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WALK THROUGH for ULTIMA UNDERWORLD 2 : Labyrinth of Worlds
----------------------------------------------------------
Version 1.4 Mitch Aigner
Throughout this text, the following abbreviations will be used
to reference which level of which world something is on:
Worlds: Britannia (B1 - B5)
Prison Tower (PT1 - PT8)
Killorn Keep (KK1 - KK2) plus Alternate Dimension (KKA)
Ice Caverns (IC1 - IC2)
Talorus (T1 - T2)
Scintillus Academy (SA1 - SA8) plus Vault (SAV)
Pits of Carnage (PC1 - PC3)
Loth's Tomb (LT1 - LT4)
Ethereal Void (EVR, EVB, EVY, EVP) Red, Blue, Yellow, Purple
Okay folks,... here we go.
It starts with a Hint Sheet, to answer the most Frequently-Asked-
Questions while giving away as little as possible. After that, you are
on your own.
HINT SHEET (what to do if you get stuck) and FAQ's
--------------------------------------------------------------------
* Be extra sweet to Nanna to avoid "Servant Strike" bug in earlier versions.
If the servants are not officially all "on strike" you are fine. LB never
does resolve the unrest, but the servants are willing to wait forever.
* Be nice to Praecor Loth to avoid "endgame" bug. Do not attack him.
He can be persuaded to give you what you want peacefully.
* The only speech in the entire game is when the Guardian taunts you.
* You cannot auto-map alternate dimensions like KKA, SAV, and the
Ethereal Void. Sorry.
* Progress in the game is event-driven. Waiting around won't help if you
get stuck. If you have explored every bit of every level that you can
access, and talked recently with everyone who will talk, you are bound
to find some clues that you haven't tracked down yet.
* Items needed for quests are often not in the world where the quest
was first mentioned. You will have re-visit many worlds.
* Talk to everyone (dead or alive) who isn't actively trying to kill you.
* Re-visit all of the above very often for clues. Especially your friends
in the castle. Altara, Mokpo, and Zoranthus are often helpful.
* Spells above the 4th Circle cannot be cast in Britannia. Nystul tells
you why this is the case in one of his early conversations.
* More LORE skill will allow you to identify magic scrolls, wands,
potions, armor, and weapons much more convieniently.
* More skill with your weapon of choice (Sword, Axe, Mace, Missile, or
Unarmed) will quickly improve your combat capabilites. Generally, you
will want to pick one type of weapon and stick with it.
* More CASTING skill will greatly reduce "spell backfires".
* Skill levels in any category will not exceed 30. There is no limit on
experience points (or training points).
* If you see a purple flash, your screen starts rocking, the color map
goes nuts, and your health goes down,... it's not a bug. You're under
psionic attack by a hostile "Brain Creature"!
* If you see a yellow flash, either a spell has backfired on you, or
you have picked up a "cursed" item. If you are wearing a cursed item,
you will take damage each time that you change levels or worlds. Use
the "Name Enchantment" spell, or pay Merzam (KK1), to identify which
item is cursed, if your LORE skill isn't high enough.
* The strange object at the center of B5 is your transportation to the
other worlds. Notice how at least one of its facets is always a bit
brighter than the others.
* The "massive" double door on PT2 does not open. You cannot get
outside of the Prison Tower.
* The "Listener" is found in Britannia (not Killorn Keep).
* There are no keys to open any of the doors in Anodunos. Re-explore the
waterways after the flood.
* You find the wild dreams of Mokpo so bizarre that you have the sudden
urge to write them all down.
* No,... you never do find out what's the deal with the Eleomosynator.
* Turn the pyramid all one color and look around. Many times.
* "Use" the small Blackrock Gems on the larger one on B5.
* In each world, you will hear of a particular place where the Guardian
has worked some magic, or has some special influence. These locations
must be purified!
* Be sure to check out all of the sewer pipes, and the waterfalls.
* The key to the Armoury is hidden in a pile of debris, in a pit, behind
the Reaper on B4. It is VERY hard to find. You must be standing in
just the right place, and be looking at the pile of debris at just the
right angle. Be patient.
--------------------------------------------------------------------
This space intentionally provided so above fits on exactly 2 pages.
SUMMARY:
--------
In each of the 8 alternate worlds (not Britannia) there are always
two things you have to do: A) Find the small Blackrock Gem
B) Destroy the Guardians place of power
* - indicates what you absolutely gotta have
% - indicates optional ventures, usually worth the reward
>T< - indicates quests that cannot be completed right away (i.e. you
must travel to other worlds, or wait for certain events to occur)
Brittania
---------
* - Get the key to the Sewers from Dupre
* - Find the large Blackrock Gem on the lowest level
* - Talk to everyone in the castle often
* - Kill the "Listener" >T<
Prison Tower
------------
* - Free Bishop
% - Free Milenus
% - Get the Cornucopia from Felix (a "box" which generates food)
% - Free Garg
Killorn Keep
------------
* - Make friends with Altara often (she is helpful throughout the game)
* - Recover the Spellbook of Mors Gotha for Nystul (appears near end) >T<
% - Talk to Relk (make sure no one is around at your second meeting)
% - Have a drink with Lobar
% - Find the blue Banner of Killorn for Ogri >T<
% - Discover the history of the Trilkhai for Blackie >T<
Ice Caverns
-----------
* - Find the lost city of Anodunos and talk to Beatrice the "dire ghost"
% - Talk to Mokpo (he has some interesting visions of the Ethereal Void)
Talorus
-------
% - Replace the Bliy Skup Ductosnore with an improved model
Scintillus Academy
------------------
* - Pass the Final Exam
% - Raid the Vault
Pits of Carnage
---------------
* - Deal with Dorstag (many ways to do this, not all of them violent)
* - Find the Sceptre of Deadly Seeker for Zoranthus >T<
% - Find a spare "Flam" runestone for Zogith
% - Play a few games with Blog
Tomb of Praecor Loth
--------------------
* - Recover the Horn of Praecor Loth
% - Find the 7 pieces of map (makes level 3 a lot easier)(No 8th piece!)
Ethereal Void
-------------
* - Conquer all four colored worlds
* - Break into (and out of) the Shrine of Spirituality
GENERAL NOTES:
--------------
First, a word of warning: Everything doesn't happen the same
way each time you play a new game. Some conversations and events in
the castle vary (so talk to everyone often,.. yes everyone). Also,
the locations of Runestones varies, sometimes they are not found
where indicated (this seems to depend on the character type that
you selected,... my Druid seemed to find them all where they should
be,... my Fighter didn't). Trainers don't always award the same
number of points per Skill Point (and sometimes using two skill
points in one conversation will pay off better than using one point
in each of two conversations). All in all, there seems to be quite
a bit a variability.
A LOT depends upon your character type. For Example:
FIGHTER: Found 3 Runestones and a Short Sword in secret room (bedroom)
PALADIN: Found 5 Runestones and a Short Sword
SHEPARD: Found 5 Runestones and a Short Sword
DRUID: Found 6 Runestones and a Dagger
FIGHTER: Found 1 Runestone and a wand after killing Liche (PC3) the
first time. Replaying the battle from the prior saved game
produced 1 runestone, a wand, and a scroll. Re-playing the
same scenario the third time produce a wand and a scroll. The
fourth time yeilded 2 runestones, a wand, and a scroll.
The game is very non-linear. This means that you can't necessarily
complete each level and go on to the next. Instead, you will find that
you spend a lot of time re-visiting places. Examples are the nasty
monsters in the first few levels of the Britannia sewers (you will
have to bypass some of these battles and return when you are strong
enough to deal with them), or the requirement that you return to the
first three alternate worlds to destroy the Guardians place of power
once you gain the Wand of Altara. In addition, re-visiting these early
worlds later in the game can result in conversation options with the
residents that were not available previousely.
There is no time limit in the game. All occurances in the worlds
are event-driven (not time dependent). If you are stuck at some point,
waiting around or sleeping won't help. The game progresses only as
certain quests are fulfilled.
Spells of the 4th Circle and above may not be cast in Britannia.
This is due to the fact that giant Blackrock gem impedes the operation
of magic (Nystul tells you about this in your 1st conversation with
him). Magic works fine in all of the other worlds.
Upon start-up, the contents of the secret room attached to
your bedroom will vary according to the type of character selected.
The large Blackrock Gem on level 5 will transport you to the
other worlds. Look for one facet of the gem that is brighter than
the others. If you walk into the lit facet, it will take you to that
world. Only one facet at a time is illuminated, and it will change
to another if you watch it for a while. Not all worlds are accessible
----------------------------------------------------------
Version 1.4 Mitch Aigner
Throughout this text, the following abbreviations will be used
to reference which level of which world something is on:
Worlds: Britannia (B1 - B5)
Prison Tower (PT1 - PT8)
Killorn Keep (KK1 - KK2) plus Alternate Dimension (KKA)
Ice Caverns (IC1 - IC2)
Talorus (T1 - T2)
Scintillus Academy (SA1 - SA8) plus Vault (SAV)
Pits of Carnage (PC1 - PC3)
Loth's Tomb (LT1 - LT4)
Ethereal Void (EVR, EVB, EVY, EVP) Red, Blue, Yellow, Purple
Okay folks,... here we go.
It starts with a Hint Sheet, to answer the most Frequently-Asked-
Questions while giving away as little as possible. After that, you are
on your own.
HINT SHEET (what to do if you get stuck) and FAQ's
--------------------------------------------------------------------
* Be extra sweet to Nanna to avoid "Servant Strike" bug in earlier versions.
If the servants are not officially all "on strike" you are fine. LB never
does resolve the unrest, but the servants are willing to wait forever.
* Be nice to Praecor Loth to avoid "endgame" bug. Do not attack him.
He can be persuaded to give you what you want peacefully.
* The only speech in the entire game is when the Guardian taunts you.
* You cannot auto-map alternate dimensions like KKA, SAV, and the
Ethereal Void. Sorry.
* Progress in the game is event-driven. Waiting around won't help if you
get stuck. If you have explored every bit of every level that you can
access, and talked recently with everyone who will talk, you are bound
to find some clues that you haven't tracked down yet.
* Items needed for quests are often not in the world where the quest
was first mentioned. You will have re-visit many worlds.
* Talk to everyone (dead or alive) who isn't actively trying to kill you.
* Re-visit all of the above very often for clues. Especially your friends
in the castle. Altara, Mokpo, and Zoranthus are often helpful.
* Spells above the 4th Circle cannot be cast in Britannia. Nystul tells
you why this is the case in one of his early conversations.
* More LORE skill will allow you to identify magic scrolls, wands,
potions, armor, and weapons much more convieniently.
* More skill with your weapon of choice (Sword, Axe, Mace, Missile, or
Unarmed) will quickly improve your combat capabilites. Generally, you
will want to pick one type of weapon and stick with it.
* More CASTING skill will greatly reduce "spell backfires".
* Skill levels in any category will not exceed 30. There is no limit on
experience points (or training points).
* If you see a purple flash, your screen starts rocking, the color map
goes nuts, and your health goes down,... it's not a bug. You're under
psionic attack by a hostile "Brain Creature"!
* If you see a yellow flash, either a spell has backfired on you, or
you have picked up a "cursed" item. If you are wearing a cursed item,
you will take damage each time that you change levels or worlds. Use
the "Name Enchantment" spell, or pay Merzam (KK1), to identify which
item is cursed, if your LORE skill isn't high enough.
* The strange object at the center of B5 is your transportation to the
other worlds. Notice how at least one of its facets is always a bit
brighter than the others.
* The "massive" double door on PT2 does not open. You cannot get
outside of the Prison Tower.
* The "Listener" is found in Britannia (not Killorn Keep).
* There are no keys to open any of the doors in Anodunos. Re-explore the
waterways after the flood.
* You find the wild dreams of Mokpo so bizarre that you have the sudden
urge to write them all down.
* No,... you never do find out what's the deal with the Eleomosynator.
* Turn the pyramid all one color and look around. Many times.
* "Use" the small Blackrock Gems on the larger one on B5.
* In each world, you will hear of a particular place where the Guardian
has worked some magic, or has some special influence. These locations
must be purified!
* Be sure to check out all of the sewer pipes, and the waterfalls.
* The key to the Armoury is hidden in a pile of debris, in a pit, behind
the Reaper on B4. It is VERY hard to find. You must be standing in
just the right place, and be looking at the pile of debris at just the
right angle. Be patient.
--------------------------------------------------------------------
This space intentionally provided so above fits on exactly 2 pages.
SUMMARY:
--------
In each of the 8 alternate worlds (not Britannia) there are always
two things you have to do: A) Find the small Blackrock Gem
B) Destroy the Guardians place of power
* - indicates what you absolutely gotta have
% - indicates optional ventures, usually worth the reward
>T< - indicates quests that cannot be completed right away (i.e. you
must travel to other worlds, or wait for certain events to occur)
Brittania
---------
* - Get the key to the Sewers from Dupre
* - Find the large Blackrock Gem on the lowest level
* - Talk to everyone in the castle often
* - Kill the "Listener" >T<
Prison Tower
------------
* - Free Bishop
% - Free Milenus
% - Get the Cornucopia from Felix (a "box" which generates food)
% - Free Garg
Killorn Keep
------------
* - Make friends with Altara often (she is helpful throughout the game)
* - Recover the Spellbook of Mors Gotha for Nystul (appears near end) >T<
% - Talk to Relk (make sure no one is around at your second meeting)
% - Have a drink with Lobar
% - Find the blue Banner of Killorn for Ogri >T<
% - Discover the history of the Trilkhai for Blackie >T<
Ice Caverns
-----------
* - Find the lost city of Anodunos and talk to Beatrice the "dire ghost"
% - Talk to Mokpo (he has some interesting visions of the Ethereal Void)
Talorus
-------
% - Replace the Bliy Skup Ductosnore with an improved model
Scintillus Academy
------------------
* - Pass the Final Exam
% - Raid the Vault
Pits of Carnage
---------------
* - Deal with Dorstag (many ways to do this, not all of them violent)
* - Find the Sceptre of Deadly Seeker for Zoranthus >T<
% - Find a spare "Flam" runestone for Zogith
% - Play a few games with Blog
Tomb of Praecor Loth
--------------------
* - Recover the Horn of Praecor Loth
% - Find the 7 pieces of map (makes level 3 a lot easier)(No 8th piece!)
Ethereal Void
-------------
* - Conquer all four colored worlds
* - Break into (and out of) the Shrine of Spirituality
GENERAL NOTES:
--------------
First, a word of warning: Everything doesn't happen the same
way each time you play a new game. Some conversations and events in
the castle vary (so talk to everyone often,.. yes everyone). Also,
the locations of Runestones varies, sometimes they are not found
where indicated (this seems to depend on the character type that
you selected,... my Druid seemed to find them all where they should
be,... my Fighter didn't). Trainers don't always award the same
number of points per Skill Point (and sometimes using two skill
points in one conversation will pay off better than using one point
in each of two conversations). All in all, there seems to be quite
a bit a variability.
A LOT depends upon your character type. For Example:
FIGHTER: Found 3 Runestones and a Short Sword in secret room (bedroom)
PALADIN: Found 5 Runestones and a Short Sword
SHEPARD: Found 5 Runestones and a Short Sword
DRUID: Found 6 Runestones and a Dagger
FIGHTER: Found 1 Runestone and a wand after killing Liche (PC3) the
first time. Replaying the battle from the prior saved game
produced 1 runestone, a wand, and a scroll. Re-playing the
same scenario the third time produce a wand and a scroll. The
fourth time yeilded 2 runestones, a wand, and a scroll.
The game is very non-linear. This means that you can't necessarily
complete each level and go on to the next. Instead, you will find that
you spend a lot of time re-visiting places. Examples are the nasty
monsters in the first few levels of the Britannia sewers (you will
have to bypass some of these battles and return when you are strong
enough to deal with them), or the requirement that you return to the
first three alternate worlds to destroy the Guardians place of power
once you gain the Wand of Altara. In addition, re-visiting these early
worlds later in the game can result in conversation options with the
residents that were not available previousely.
There is no time limit in the game. All occurances in the worlds
are event-driven (not time dependent). If you are stuck at some point,
waiting around or sleeping won't help. The game progresses only as
certain quests are fulfilled.
Spells of the 4th Circle and above may not be cast in Britannia.
This is due to the fact that giant Blackrock gem impedes the operation
of magic (Nystul tells you about this in your 1st conversation with
him). Magic works fine in all of the other worlds.
Upon start-up, the contents of the secret room attached to
your bedroom will vary according to the type of character selected.
The large Blackrock Gem on level 5 will transport you to the
other worlds. Look for one facet of the gem that is brighter than
the others. If you walk into the lit facet, it will take you to that
world. Only one facet at a time is illuminated, and it will change
to another if you watch it for a while. Not all worlds are accessible
Jump to page:
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Other files from this game:
- Ultima Underworld 2 document by System on 14/03/2006, 06:30
Table for GameWizard - Ultima Underworld 2 solution by System on 09/03/2006, 09:50






