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Submitted by System on 09/03/2006, 09:50. Print file.

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WIZARDRY, BANE OF THE COSMIC FORGE Walkthru
IBM version
This walkthru is copyright (c) 1991 by Wyvern. All rights reserved.
Wyvern@cup.portal.com


Bane of the Cosmic Forge is the sixth game in the Wizardry Series by
SirTech. As is typical in games of this form there is no straight forward
solution. A lot of your time playing the game will be spend exploring and
fighting while you develop your characters. This walkthru will discuss each
of the major areas that make up the game, pointing out items of importance,
solving puzzles and recommending strategy when appropriate.

STARTING THE GAME:
I know, you've loaded the game and you are anxious to play. So was I
and I rolled up what I thought were okay characters and blundered on in and
later ended up restarting the game from scratch.
RULE NUMBER ONE: Take you time rolling up your characters! Do not accept
any character with less than an 18 bonus! I realise that this means you
will be spending a lot of boring time just rolling up characters. Believe
me, it is time well spent. Everything that will later happen to your
characters will be greatly influenced by the initial roll up. Be patient
and take your time rolling up your characters. The better the bonus, the
happier will be your game! When you can spare the bonus points, put extras
into strength. Your characters' capacity to carry weight is determined at
the beginning of the game based upon this stat and will not change through
out the rest of the game. Being able to carry heavier loads will prove
useful.
You are allowed to create six characters for your party. You need to
have a party that is versatile in abilities. As you play the game you will
be able to change professions and further widen your available skills. To
start you need some good fighters, good magic users, thief skills and some
cleric ability. There are numerous combinations that will supply all these
ingredients. Read the manual carefully, especially the description of
classes and races.
These characters proved useful in my own game as well as that of
friends of mine. The important thing to remember is NEVER take less than a
18 point bonus no matter how long it takes to get it!
Faerie - Valkyrie
Dracon - Ninja
Rawulf - Monk
Review your characters before starting the game. Equip them at this
point so that they are all armed and armored before you enter dangerous
territory.

NOTE ON ASCII MAPS:
Ascii maps leave a lot to be desired. There is simply no easy way to
simulate graph paper nicely. I include ascii maps because they will prove
helpful, but do not look for absolute accuracy in this crude medium. Map on
your own with graph paper and my ascii maps will prove more helpful. As
they are they will provide a rough guide in particular areas within this
game. Maps, unless otherwise noted, will always be oriented so that North
is at the top. I will not necessarily include all treasure chests that can
be found within a particular map area, but those of importance will be
included.

LOCKED GATES and DOORS:
There are lots of locked gates and doors through out this game. Some
of them you will never be able to open. In most cases there will be another
way beyond the gates or doors than opening them. If you find another way
beyond the gate or door, forget about getting it open. If you haven't, keep
trying. Something will turn up later in the game.

TREASURE CHESTS:
Sometimes what a chest contains is predetermined but often the
treasure is random in nature. If you didn't like what you found in a chest,
or were unable to use any of it given your characters' professions, restore
and try again.

INVENTORY:
There are a lot of undroppable items in this game. Some of them will
disappear from your inventory when they have been used in the correct
place. Others will stay with you for the whole of the game. The game will
not let you drop an important item. This can cause problems later in the
game when encumbrance capacity or number of items carried is reaching max.
As much as is possible, try to keep the inventory load and number
distributed between all your characters. Pay attention that no one
character is carrying too much. This will slow them down and make them
easier targets. Fortunately the encumbrance number will change color
making it easy to spot when a character is over loaded.

BEGIN GAME STRATEGY:
Save your game often! Save before trying to OPEN anything! Save when
all your characters have survived a battle. SAVE SAVE SAVE! This game is
very very tough at the beginning and you will probably have to RESTORE
often. Though it is possible to resurrect characters, decide now that you
will never ever take that option, restore your game instead! This decision
will prove useful in the beginning of the game for reasons that will be
clarified below.

CASTLE:
After finally completing your party

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