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Submitted by System on 09/03/2006, 09:50. Print file.
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--==[ a guide to Unreality ]==--


Version 1.0beta
Date started: 21-III-2004
Last update: 26-IX-2004
Author: Khajiit Rankin (Przemek Orlowski)
Contact: khajiitrankin@interia.pl


--==[Table of conents]==--

[1] Introduction
[2] Basics
[2.1] What is UnreaL?
[2.2] Game modes
[2.3] Weapon guide *UPDATE*
[2.4] Enemy data *UPDATE*
[2.5] Item info
[2.6] Tips & tricks *BIG UPDATE*
[3] Walkthrough *GIGA UPDATE*
[4] Cheats
[5] Miscellaneous stuff *GIGA UPDATE*

--------------------------------------------------------------------------------

[1] Introduction

NOTE: This IS NOT a final version of the faq. It's a snapshot of my works,
submitted because it's getting really uber and I have little time to work on it
nowadays. Just a way to show that the faq is alive and well ;). And why such a
fast update? It's thanks to the feedback I've recieved - I was surprised nicely
and decided to work on it a little bit more.
As for progress, the "Basics" section is done, Walkthru is finished until
Temple of Vendora and in Misc, there's an unfinished Songs section and complete
list of translator messages - that took VERY long to complete :whew:.

Well, hello to my UnreaL guide. This is my first game guide - I've chosen UnreaL
because I think something should be added to those few FAQs that are already
there and UnreaL is my favourite game for 4 years already. Anyways, if you spot
a mistake, know some tricks or just want ask some questions, just mail me. And
please don't ask about anything that's already in here, okay? Finally, please at
least notify me if you want to post it on your website.
Now that's all clear - here we go!

--------------------------------------------------------------------------------

[2] Basics

These are basics. No comment on what's 'basic' :P.

[2.1] What is UnreaL?

UnreaL is an excellent action game by Epic. It's a FPS (First Person Shooter)
with breathtaking graphics (Unreal's engine - AFAIR it's called Fire - is
*still* one of the best game engines ever made), great ambient/trance music and
astounding playability. This game was first one with official bots for training
and people without access to net. Also, even now Unreal's AI is great, enemies
can dodge your fire or run to get some help and much more. This made the game
even tougher :). In game, you're a prisoner who crashed in a prison transport
on an unkown planet... Will you ever escape from there?

[2.2] Game modes

There are 6 game modes in UnreaL:

Single player:
*Unreal - well, it's a normal "story" mode.

Multiplayer/botmatch:
*Deathmatch - again, self-explanatory: a free-for-all, most kills win.
*Team deathmatch - same as above, players are in max. 4 teams
*Darkmatch - unique game mode, there is only one map for it, battle takes place
in total darkness and all players have a searchlight.
*King of the hill - one player is a king and constantly gains points. Player
who kills him becomes the king himself. Most points win.
*Coop game - Multiplayer story mode, also available for botmatch but no bots
can be played :(.

[2.3] Weapon guide

In UnreaL, you have a choice of 10 wepons to kill uglies. Here they are:

(1)
Name: Dispersion pistol
Description: Looks like a car vacuum ^_^. Shoots energy projectiles, can be
charged up by holding alternate fire (max 5 times normal charge).
Also improved by Dispersion Powerups - up to 4.
First location: Vortex Rikers
Ammo capacity: 50 - 90
Ammo type: N/A
Comment: A solid weapon. May not look like much at first, but after some
powerups this kicks ass! When amplified+charged easily kills a Titan.
Even more, it recharges itself, so just find a safe place and wait.
Rankin's rating: 7+/10 at final stage

(2)
Name: Automag
Description: A standard pistol. Alternate fire shoots faster but is less
accurate. After 20 shots must change clips.
First location: NyLeve falls
Ammo capacity: 200
Ammo type: bullets (20/50)
Comment: Your basic gun. I wish you could shoot with two of them like in UT :(.
Good against Skaarj because they can't dodge it.
Rankin's rating: 4/10

(3)
Name: Stinger
Description: Fast firing weapon, shoots a stream of Tarydium. Alternate fire
acts as a shotgun but isn't too useful, well maybe except for my
anti-Slith combo "stream + alt finish-off" :).
First location: Rrajigar mine (Nali opens a 'locker')
Ammo capacity: 200
Ammo type: Tarydium shards (50)
Comment: A good weapon until it's replaced by Minigun. Don't waste it on Skaarj
unless they're really close or they'll just dodge it. Works well
against Brutes and Sliths.
Rankin's rating: 6/10

(4)
Name: ASMD
Description: A flat thingie ^_^. Shoots fast beams of energy or slow balls.
This gun has a special combo (described later on).
First location: Depths of Rrajigar (secret!)
Ammo capacity: 50
Ammo type: ASMD cores (10)
Comment: A great all-around weapon. Very good against those nasty bugs and
Skaarj. Combo consumes more energy but it's well worth it.
Rankin's rating: 8/10

(5)
Name: Eightball cannon
Description: An six-barrelled rocket launcher :O. Standard mode shoots up to
six rockets, if you hold the crosshair on enemy for a while,
they'll be homing. Alternate fire shoots up to six grenades that
are a bit more powerful but like to bounce back to player (very
nasty!).
First location: Temple of Chizra
Ammo capacity: 48
Ammo type: Eightballs (12)
Comment: This is one big mutha. A Titan-slayer, works very well against them
not to mention that few enemies will survive 6 homing rockets ;).
Grenades come in handy from time to time, for example in your first
encounter with Titans.
Rankin's rating: 8/10

(6)
Name: Flak cannon
Description: Fliegabwehrakannonen (anti-aicraft gun >_>)? A powerful weapon
either shooting tons of metal shrapnels that shred to pieces
anything that'll get in their way or a single grenade exploding
with a shower of metal death :droolz:.
First location: Harobed village
Ammo capacity: 50
Ammo type: Flak shells (20)
Comment: IMO the best weapon in game - use first mode up close or lob grenades
like crazy ^_^. The devastator and destroyer in one. BTW, in UT this
grenade has a face drawn on it :D.
Rankin's rating: 10/10

(7)
Name: RazorJack
Description: A Skaarj weapon shooting nasty blades that can cut off enemy's
head. Careful though, because these blades bounce off walls and
can easily return to their origin. Alternate fire shoots player
controlled blades, but effect is so small that it's practically
unnoticeable unless you're in big, opened area.
First location: ISV Kraan deck 4.
Ammo capacity: 70
Ammo type: Razor blades (55)
Comment: WTF? This weapon sucks. Head shot is difficult to acheive (and some
enemies, like Brutes are immune to this) and blades return to player
very often. Not recommended unless you're very low on ammo. At least
it shoots rapidly. For advanced sharpshooters.
Rankin's rating: 2/10

(8)
Name: BioRifle
Decription: Commonly known as the "blobber". Shoots green balls of Tarydium
waste that stick to walls and explode after a while. Alternate
mode allows charging for even bigger blob.
First location: Terraniux
Ammo capacity: 80
Ammo type: Tarydium sludge (50 kg)
Comment: Better than RazorJack and useful for trapping areas. Not too bad if
shot continuosly either. A good idea for recycling.
Rankin's rating: 5/10

(9)
Name: Rifle
Description: A sniper rifle that can headshot enemies. Alternate mode offers a
smooth zoom for better accuracy at long ranges!
First location: Gateway to Na Pali
Ammo capacity: 40
Ammo type: Rifle rounds (8)
Comment: Great for long ranges. Zoom in and watch the suprised beheaded Skaarj
- very cool animation ;D. Even Skaarj pupae can die this way. Only
downsides of this gun are it's slow firing ratio and immunity of some
enemies.
Rankin's rating: 9/10

(0)
Name: Minigun
Description: Doesn't look like a minigun, but works like one. Alternate mode
shoots even faster.
First location: Sunspire
Ammo capacity: 200
Ammo type: Same as Automag's
Description: An ultimate ammo waster. Eats bullets like popcorn. Good against
high-HP enemies. And uses the same ammo supply as Automag.
Rankin's rating: 7/10

[2.4] Enemy data
I've sorted the enemies into classes and subclasses, and I've rated their level
of threat from 1 star (easy) to 5 stars (RUN!)

Class: Animals
Not necessary indigenous.
Subclass: Fishes
* Fishes - they're those tiny little groups of fishes that can't be hit and
damage you on higher difficulty levels.
* Biterfish - a small eel, not very dangerous. *
* Slaughterfish - a bigger version of above, still not much of a threat. *
Subclass: Flying
* Fly - very nasty 'chopper'. Is very annoying because of it's hit'n run
attacks. I recommend an ASMD beam readied when you hear the dreaded
buzz. **
* Sting-tail - sorry, can't remember it's name ^_^'. Basically same as above
except it's more stealthy and less lethal. **
Subclass: Other
* Tentacle - these are common in caverns, shooting spikes from distance and
using tentacles up close. Just dodge and use Dispersion Pistol. *
* Amoeba - I'm not quite sure if it's an animal, but what else? If you have
the Kevlar or Toxin suit it won't hurt you. Explosives are good
against them as well as DP. * (*** with no protection)
* Gasbag - a ball with two arms and spitting fireballs... Not too much, falls
easily to 5 homing rockets, but beware of it's dodge. **
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