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================================================
Warcraft III Expansion - The Frozen Throne
Hard Mode Guide (Part 2/4)
================================================

- written by Wirewyrm on 14 July 2003
- version 2.0 (19 July 2003)

(C) Copyright 2003

----------------------------------------------------------------------
| DISCLAIMER: Warcraft III - The Frozen Throne is property of Blizzard |
| and all names mentioned herein, unless stated otherwise, are |
| trademarked by Blizzard. This document and its copyright in no way |
| suggest that the author claims any ownership to the game, characters,|
| or any other trademarks that may be involved. |
----------------------------------------------------------------------


# Contents #
==============
0. Version History

1. Author's Note

2. The Basics

3. Sentinels Campaign - Terror of the Tides

Chapter One - Rise of the Naga
Chapter Two - The Broken Isles
Chapter Three - The Tomb of Sargeras
Chapter Four - Wrath of the Betrayer
Chapter Five - Balancing the Scales
Chapter Six - Shards of the Alliance
Chapter Seven - The Ruins of Dalaran
Chapter Eight - The Brothers Stormrage

4. Alliance Campaign - Curse of the Blood Elves

Chapter One - Misconceptions
Chapter Two - A Dark Covenant
Chapter Three - The Dungeons of Dalaran
Secret Level - The Crossing
Chapter Four - The Search for Illidan
Chapter Five - Gates of the Abyss
Chapter Six - Lord of Outland

5. Scourge Campaign - Legacy of the Damned

*Under construction*
*Coming soon*

6. Bonus Campaign - The Founding of Durotar

*Coming soon*

7. Glossary

8. Credits


=============================================================================

0. Version History
*********************

Version 2.0 (July 19)
- added complete Alliance campaign

Version 1.1 (July 17)
- minor content addition
- added Version History section


=============================================================================

1. Author's Note
*******************

This FAQ is originally written for GAMEFAQS. Do not copy, in whole or in
part, using any medium, this document without first obtaining express
permission from me. As of now, only the sites listed at the end of this FAQ
have permission to publish this guide on the www; if seen anywhere else,
please notify me.

This FAQ is written for players of novice and intermediate skill level, so if
you don't agree with it or think you can do better, then just don't read it.
If you like it and want to tell me so, email me at .
Also, it is a guide, not a walkthrough. I started off writing a walkthrough,
but when i finished i decided it was too long, so i edited it. If you are
stuck and have questions, feel free to email me.

This FAQ may or may not contain spoilers. If you're reading this, I assume
you've already beaten the game once on "Normal", or you're stuck at a certain
stage on "Hard". I'll try to keep the guide as spoiler-free as possible, but
if you're really spoiler-averse, then stay away from this guide until you've
beat the game once.

This FAQ may contain disagreeable language. Although there is no instance of
reproductive body parts or actions, i personally think all other words are
fair game for a guide like this. And if you think "ass" is a reproductive
body part, then the one who needs help is you, not me. And if you found that
last sentence offensive, don't read the rest of this guide.

This FAQ is written specifically for "Hard" mode only. I have not played the
game on "Normal", so i do not know if the same strategies will work under
"Normal" difficulty. Please do not email me with questions regarding any
difficulty setting other than "Hard".

Sorry for the delay between campaigns. The writing part is easy enough, but
i don't want to put up 100+ kb of un-navigable and senseless trash, so i edit
my work very carefully before i submit it. Thank you for your patience.


=============================================================================

2. The Basics
****************

So, you think this game is a cakewalk? Beat the game in less than a day on
"Normal"? Well, playing it on "Hard" is a completely different matter.
You'll have to use every dirty trick in the book (short of hacking; if you
cheat, you don't need this guide anyway), and even then success is not
guaranteed.

I'll get straight to the point. No matter how good of a strategist you are,
there's no way you're going to beat this without some degree of "micro"
skills. "Micro" is short for "micromanagement", or controlling your units
individually in the heat of battle. The most basic form of "micro" in this
game is casting a hero spell, for example. When your army is engaged by the
enemy, you click on your hero, click on a spell, and then target an enemy.
Bam! That's micro.

However, it's going to take a lot more than that to beat the campaign on
"Hard". For example, both instances of the words "click on" in the previous
paragraph should be replaced by "hotkey". I don't think it's possible to
beat "Hard" using only your mouse. Here are some short tips on basic "micro"
skills, and they should help to improve your game, not just in the campaign,
but also in multiplayer. If you're already proficient at controlling your
armies, then just skip on to the next section.

Tip #1 - Using the keyboard

You need to. There's no way around this. Here are some basic keys that are
useful to know:

F10 This brings up the game menu where you can decide to save, load,
change game settings, whatever. Point is, it's also a way to
pause the game. Very useful when you absolutely need to go
somewhere else QUICK.

Spacebar This centers the screen on the last announced event. An
announced event is something like "We're under attack!" or
"Upgrade complete". Pressing it quickly will allow you to cycle
through older events. You can cycle through the last 5 or so
events. Very useful when you're short on cash and can't afford
to queue your builds or upgrades. When you hear that a unit is
completed, Spacebar, build another one. Also very important for
when you get attacked where you're not looking. Spacebar to
check out what's happening, and if you're going to lose,
reinforce or retreat quickly.

Alt Holding this down brings up on-screen HP displays of all allied
units. Good for when you need to target a Healing Wave or Holy
Light.

` This weird key above Tab allows you to select and center on idle
workers. Pressing it repeatedly will cycle through all idle
workers. For clarity's sake, an idle worker is a lazy bum who is
sitting on his/its ass after having built a building or exhausted
a mine. But sometimes they just like to sit on their asses for
no apparent reason.

Bckspace Centers view on your highest tier town hall. I seldom use this,
but maybe you can find a use for it.

F1 - F4 Quick hero selection keys, in descending order of how their icons
appear on the main display. Useful for chugging potions, town
portal, etc. Press twice quickly to center the view on the hero.
*NOTE*
Make sure never to press Alt and F4 at the same time. Unless you
want to quit the game quickly.

There are others, but these are the more basic ones.

Tip #2 - Using control groups

Control groups allow you to manage your forces much more efficiently than you
can ever accomplish with the mouse alone. Here is a quick lowdown on how to
group units.

While any of your own units are selected, holding Ctrl and pressing
a number key will assign the selected unit to that number. Thereafter,
pressing that number key will cause you to select the group, and pressing it
quickly twice will center the view on that group. Practice doing this to get
the hang of it. Much of this guide will involve making groups, and assumes
you are proficient at it. Here are some keys that will help you along.

Ctrl + left click This will select all units of the same type that you
clicked on. Works on buildings too.

Shift + left click This will add whatever you click on to the units
selected. If you click on a unit that that is
already selected, then it will remove that unit from
selection. When deselecting, clicking on the unit's
mini-portrait works as well. Sounds confusing? Just
try it out.

Tab This will cycle the control palette to the next unit
type in a selected group. If you don't understand,
just select a whole bunch of different units that can
all cast spells, and you'll see what it does
immediately. And that is exactly what it is meant to
do: help you cast spells.

Ctrl + Shft + click Adds all units of the same type to selection.
Unfortunately you cannot use this to deselect units
from a group more quickly.

Practice these until you master grouping and selecting at least 2 groups.
In general, melee units should be grouped together, and ranged units placed
in a separate group. It is alright to have heroes in the same group as
regular units. However, avoid putting more than 2 different types of casters
in the same group, as it will force you to overuse Tab and possibly slow you
down or cause mistakes.

Conversely, avoid making too many different groups, unless you are good at
typing and have no problem pressing the right number from 1 to 0 without
having to look at the keyboard. Too many groups will also slow you down, and
additionally, it will increase the chances of your units clashing into each
other and getting stuck.

Usually, i use 2 or 3 control groups, but never less than 2, and seldom more
than 4. Practice to find out how many groups, and what kind of groups you
are most comfortable with. One thing to note though is that you should be
flexible about grouping and not have to stick to the same order throughout
the whole stage. Sometimes different situations require different ways of
grouping, like when you spot an enemy ahead and you want to do a pincer
attack. Don't be afraid to rearrange your units on the fly. Again, practice
makes perfect.

Tip #3 - Rally point

If you don't already know this, all buildings that produce units can set
rally points, where the units produced from the building will go once they
are... produced. What you might not know is that buildings can set rally
points even before they are completed. Also, a rally point can be set onto
a unit. This is extremely useful for getting fresh troops to the frontline.
Note though that if you set a rally point on a unit, and the unit dies, the
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