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War Craft 2 Walkthrough/FAQ
Version 1.0
By abz1986 (abz1986@yahoo.com)
http://www.abz1986.u4l.com
============================================================
1. Introduction
2. Updates
3. General Strategy
4. Human Campaign
Act I. The Shores of Lordaeron
1. Hillsbrad
2. Ambush at Tarren Mill
3. Southshore
4. Attack on Zul'Dare
Act II. Khaz Modan
5. Tol Barad
6. Dun Algaz
7. Grim Batol
Act III. The Northlands
8. Tyr's Hand
9. The Battle at Darrowmere
10. The Prisoners
11. Betrayal and the Destruction of Alterac
Act IV. Return to Azeroth
12. The Battle at Crestfall
13. Assault on Blackrock Spire
14. The Great Portal
5. Orc Campaign
Act I. Seas of Blood
1. Zul'Dare
2. Raid at Hillsbrad
3. Southshore
4. Assault on Hillsbrad
Act II. Khaz Modan
5. Tol Barad
6. The Badlands
7. The Fall of Stromgarde
Act III. Quel'Thalas
8. The Runestone at Caer Darrow
9. The Razing of Tyr's Hand
10. The Destruction of Stratholme
11. The Dead Rise as Quel'Thalas Falls
Act IV. Tides of Darkness
12. The Tomb of Sargeras
13. The Siege of Dalaran
14. The Fall of Lordaraeon
6. Units
7. Magic Spells
8. Buildings
9. Cheats
10. Final Word
11. Legal Information
============================================================
===============
1. Introduction
===============
I've gotten this game a long time ago, and brought it back from the shelf a few
weeks ago. Then I realized how awesome this game is... so I present my first
Faq/Walkthrough, Warcraft 2.
If you want to know the story, clans, etc, look in your instruction booklet. It
provides a really detailed story and unit description. But here's the basic
story:
The evil orcs (who came from the Great Portal) laid the smackdown to the human
nation of Azeroth in the First War. Now the survivors have fled to Lordaeron,
and the humans are preparing to reclaim their land, while the orcs are preparing
to take over the rest of the human nations.
==========
2. Updates
==========
8/9/2001
Version 1.0 - I have finished the walkthrough for the Orc Campaign, the
"Buildings" section, the "Spells" Section, and corrected the many grammar
errors
plaguing the previous version. That means that this is the final version of my
FAQ/Walkthrough, so I probably won't be updating it unless I get Beyond the Dark
Portal... or if I decide I want to add something else.
8/4/2001
Version 0.6 - First Release! More Updates on the way. Completed the Human
Campaign for Warcraft II: Tides of the Darkness, and the Units section. Started
the Spells section.
===================
3. General Strategy
===================
Read this first before you go reading the walkthroughs, because you'll need this
strategy to complete the game.
When you start, build as many peasants/peons as possible as fast as possible,
and get them mining gold and chopping trees. You'll need a fast and good supply
of gold and lumber so you can build new units as quickly as possible.
Peasants/Peons, although useless in battle, are the building blocks of cities.
You'll need ALOT of them to build a good city and a good army.
It is also good to upgrade, but don't upgrade if you don't need to (that's
common sense). If you're not going to use many Troll Axethrowers, then don't
upgrade their axes at the lumber mill.
When battling, battle in groups. Strength in numbers is a key element in
Strategy games like Warcraft 2. Also, go for the powerful units first. In
battles on land, that would generally be the guard/cannon towers,
catapults/ballistas, the paladin/ogre-magis, and the knight/ogres. In water
battles, that would be the battleships/Juggernauts. I'd concentrate on one unit
at a time, instead of trying to take them all out at once. Form your own
strategies on battles; each situation needs a different strategy.
There are some buildings that are very important. They mainly consist of the
Town Hall/Great Hall, Lumber Mill, Barracks, and farms. They are very key
buildings, because they'll allow you to build more buildings and units.
Save your game often if you are playing only the computer (especially if this is
a Campaign). You never know when you'll screw up. But only save when you're
doing well. If you're about to lose the game, saving the game may not be the
best idea.
One last thing, turn off the fog of war. I shouldn't even have to tell you why!
=================
4. Human Campaign
=================
The humans are the good guys in the game, reclaiming their homeland after the
brutal and savage orcs took it over in the first war. The first few levels are
easy as heck, but then it starts getting more challenging. But the last three
levels are sure to give you a hard time, unless you're a very experienced
player.
------------------------------
Act I: The Shores of Lordaeron
------------------------------
I call these the training missions. The first 3 missions lets you get
comfortable with the general Human Units, and the last mission is a intro to the
battles you'll have to make like in the rest of the game.
------------
1. Hillsbrad
------------
Story:
You're to set up an outpost to feed troops and build more troops; it's as simple
as that.
Objectives:
Build 4 Farms
Build a Barracks
Strategy:
You need help for this level? Anyhow, take your little army or 3 footmen and
slaughter the few orcs in the area... build more peasants and make 4 farms and a
Barricks. You don't even need
to build more units!
------------------------
2. Ambush at Tarren Mill
------------------------
Story:
Some Elven Archers were captured by orcs and are being held in a prison guarded
by the orcs... you are to rescue at least one of them (heh heh) and bring him
back to the Circle of Power.
Objectives:
Rescue a captured Elven Archer
Return him to the Circle of Power
Strategy:
Personally I'd build some more troops before I rescue 'em archers, since there
is a significant number of orcs in this level. You're ships will help you in
killing the orcs near the shores and a single Troll Destroyer in the waters, but
then they're trash. The prison is located in the northwest corner of the level,
and the watch tower there may be upgraded into a guard tower a while into the
game, which isn't good. And remember you only need to rescue ONE Elven Archer,
the rest are at your desposal.
-------------
3. Southshore
-------------
Objectives:
Build a Shipyard
Build four Oil Platforms
Strategy:
Don't concentrate on your ground forces. Build a shipyard and a "mighty" armada
made up of at least 4 (I prefer 6+) Elven Destroyers. Lay waste to the Troll
Destoyers in the seas and destroy their oil platforms so you can build more oil
platforms. Pretty easy eh?
---------------------
4. Attack on Zul'Dare
---------------------
Objectives:
Destroy Dun Algaz
Strategy:
You're first "real" game! Now the orcs will actually build units and send guys
to attack you! But this level is pretty easy. Build an army of footman (and some
archers if you want), and build the necessary buildings (barracks, lumber mill,
more farms). When you have built a blacksmith, upgrade your armor and swords.
You can also build towers and upgrade them to guard towers or cannon towers to
help you, but they aren't really important. When you have made a nice navy and a
strong enough army (I'd say about 10 to 12 units would do the job right), get
yourself some transports and destroy Dun Algaz. Use the Elven Destroyers to kill
the orcs near the shores before you send in your ground units.
-----------------
Act II: Khaz Modan
-----------------
These are what I consider the "real" missions. They are more difficult than the
previous missions, but nothing too hard. You'll also get introduced to more cool
units in this act...
------------
5. Tol Barad
------------
Objectives:
Reclaim Tol Barad
Destroy Dun Modr
Strategy:
When the level first starts, you'll view will be at Tol Barad, where a bunch of
orcs invaded the city. Quickly send in your troops to kill those orcs. Because
the longer you wait, the more buildings they destroy. Use your Gnomish Flying
Machine to scout the area (these things are very useful), you'll see that the
city of Dun Modr is located at a BIG island to the northeast. Build an army of
Version 1.0
By abz1986 (abz1986@yahoo.com)
http://www.abz1986.u4l.com
============================================================
1. Introduction
2. Updates
3. General Strategy
4. Human Campaign
Act I. The Shores of Lordaeron
1. Hillsbrad
2. Ambush at Tarren Mill
3. Southshore
4. Attack on Zul'Dare
Act II. Khaz Modan
5. Tol Barad
6. Dun Algaz
7. Grim Batol
Act III. The Northlands
8. Tyr's Hand
9. The Battle at Darrowmere
10. The Prisoners
11. Betrayal and the Destruction of Alterac
Act IV. Return to Azeroth
12. The Battle at Crestfall
13. Assault on Blackrock Spire
14. The Great Portal
5. Orc Campaign
Act I. Seas of Blood
1. Zul'Dare
2. Raid at Hillsbrad
3. Southshore
4. Assault on Hillsbrad
Act II. Khaz Modan
5. Tol Barad
6. The Badlands
7. The Fall of Stromgarde
Act III. Quel'Thalas
8. The Runestone at Caer Darrow
9. The Razing of Tyr's Hand
10. The Destruction of Stratholme
11. The Dead Rise as Quel'Thalas Falls
Act IV. Tides of Darkness
12. The Tomb of Sargeras
13. The Siege of Dalaran
14. The Fall of Lordaraeon
6. Units
7. Magic Spells
8. Buildings
9. Cheats
10. Final Word
11. Legal Information
============================================================
===============
1. Introduction
===============
I've gotten this game a long time ago, and brought it back from the shelf a few
weeks ago. Then I realized how awesome this game is... so I present my first
Faq/Walkthrough, Warcraft 2.
If you want to know the story, clans, etc, look in your instruction booklet. It
provides a really detailed story and unit description. But here's the basic
story:
The evil orcs (who came from the Great Portal) laid the smackdown to the human
nation of Azeroth in the First War. Now the survivors have fled to Lordaeron,
and the humans are preparing to reclaim their land, while the orcs are preparing
to take over the rest of the human nations.
==========
2. Updates
==========
8/9/2001
Version 1.0 - I have finished the walkthrough for the Orc Campaign, the
"Buildings" section, the "Spells" Section, and corrected the many grammar
errors
plaguing the previous version. That means that this is the final version of my
FAQ/Walkthrough, so I probably won't be updating it unless I get Beyond the Dark
Portal... or if I decide I want to add something else.
8/4/2001
Version 0.6 - First Release! More Updates on the way. Completed the Human
Campaign for Warcraft II: Tides of the Darkness, and the Units section. Started
the Spells section.
===================
3. General Strategy
===================
Read this first before you go reading the walkthroughs, because you'll need this
strategy to complete the game.
When you start, build as many peasants/peons as possible as fast as possible,
and get them mining gold and chopping trees. You'll need a fast and good supply
of gold and lumber so you can build new units as quickly as possible.
Peasants/Peons, although useless in battle, are the building blocks of cities.
You'll need ALOT of them to build a good city and a good army.
It is also good to upgrade, but don't upgrade if you don't need to (that's
common sense). If you're not going to use many Troll Axethrowers, then don't
upgrade their axes at the lumber mill.
When battling, battle in groups. Strength in numbers is a key element in
Strategy games like Warcraft 2. Also, go for the powerful units first. In
battles on land, that would generally be the guard/cannon towers,
catapults/ballistas, the paladin/ogre-magis, and the knight/ogres. In water
battles, that would be the battleships/Juggernauts. I'd concentrate on one unit
at a time, instead of trying to take them all out at once. Form your own
strategies on battles; each situation needs a different strategy.
There are some buildings that are very important. They mainly consist of the
Town Hall/Great Hall, Lumber Mill, Barracks, and farms. They are very key
buildings, because they'll allow you to build more buildings and units.
Save your game often if you are playing only the computer (especially if this is
a Campaign). You never know when you'll screw up. But only save when you're
doing well. If you're about to lose the game, saving the game may not be the
best idea.
One last thing, turn off the fog of war. I shouldn't even have to tell you why!
=================
4. Human Campaign
=================
The humans are the good guys in the game, reclaiming their homeland after the
brutal and savage orcs took it over in the first war. The first few levels are
easy as heck, but then it starts getting more challenging. But the last three
levels are sure to give you a hard time, unless you're a very experienced
player.
------------------------------
Act I: The Shores of Lordaeron
------------------------------
I call these the training missions. The first 3 missions lets you get
comfortable with the general Human Units, and the last mission is a intro to the
battles you'll have to make like in the rest of the game.
------------
1. Hillsbrad
------------
Story:
You're to set up an outpost to feed troops and build more troops; it's as simple
as that.
Objectives:
Build 4 Farms
Build a Barracks
Strategy:
You need help for this level? Anyhow, take your little army or 3 footmen and
slaughter the few orcs in the area... build more peasants and make 4 farms and a
Barricks. You don't even need
to build more units!
------------------------
2. Ambush at Tarren Mill
------------------------
Story:
Some Elven Archers were captured by orcs and are being held in a prison guarded
by the orcs... you are to rescue at least one of them (heh heh) and bring him
back to the Circle of Power.
Objectives:
Rescue a captured Elven Archer
Return him to the Circle of Power
Strategy:
Personally I'd build some more troops before I rescue 'em archers, since there
is a significant number of orcs in this level. You're ships will help you in
killing the orcs near the shores and a single Troll Destroyer in the waters, but
then they're trash. The prison is located in the northwest corner of the level,
and the watch tower there may be upgraded into a guard tower a while into the
game, which isn't good. And remember you only need to rescue ONE Elven Archer,
the rest are at your desposal.
-------------
3. Southshore
-------------
Objectives:
Build a Shipyard
Build four Oil Platforms
Strategy:
Don't concentrate on your ground forces. Build a shipyard and a "mighty" armada
made up of at least 4 (I prefer 6+) Elven Destroyers. Lay waste to the Troll
Destoyers in the seas and destroy their oil platforms so you can build more oil
platforms. Pretty easy eh?
---------------------
4. Attack on Zul'Dare
---------------------
Objectives:
Destroy Dun Algaz
Strategy:
You're first "real" game! Now the orcs will actually build units and send guys
to attack you! But this level is pretty easy. Build an army of footman (and some
archers if you want), and build the necessary buildings (barracks, lumber mill,
more farms). When you have built a blacksmith, upgrade your armor and swords.
You can also build towers and upgrade them to guard towers or cannon towers to
help you, but they aren't really important. When you have made a nice navy and a
strong enough army (I'd say about 10 to 12 units would do the job right), get
yourself some transports and destroy Dun Algaz. Use the Elven Destroyers to kill
the orcs near the shores before you send in your ground units.
-----------------
Act II: Khaz Modan
-----------------
These are what I consider the "real" missions. They are more difficult than the
previous missions, but nothing too hard. You'll also get introduced to more cool
units in this act...
------------
5. Tol Barad
------------
Objectives:
Reclaim Tol Barad
Destroy Dun Modr
Strategy:
When the level first starts, you'll view will be at Tol Barad, where a bunch of
orcs invaded the city. Quickly send in your troops to kill those orcs. Because
the longer you wait, the more buildings they destroy. Use your Gnomish Flying
Machine to scout the area (these things are very useful), you'll see that the
city of Dun Modr is located at a BIG island to the northeast. Build an army of
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