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+-++-++-++-++-+ +-++-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-+
|B||r||e||t||t| |J||o||r||d||a||n||'||s| |*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-++-++-+ +-++-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-+
@@@ @@@ @@@@@@ @@@ @@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@ @@@@@@@ @@@ @@@
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@@! @@@ @@! @@@ @@! !@@ @@! @@! @@@ @@! @@@ !@@ @@! !@@
!@! @!@ !@! @!@ !@! !@! !@! !@! @!@ !@! @!@ !@! !@! @!!
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!@! !!! !@! !!! !!! !!! !!!!!: !!@!!! !!!@!!!! !!! !!@!!!
:!: !!: !!: !!! !!: :!! !!: !!: !!: !!! :!! !!: :!!
::!!:! :!: !:! :!: :!: :!: :!: :!: !:! :!: :!: !:!
:::: ::::: :: :: ::: ::: :: :::: :: :: ::: ::: ::: :: :::
: : : : : :: :: : : :: :: : : : : :: :: : : :::
@@@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@@ @@@ @@@@@@ @@@
@@@@@@@ @@@ @@@ @@@@@@@ @@@@@@@@ @@@@@@@@ @@@ @@@@@@@@ @@@
@@! @@! @@@ @@! @@! @@@ @@! @@@ @@! @@! @@@ @@!
!@! !@! @!@ !@! !@! @!@ !@! @!@ !@! !@! @!@ !@!
@!! @!@ !@! @!! @!@ !@! @!@!!@! !!@ @!@!@!@! @!!
!!! !@! !!! !!! !@! !!! !!@!@! !!! !!!@!!!! !!!
!!: !!: !!! !!: !!: !!! !!: :!! !!: !!: !!! !!:
:!: :!: !:! :!: :!: !:! :!: !:! :!: :!: !:! :!:
:: ::::: :: :: ::::: :: :: ::: :: :: ::: :: ::::
: : : : : : : : : : : : : : : : :: : :
____ __ __ __
/ __/___ ____ / / / /___ ____ ___ ___ _ / /
/ _/ / _ \ / __/ / /_/ // _ \ / __// -_)/ _ `// /
/_/___\___//_/ \____//_//_//_/ \__/ \_,_//_/__
/_ __/___ __ __ ____ ___ ___ _ __ _ ___ ___ / /_
/ / / _ \/ // // __// _ \/ _ `// ' \/ -_)/ _ \/ __/
/_/ \___/\_,_//_/ /_//_/\_,_//_/_/_/\__//_//_/\__/
Version 2.02
+-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
i. Legal stuff
ii. Version History
iii. E-mail
iv. Thanks
v. What you'll need
vi. Guidelines for recording
II. Assembling the voicepack
A. Before you start
B. The .uax file
C. The script
D. The strings, and such
E. The .u file
F. The .int file
G. Editing the .ini file
H. Testing your voicepack
+-++-+ +-++-++-++-++-+ +-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-+
|i||.| |L||e||g||a||l| |S||t||u||f||f| |*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-++-++-+ +-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-+
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. (So I used that statement--sue me.)
The one site I give permission to host this tutorial is GameFAQs
(www.gamefaqs.com).
UPDATE 7/05/03: I have also allowed this document to be hosted on www.dlh.net.
Copyright 2003 Brett Jordan.
+-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
|i||i||.| |V||e||r||s||i||o||n| |H||i||s||t||o||r||y| |*||*||*||*||*||*||*||*|
+-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
2.02--Updated which sites can host this document. Also re-updated my e-mail
address. I begin to wonder if it's possible for me to stick with one screen
name...
2.01--Updated my e-mail address. My apologies to anyone who e-mailed me to my
old address and I didn't respond...
2.0--Changed the ASCII Art title drastically. Also changed the section
dividers from ugly-looking alternating-direction slashes to the ASCII Art
with the section titles in them as seen above this paragraph. Added "What
you'll need" and "Guidelines for recording" sections. Changed section titles
to make them less wordy. Added paragraph about .wav conversion in step A.
1.01--Removed "Using UnrealEd 2.0" from the title so it wouldn't be mistaken
as the tutorial's version number. Also added a note in step C and changed some
of its text slightly.
1.0--First version.
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|i||i||i||.| |E||-||m||a||i||l| |*||*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
My E-mail address is now xentaroadunx@aol.com. If you need help with your voice-
pack, E-mail me with the subject title "UT Voicepack Help". If you don't have
this subject title, I will consider your mail junk mail and delete it before it
is read.
+-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|i||v||.| |T||h||a||n||k||s| |*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
Infogrames, Epic Software, and Digital Extremes for making this incredible
game.
Jeff Veasey for hosting my tutorial on his site, GameFAQs(along with thousands
of other tutorials for other games.)
The authors of the other tutorials from which I learned to make a voicepack
from. (NOTE: This tutorial IS original work!)
Ftomrandom for pointing out that I forgot to mention to convert voice samples
to .wav format.
+-++-+ +-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-+ +-++-++-++-++-++-++-++-++-+
|v||.| |W||h||a||t| |y||o||u||'||l||l| |n||e||e||d| |*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-+ +-++-++-++-++-++-++-++-++-+
You'll need UnrealEd (it should be in the Unreal Tournament/System directory),
a medium for recording (such as a CD drive or PC microphone) and Windows Sound
Recorder if you're recording your own samples (You should have this--look under
Start/Programs/Accessories/Multimedia.), and Notepad, which, I hope, you have.
If you have Mac or Linux, then I can't really help you here.
+-++-++-+ +-++-++-++-++-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-++-++-++-++-+
|v||i||.| |G||u||i||d||e||l||i||n||e||s| |f||o||r| |r||e||c||o||r||d||i||n||g|
+-++-++-+ +-++-++-++-++-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-++-++-++-++-+
(if you're recording your own voicepack)
Make sure that the sounds you record are LOUD. VERY LOUD. Why so loud? Well,
to put it simply--you won't be able to hear it amidst the Flak Cannons. One
of the worst things you could do is have a voicepack that is inaudible. The
rule of thumb is this: It's always better to make it too loud than not loud
enough.
Don't put your mouth right on top of the microphone. This ensures choppy sounds.
You don't have to be extremely loud to record sounds--though this contradicts
what I said earlier about loudness. Nothing a little Increase Volume option
in Sound Recorder can't fix.
And remember--if something doesn't sound right the first time, just re-record
it. It may take you a couple of tries to get all the samples just right.
+-++-++-++-++-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-++-++-++-++-+ +-++-++-+
|A||S||S||E||M||B||L||I||N||G| |T||H||E| |V||O||I||C||E||P||A||C||K| |*||*||*|
+-++-++-++-++-++-++-++-++-++-+-+-++-++-+-+-++-++-++-++-++-++-++-++-+-+-++-++-++
|A||.| |B||e||f||o||r||e| |y||o||u| |s||t||a||r||t| |*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-+ +-++-++-++-++-++-++-++-++-+
OK, now you've got all these nice little voice samples, and you're ready to make
them into an Unreal Tournament voicepack.
Well, the first thing you need to do is put all the samples you are going to use
in one directory. This may sound stupid, but make sure that the folders in the
directory don't contain any spaces in their names. Yeah, it's weird, but you
have to do this, otherwise things won't work so nicely later.
Make sure all of your voice samples are converted to .wav format. Now, if you're
going to just use your voicepack for yourself, you can record the sounds at any
frequency and quality you want. However, if you plan to make your voicepack
available for download somewhere, it is best to record the sounds at 8 bit,
11,025 Hz Mono so the file size won't be quite so large. Because, there will
always be people with 56K modems, like myself. XP
That was the simple first step. Unfortunately, the other steps aren't so easy.
+-++-+ +-++-++-+ +-++-++-++-+ +-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-+
|B||.| |T||h||e| |.||u||a||x| |f||i||l||e| |*||*||*||*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-+ +-++-++-++-+ +-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-+
Once the first step is done, open up UnrealEd (if you've never used it before,
it's in the Unreal Tournament/System directory. It has a green UT icon.). Give
it a minute to load, then open up the Sound Browser. (The icon looks like a
speaker) From here, go to the File menu (in the Sound browser) and choose
"Import...". Then select the folder that your samples are in, select all the
samples you want to import, and click OK.
NOTE: Some tutorials say that UnrealEd will screw up if you select more than 1
sample to import at once. I, personally, have had no such trouble, so go ahead
and try it. But if it doesn't work, just do it one at a time.
Also, if your sound files won't import, make sure that the directory that
they're in contains no spaces, like I said before.
Now see a little window with places where you have to type in information. Under
"Package", type a name for the package. It is best to relate the name of the
package to your voicepack's theme; so if you're creating a voicepack of Tom
Hanks, you would probably name the package "Hanks".
If you have more than 25 voice samples, I suggest grouping the samples. If you
have fewer than 25 samples, then just put them in an "All" group. If you do
group your samples, make sure to group them logically, like putting all your
Taunts into a group called "Taunt".
Name is the name of the sample. Type in something that you can identify each
sample with.
If you are not grouping your samples, select OK All. If you are, click OK until
you get to a file you want to put in a different group, then type the name of
the group you want to put the file in and resume clicking OK.
Make sure that all of your samples were loaded, then choose "File" and then
"Save..." and save the file as the same name as the package.
Now that that's done, you can move on to step C.
+-++-+ +-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|C||.| |T||h||e| |s||c||r||i||p||t| |*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-+
Now you need to open up the Actor Class browser (The button looks like a pawn in
chess). Click the plus sign (+) next to "Actor", then "Info", then
"VoicePack",
then "ChallengeVoicePack".
OK, this is important. If you are making a voicepack for a male, then right
click "VoiceMale" and select "New...". If you are making a voicepack for a
female,
then right-click "VoiceFemale" and select "New...", and the same applies if
you're making a Boss voicepack.
Under "Package", type the EXACT same thing you named the package in your .uax
file. Under "Name", name it whatever you want, but I suggest the same name as the
package.
NOTE: Remember the difference between the Package name and the Voicepack name!
It helps if you name them both the same thing so there won't be any confusion.
Now you should have something that looks like this (I'm using the "Hanks"
package as an example):
//=============================================================================
// Hanks.
//=============================================================================
class Hanks expands VoiceMale;
Minimize that window.
Now go back to the Actor Class browser and follow the same path, up to
"ChallengeVoicePack". Then click the plus sign next to "VoiceBoss",
"VoiceMale",
or "VoiceFemale" (Whichever suits your voicepack) and double-left-click either
item there.
|B||r||e||t||t| |J||o||r||d||a||n||'||s| |*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-++-++-+ +-++-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-+
@@@ @@@ @@@@@@ @@@ @@@@@@@ @@@@@@@@ @@@@@@@ @@@@@@ @@@@@@@ @@@ @@@
@@@ @@@ @@@@@@@@ @@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@@@@@@@ @@@ @@@
@@! @@@ @@! @@@ @@! !@@ @@! @@! @@@ @@! @@@ !@@ @@! !@@
!@! @!@ !@! @!@ !@! !@! !@! !@! @!@ !@! @!@ !@! !@! @!!
@!@ !@! @!@ !@! !!@ !@! @!!!:! @!@@!@! @!@!@!@! !@! @!@@!@!
!@! !!! !@! !!! !!! !!! !!!!!: !!@!!! !!!@!!!! !!! !!@!!!
:!: !!: !!: !!! !!: :!! !!: !!: !!: !!! :!! !!: :!!
::!!:! :!: !:! :!: :!: :!: :!: :!: !:! :!: :!: !:!
:::: ::::: :: :: ::: ::: :: :::: :: :: ::: ::: ::: :: :::
: : : : : :: :: : : :: :: : : : : :: :: : : :::
@@@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@@ @@@ @@@@@@ @@@
@@@@@@@ @@@ @@@ @@@@@@@ @@@@@@@@ @@@@@@@@ @@@ @@@@@@@@ @@@
@@! @@! @@@ @@! @@! @@@ @@! @@@ @@! @@! @@@ @@!
!@! !@! @!@ !@! !@! @!@ !@! @!@ !@! !@! @!@ !@!
@!! @!@ !@! @!! @!@ !@! @!@!!@! !!@ @!@!@!@! @!!
!!! !@! !!! !!! !@! !!! !!@!@! !!! !!!@!!!! !!!
!!: !!: !!! !!: !!: !!! !!: :!! !!: !!: !!! !!:
:!: :!: !:! :!: :!: !:! :!: !:! :!: :!: !:! :!:
:: ::::: :: :: ::::: :: :: ::: :: :: ::: :: ::::
: : : : : : : : : : : : : : : : :: : :
____ __ __ __
/ __/___ ____ / / / /___ ____ ___ ___ _ / /
/ _/ / _ \ / __/ / /_/ // _ \ / __// -_)/ _ `// /
/_/___\___//_/ \____//_//_//_/ \__/ \_,_//_/__
/_ __/___ __ __ ____ ___ ___ _ __ _ ___ ___ / /_
/ / / _ \/ // // __// _ \/ _ `// ' \/ -_)/ _ \/ __/
/_/ \___/\_,_//_/ /_//_/\_,_//_/_/_/\__//_//_/\__/
Version 2.02
+-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
i. Legal stuff
ii. Version History
iii. E-mail
iv. Thanks
v. What you'll need
vi. Guidelines for recording
II. Assembling the voicepack
A. Before you start
B. The .uax file
C. The script
D. The strings, and such
E. The .u file
F. The .int file
G. Editing the .ini file
H. Testing your voicepack
+-++-+ +-++-++-++-++-+ +-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-+
|i||.| |L||e||g||a||l| |S||t||u||f||f| |*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-++-++-+ +-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-+
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright. (So I used that statement--sue me.)
The one site I give permission to host this tutorial is GameFAQs
(www.gamefaqs.com).
UPDATE 7/05/03: I have also allowed this document to be hosted on www.dlh.net.
Copyright 2003 Brett Jordan.
+-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
|i||i||.| |V||e||r||s||i||o||n| |H||i||s||t||o||r||y| |*||*||*||*||*||*||*||*|
+-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-+ +-++-++-++-++-++-++-++-+
2.02--Updated which sites can host this document. Also re-updated my e-mail
address. I begin to wonder if it's possible for me to stick with one screen
name...
2.01--Updated my e-mail address. My apologies to anyone who e-mailed me to my
old address and I didn't respond...
2.0--Changed the ASCII Art title drastically. Also changed the section
dividers from ugly-looking alternating-direction slashes to the ASCII Art
with the section titles in them as seen above this paragraph. Added "What
you'll need" and "Guidelines for recording" sections. Changed section titles
to make them less wordy. Added paragraph about .wav conversion in step A.
1.01--Removed "Using UnrealEd 2.0" from the title so it wouldn't be mistaken
as the tutorial's version number. Also added a note in step C and changed some
of its text slightly.
1.0--First version.
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|i||i||i||.| |E||-||m||a||i||l| |*||*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
My E-mail address is now xentaroadunx@aol.com. If you need help with your voice-
pack, E-mail me with the subject title "UT Voicepack Help". If you don't have
this subject title, I will consider your mail junk mail and delete it before it
is read.
+-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
|i||v||.| |T||h||a||n||k||s| |*||*||*||*||*||*||*||*||*||*||*||*||*||*||*||*|
+-++-++-+ +-++-++-++-++-++-+ +-++-++-++-++-++-++-++-++-++-++-++-++-++-++-++-+
Infogrames, Epic Software, and Digital Extremes for making this incredible
game.
Jeff Veasey for hosting my tutorial on his site, GameFAQs(along with thousands
of other tutorials for other games.)
The authors of the other tutorials from which I learned to make a voicepack
from. (NOTE: This tutorial IS original work!)
Ftomrandom for pointing out that I forgot to mention to convert voice samples
to .wav format.
+-++-+ +-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-+ +-++-++-++-++-++-++-++-++-+
|v||.| |W||h||a||t| |y||o||u||'||l||l| |n||e||e||d| |*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-++-+ +-++-++-++-++-++-+ +-++-++-++-+ +-++-++-++-++-++-++-++-++-+
You'll need UnrealEd (it should be in the Unreal Tournament/System directory),
a medium for recording (such as a CD drive or PC microphone) and Windows Sound
Recorder if you're recording your own samples (You should have this--look under
Start/Programs/Accessories/Multimedia.), and Notepad, which, I hope, you have.
If you have Mac or Linux, then I can't really help you here.
+-++-++-+ +-++-++-++-++-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-++-++-++-++-+
|v||i||.| |G||u||i||d||e||l||i||n||e||s| |f||o||r| |r||e||c||o||r||d||i||n||g|
+-++-++-+ +-++-++-++-++-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-++-++-++-++-+
(if you're recording your own voicepack)
Make sure that the sounds you record are LOUD. VERY LOUD. Why so loud? Well,
to put it simply--you won't be able to hear it amidst the Flak Cannons. One
of the worst things you could do is have a voicepack that is inaudible. The
rule of thumb is this: It's always better to make it too loud than not loud
enough.
Don't put your mouth right on top of the microphone. This ensures choppy sounds.
You don't have to be extremely loud to record sounds--though this contradicts
what I said earlier about loudness. Nothing a little Increase Volume option
in Sound Recorder can't fix.
And remember--if something doesn't sound right the first time, just re-record
it. It may take you a couple of tries to get all the samples just right.
+-++-++-++-++-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-++-++-++-++-+ +-++-++-+
|A||S||S||E||M||B||L||I||N||G| |T||H||E| |V||O||I||C||E||P||A||C||K| |*||*||*|
+-++-++-++-++-++-++-++-++-++-+-+-++-++-+-+-++-++-++-++-++-++-++-++-+-+-++-++-++
|A||.| |B||e||f||o||r||e| |y||o||u| |s||t||a||r||t| |*||*||*||*||*||*||*||*||*|
+-++-+ +-++-++-++-++-++-+ +-++-++-+ +-++-++-++-++-+ +-++-++-++-++-++-++-++-++-+
OK, now you've got all these nice little voice samples, and you're ready to make
them into an Unreal Tournament voicepack.
Well, the first thing you need to do is put all the samples you are going to use
in one directory. This may sound stupid, but make sure that the folders in the
directory don't contain any spaces in their names. Yeah, it's weird, but you
have to do this, otherwise things won't work so nicely later.
Make sure all of your voice samples are converted to .wav format. Now, if you're
going to just use your voicepack for yourself, you can record the sounds at any
frequency and quality you want. However, if you plan to make your voicepack
available for download somewhere, it is best to record the sounds at 8 bit,
11,025 Hz Mono so the file size won't be quite so large. Because, there will
always be people with 56K modems, like myself. XP
That was the simple first step. Unfortunately, the other steps aren't so easy.
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Once the first step is done, open up UnrealEd (if you've never used it before,
it's in the Unreal Tournament/System directory. It has a green UT icon.). Give
it a minute to load, then open up the Sound Browser. (The icon looks like a
speaker) From here, go to the File menu (in the Sound browser) and choose
"Import...". Then select the folder that your samples are in, select all the
samples you want to import, and click OK.
NOTE: Some tutorials say that UnrealEd will screw up if you select more than 1
sample to import at once. I, personally, have had no such trouble, so go ahead
and try it. But if it doesn't work, just do it one at a time.
Also, if your sound files won't import, make sure that the directory that
they're in contains no spaces, like I said before.
Now see a little window with places where you have to type in information. Under
"Package", type a name for the package. It is best to relate the name of the
package to your voicepack's theme; so if you're creating a voicepack of Tom
Hanks, you would probably name the package "Hanks".
If you have more than 25 voice samples, I suggest grouping the samples. If you
have fewer than 25 samples, then just put them in an "All" group. If you do
group your samples, make sure to group them logically, like putting all your
Taunts into a group called "Taunt".
Name is the name of the sample. Type in something that you can identify each
sample with.
If you are not grouping your samples, select OK All. If you are, click OK until
you get to a file you want to put in a different group, then type the name of
the group you want to put the file in and resume clicking OK.
Make sure that all of your samples were loaded, then choose "File" and then
"Save..." and save the file as the same name as the package.
Now that that's done, you can move on to step C.
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Now you need to open up the Actor Class browser (The button looks like a pawn in
chess). Click the plus sign (+) next to "Actor", then "Info", then
"VoicePack",
then "ChallengeVoicePack".
OK, this is important. If you are making a voicepack for a male, then right
click "VoiceMale" and select "New...". If you are making a voicepack for a
female,
then right-click "VoiceFemale" and select "New...", and the same applies if
you're making a Boss voicepack.
Under "Package", type the EXACT same thing you named the package in your .uax
file. Under "Name", name it whatever you want, but I suggest the same name as the
package.
NOTE: Remember the difference between the Package name and the Voicepack name!
It helps if you name them both the same thing so there won't be any confusion.
Now you should have something that looks like this (I'm using the "Hanks"
package as an example):
//=============================================================================
// Hanks.
//=============================================================================
class Hanks expands VoiceMale;
Minimize that window.
Now go back to the Actor Class browser and follow the same path, up to
"ChallengeVoicePack". Then click the plus sign next to "VoiceBoss",
"VoiceMale",
or "VoiceFemale" (Whichever suits your voicepack) and double-left-click either
item there.
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Voicepack Tutorial






