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+------------------------------------+
| VANDAL HEARTS GUIDE |
| |
| Compiled by Wolverine Inc. |
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: jeremiah@ece.wisc.edu |
| |
+------------------------------------+
DISCLAIMER:
Doesn't every document have to have one of these? Anyway, I compiled the
strategy guide with the notion of obtaining perfection in each battle with
minimal support. By perfection, I'm referring to getting through a battle
without losing a character, finding all secrets and opening all chests.
Obviously this is not necessary and not even called for. I like to keep
all my characters in the fight so they all have an opportunity to gain
experience. Also quite obvious is that there are plenty of other methods
of fighting a battle. I'm sure there are many "better" ways to do it as
well. What I've provided in the walkthru are the strategies I used to get
thru each board "perfectly". All of these things depend greatly on what
you choose your characters to be.
Although I provided the level and #hp's of each enemy in each battle, I
don't know that this is a static value. I tend to believe that the key
battle enemies are dependent on Ash's level but I'm not sure. If anyone
DOES know, or has any different values for the normal fights, let me know!
However, the makeup of the enemy party will not change. Also I have provided
the MAX gold value that you can get out of each battle (except one where
I missed an eggworm - sorry).
If there are any game mistakes in this guide, please let me know and I'll
fix it, particularly if I missed any secrets!
GENERAL TIPS:
1) Listen to the dojo man. Arrows work VERY well against flying creatures
and mages. Magic works VERY well against heavily armored dudes (golems
and such). Swords work VERY well against archers. Kind of a scissors
rock, paper thing we got here.
2) Look for secrets on EVERY board. I like to tilt the board up (higher
elevation view) at the beginning of each battle. Luckily just about all
of the secrets are easy to find. Just look for discrepancies in the
terrain. The one's you can't immediately see you'll be told about in
tarverns.
3) Save your key battles for the following chapter once you've become better
equipped EXCEPT for the last one. The sooner you make Ash into a Demigod
(ahem... Vandalier) the better. He has access to EVERY spell in the game!
4) Use in-battle saves as needed on the later boards (one's with mages).
However, only do it once the enemy has complete its turn.
5) I almost never used any items (maybe 3 or 4 megaherbs and 2 mage gems
during the entire game and nothing else). This is NOT a good idea. Your
characters gain experience. Sometimes a lot, especially if you're using
an item on a higher level character! Also, let your non-spellcasters
use items. Later on, your spellcasters will end up doing most of the work
and can leave the rest of your party in the dust in terms of levels!
6) Use your ability to know the enemies range of movement. This will prove
to be of huge importance to getting through crucial battles.
7) Avoid exposing characters. Sticking together and using a phalanx style
attack works very well!
8) As soon as you can upgrade a characters equipment DO SO. One of the
reasons I worked hard at getting the MAX gold from each battle is to ensure
that all of my characters were FULLY equipped.
9) Yes, there is a cheat in the game (well, sorta...) Since your characters
gain experience using items it should be obvious how this is accomplished.
Find a board where you have time after killing off the enemy or/and has
healing circles (which restore both HP and MP). (That is, a board where
you have to get to an entrance in an unlimited number of rounds) Load up
your party with a bunch of mage oils or gems before the battle. After
killing off the enemy, have your spellcasters start casting spells that
aren't dependent on character status (such as Mystic Shield, healing is
dependent) while they are standing on the healing circles. Keep reloading
their spell points by having characters give them oils/gems or have them
stand on the healing cirlces. Since you gain more experience by giving
an item to a character of higher level, the process of gaining levels gets
accelerated as your mage gets up in levels. HOWEVER, I believe the key
battles enemy's levels are influenced by Ash's level. Therefore, I'm not
sure what advancing Ash this way will do??? Let me know if you find out!
I screwed around with this but I didn't use the characters I created this
way. What can I say, I like to do things the hard way.
Please mail me if you have any other good general hints or can fill in any of
my blanks!!!
+-------------------------------+
| VANDAL HEARTS Bunch o' Tables |
+-------------------------------+
LEGEND:
ATK - Attack Value
DEF - Defense Value
COST/VAL - Cost of Item or Value of Item (if it can't be bought)
FFOUND - First Found for purchase (referfect to village numbers below),
in the case of secrets the chapter and scene are listed.
1 - Captial Shumeria 2 - Village of Yuzu 3 - Remote City
4 - Irusu Village 5 - Khanos City(?) 6 - Kerachi
7 - Glasgow City G - Gift S - Secret
V - Value R - Range F - Field
NOTE: Although the Gold Axe is equippable (w/ a +0 ATK) I didn't include it
with the weapons since it's only good for its monetary value.
--------------------------------------------------------------------------------
WEAPONS
--------------------------------------------------------------------------------
SWORDS | ATK|COST/VAL| FFOUND| BOWS | ATK|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Short Sword | | | 1 | Light Bow | 3 | 110 | 1
Long Sword | 4 | 120 | 1 | Iron Bow | 8 | 450 | 2
Iron Sword | 10 | 500 | 2 | Steel Bow | 15 | 1800 | 5
Great Sword | 18 | 2000 | 5 | Great Bow | 22 | 6660 | 7
Mastersword | 26 | 7400 | 7 | Rune Bow | 25 | V:3400 | G:5.5
Caliburn | 28 | V:4000 | G:6.1 |
Vandal Heart | 40 | V: - | G:5.6 |
--------------------------------------------------------------------------------
STAFFS | ATK|COST/VAL| FFOUND| AXES | ATK|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Light Staff | 2 | 100 | 1 | Iron Axe | 12 | 550 | 2
Iron Staff | 5 | 400 | 2 | Battle Axe | 22 | 2200 | 5
Magic Staff | 9 | 1600 | 5 | Great Axe | 27 | 8140 | 7
Arkstaff | 13 | 5900 | 7 | Ragnarok | 39 | V:4500 | S:6.2
Spirit Staff | 10 | V:1000 | S:3.6 |
Runewand | 14 | V:3000 | G:6.3 |
--------------------------------------------------------------------------------
SPEARS | ATK|COST/VAL| FFOUND| CLAWS | ATK|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Iron Spear | 5 | 500 | 2 | Iron Claw | 9 | 450 | 2
Steel Lance | 9 | 2000 | 5 | Steel Claw | 17 | 1800 | 5
Halberb | 13 | 7400 | 7 | Death Claws | 24 | 6660 | 7
Dragon Spear | 14 | V:4000 | S:5.4 | Panzer Claws | 20 | V:1200 | S:5.2
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
ARMOR
--------------------------------------------------------------------------------
HELMS | DEF|COST/VAL| FFOUND| BANDS | DEF|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Leather Helm | | | 1 | Bandana | | | 1
Light Helm | 3 | 80 | 1 | Leather Band | 2 | 60 | 1
Iron Helm | 7 | 350 | 2 | Iron Cap | 5 | 250 | 2
Steel Mask | 12 | 1400 | 5 | Steel Band | 9 | 1000 | 5
Dragon Helm | 18 | 5180 | 7 | Royal Crown | 13 | 3700 | 7
Leather Mask | 11 | V: 700 | S:4.5 |
Grimhelm | 15 | V: 900 | S:3.6 |
Vandal Helm | ?? | V: - | G: - |
--------------------------------------------------------------------------------
SUITS OF | DEF|COST/VAL| FFOUND| ROBES | DEF|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Padded Leath | 7 | 110 | 1 | Cape | | |
Chain Mail | 17 | 450 | 2 | Wool Robe | 4 | 70 | 1
Scale Mail | 26 | 1800 | 5 | Masters Robe | 10 | 350 | 2
Kevlar | 39 | 6660 | 7 | Myst Robe | 18 | 1400 | 5
Plate Armor | 32 | V:1200 | S:5.1 | Mojo Robe | 26 | 5180 | 7
Vandal Armor | ?? | V:6660 | G: - | Zen Robe | 20 | V: 900 | G:3.7
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
PUCHASABLE ITEMS
NOTE: Many of these items may also be found along the way.
--------------------------------------------------------------------------------
NAME | COST |FFOUND| NAME | COST |FFOUND| NAME | COST |FFOUND
--------------------------------------------------------------------------------
Herb | 200 | 1 | Mage Oil | 400 | 1 | Fire Gem | 2000 | 1
Megaherb | 800 | 4 | Mage Gem | 1500 | 4 | Mood Ring | 4000 | 2
Elixir | 100 | 1 | Life Orb | 9000 | 6 | Aura Gem | 8000 | 3
Holy H20 | 9200 | 7 | | Wyrm Fang |16000 | 6?
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
SECRET ITEMS
--------------------------------------------------------------------------------
DESC. VAL FOUND
--------------------------------------------------------------------------------
Bag Of Coin Money Item 1000 3.3,3.7
Gold Axe Money Item 4000 4.1,5.6,6.3
Mithril Money Item 5000 4.5,5.2,5.5
--------------------------------------------------------------------------------
Banana Trade for Key #2 (Earth Key) 10 2.3
Macroman 1 of 3 Collector's Treasures 10 2.2
Tarot 1 of 3 Collector's Treasures 10 3.4
Ramen 1 of 3 Collector's Treasures 10 4.4
--------------------------------------------------------------------------------
Mad Book Hold R:5 F:0 200 1.1,2.2
Mushroom Poison R:5 F:2 200 1.2,2.1
Moonpie Healing R:0 F:0 ??? 2.1
Ironboot Protect R:4 F:0 300 2.4,3.4
Unicorn Attack R:4 F:2 (Rainbow Storm) 500 3.3
Kingfoil Healing R:0 F:1 100 4.2
Helstone Attack R:5 F:2 (Thunder Ball) 1000 5.2
Shivbook Attack R:0 F:1 (Dagger Storm) 2000 5.5
Necklace Attack R:6 F:1 (Dark Hurricane)3000 6.1
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
HOW TO ACQUIRE KEYS
--------------------------------------------------------------------------------
Nova Key Port City Monato Bar, for killing Death Ant in 1.5
Earth Key Yuzu Bar, for finding Banana
Mana Key Found in 3.7
Key of Chaos Kerachi Tavern, Trade 3 Collector's Treasures for it
Logos Key Found in 5.4
Key of Heaven Glasgow City Tavern, Need 1st 5 prisms
--------------------------------------------------------------------------------
NOTE: To get associated prism, give Ash the key and goto a dojo. Upon leaving
you will be asked if you want to Transform, do so. It doesn't seem to matter
which dojo or when you do it. For all I know you can hold on to all the keys
until the end and do them all at once!
--------------------------------------------------------------------------------
CHARACTER LEVELS SPELLS ACQUIRED
--------------------------------------------------------------------------------
Sorcerer/Enchanter Bishop/Archbishop Monk/Ninja Champion/Paragon
------------------ ------------------ ----------------- ----------------
Roman Fire 16 Ultra Healing 18 Healing Circle 17 Faerie Star 18
Poison Cloud 19 Magic Charge 20 Perfect Guide 19 Delta Mirage 23
Spread Force 21 Holy Pressure 22 Thunder Flash 21
Avalanche 23 Supreme Healing 25 Healing Wave 23
Salamander 25 Mystic Energy 25
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
KNOWN ENEMY SPELLS
--------------------------------------------------------------------------------
NOTE: (All except the healing spells are attack spells. No poison
or paralyis or anything like that.)
R/F - Range/Field MP - Magic Point Cost
NAME R/F MP NAME R/F MP NAME R/F MP
----------------------- ----------------------- -----------------------
Self Healing 0/0 2 Magic Arrow 5/1 5 Dark Fire 5/2 15
Healing 4/0 3 Thunder Ball 5/2 5 Explosion 6/0 15
Extra Healing 5/1 5 Dark Hurricane 6/1 8 Dynamo Hum 6/2 20
Hyper Healing 5/2 8 Rainbow Storm 4/2 7 Rolling Thunder 8/0
Healing Circle 0/1 5 Dagger Storm 0/1 5 Harmful Wave 8/0
Piercing Light 4/0 3 Plasma Wave inf 15 Evil Stream 9/0
Rainbow Stroke 6/0 5
--------------------------------------------------------------------------------
+-----------------------------------------+
| VANDAL HEARTS Strategy Guide & Walkthru |
+-----------------------------------------+
/*****************************************************************************/
/* CHAPTER 1: A Premonition Of War */
| VANDAL HEARTS GUIDE |
| |
| Compiled by Wolverine Inc. |
| URL: www.ece.wisc.edu/~jeremiah |
| mailto: jeremiah@ece.wisc.edu |
| |
+------------------------------------+
DISCLAIMER:
Doesn't every document have to have one of these? Anyway, I compiled the
strategy guide with the notion of obtaining perfection in each battle with
minimal support. By perfection, I'm referring to getting through a battle
without losing a character, finding all secrets and opening all chests.
Obviously this is not necessary and not even called for. I like to keep
all my characters in the fight so they all have an opportunity to gain
experience. Also quite obvious is that there are plenty of other methods
of fighting a battle. I'm sure there are many "better" ways to do it as
well. What I've provided in the walkthru are the strategies I used to get
thru each board "perfectly". All of these things depend greatly on what
you choose your characters to be.
Although I provided the level and #hp's of each enemy in each battle, I
don't know that this is a static value. I tend to believe that the key
battle enemies are dependent on Ash's level but I'm not sure. If anyone
DOES know, or has any different values for the normal fights, let me know!
However, the makeup of the enemy party will not change. Also I have provided
the MAX gold value that you can get out of each battle (except one where
I missed an eggworm - sorry).
If there are any game mistakes in this guide, please let me know and I'll
fix it, particularly if I missed any secrets!
GENERAL TIPS:
1) Listen to the dojo man. Arrows work VERY well against flying creatures
and mages. Magic works VERY well against heavily armored dudes (golems
and such). Swords work VERY well against archers. Kind of a scissors
rock, paper thing we got here.
2) Look for secrets on EVERY board. I like to tilt the board up (higher
elevation view) at the beginning of each battle. Luckily just about all
of the secrets are easy to find. Just look for discrepancies in the
terrain. The one's you can't immediately see you'll be told about in
tarverns.
3) Save your key battles for the following chapter once you've become better
equipped EXCEPT for the last one. The sooner you make Ash into a Demigod
(ahem... Vandalier) the better. He has access to EVERY spell in the game!
4) Use in-battle saves as needed on the later boards (one's with mages).
However, only do it once the enemy has complete its turn.
5) I almost never used any items (maybe 3 or 4 megaherbs and 2 mage gems
during the entire game and nothing else). This is NOT a good idea. Your
characters gain experience. Sometimes a lot, especially if you're using
an item on a higher level character! Also, let your non-spellcasters
use items. Later on, your spellcasters will end up doing most of the work
and can leave the rest of your party in the dust in terms of levels!
6) Use your ability to know the enemies range of movement. This will prove
to be of huge importance to getting through crucial battles.
7) Avoid exposing characters. Sticking together and using a phalanx style
attack works very well!
8) As soon as you can upgrade a characters equipment DO SO. One of the
reasons I worked hard at getting the MAX gold from each battle is to ensure
that all of my characters were FULLY equipped.
9) Yes, there is a cheat in the game (well, sorta...) Since your characters
gain experience using items it should be obvious how this is accomplished.
Find a board where you have time after killing off the enemy or/and has
healing circles (which restore both HP and MP). (That is, a board where
you have to get to an entrance in an unlimited number of rounds) Load up
your party with a bunch of mage oils or gems before the battle. After
killing off the enemy, have your spellcasters start casting spells that
aren't dependent on character status (such as Mystic Shield, healing is
dependent) while they are standing on the healing circles. Keep reloading
their spell points by having characters give them oils/gems or have them
stand on the healing cirlces. Since you gain more experience by giving
an item to a character of higher level, the process of gaining levels gets
accelerated as your mage gets up in levels. HOWEVER, I believe the key
battles enemy's levels are influenced by Ash's level. Therefore, I'm not
sure what advancing Ash this way will do??? Let me know if you find out!
I screwed around with this but I didn't use the characters I created this
way. What can I say, I like to do things the hard way.
Please mail me if you have any other good general hints or can fill in any of
my blanks!!!
+-------------------------------+
| VANDAL HEARTS Bunch o' Tables |
+-------------------------------+
LEGEND:
ATK - Attack Value
DEF - Defense Value
COST/VAL - Cost of Item or Value of Item (if it can't be bought)
FFOUND - First Found for purchase (referfect to village numbers below),
in the case of secrets the chapter and scene are listed.
1 - Captial Shumeria 2 - Village of Yuzu 3 - Remote City
4 - Irusu Village 5 - Khanos City(?) 6 - Kerachi
7 - Glasgow City G - Gift S - Secret
V - Value R - Range F - Field
NOTE: Although the Gold Axe is equippable (w/ a +0 ATK) I didn't include it
with the weapons since it's only good for its monetary value.
--------------------------------------------------------------------------------
WEAPONS
--------------------------------------------------------------------------------
SWORDS | ATK|COST/VAL| FFOUND| BOWS | ATK|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Short Sword | | | 1 | Light Bow | 3 | 110 | 1
Long Sword | 4 | 120 | 1 | Iron Bow | 8 | 450 | 2
Iron Sword | 10 | 500 | 2 | Steel Bow | 15 | 1800 | 5
Great Sword | 18 | 2000 | 5 | Great Bow | 22 | 6660 | 7
Mastersword | 26 | 7400 | 7 | Rune Bow | 25 | V:3400 | G:5.5
Caliburn | 28 | V:4000 | G:6.1 |
Vandal Heart | 40 | V: - | G:5.6 |
--------------------------------------------------------------------------------
STAFFS | ATK|COST/VAL| FFOUND| AXES | ATK|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Light Staff | 2 | 100 | 1 | Iron Axe | 12 | 550 | 2
Iron Staff | 5 | 400 | 2 | Battle Axe | 22 | 2200 | 5
Magic Staff | 9 | 1600 | 5 | Great Axe | 27 | 8140 | 7
Arkstaff | 13 | 5900 | 7 | Ragnarok | 39 | V:4500 | S:6.2
Spirit Staff | 10 | V:1000 | S:3.6 |
Runewand | 14 | V:3000 | G:6.3 |
--------------------------------------------------------------------------------
SPEARS | ATK|COST/VAL| FFOUND| CLAWS | ATK|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Iron Spear | 5 | 500 | 2 | Iron Claw | 9 | 450 | 2
Steel Lance | 9 | 2000 | 5 | Steel Claw | 17 | 1800 | 5
Halberb | 13 | 7400 | 7 | Death Claws | 24 | 6660 | 7
Dragon Spear | 14 | V:4000 | S:5.4 | Panzer Claws | 20 | V:1200 | S:5.2
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
ARMOR
--------------------------------------------------------------------------------
HELMS | DEF|COST/VAL| FFOUND| BANDS | DEF|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Leather Helm | | | 1 | Bandana | | | 1
Light Helm | 3 | 80 | 1 | Leather Band | 2 | 60 | 1
Iron Helm | 7 | 350 | 2 | Iron Cap | 5 | 250 | 2
Steel Mask | 12 | 1400 | 5 | Steel Band | 9 | 1000 | 5
Dragon Helm | 18 | 5180 | 7 | Royal Crown | 13 | 3700 | 7
Leather Mask | 11 | V: 700 | S:4.5 |
Grimhelm | 15 | V: 900 | S:3.6 |
Vandal Helm | ?? | V: - | G: - |
--------------------------------------------------------------------------------
SUITS OF | DEF|COST/VAL| FFOUND| ROBES | DEF|COST/VAL| FFOUND
--------------------------------------------------------------------------------
Padded Leath | 7 | 110 | 1 | Cape | | |
Chain Mail | 17 | 450 | 2 | Wool Robe | 4 | 70 | 1
Scale Mail | 26 | 1800 | 5 | Masters Robe | 10 | 350 | 2
Kevlar | 39 | 6660 | 7 | Myst Robe | 18 | 1400 | 5
Plate Armor | 32 | V:1200 | S:5.1 | Mojo Robe | 26 | 5180 | 7
Vandal Armor | ?? | V:6660 | G: - | Zen Robe | 20 | V: 900 | G:3.7
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
PUCHASABLE ITEMS
NOTE: Many of these items may also be found along the way.
--------------------------------------------------------------------------------
NAME | COST |FFOUND| NAME | COST |FFOUND| NAME | COST |FFOUND
--------------------------------------------------------------------------------
Herb | 200 | 1 | Mage Oil | 400 | 1 | Fire Gem | 2000 | 1
Megaherb | 800 | 4 | Mage Gem | 1500 | 4 | Mood Ring | 4000 | 2
Elixir | 100 | 1 | Life Orb | 9000 | 6 | Aura Gem | 8000 | 3
Holy H20 | 9200 | 7 | | Wyrm Fang |16000 | 6?
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
SECRET ITEMS
--------------------------------------------------------------------------------
DESC. VAL FOUND
--------------------------------------------------------------------------------
Bag Of Coin Money Item 1000 3.3,3.7
Gold Axe Money Item 4000 4.1,5.6,6.3
Mithril Money Item 5000 4.5,5.2,5.5
--------------------------------------------------------------------------------
Banana Trade for Key #2 (Earth Key) 10 2.3
Macroman 1 of 3 Collector's Treasures 10 2.2
Tarot 1 of 3 Collector's Treasures 10 3.4
Ramen 1 of 3 Collector's Treasures 10 4.4
--------------------------------------------------------------------------------
Mad Book Hold R:5 F:0 200 1.1,2.2
Mushroom Poison R:5 F:2 200 1.2,2.1
Moonpie Healing R:0 F:0 ??? 2.1
Ironboot Protect R:4 F:0 300 2.4,3.4
Unicorn Attack R:4 F:2 (Rainbow Storm) 500 3.3
Kingfoil Healing R:0 F:1 100 4.2
Helstone Attack R:5 F:2 (Thunder Ball) 1000 5.2
Shivbook Attack R:0 F:1 (Dagger Storm) 2000 5.5
Necklace Attack R:6 F:1 (Dark Hurricane)3000 6.1
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
HOW TO ACQUIRE KEYS
--------------------------------------------------------------------------------
Nova Key Port City Monato Bar, for killing Death Ant in 1.5
Earth Key Yuzu Bar, for finding Banana
Mana Key Found in 3.7
Key of Chaos Kerachi Tavern, Trade 3 Collector's Treasures for it
Logos Key Found in 5.4
Key of Heaven Glasgow City Tavern, Need 1st 5 prisms
--------------------------------------------------------------------------------
NOTE: To get associated prism, give Ash the key and goto a dojo. Upon leaving
you will be asked if you want to Transform, do so. It doesn't seem to matter
which dojo or when you do it. For all I know you can hold on to all the keys
until the end and do them all at once!
--------------------------------------------------------------------------------
CHARACTER LEVELS SPELLS ACQUIRED
--------------------------------------------------------------------------------
Sorcerer/Enchanter Bishop/Archbishop Monk/Ninja Champion/Paragon
------------------ ------------------ ----------------- ----------------
Roman Fire 16 Ultra Healing 18 Healing Circle 17 Faerie Star 18
Poison Cloud 19 Magic Charge 20 Perfect Guide 19 Delta Mirage 23
Spread Force 21 Holy Pressure 22 Thunder Flash 21
Avalanche 23 Supreme Healing 25 Healing Wave 23
Salamander 25 Mystic Energy 25
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
KNOWN ENEMY SPELLS
--------------------------------------------------------------------------------
NOTE: (All except the healing spells are attack spells. No poison
or paralyis or anything like that.)
R/F - Range/Field MP - Magic Point Cost
NAME R/F MP NAME R/F MP NAME R/F MP
----------------------- ----------------------- -----------------------
Self Healing 0/0 2 Magic Arrow 5/1 5 Dark Fire 5/2 15
Healing 4/0 3 Thunder Ball 5/2 5 Explosion 6/0 15
Extra Healing 5/1 5 Dark Hurricane 6/1 8 Dynamo Hum 6/2 20
Hyper Healing 5/2 8 Rainbow Storm 4/2 7 Rolling Thunder 8/0
Healing Circle 0/1 5 Dagger Storm 0/1 5 Harmful Wave 8/0
Piercing Light 4/0 3 Plasma Wave inf 15 Evil Stream 9/0
Rainbow Stroke 6/0 5
--------------------------------------------------------------------------------
+-----------------------------------------+
| VANDAL HEARTS Strategy Guide & Walkthru |
+-----------------------------------------+
/*****************************************************************************/
/* CHAPTER 1: A Premonition Of War */
Jump to page:
Sponsors:
Other files from this game:
- Vandal Hearts solution by System on 09/03/2006, 09:50






