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Submitted by System on 09/03/2006, 09:50. Print file.
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WALK-THROUGH for ULTIMA UNDERWORLD (Ver 1.6)
--------------------------------------------

Mitch Aigner

Yes folks, here it is. It starts with a run through of the highlights of each
of the 8 levels, and goes on from there.

* - indicates what you absolutely gotta have:
% - indicates optional ventures, usually worth the reward

Level 1
-------
* Recipe for Rotworm stew from Lanugo
% Solve the puzzle of the 4 levers
% Raid the treasuries of the Green and Grey goblins

Level 2
-------
* Kill the Gazer in the mines for Goldthirst and collect the reward
* Have Shak repair the Sword of Justice (after you find the pieces later on)
% Get the blueprints for Ironwit. Key is in small room in the same area that you
must jump to, then follow the yellow brick road. Use Fly potion (green) to
take you to yet another part of same area (when you see a gap far too far to
jump). Do not fall off the elevated paths, monsters await below.
% Raid Goldthirst's treasury. Offer him a gift (anything GOLD!) , and he will
give you the password. Use Fly, Levitate, or Gate Travel spell to get out.

Level 3
-------
* Blade for Sword of Justice - secret door behind vines in SE corner
* Taper of Sacrifice from Zak
* Cup of Wonder - after learning flute tune, and how to use incense
* Free the prisoner (Murgo) held by the lizardmen. Don't do this until the
prisoner has translated the complete lizard language for you.
% Find the remains of Ossika (bring scroll back to Ishtass)
% Give a red gem to Iss'leek
% Kill all of the bandits, and find their treasury

Level 4
-------
* Give gemcutter to Derek for code to Ring of Humility (used on level 5)
* Kill Roderick and then collect Standard of Honor from Dorna Ironfist
% Give Sethar the Rotworm Stew to get Dragon Scales
% Join the knighthood (allows access to their Armory - great stuff!)
% Find the Writ of Lorne (talk to Lakshi about Rawstag)
% Find the Golden Plate behind secret door in Maze of Silas (door code is shown
on the two knights tombstones)
% Solve the puzzle of the Bullfrog and find the illusionary wall to secret area

Level 5
-------
* Ring of Humility (using code mentioned above)
* Talk to Eyesnack to learn a flute tune.
* Hilt of Sword of Justice from tombs
* Give Judy the picture of Tom (after you find it below)
* Re-bury Garamons' bones (after you find them below)
% Have Marrowsuck make Dragon-skin boots (Dragon scales and spider thread)
% Offer to fetch "zanite" for Anjor
% Get code for mine dispatch chamber from Kneenibble

Level 6
-------
* Talk to Dr. Owl about location of Wine of Compassion (after freeing Murgo)
* Get book from Bronus to deliver to Morlock
* Talk to Morlock about Book of Honesty (after completing above errand)
* Defeat Golem to obtain the Shield of Valor
* Talk to Fyrgen and Louvnon to get some clues to the six-letter mantra
* Talk to Illomo (both BEFORE and AFTER you find his friend Gurstang below)
% Talk to Gralwart about getting a "Vas" runestone
% Get the book "Properties of Runestones" for Ranthru

Level 7
-------
* Talk to Naruto about a key
* Free the prisoners
* Go down to level 8 (three places): Pick up a piece of Orb Rock in one of them
Get the Crown from the Imp in another
* Use the crown to master the maze and defeat Tyball, then free Arial
* Return to the prison and: get the Picture of Tom from Bolinard
get the Key from Smonden
talk to Gurstang (tell him Illomo sent you)
* Use the Key on the door in the extreme NW corner. Proceed upward to get the
Key of Courage.
% Find the Medallion of Passage in the SW quadrant to get through all of the
guard posts without having to do battle (though I preferred to battle :-)
% Destroy Tyballs' orb by throwing the Orb Rock you collected at it.
% Raid the imps' treasury by killing the Golems. Make sure that you have a
few Health potions handy, as some of the items are cursed.
% Find the "Ring of Levitate" in the chasm of fire (real handy on level 8)
% Visit the tombs (lots of secret doors, some good stuff, but must have the
Crystal Splinter from Kallistan to get in)
% Go back to the prisons and kill all of the &^#$%! guards (just for revenge)

Level 8
-------
* Talk to Carasso about the location of Garamons' bones
* Open the central door with the tri-partite key and do what Garamon told you
to do when you re-buried his bones.
% Find lots of really awesome weapons, armor, and magic stuff

MoonGate Level
--------------
* Just run like hell, that is all you CAN do!


GAME OBJECTIVES:
---------------
You have two goals in this game:

1) Survival
2) Find all 8 of the magic Talismans of Sir Cabrius

You cannot finish the game until you have all 8 Talismans, and have re-buried
the bones of the wizard Garamon. In addition, you will need to assemble the
Tripartite key.


General tips:
------------

- Don't kill anyone who is not actively trying to kill you (no matter how rude
they may be)
- If anyone asks you to run an errand for them, do it (the reward is almost
always worth it)
- Trust the good guys (identified by the Banner of Cabrius at their door). They
will never steer you wrong.
- Save your game often.
- Talk to people more than once. There are different threads to most of the
conversations. Try different responses each time.
- Write down what people tell you. It may not make any sense now, but could do
so in the future.


Other useful stuff:
------------------

1. When using Fly or Levitate: pressing "E" makes you go up, pressing "Q" makes
you go down.
2. You can make a fishing pole with a Pole and Spider Thread (who says there's
no such thing as a free lunch! Fresh fish are also great for payoffs and for
bartering).
3. Make popcorn with corn and a torch.
4. You can make a torch by pouring an oil flask onto a piece of wood.

Undocumented spells:
-------------------

AS - curse
UP - long jump
KM - summon monster
VOG - sheet lightning
ACM - smite undead
IS - thick skin (medium shield)
YP - walk on water
VKC - armageddon (do not use, you won't like it)

Documented spells (included primarily for the folks who just have the demo)
----------------- (the demo documentation wasn't so hot IMHO)

To find out which spells you can cast: Take your experience level, divide by 2,
and then round up. This number is the maximum circle of spells you can use.

To find out how much Mana you need: Take the circle number and multiply by 3.

1st Circle:
IMY - create food
IL - light
OJ - magic arrow
BIS - resist blows (small shield)
SH - stealth

2nd circle:
QC - cause fear
WM - detect monster
IBM - lesser heal
IJ - rune of warding
RDP - slow fall

3rd circle:
BSL - conceal (low level invisibility)
OG - lightning
QL - night vision
RTP - speed
SJ - strengthen door (same as using spikes)

4th circle:
IM - heal
HP - levitate
NM - poison
AJ - remove trap
SF - resist fire

5th circle:
AN - cure poison
PF - fireball
GSP - missile protection
OWY - name enchantment (identify)
EY - open

6th circle:
VIL - daylight
VRP - gate travel (to moonstone)
VIM - greater heal
AEP - paralyze
OPY - telekinesis

7th circle:
IMR - ally
VAW - confusion
VHP - fly
VSL - invisibility
OAQ - reveal

8th circle:
FH - flame wind
AT - freeze time
IVS - iron flesh (major shield)
OPW - roaming sight
VPY - tremor


Mantra chants:
-------------

I have included comments on the relative importance of each. NOTE: this is In
My Humble Opinion (which is bound to be different from your opinion, or anyone
elses).

Chant Skill IMHO
----- ---------- -----------------------------------
FAL Acrobat Need a little to keep from getting hurt in falls/jumps
HUNN Appraise worthless
RA Attack Need LOTS!
GAR Axe Need LOTS only if you are an Axe-man
SOL Casting Need a little to keep from getting hurt when spells 'backfire'
UN Charm worthless
ANRA Defense Need LOTS!
LAHN Lore Need LOTS! (to identify scrolls/potions/armor/wands/etc)
KOH Mace Need LOTS only if you are a Mace-man
IMU Mana Need LOTS!
FAHM Missile Need LOTS only if you are a Missiles-man (bow/crossbow/sling)
AAM Picklock Real handy on upper levels, not so handy on the lower ones
LON Repair worthless, as Shak works cheap (and as fast as you can)
LU Search Need a little to help find secret doors
MUL Sneak mostly worthless
ONO Swimming mostly worthless
AMO Sword Need LOTS only if you are a swordsman
ROMM Traps beyond worthless
ORA Unarmed Need LOTS if you prefer not to carry around a weapon **
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