TGDB.net - Game news, cheats, solutions, walkthroughs, trainers, saved games and much more!

Home » PC » Unreal 2 - The Awakening » Unreal 2 - The Awakening solution
Submitted by System on 09/03/2006, 09:50. Print file.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06

Sponsors:

Unreal 2: The Awakening

A Walkthrough and Guide

By Grant "Rampage" Newby

Index:
A. Introduction
B. Version History and Dates
C. Story
D. Main Characters
E. Weapons and How To Use Them
F. Bad Guys and How To Kill Them
G. Walkthrough
H. Cool Stuff
I. Shout Outs and Slag Offs
J. Contact Me (Please?)

****************
A. Introduction
****************

This is my first ever FAQ/Walkthrough and this is only because I bought this
game yesterday and finished it earlier today. Probably helps that over 36 hours
I have spent 18 hours playing it. And it's Good. Very Good. To put it simply,
this game rocks. It kicks ass. It is the Mutts Nuts, the Bee Knees and the
Skaarj's Fingernails. If you're reading this before you buy it, stop reading
and start spending. It'll be the best money you've ever spent. I Promise.

****************
B. Version History and Dates
****************

13/02/2003 03:32

V1.0. Started the Walkthrough at 3:15am. God I hate having insomnia. It sucks.
Did the layout and a few other bits and bobs, like this bit, and the
introduction. Got a load of pictures as well. Probably won't use them in this,
but they may end up on Unreal 2 HQ shortly. Check it out. Got as far as the
Alien Weapons section. Fell asleep about 6:30am. Rampage out.

13/02/2003 20:29

V1.01 What happened to TV? When did it all go so bad? Still, gives me a chance
to do some more on my Walkthrough. Finished off the Alien weapons section and
did the Bad Guys section. Going to start on the Walkthrough soon. Probably
later tonight. Rampage out.

14/02/2003 01:06

V1.02 I hate Dutch football (or Soccer, if you're American). Yes, I'm moaning
about TV again. Started on the Walkthrough. Did the Introduction level and the
first two proper levels, plus the first half of Hell. May do some more
tomorrow, unless C&C: Generals takes over my life. No guarantees. Rampage out.

21/02/2003 00:33

V1.03 Didn't get C&C Generals in the end, but found the joy of Morrowind
instead. Some serious hours are gonna go on that. Anyway, I'm still awake, and
chances are for the rest of the night. Managed to finish off Hell,
unfortunately I forgot to save it last time, and had to do the whole level
again. It was tiring but, still quite enjoyable. I just hate the damn spiders.
Rampage out.

21/02/2003 10:37

V1.04 I can't feel my face. This sucks. Wrote the guide for Acheron from
memory, as its one of my favourite levels. Might go and play the Severnaya
level now and possibly write it up afterwards. Depends if I can arsed or not.
Probably not. Rampage out.

22/02/2003 22:36

V1.05 Watching CSI and Law & Order. Excellent programming for a change. Luckily
I can pay attention and type at the same time. Wrote up the Sulferon level from
memory of playing it a couple of days ago. Not sure about the first part of
this level. Having to kill everyone is a pain in the ass. Gonna start on Janus
as well in a minute. Getting tired. Rampage out.

23/02/2003 19:11

V1.06 Finished off Janus, it was quite easy apart from the defence bit. Just
completed the Na Koja Abad level and now I'm gonna write it up. Not really sure
about this level. Also, the best thing on TV is the Antiques Roadshow, so if
someone can send me enough money to get Sky for the rest of my life I'd be
grateful. Ta. Rampage out.

06/03/2003 06:27

v1.07 Right, wrote the entire Drakk Home World, Avalon and Dorian Grey levels
from memory. Not completely happy with the Drakk Home World level guide, but
every time I try to play and write it at the same time, I forget where I am and
have to start again. All the rooms look idential. Its scary. Also, note to
self. Once someone has invented a weapon it is usually the same person, or at
least culture that creates a way of stopping it. Humans created guns and
kevlar, bows and shields, nukes and anti-nukes. How come the Drakk are so crap
against their own laser? First thing I would have done is create a massive
mirror that reflected the beams. That would piss people off. Rampage out.

06/03/2003 07:29

v1.08 Okay, I'm done for the moment. Finshed off the entire walkthrough, did
the Cool stuff and Shout Outs and Slag Offs section. Added a contact me section
should anyone wish to engage me in sensible conversation, preferably about
squirrels and why no one trys to keep them as pets. As soon as I get enough
stuff I'll put in an update, though my next FAQ is not planned yet. May do it
on C&C Generals, if I can be assed to replay the whole game from start to
finish, which is at best doubtful. Then I am very tired right now. Might write
a basic tactics FAQ though. Watch this space. Rampage out.

07/03/2003 21:05

v1.09 Turin told me via e-Mail that actually the small spiders in the glass
cages come out and repair the Drakk Overseers when you've shot them down. I
think this only happens on Normal and Unreal, because when I was replaying this
game for the purposes of writing this FAQ I played on Easy, and I never really
saw it happen. I'm gonna replay the level in a minute when Friends has finished
and see for myself. Rampage out. 22:07. Okay, checked and he's right, it even
happens on Easy. I guess I just never noticed because I'm just such a good shot
:-). Thanks to Turin for that piece of info. Rampage out.

10/03/2003 13:42

v1.10 Time to do an update methinks. Uploading the new edition to GameFAQs.com
today and just recieved some new info from Daniel Almgren, about the seagoat
and the weird stuff it does. Haven't checked it yet, as I don't have time, but
I will and I'll get back to you guys with the results. Also answered some
e-Mails from people who got the question right. Gonna add another one to the
bottom of the page when I've done this, so check the shout outs section to see
who knows these obscure pieces of game trivia. If enough of you get it I'll put
the answer in next update. Rampage out.

20/03/2003 10:33

v1.11 Another update, this time theres not much to do, gonna add another
question, got some info about Sulferon (check the Cool Stuff section) and need
to add some clever people to the shout outs section. Hidey ho. Incidentally, we
went to war today, but I'm not gonna comment. I'd rather not offend anyone.
Rampage out.

24/03/2003 14:24

v1.12 Just answering some e-Mails and wotnot. No-ones got the question right
yet, though one guy wrote in asking if I meant Bang! Gunship Elite. No. I mean
Elite for the BBC Micro and Atari ST and the early PC's. Kids never knew what
they missed. Rampage out.

****************
C. Story
****************

I'll keep this short, as I don't want to put too many spoilers in this guide.
You may find I'm a bit oblique at times, but it's for your own good. The story
really helps to make this game what it is.

A short note on game difficulty. Easy, as the name would suggest is really
quite easy, you should be able to complete it in about 9 - 10 hours and you
should only die/fail a couple of times. Normal is challenging, but by no means
impossible. Then you get to Unreal. This is hard. Really hard. Izarians become
insanely tough and very good shots, and the Skaarj become the equivalent of the
Ballistic Missile. Be Warned.

You are John Dalton (see below for details on the crew). You and the rest of
your motley bunch of people have managed to get yourselves chucked out of the
military for various reasons (except Ne'Ban, who's on exchange). You've managed
to land possibly the worst assignment in the most boring sector of the galaxy.
That's right, your patrolling the fringe worlds and as such, you're only
problems tend to be pissed off miners and corporation disputes. Until one day,
you pick up a distress call..

****************
D. Main Characters
****************

Your Crew

Aida
Aida is your first officer. She is the poster girl of Unreal 2. If you've read
a review or seen a picture of the game, chances are she was in it. You can't
miss her. Quite a serious character, Aida, provides the voice of reason on the
crew, though she has as dark a past as any of the other crew members.

Isaak
Isaak is easy to spot by the constant trail of smoke that follows him. He's
that type of character. He swears, moans, and probably scratches himself though
I've never caught him doing it. He is the Chief Engineer onboard the Atlantis
(your ship) and is clearly pretty knowledgeable about anything which is
mechanical. He also handles the weapons load-out before each mission and
modifies your weapons to make them better. He also has a haunted past, and Aida
hates him for it.

Ne'Ban
Picked up in an Officer Exchange program, Ne'Ban is a Hex-Core alien. His
English isn't particularly good, and he frequently comes out with words that
don't exist and says "Aye-Aye-Aye" instead of the "Aye-Aye". He isn't
as dark
as the two human characters and sometimes he feels like he's just there for
comedy value, but after a while he really comes into his own as he tries to
understand the how and why of humans, and helps the humans understand
themselves.

John
This is you. Kicked out of the Marines a little while ago for unknown reasons,
you're desperate to get back in, but they don't really want you back. So you've
been shunted to the TCA (Terran Colonial Authority) and get the wonderful job
of patrolling the ass end of nowhere. It's the space equivalent of traffic
duty. It sucks. Luckily you're very well trained and also have a nice way with
snappy one liners and irony. However, you do have one failing. The military.
You believe so deeply in the chain of command you follow orders without
question. But like you said, "You've gotta trust someone."

Other Characters

Commander Hawkins
The commander for the sector. Bit of a weasel but nothing you wouldn't expect
from the military around the fringe worlds.

General Drexler
You never actually see him in the game, but he is a presence. Hawkins
commanding officer.

Danny Miller
1st Technician on the Liandri Mining Operation of Sanctuary. Turns out to be a
bit of a wuss, but you have to rescue him anyway.

Dr Meyer
You meet him about half way through the game. He's a bit of a pain in the ass
and he moans like an old woman, but he is useful thanks to his scientific
knowledge.

Marines
Not a character as such, but a bunch of characters. Come in a variety of sizes
and colours. Look very cool, especially the guys in the Heavy armour with the
Rocket Launchers and Flamers. On your side, you get to command them sometimes,
when you're defending places.

Kai
The Kai are a slave race who move around the galaxy like nomads and pay their
way by doing menial jobs. They do things like cook, clean and act as assistants
to people like scientists and officers. No one thinks much of the Kai and they
tend to treat them as a lesser race, though they aren't openly hostile to them.

****************
E. Weapons and How To Use Them
****************

Human Weapons

Unreal 2 has a great selection of weapons which, believe it or not, are all
useful and you will find yourself going back to certain guns for a specific
task unlike in most shooters, where you get the best gun and stick with it.
Jump to page:
01 · 02 · 03 · 04 · 05 · 06

Sponsors:

Other files from this game:
  1. Unreal 2 - The Awakening trainer by System on 14/03/2006, 06:30
    Ammo trainer
  2. Unreal 2 - The Awakening document by System on 14/03/2006, 06:30
  3. Unreal 2 - The Awakening document by System on 14/03/2006, 06:30
    Here the real nude patch for Aida
  4. Unreal 2 - The Awakening trainer by System on 14/03/2006, 06:30
    Trainer for health and ammo
  5. Unreal 2 - The Awakening FAQ by System on 09/03/2006, 09:50
    Pre-Pre-Pre-FAQ
  6. Unreal 2 - The Awakening cheats by System on 09/03/2006, 09:50
    Unlocks the secret shower with A
  7. Unreal 2 - The Awakening solution by System on 09/03/2006, 09:50
  8. Unreal 2 - The Awakening FAQ by System on 09/03/2006, 09:50
    In-Depth FAQ and Walkthrough
  9. Unreal 2 - The Awakening cheats by System on 09/03/2006, 09:50
  10. Unreal 2 - The Awakening FAQ by System on 09/03/2006, 09:50
  11. Unreal 2 - The Awakening hints by System on 09/03/2006, 09:50
    XMP FAQ