TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Valhalla - Before the War » Valhalla - Before the War solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03

Sponsors:

and the 'Tomb of the King's Fawkes Eclair'. Put the firework and the cream
cake on here, take the slimfast potion. Travel back to the room where the
weighing scales are and drink the potion before standing between the two
chests, They open allowing you to take a stick and a piece of paper with 'I
love you' written on it. Go and find the second hole in the wall which is
situated beyond the room where you found excalibur. Insert the stick,
operate the lever and enter the previously unexplored territory. In here is
a nurses bag, it would be a good idea to put the nightingale on here so you
can take the throat lozenge that appears in it's place. Operate the floor
tile and take the vanish spell. A shortcut out of this room allows you
access to the room where the courtier is that can't seem to hear you. In
the passageway between the two rooms is a protection potion which allows
you to take the flux capacitor. Deliver the throat lozenge to the courtier
who has lost his voice near to the river, he rewards you with a music
sheet. Down a short passage you will find an interesting looking room with
four lightening altars inside it, a watch stand and a laser. Drop the flux
capacitor inside the laser then put the singular prismatic orb you find in
this room onto the nearest altar to the laser. Operate the laser to see the
results of your actions. If you put the King's watch on the watch stand
then tell the King through the tannoy in his room that you have found his
watch, the king comes searching for it, if the watch is there he retrieves
it. If the watch is missing he just walks away. Take the music sheet and
put it on the bed of nails in the room where you've met the friendless
monk. Take the music sheet full of holes and put it on the pianola, this
opens a chest in the room next door which has been hiding a soprano potion.
You can now sing the password to the courtier in the king's chambers, he
opens a door for you allowing you into the queen's chambers. The queen
gives you a note for the king in return for the rose but she appears to
want nothing more out of life than an endless supply of chocolate. Operate
the floor tile and take the chest key and pick up the jewellery from the
queen's table. The key fits the chest in the same room as the nurses bag,
inside is a paintbrush. Put the vanish spell down between the knight and
the jewellery box then put the jewellery in the box. The knight vanishes as
he moves over to take it. You now have access to the first emerald altar
and the potion of repentance which is perched on top of it. Return to the
monk who wants you to repent your sins, drink the potion and look at him,
he asks you once again but this time you lie through your teeth telling him
of course you will repent. He lets you have the white rabbit from the chest
beside him. Put the white rabbit in the hat in the same room to open a
further two chests, take the prismatic orb and the marksman potion. Before
you leave give the note to the king who rewards you with a hearing aid and
asks you to bring him his sceptre. Go and stand behind the machine gun,
drink the potion and operate the gun. This time you hit the lever which
opens the door below you. In here is another knight who prevents you
reaching a chest key and a railway track with a train on it that doesn't
seem to be working. Operate the floor tile and take the unbrella. Deliver
the hearing aid to the deaf courtier and take the quiet potion. Drink this
whilst facing the courtier who asks you to whisper the password, then look
at your piece of paper which says 'I love you'. He opens the locked door
besides him as a reward. Inside notice the battery charger and take the
picture of night and day off the floor. Put this in the fountian of
opposites in the room where the nurses's bag is and take the emerald that
appears in it's place. Put this in the emerald altar which disappears
allowing you to reach the next altar which has an alter ego potion sat on
top of it. Drink this potion whilst facing the monk who wants you to be his
friend then look at him. Instead of saying no you say yes and he allows you
to take the king's sceptre from out of the chest beside him. Deliver the
sceptre to the king who rewards you a sovereign. Put this in the fountian
of King's near the weighing scales and take the ankh that appears. Put
this in the fountian of Egypt next to the queen and take the third emerald.
Put this on the next emerald altar and take the picture of Notre Dame which
you can place on the 'Tomb of the King's Quasi Da Vinci' along with the
paint brush. You now have another vanish spell so proceed back into the
queen's chamber and find the door bell, nearby is a locked door. Place the
spell in position just outside the door then operate the door bell. The
knight that was lurking on the other side of the door pokes his head out to
see who it is and vanishes, you can now explore the room he was gaurding.
Inside is a barometer where you can put the umbrella, take the emerald that
appears. You are probably fed up feeding the queen chocolate by now so put
one of the bars into the cyanide, give it to the queen who doesn't ask for
any more chocolate and instead gives you the combination to the chests
gaurded by the monk nearby. Stand in front of him and look at the numbers
in your rucksack to open the chests. Take the prismatic orb and the picture
of the Holy Ghost. Drop the emerald onto the last altar, take the battery ,
the vanish spell and the numerical potion that are lying behind it. Return
to the battery charger and charge the battery before putting it in the
power pack that drives the train. The train steams off down the track and
pushes the paternal potion that was lying out of reach into a place where
you can take it. Drink the paternal potion and take the sun symbol from the
prince's cot, this time he doesn't scream. Travel to the room where you
charged your battery and locate the fountian of the father which controls
two doors that prevent you reaching a monk. Put the sun symbol and the
picture of the Holy Ghost into the fountian and the doors unlock allowing
you to look at the monk. He asks you for the combination so drink the
numerical potion, look at the original four numbers that made up the first
combination so you can recite them in a different order. The chests beside
the monk open allowing you to take the last prismatic orb and a drinking
vessel. Return to the last remaining knight and put the vanish spell
between him and the barrel. Put the drinking vessel down under the spout of
the barrel and operate the tap. The thirsty knight meets his fate on your
cunning spell allowing you to take the chest key he was guarding. Open the
chest in the baby's room and take the theory of relativity which you can
put in the fountian of Einstein. This can be found near the barometer. Take
the genius potion you recieve in return which makes you clever enough to
operate the IQ test, the chest beside it opens and you can take the super
glue. You now have everything you need to carry out your dastardy plan so
retrace your footsteps back to the room where the laser and the lightening
altars are positioned. Put all remaining prismatic orbs on the altars, put
the watch on it's stand and the glue on the floor. Summon the king by
telling him you have found his watch through the tannoy then wait for him
to appear. When he walks over to his watch he finds himself stuck on the
glue, this allows you to sneak over and operate the laser. The electrical
beam bounces off each prismatic orb until it hits the poor king and fries
him to a cinder.

Jump to page:
01 · 02 · 03

Sponsors:

Other files from this game: