist fatigue). There's also a box on the
shelf with a puzzle lock on it. R-click on the box, R-click on the
right square, left square, center square, right square, right square
to open it. You will get a Sphere of Intelligence (cool). Now go to
the bookshelf on the left. There's a book on there that opens a secret
passage. Go on in.
Now you're in a room with a bunch of pits and walls covered in
spikes. One possible sequence is in the Tour Guide. Go to the first
pit on the left, jump in, flip switch, climb ladder, sidestep south
twice, jump in pit, flip lever, climb north ladder, turn east, jump in
pit on right, flip lever, climb north ladder, north one step, jump in
pit on right, flip lever, climb east ladder, you're through. Now save
your game. Go to end of hall, read parchment, and R-click on wall
between the two vertical wood beams. This room is infested with Shadow
Creatures so don't try to kill them all because you can't. Go to the
third platform on the left and left-click on the opening in the ceiling
to see the ledge up there. Step on the pentagram on the floor to go up
to the next level. Go to the pentagram in the south-west corner of
this room to go to yet another level. Go to the south-west corner of
this room and R-click on the west wall to open a secret passage. Get
the studded leather armor and all of the healing and energy potions. Go
back out where you came in (secret one-way door at other end takes you
back to library and you'll have to go through all of this again) and go
to the north-west corner of the room and R-click on the west wall to
open another secret passage. Go down hall and go through the wall at
the end to a room with a tree in it. Get the rusty sword on the left
(if you need it) and go to the tree. The tree has 'living' keys on it.
Get a key and head down the hall, turn left, and go down stairs to the
door with the tree on it. Use your living key on it.
You're now in a room with a frozen floor. You can use a
firestorm spell on it to get a shield or go around corner and get one of
the fire globes on the floor to use on it. Go through the door at end
of hall to a four way intersection. Enter the room to the west with a
tree surrounded by engravings. Look at each symbol around the tree and
notice which direction you're facing (draw the symbol on a piece of
paper with the direction so you can remember which symbol stands for
which direction) Go through the archway to the west to a large skull.
Each side of the base of the skull is on has a secret compartment. The
north side has a scroll and the south side has a bag of charcoal dust
(I never figured out what this was for). Exit room go across hall to
the room with the horny pillars. Go around to the south side of room
and get arrows on the floor. Go back to the horny pillars and on the
opposite side from the doorway to get in here, there is a strange
mirror. R-click on the mirror and it will ask you a question (the
answer is sky). When you answer the question correctly, a hand will
emerge from the mirror and give you the Sphere of Intelligence then
shatter. Pick up the fragment on the floor in front of the mirror
before you leave. Exit room and head south to the end of the hall.
Use your lockpicks on the door and go in. Go around the table to the
west side of the room. Get and read the book on the floor then inspect
the bookcase. There is a pressure plate on one of the shelves. Put
the book you just found on the pressure plate to open a puzzle lock.
Use the symbols that you drew to get the symbols on the puzzle in the
right directions. R-click on the lever to the left when you get the
symbols in the right order. A door to your left will open up but
don't enter it yet. Go to the other door in the room and go down the
hall to the door on the right. Enter, get scale armor beside the
stairs and exit. Go to the next door on left, enter and DON'T DRINK
THE WATER it poison, but if you do just get the cure poison potion
from inside the oven (fine place to put it). Exit, enter the last door
and get the arrow. Go back tot he room with the puzzle door you
opened earlier and go through the secret door. Go down the ladder
and save your game.
Krith's Haargani World-level 3
You're now in what looks like a sewer (the sewer level comes
later). There are barrels in almost every corner of his level and
some of them are full of fresh water (safe) and some have murky water
that have leaches in them which will poison you. Don't worry about
getting poisoned because there is a cure coming up in a barrel with
salt in it, but we'll get to that in a minute. Go east then south to
check barrels, then north, east, and north to the first bone archway.
On the left after the archway is a sword sticking out of a skull.
R-click on the sword. ZZAAAPPP don't be so greedy. We'll get the
sword later. Go to the end of the hall and in the barrel with the
fresh water in it there's a jeweled hilt. You need this to give to
Tala so she will give you the finely crafted sword. Go back out to
intersection and head east, and south. You'll se a switch on the wall
to the left and a barrel of salt (the salt kills the leeches and cures
your poison). Go east from here, south, west, south, and east. Check
this barrel for a lever then go south, west, north, west, north, and
west. You'll run into a set of jaws that you can't go through yet.
You need to find something to prop them open. Go back to the switch
and the barrel of salt. Go east of the switch to see the trapped
Haargani then go back to the switch and use the lever on it and just
throw the switch. The gate will open and the Haargani will flee. Go
to where they were and go around the corner. To the north is a pile
of bones. Get one and then talk to the dying Haargani. He will tell
you about the Sword Destructica (sword in the skull) and he will give
you a Sphere of Discourse. Turn toward barrels and get the page and
use it on the book you have about weapons. Now go back to the sword
in the skull. R-click on the SKULL not the sword and it will rise up
and expose three impressions. Put the three spheres you collected into
the impressions in the skull (no particular order that I know of) and
put the skull down. NOW you can R-click on the sword to free it from
the skull.
***(CAUTION)*** As the book on weapons states; the Sword Destructica
can be very jealous of other weapons. Do not use it in one hand while
you have another weapon in the other hand, and do not un-equip it once
you have equipped it. Else you will have to fight it in another
dimension in battle, and it's no easy foe, but a really neat part of
the game just remember to save your game before you try to battle it.
Now go to the jaws trap and use the bone you found by the dying Haargani
on the jaws just left of center (when the word "USE" is yellow). When
you go through the first jaws you have to turn around and get it to use
on the second one. In the room on the other side of the jaws trap is a
very powerful creature. It is a good idea to use the Sword Destructica
on him, but make sure it's the only weapon you're holding and you don't
take it out of your hand! Once he's out of the way, go to the two
barrels and get the TWO healing potions in EACH barrel. Then go to the
blue force field. Use the mirror fragment on the blue force field and
take the Talisman inside (Talisman of Massive Strength). The exit is
through a secret door in the south-east corner of the room on the south
wall. When you go up the ladder, you will be facing a Skull door.
Don't go through it yet. Turn around and go up the ladder some more to
the Taarian forest (CD-1).
At the top of the ladder you have to click on the forest near the path
to get through the trees. At the intersection turn right and go to the
bridge and just stand on it or keep walking over it until it collapses.
In the trench is a key, get it for later. Now head west to get back
to Galican, which is no occupied by Shadow Creatures. Go to the
cathedral and give the Sword Destructica to the priest. He will ask you
for more information regarding the curse of the sword, so give him the
book on weapons that you had to put the page into, then give him the
sword again. He says he will pray on the soul of the sword and he
disappears. Now go to Tala and give her the jeweled hilt and she will
let you take the finely crafted sword. Go back tot he cathedral and get
the un-cursed Sword Destructica, which is now just a finely crafted
weapon. Use the cathedral for storage. Equip yourself with the Sword
Destructica and the finely crafted sword from Tala and dump the rest
of your weapons or whatever you don't need except for the mace. Go
back to the Taarian forest and down the hole you came up to the skull
door. R-click on the door to enter the sewers. (CD-3).
The Sewers
You start out facing south and the door straight ahead won't open, so
turn east and go down hallway and down a slope to a four way intersection.
Go north and go through a strange looking door ( just walk right into it,
it will open). You'll see a green glowing indent in the floor in the
center of the room. R-click on the indent and a large cube will rise up
out of the floor. If you left click in the center of the cube you'll
notice it's an illusion, so R-click on it and you'll get the Talisman
of Invulnerability. Go around to the other side of the cube and push
the button it to retract it back into the floor. Go north down the
ramp to the skull door with the three colored buttons next to it. You
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- Wizardry Nemesis solution by System on 09/03/2006, 09:50






